2013-01-23, 05:57 AM
As far as I know, Berserk's just a damage multiplier that turns off at low HP.
ACA is 10% extra damage per orb (casting it doesn't increase damage by itself, you need to charge orbs), and stacks additively with crit bonuses. So 30~50% crit and 200% ACA is 230~250% damage. With CO, it's increased to 11%/orb.
I think CA is the same, haven't played a Mihile. On my Hero it does multiply with everything as far as I know, but I don't have total damage or %atk bonuses.
Holy Charge is a 50% damage increase, that stacks with Lightning Charge. I'm not sure of the current state - for a while that meant you would get 50%+12.5% (half of Lightning's bonus) but I think it's now the full amount of Lightning. It also has elemental advantage on non-bosses which means damage gets multiplied by 1.5.
Soul Charge is the same as Holy Charge in every regard except the basic percent, so Holy's just better for being higher.
ACA is 10% extra damage per orb (casting it doesn't increase damage by itself, you need to charge orbs), and stacks additively with crit bonuses. So 30~50% crit and 200% ACA is 230~250% damage. With CO, it's increased to 11%/orb.
I think CA is the same, haven't played a Mihile. On my Hero it does multiply with everything as far as I know, but I don't have total damage or %atk bonuses.
Holy Charge is a 50% damage increase, that stacks with Lightning Charge. I'm not sure of the current state - for a while that meant you would get 50%+12.5% (half of Lightning's bonus) but I think it's now the full amount of Lightning. It also has elemental advantage on non-bosses which means damage gets multiplied by 1.5.
Soul Charge is the same as Holy Charge in every regard except the basic percent, so Holy's just better for being higher.

