2013-04-13, 12:39 PM
Hanabira.Kage Wrote:IMO, they really should make the two versions of every skill completely different, rather than do so for just a few skills.
On the Solar/Lunar buffs, I think it'd be less...wasteful if they gave Solunar Time a short duration along with a cooldown so that Falling Moon and Rising Sun don't become completely obsolete. Maybe nerf Falling Moon and Rising Sun, and give Solunar Time a passive to buff the two to their current levels.
...well, since Solunar Time is in 4th Job along with that passive that buffs Falling Moon and Rising Sun, I say push all three buffs down a tier, nerfing them a little. Or merge Falling Moon and Rising Sun into a single "mode switch" skill in 2nd Job, and shift Solunar Time down to 3rd. Using the "mode switch" skill while unbuffed would place you in Lunar, and using it while buffed would rebuff you so you'd be in the other mode...or something like that.
Yeah, as of right now we're getting into GMS Luminous territory where the whole idea of a mode switch is eliminated generally due to either not needing to switch or, in the case of Solunar Time, creating some sort of permanent equilibrium. Solunar time seems to defeat the utility purposes of this whole system, which are limited to begin with. It actually does seem like an all around less innovative equilibrium system with less purposes for even having it.
And lol at using moon cross and sun cross while in solunar time (though I'm not sure anyone would) since it would seem to push then pull every other attack.

