2013-02-02, 02:23 AM
Okay, whichever dev decided that it was a good idea to give the golem in Titan Nest Hell mode a map-wide instant kill attack (or at least have it inflict enough damage that it can one-shot a Saint with 180k HP and 50% phys defense) AND have him use it 3 times in a row needs to get shot.
Sure you can dodge it by jumping, but...
1 - If there's a lag spike, you're dead, because you probably won't even see him do the jump animation on your screen, or you're registered as being hit even though you're in mid-air
2 - If you get caught in the warden's lasers, you can't jump. The only way to interrupt warden laser is to shoot them with the cannons. If you're on cannons when he jumps, you're dead.
3 - The jump animation is so fast that you're screwed if you're locked in a casting animation (like, say, a Saint trying to put down a freaking Healing Relic)
4 - If he decides to jump into you, I'm fairly sure it's impossible to avoid getting hit anyway
>
Sure you can dodge it by jumping, but...
1 - If there's a lag spike, you're dead, because you probably won't even see him do the jump animation on your screen, or you're registered as being hit even though you're in mid-air
2 - If you get caught in the warden's lasers, you can't jump. The only way to interrupt warden laser is to shoot them with the cannons. If you're on cannons when he jumps, you're dead.
3 - The jump animation is so fast that you're screwed if you're locked in a casting animation (like, say, a Saint trying to put down a freaking Healing Relic)
4 - If he decides to jump into you, I'm fairly sure it's impossible to avoid getting hit anyway
>

