2013-05-31, 12:41 AM
YennoX Wrote:I have an idea! Let's give everyone the exact same DPS so no one has to be dead last in this game! Hurray!
Dudewitbow Wrote:then the game would basically devolve onto who has the most utility, which would either be characters who can survive well or can bind/support, which damage charts do not represent.
You don't need to give everyone the exact same DPS.
Just stop making classes with double or triple the DPS of other classes.
Heroes can do a little more damage than Paladins, while Paladins have better defense.
And yes, having a game that doesn't revolve around DPS is actually a GOOD thing. Then you can pick classes for their utilities (Kanna for spawning mobs, Bishop for exp increase and buffs, etc) or the real fun thing, their unique playstyles! You know, choose your adventure, HAVE FUN with the game?
Of course that won't ever happen, there's a vicious circle with new overpowered classes -> NEWER overpowered classes -> nerf first overpowered classes -> revamp everything -> nerf old classes -> buff others -> release yet another new overpowered class... and of course the root of that conflict is, make people buy cubes for the new OP classes.
Niernen Wrote:There is this thing called experience. People ant it as fast as possible. Bishops have this skill called Holy Symboldsfadsfasdfaijijdskcv
Percentage of my playtime casting Holy Symbol: 1%
Wat do during the remaining 99%?
See, that's why Bishops need new fun things to do. And do some good DPS while at it.
Our attacks are:
little pew pew ray going up front in straight line, bleh speed
area mob skill that goes left and right
big bang peach
Play Angelic Buster, Hayato, Mercedes, Corsairs, Phantom, and then go back to a Bishop and try to have fun.

