2013-04-22, 12:34 AM
if you have boss damage on your equips, where 100+% boss damage is reachable, then you use the multiplier accordingly. In game, Boss damage does not show up on your damage range in the stats window, so the boss damage on this chart accounts for relative damage to boss damage % you have. What this chart is supposed to be used for is a % to multiply onto your damage range in game to see how much damage you do(assumes monster has 0% pdr). The 2 milestone boss % are just as scalers to see to what multiplier you should be closer to. For instance, if you had 80% boss damage, your multiplier will be closer to 100% boss(on bosses excluding PDR) than 0% boss would be.
You have to remember in a realistic situation, Bosses have a high pdr. This chart assumes that you are fighting a sandbag without and defense at all who is boss tagged essentially. Actual use of the classess arent perfectly portrayed, its only a rule of thumb on which class has more potential. This list would be generally inaccurate when PDR is put into play.
You have to remember in a realistic situation, Bosses have a high pdr. This chart assumes that you are fighting a sandbag without and defense at all who is boss tagged essentially. Actual use of the classess arent perfectly portrayed, its only a rule of thumb on which class has more potential. This list would be generally inaccurate when PDR is put into play.

