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The increasing gap between players and bosses.
#37
If the possibility of botting cubes be a problem, why not make a new cube thats sort of like a modified occult cube with the following traits:

1. Can go from rare to unique only(no legendary of course)
2. Can move down a tier(similar to occult cubes)
3. Make it "One of a Kind". It will basically lock out mass farming on it and requires the user to use it before they can actually pick up another one. If a botter wanted to effectively use it, they would have to constantly check back on their bot.
4. Whether or not it would be tradable would be up to nexon.

I mean, with a one of a kind cube, the amount of cubes being generated from making it unlimited to making it one of a kind would probably be a gap in botters terms.


I mean, I like the step that nexon had done with the occult cube sort of, but it needs to be readily available to the masses. I can probably say that if nexon threw the cube into an event coin shop e.g Tempest Shop/Sengoku Shop, more people would actively play to try to get coins on their endeavor to cube some of their lower end stuff. I do appreciate nexon more actively pushing for the 100% epic gear and giving out 100% epic potential scrolls during hot time increasing the number of Epic Tier clothing and all, but I still think mass marketed occult cubes would be an interesting add. if people can get their hands on say, 6%/9%/12% main stat epic stuff, a lot of people would be content. It would also bring upon a new middle class market as well. Certainly, some time in the future, nexon might be nice enough to give out the Unique Potential Scrolls which will make the game much more interesting.

Of course as well, I think bosses should be seperated between normal and hard mode like they have been doing, though I think nexon should turn down the normal difficulty on some of the bosses for the low end masses and keep the hard ones hard, as they are hard enough. Make lower end bosses like Zakum, Horntail actively drop occult cubes more often(increasing the amount of users who may want to do those bosses) and leave the high end stuff for high end user content(Chaos Root Abyss 150 armor).

I liked Nexon's approach with Root Abyss(before drop nerf with less potions and crusader coins). The bosses actively dropped pseudo Zakum helmets(with vellum having a tier 3 one) that had automatic Epic potential while the bossess arent super impossible with a decent team of 6 or less depending on users, while the chaos versions have 150 armor for the highest tier users(albeit no one can really kill it at the moment effectively). What I think made the zone special was nexons addition of the armor boxes that give you the durability armor with the added super bonuses(100% no boom, 100% Tier Potential Up, 100% all Scrolls work etc) and would like to see that implemented in more parts of the game.
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The increasing gap between players and bosses. - by Dudewitbow - 2013-03-17, 04:10 AM

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