2012-11-29, 05:48 PM
(PvE) Skill Changes
Fighter
Slipstream
Changed - Max level (10 --> 5)
Weapon Mastery
Changed - Max level (20 --> 10)
Weapon Booster
Changed - Max level (20 --> 10)
Physical Training
Changed - Max level (10 --> 5)
Changed - Max level (10 --> 5)
Weapon Mastery
Changed - Max level (20 --> 10)
Weapon Booster
Changed - Max level (20 --> 10)
Physical Training
Changed - Max level (10 --> 5)
Crusader
Self Recovery
Changed - Max level (20 --> 10)
Magic Crash
Changed - Max level (20 --> 10)
Changed - time (20 --> 22) (6+2*roundUp(level/3) --> 6+4*roundUp(level/3))
Chance Attack
Changed - Max level (20 --> 10)
Changed - Max level (20 --> 10)
Magic Crash
Changed - Max level (20 --> 10)
Changed - time (20 --> 22) (6+2*roundUp(level/3) --> 6+4*roundUp(level/3))
Chance Attack
Changed - Max level (20 --> 10)
Page
Weapon Mastery
Changed - Max level (20 --> 10)
Threaten
Changed - Level readout (MP Cost: #mpCon, Success Rate: #prop%, Enemy Attack and Defense: #x%, Accuracy: -#z% --> MP Cost: #mpCon, Success Rate: #prop%, Enemy Attack and Defense: -#x%, Accuracy: -#z%, Duration (accuracy debuff): #subTime sec)
Changed - Hardcore readout (MP Cost: #mpCon, Success Rate: #prop%, Enemy ATT and DEF: #x%, Duration: #hcTime sec, Accuracy: -#z% --> MP Cost: #mpCon, Success Rate: #prop%, Enemy ATT and DEF: -#x%, Duration: #hcTime sec, Accuracy: -#z%, Duration (Accuracy): #subTime sec\nCooldown: #hcCooltime sec)
Weapon Booster
Changed - Max level (20 --> 10)
Slipstream
Changed - Max level (10 --> 5)
Physical Training
Changed - Max level (10 --> 5)
Changed - Max level (20 --> 10)
Threaten
Changed - Level readout (MP Cost: #mpCon, Success Rate: #prop%, Enemy Attack and Defense: #x%, Accuracy: -#z% --> MP Cost: #mpCon, Success Rate: #prop%, Enemy Attack and Defense: -#x%, Accuracy: -#z%, Duration (accuracy debuff): #subTime sec)
Changed - Hardcore readout (MP Cost: #mpCon, Success Rate: #prop%, Enemy ATT and DEF: #x%, Duration: #hcTime sec, Accuracy: -#z% --> MP Cost: #mpCon, Success Rate: #prop%, Enemy ATT and DEF: -#x%, Duration: #hcTime sec, Accuracy: -#z%, Duration (Accuracy): #subTime sec\nCooldown: #hcCooltime sec)
Weapon Booster
Changed - Max level (20 --> 10)
Slipstream
Changed - Max level (10 --> 5)
Physical Training
Changed - Max level (10 --> 5)
White Knight
Magic Crash
Changed - Max level (20 --> 10)
Changed - time (20 --> 22) (6+2*roundUp(level/3) --> 6+4*roundUp(level/3))
Charged Blow
Changed - Max level (30 --> 20)
Shield Mastery
Changed - Max level (20 --> 10)
Changed - Max level (20 --> 10)
Changed - time (20 --> 22) (6+2*roundUp(level/3) --> 6+4*roundUp(level/3))
Charged Blow
Changed - Max level (30 --> 20)
Shield Mastery
Changed - Max level (20 --> 10)
Paladin
Advanced Charge
Changed - Description (Increases Charge Blow's damage, attack range, and the number of hits. Improves Weapon Mastery when charged. Chance to stun enemies when using Charge Blow.\nRequired Skill: #cCharge Blow Lv. 30# --> Increases Charge Blow's damage, attack range, and its number of hits. Improves Weapon Mastery when charged. Chance to stun enemies when using Charge Blow.\nRequired Skill: #cCharge Blow Lv. 20#)
Changed - Pre-requisite (Level 30 Charged Blow --> Level 20 Charged Blow)
Changed - Description (Increases Charge Blow's damage, attack range, and the number of hits. Improves Weapon Mastery when charged. Chance to stun enemies when using Charge Blow.\nRequired Skill: #cCharge Blow Lv. 30# --> Increases Charge Blow's damage, attack range, and its number of hits. Improves Weapon Mastery when charged. Chance to stun enemies when using Charge Blow.\nRequired Skill: #cCharge Blow Lv. 20#)
Changed - Pre-requisite (Level 30 Charged Blow --> Level 20 Charged Blow)
Spearman
Weapon Booster
Changed - Max level (20 --> 10)
Iron Will
Changed - Level readout (MP Cost: #mpCon, Weapon DEF: +#pdd, Magic DEF: +#mdd, Duration: #time sec --> MP Cost: -#mpCon, Party Weapon DEF: +#pdd, Party Magic DEF: +#mdd, Duration: #time sec)
Slipstream
Changed - Max level (10 --> 5)
Weapon Mastery
Changed - Max level (20 --> 10)
Physical Training
Changed - Max level (10 --> 5)
