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31/1 - Characters' max level is increased to 250!
Delacroix Wrote:Though, honestly, thinking that this update is in some way a bad thing is ludicrous to begin with (unless you're one of those people that have antiquated ideals of "beating" an MMO. In which case, lolu.)

That "antiquated ideal" was held by a lot of people, actually. As a game that lacks in the completion department, "level 200" was one of the only tangible ways of beating the game and moving past it with a feeling of accomplishment. You're dismissing the idea under the guise of it being "antiquated," but that is only because it clashes with your own beliefs.

That aside, the level increase has troubling implications even outside the fuzzy area of people's beliefs about the game. For me, I see this as a change in the wrong direction. Instead of pushing outward (bigger numbers, higher levels, etc.) the developers need to focus on the game's internal nature. And by that, I am referring to the sheer lack of substantial content this game has to offer. Give us something to do. Make PQs worthwhile. Make boss loot tradeable without scissors, to make bossing fairly attractive. Increase the spawn time on things like Pianus, or give them a pap-like mini room. Make a randomizing dungeon with a boss that drops gacha-tier items. Something. Just give us something to fucking do. THEN raise the level cap. THEN give us content to boost our numbers. You'd think this pomegranate were rocket science; it doesn't MATTER to me if there's a cube sale, and I couldn't care less if the level limit breaks 400; it won't change the fact that this game no longer provides a reason to ever get that far.

And sure, Nexon says they'll release that kind of content, but just watch. Any bosses they release will have scissorable drops, meaning you won't even be able to trade it without spending real money. And the bosses themselves will have so much HP that level won't be as much of a factor as the amount of money one spends on cubing. Every bit of new content is saturated in Nexon's greedy desire to make more money at any cost. This level increase is another instance of that. The company saw that players were hitting 200 and quitting, so instead of adding some substantial content (like any of the examples I just listed, which took 30 seconds to think of), they simply boosted the level cap. It's a band-aid solution, and to top it all off, it only contributes more to the issue of power creep.
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31/1 - Characters' max level is increased to 250! - by Avoidant - 2013-01-27, 01:30 AM

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