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The increasing gap between players and bosses.
#29
Nexon should start thinking of ways to rebalance the game internally. They've been "solving problems" by slapping on cash requirements on everything.

Untradeable equipment? They invented the SoK (and PSoK). And then they got addicted to it and simply made everything require SoK instead. What should have been reserved for special equipment (associated with the storyline and such) has been simply slapped onto the default equipment. Aren't Empress Equipment just the "LV140" series? What makes it so special that once it is equipped, it becomes untradeable? Those things can't level up (and besides, even some leveling equipment can be traded).

Bosses too difficult? Potential (and every other equipment-boosting tactic that came along/after it). They overdid it, obviously, resulting in our current state of problems.

Its not totally beyond salvation though. Remember that once cash were just used to save time, not to render certain aspects of the game "playable". 2x EXP cards just saved time, and anyone could just do that same by spending twice the time. So, the whole issue lies in making "cash-exclusive" stuff accessible in-game, the game will then reorder itself and balance back after some time. You could literally give each player an untradeable Miracle Cube per day and the game will fix itself in a few years. Impatient people will still buy cubes.
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The increasing gap between players and bosses. - by DarkNightSyndrome - 2013-03-16, 11:50 AM

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