2013-05-20, 11:34 PM
I highly doubt they can "fix" potential. But if everything surrounding potential was scaled accordingly, then there's hope.
Bosses definitely need a challenge factor. Increasing boss HP and lowering the time limit is not full content. That's just simple arithmetic via calculating how much you hit per second and multiplying by the time limit.
I also wish rewards would be scaled based on people. More people would give more rewards. It's especially very sad when greed comes into play among bossing expeditions - "We don't want more people because that cuts into our profit."
This has always been Maplestory's downfall in my opinion. That everything is too extreme and rarely scaled properly.
Bosses definitely need a challenge factor. Increasing boss HP and lowering the time limit is not full content. That's just simple arithmetic via calculating how much you hit per second and multiplying by the time limit.
I also wish rewards would be scaled based on people. More people would give more rewards. It's especially very sad when greed comes into play among bossing expeditions - "We don't want more people because that cuts into our profit."
This has always been Maplestory's downfall in my opinion. That everything is too extreme and rarely scaled properly.

