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Help with a Strange Max Min Crit Calculation.
#3
JoeTang Wrote:z = ((4x(1+y)+s)(1+0.55r)/(1+0.475r) - s)/4x - 1 - y

Where x = main stat, y = current main stat potential, s = secondary state, r = critical hit rate, z = how much more potential you need to match the critical increase.
In your case, 0.55 is the average crit damage with DSE, 0.475 is without it, and r = 1.

ooo Thanks for the formula. Just to be sure x=main stat means the main stat before any potential is applied right, and likewise for secondary stat? I don't see why it wouldn't, but I want to be sure before I calculate.
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Help with a Strange Max Min Crit Calculation. - by FallenMemory - 2012-12-20, 11:19 AM

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