2013-01-26, 08:18 PM
Dark Link Wrote:Which is equivalent to "Level Capping" 33.23 times
Challenge still accepted!
This is really a poor perspective to look at things. Look at your exp/hr and %/hr at level 109. Then look at it once you hit 110. It skyrockets.
Another way to look at it is say killing the level 184 warrior at HoH with HS and a party of 6. Say it's 1mil exp. That's like level 1~40 or something (still going to prove my point) or basically 40 levels you gained by killing 1 mob. But it isn't really 40 levels.
For all we know the new root abyss area is party play and is x3 the exp of HoH mobs. That 640bil exp is a lot less daunting if you think of it that way. My main point is as you gain levels and go to new areas, the new monsters usually reflect that and keep the %/hour bearable. It's one of the main reasons why leveling is easier now than 3 years ago. Before they had grims/himes giving 3k exp a kill. Now we have HoH mobs that can give x80 that exp value (x1~ exp values).


