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JapanMS' Rebalanced Hard Core Mode
#39
Patt Wrote:This is a list we made in our Supreme social group, dunno if it's still accurate or not:
  • All attacks have an inherit chance to miss (20% more likely on range characters)
  • All mob skills have cooldowns, as well as some 1v1 skills
  • All potions have cooldowns (different cooldown for each individual potion)
  • 3 Free wheels are granted every 30 minutes (shows up as the "Class Warfare" icon above your head)
  • NO EXP is lost upon dying A very little amount of EXP is lost when dying. (1-2 points at level 10 ~ 0.75% at level 100)
  • EXP rate is similar to the regular server
  • Full cash shop
  • Only 1 channel (probably likely to change in GMS)
  • You can only transfer mesos IN at a 1000:1 rate
  • You can only transfer items OUT which gain a 20% boost upon exiting Supreme world and become permanently untradeable (i.e 100 att sword becomes 120 att)
  • Must have a 150+ character in a main world to participate
  • Your main world's character data is transfered over (IGN, hair, eyes, etc)
  • You recieve a medal in your main world at level 10,30,60,100 and 200 in Supreme (5,10,30,50,100 att respectively)
  • Every 10 levels gained in Supreme gives your character in the main world 1 level to a maximum of 20 levels (max. 220 in main world)
  • All monsters and weapons have an element. There are 3 different elements, Soul, Technical and Assault. You can see what element a monster has by looking at it's HP bar. Your weapon must have the same element as the monster to deal full damage - Which colour of HP bar is displayed during the tutorial.
  • Dodgeable range attacks (such as Death Teddy's bolt attack) instant KO if hit. High damage. Most classes can survive though.

A few things I noticed were changed in JMS's version.
- All attacks do not have an inherit chance to miss, at least not from my experience as a Warrior. When I was fighting things my level I never missed.
- Only 1 Free Wheel is granted every 30 minutes.
- No EXP is lost upon dying, at least at Lvs.1-20.
- EXP rate is exactly the same as the regular server from what I've noticed.
- Some items are limited in the Cash Shop, as Link mentioned in an earlier post.
- 3 Channels, not 1.
- Transfer rates seem to be the same with the same restrictions, however I don't know about the item boost. The meso rate might be 100:1, but I have no idea because I'm pretty broke in JMS right now so I didn't test it.
- The three weapon elements system seems to include a damage boost, but not a damage decrease for not having the appropriate element. I got a Mace with Technical, and although the enemy HP bars did not match up, I did not lose damage.
- The free levels on your main character do not seem to apply. I got to Level 20, but was unable to find any way to level my Paladin(the character I duplicated into Supreme) and it was not automatic.
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Messages In This Thread
JapanMS' Rebalanced Hard Core Mode - by Link - 2013-05-29, 07:06 AM
JapanMS' Rebalanced Hard Core Mode - by Eyon - 2013-05-29, 07:10 AM
JapanMS' Rebalanced Hard Core Mode - by Mazz - 2013-05-29, 08:01 AM
JapanMS' Rebalanced Hard Core Mode - by Patt - 2013-05-29, 10:48 AM
JapanMS' Rebalanced Hard Core Mode - by kruimel0 - 2013-05-29, 10:54 AM
JapanMS' Rebalanced Hard Core Mode - by Nion - 2013-05-29, 10:56 AM
JapanMS' Rebalanced Hard Core Mode - by Eliul - 2013-05-29, 11:10 AM
JapanMS' Rebalanced Hard Core Mode - by Alloy - 2013-05-29, 12:00 PM
