2012-12-20, 11:19 AM
JoeTang Wrote:z = ((4x(1+y)+s)(1+0.55r)/(1+0.475r) - s)/4x - 1 - y
Where x = main stat, y = current main stat potential, s = secondary state, r = critical hit rate, z = how much more potential you need to match the critical increase.
In your case, 0.55 is the average crit damage with DSE, 0.475 is without it, and r = 1.
ooo Thanks for the formula. Just to be sure x=main stat means the main stat before any potential is applied right, and likewise for secondary stat? I don't see why it wouldn't, but I want to be sure before I calculate.

