2013-01-27, 04:46 AM
KhainiWest Wrote:What's your definition of "Time commitment"? I can get to 150 in 2 weekends with 8-12 hours of gameplay, total, easily. Sure the 180-200 gap is much more of a steep, but comparing a week to half a year in 2008, it's incredibly easy and completely unreasonable. It be different if there was end game content after hitting the cap, but there really isn't.
That's all this patch offers is a "bigger power increase for you to strive for!". Most of the level 200's annoyed by this are the ones who worked the hardest, and I can easily be sympathetic to the feelings. This only prolongs the problem that is maplestory, so focused on fast forwarding the content. Next year, 250 will be as easy as it is now, with some boss that is broken, with another gachapon event giving it's drops for the first half year, then add another cube like layer to compensate. It's a cycle of a cheap and quick distraction about what the priorities of maple should be about.
Instead of raising the level cap, they can start by lowering the bosses level cap, create new ones between 160-200, create alternative method's of keeping a player coming on to accomplish something on his character besides level or gear. Hell, give them a reason to Omok, titles for achievements that aren't retarded "You hurt yourself 10 times, HERES A MEDAL", how about "Didn't receive damage for half an hour while training" or something.
In my opinion, Root abyss is a step in the right direction as far as bosses go. Fun mechanics, no touch damage, can actually dodge stuff (need FJ usually but almost everyone has that now) and to fight the stronger ones you had to have beaten the normal ones 10 times. I look forward to fighting their normal versions every day because it's actually fun bosses. Granted I kill them extremely fast but if I was weaker I'd feel a much greater sense of accomplishment than fighting any of the other bosses since they're basically punching bags where you tank stuff and pot afterwards.

