2013-03-20, 06:37 AM
ShinkuDragon Wrote:that's what i meant, for example a mercedes would love 20% more on ishtar itself, rather than just 20% more damage on top of their 100%+ boss from equips, and 50%ish total damage from buffs.Think Nexon might have noticed that and is starting to change the reinforced hyper skills around to fit it?
They seem to have merged the damage increase and range onto the skill itself.
Can't really change how it works now, but it's going to be quite a bit to calculate if you have like 10+ different sources of defense ignore (Link / skills + passives, equipment + potential lines, nebulites, character card/decks, ambition).
I know with the change, having more defense ignore items is better, but you'll never reach 100% and will probably spill into the area of diminishing returns. How will you guys go about this or what preferred point would you stop at?

