Unscheduled Maintenance - February 22, 2013
#20
Justin Wrote:It's called preventative measures. I don't see blizzard's games going down weekly due to an exploit or flaw in the game's design. Why should it be okay here?

You're comparing two games from two different companies with two very different business models.

I've never played WoW so, I don't know how they bill users--I'm assuming they charge you via credit card or paypal on a subscription basis. Getting banned is a big deal because your money goes down the drain. Heck, creating an account just to exploit a glitch or use a hack costs money. In such a system, people are much less likely to go against the ToS.

Now, consider MapleStory, which is F2P. Getting banned means pomegranate. You can create as many accounts as you want. Exploiters are more likely to take advantage of a game like this because they have nothing to lose.

And honestly, people find exploits in the most ridiculous things that I'd hardly blame Nexon for overlooking them.

That Star Generator exploit a few patches back? Yes, Nexon was careless.
The repeatable Everyday Happytime Box? Yes, Nexon was careless.

But people going out of their way to download some hack (made specifically by people who are intentionally exploiting the game) that lets them modify how the game runs? If there's a will, there's always a way.

There's only so much that 'preventative' measures can do. If everything can be prevented, people wouldn't have their homes broken into. We wouldn't be seeing jailbreaks on iOS 6 a few months into its release. People wouldn't have been downloading Roms for their Nintendo DSs. We wouldn't be seeing cracked copies of software that normally costs thousands of dollars from large corporates such as Adobe up for download.
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Unscheduled Maintenance - February 22, 2013 - by YennoX - 2013-02-22, 06:23 AM

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