JapanMS' Rebalanced Hard Core Mode - by Link - 2013-05-29, 03:49 PM
JapanMS' Rebalanced Hard Core Mode - by Eyon - 2013-05-29, 03:52 PM
JapanMS' Rebalanced Hard Core Mode - by Link - 2013-05-29, 04:15 PM
JapanMS' Rebalanced Hard Core Mode - by Nion - 2013-05-29, 04:42 PM
JapanMS' Rebalanced Hard Core Mode - by Dark Link - 2013-05-29, 07:53 PM
JapanMS' Rebalanced Hard Core Mode - by 0^2 - 2013-05-29, 08:11 PM
JapanMS' Rebalanced Hard Core Mode - by Dark Zero - 2013-05-29, 08:36 PM
JapanMS' Rebalanced Hard Core Mode - by Sephie - 2013-05-29, 08:46 PM
JapanMS' Rebalanced Hard Core Mode - by Even - 2013-05-29, 08:50 PM
JapanMS' Rebalanced Hard Core Mode - by Evolite - 2013-05-29, 08:50 PM
JapanMS' Rebalanced Hard Core Mode - by tecul1 - 2013-05-29, 08:53 PM
JapanMS' Rebalanced Hard Core Mode - by Sephie - 2013-05-29, 08:58 PM
JapanMS' Rebalanced Hard Core Mode - by Even - 2013-05-29, 09:04 PM
JapanMS' Rebalanced Hard Core Mode - by Dark Link - 2013-05-29, 09:18 PM
JapanMS' Rebalanced Hard Core Mode - by Sephie - 2013-05-29, 09:28 PM
JapanMS' Rebalanced Hard Core Mode - by Even - 2013-05-29, 10:33 PM
JapanMS' Rebalanced Hard Core Mode - by Even - 2013-05-29, 10:39 PM
JapanMS' Rebalanced Hard Core Mode - by Patt - 2013-05-29, 10:42 PM
JapanMS' Rebalanced Hard Core Mode - by Niernen - 2013-05-29, 10:51 PM
JapanMS' Rebalanced Hard Core Mode - by Even - 2013-05-29, 11:12 PM
JapanMS' Rebalanced Hard Core Mode - by Even - 2013-05-30, 08:11 AM
JapanMS' Rebalanced Hard Core Mode - by Polantaris - 2013-05-30, 09:29 AM
JapanMS' Rebalanced Hard Core Mode - by Dark Link - 2013-05-30, 01:12 PM
JapanMS' Rebalanced Hard Core Mode - by Even - 2013-05-30, 01:24 PM
JapanMS' Rebalanced Hard Core Mode - by Grey - 2013-05-30, 07:47 PM
JapanMS' Rebalanced Hard Core Mode - by Dark Link - 2013-05-30, 08:24 PM
JapanMS' Rebalanced Hard Core Mode - by Razmos - 2013-05-30, 08:37 PM
JapanMS' Rebalanced Hard Core Mode - by Pink Bean - 2013-05-30, 08:58 PM
JapanMS' Rebalanced Hard Core Mode - by Razmos - 2013-05-30, 09:06 PM
JapanMS' Rebalanced Hard Core Mode - by Even - 2013-05-30, 11:02 PM
JapanMS' Rebalanced Hard Core Mode - by Even - 2013-05-31, 10:02 AM
JapanMS' Rebalanced Hard Core Mode - by Hypermug - 2013-05-31, 11:13 AM
JapanMS' Rebalanced Hard Core Mode - by Tukkun - 2013-06-01, 06:52 PM
JapanMS' Rebalanced Hard Core Mode - by Patt - 2013-06-03, 11:56 AM
JapanMS' Rebalanced Hard Core Mode - by Niernen - 2013-06-03, 12:08 PM
JapanMS' Rebalanced Hard Core Mode - by Patt - 2013-06-03, 01:43 PM
JapanMS' Rebalanced Hard Core Mode - by Deviant - 2013-06-03, 03:01 PM
JapanMS' Rebalanced Hard Core Mode - by Arrol - 2013-06-03, 03:01 PM
JapanMS' Rebalanced Hard Core Mode - by Even - 2013-06-03, 03:12 PM
JapanMS' Rebalanced Hard Core Mode - by Soph - 2013-06-03, 06:57 PM
JapanMS' Rebalanced Hard Core Mode - by Bomber - 2013-06-03, 07:06 PM
JapanMS' Rebalanced Hard Core Mode - by Deviant - 2013-06-03, 07:09 PM
JapanMS' Rebalanced Hard Core Mode - by Soph - 2013-06-03, 07:24 PM
JapanMS' Rebalanced Hard Core Mode - by Soph - 2013-06-03, 08:48 PM
JapanMS' Rebalanced Hard Core Mode - by Dark Link - 2013-06-03, 09:52 PM
JapanMS' Rebalanced Hard Core Mode - by Deviant - 2013-06-03, 09:56 PM
JapanMS' Rebalanced Hard Core Mode - by Dark Zero - 2013-06-04, 01:42 PM
JapanMS' Rebalanced Hard Core Mode - by See - 2013-06-04, 02:23 PM
JapanMS' Rebalanced Hard Core Mode - by Deviant - 2013-06-04, 04:16 PM
JapanMS' Rebalanced Hard Core Mode - by Bomber - 2013-06-04, 04:35 PM

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