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Some Ideas (5th Job, bosses, and other stuff)
#5
For that Cursed Weapon status effect, I think it should probably deal damage not based on the boss, but the delay and number of hits in each skill. Something like:

(1-3 damage * milliconds in the delay) / (number of hits)

That way the classes using hurricane won't rip through their parties in the time it takes them to realize that they've been cursed, while classes like Angelic Busters would barely notice that their attacks are cursed because the majority of them only have one or two hits in them with massive delays.

Also, in order to prevent intentional PKs, the status could make it so that each PK removes one count from the PKer's life limit as well as that of the party members he kills, and have the number of deaths allowed in a boss fight be set to one less than the number of party members in the room. Should a party member lose every one of his lives, then the life limit will go down by one for all party members who have more lives than is currently allowed.
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Some Ideas (5th Job, bosses, and other stuff) - by Sorien - 2013-01-29, 04:51 PM

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