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The increasing gap between players and bosses.
#20
CarrionCrow Wrote:Of course the paying customers should get perks, but when said perks amount to a situation where the free players are unable to participate in the most basic tasks, like bossing, what does that say? Nexon is ultimately shooting itself in the foot there, to say the least.

My view on bossing is that it highly depends on how good a specific class is at bossing or how their survivability is. My F/P mage is highly funded yet I still die at a boss like chaos zakum about 3 times on average when solo-ing because mages and seduce+1/1 don't mix. I don't like that Nexon made upper-tier bosses Solo-able though. So I do agree with you that higher-spending players should get more perks, but it seems more class-specific than money-specific how much survivability a player may have at bosses which I'm not saying is fair either.

I guess that most bosses should have a "free" version and a "funded" version like Hilla. But keep in mind that not everyone who hits caps most of the time can solo/party hell-mode hilla either *raises hand*.

Nexon shoots themselves in the foot by making the game 100% free too imo. It's overrun with beggars, cheaters and hackers who have nothing to lose if they get caught; they are the equivalent of stereotypical people on welfare choosing to stay unemployed yet 100% able to work all sorts of jobs; and receiving benefits for doing basically nothing irl. Do those people deserve to be closer to the average or funded players who play fair? If they were to require a person to pay 5 little bucks per month, I guarantee the disparity wouldn't be so huge.

People think of it like a 1% versus 99% mentality. But the truth is that I'd estimate about 95% of those 1%-ers in maple didn't become what they are by playing the game the way it was intended to be played.

Sorry for going off tangents, but these are a few of my views.
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The increasing gap between players and bosses. - by IImaplers - 2013-03-11, 10:28 AM

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