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The increasing gap between players and bosses.
#39
Really what cubing's done, compared to how MS was a few years ago, is make monster drops 100% worthless. I've never had a unique item drop from a regular monster (got one once in monster park, where all items have potential, and a few from RLH, where all items have epic potential). Unlimited, or whatever, with the extra stats, kinda fixes that, except then they apparently made it so only bosses can drop the nice items (which is back to... you need to be funded to hunt for the items the funding would buy)


Equips as cubes might be interesting - like item fusion, but where you kept the stats & rank of one of the items, and the other got consumed to reset the potential lines. If equip prices in shops were raised, along with the cost of the 'catalyst' item, it would be a decent meso sink too.

Cubes are then still useful for hard to get items, but lower level players can endlessly cube their level 31 sneakers to get 12% stats.
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The increasing gap between players and bosses. - by Stereo - 2013-03-17, 04:48 AM

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