Changed - Max level (20 --> 10)
Iron Will
Changed - Level readout (MP Cost: #mpCon, Weapon DEF: +#pdd, Magic DEF: +#mdd, Duration: #time sec --> MP Cost: -#mpCon, Party Weapon DEF: +#pdd, Party Magic DEF: +#mdd, Duration: #time sec)
Slipstream
Changed - Max level (10 --> 5)
Weapon Mastery
Changed - Max level (20 --> 10)
Physical Training
Changed - Max level (10 --> 5)
Dragon Knight
Dragon Buster
New - Animation (CharLevel.100.effect)
New - Animation (CharLevel.100.effect0)
New - Animation (CharLevel.100.effect1)
New - Animation (CharLevel.100.effect2)
New - Animation (CharLevel.100.effect3)
New - Animation (CharLevel.100.hit.0)
Dragon Fury
New - Animation (CharLevel.100.afterimage.poleArm.swingP1.2)
New - Animation (CharLevel.100.afterimage.poleArm.swingP2.2)
New - Animation (CharLevel.100.afterimage.spear.swingP1.2)
New - Animation (CharLevel.100.afterimage.spear.swingP2.2)
New - Animation (CharLevel.100.effect)
New - Animation (CharLevel.100.effect0)
New - Animation (CharLevel.100.hit.0)
Elemental Resistance
Changed - Max level (20 --> 10)
Magic Crash
Changed - Max level (20 --> 10)
Changed - time (20 --> 22) (6+2*roundUp(level/3) --> 6+4*roundUp(level/3))
Dragon Roar
Changed - Max level (30 --> 20)
Changed - time (9 --> 10) (1+roundUp(level/4) --> 1+3*roundUp(level/8))
Dragon Strength
Changed - Level readout (MP Cost: #mpCon, STR increased by #str for #time sec --> MP Cost: #mpCon, STR increased by #str for #time sec)
New - Animation (CharLevel.100.effect)
New - Animation (CharLevel.100.effect0)
New - Animation (CharLevel.100.effect1)
New - Animation (CharLevel.100.effect2)
New - Animation (CharLevel.100.effect3)
New - Animation (CharLevel.100.hit.0)
Dragon Fury
New - Animation (CharLevel.100.afterimage.poleArm.swingP1.2)
New - Animation (CharLevel.100.afterimage.poleArm.swingP2.2)
New - Animation (CharLevel.100.afterimage.spear.swingP1.2)
New - Animation (CharLevel.100.afterimage.spear.swingP2.2)
New - Animation (CharLevel.100.effect)
New - Animation (CharLevel.100.effect0)
New - Animation (CharLevel.100.hit.0)
Elemental Resistance
Changed - Max level (20 --> 10)
Magic Crash
Changed - Max level (20 --> 10)
Changed - time (20 --> 22) (6+2*roundUp(level/3) --> 6+4*roundUp(level/3))
Dragon Roar
Changed - Max level (30 --> 20)
Changed - time (9 --> 10) (1+roundUp(level/4) --> 1+3*roundUp(level/8))
Dragon Strength
Changed - Level readout (MP Cost: #mpCon, STR increased by #str for #time sec --> MP Cost: #mpCon, STR increased by #str for #time sec)
F/P Wizard
Spell Mastery
Changed - Max level (20 --> 10)
High Wisdom
Changed - Max level (10 --> 5)
Slow
Changed - Level readout (MP Cost: #mpCon, Enemy Movement Speed: #x, Duration: #time sec --> MP Cost: #mpCon, Speed: -#x, Duration: #time sec)
Teleport
Changed - Max level (20 --> 5)
Changed - Max level (20 --> 10)
High Wisdom
Changed - Max level (10 --> 5)
Slow
Changed - Level readout (MP Cost: #mpCon, Enemy Movement Speed: #x, Duration: #time sec --> MP Cost: #mpCon, Speed: -#x, Duration: #time sec)
Teleport
Changed - Max level (20 --> 5)
F/P Mage
Element Amplification
Changed - Max level (20 --> 10)
Arcane Overdrive
Changed - Max level (20 --> 10)
Seal
Changed - Level readout (MP Cost: #mpCon, Seal Duration: #time, Seal Chance: #prop% --> MP Cost: #mpCon, Seal Chance: #prop%, Duration: #time sec)
Spell Booster
Changed - Max level (20 --> 10)
Teleport Mastery
Changed - Description (When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 20# --> When activated, enemies at the teleport location will take damage and become Stunned. Also permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 5#)
Changed - Pre-requisite (Level 20 Teleport --> Level 5 Teleport)
Changed - Max level (20 --> 10)
Arcane Overdrive
Changed - Max level (20 --> 10)
Seal
Changed - Level readout (MP Cost: #mpCon, Seal Duration: #time, Seal Chance: #prop% --> MP Cost: #mpCon, Seal Chance: #prop%, Duration: #time sec)
Spell Booster
Changed - Max level (20 --> 10)
Teleport Mastery
Changed - Description (When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 20# --> When activated, enemies at the teleport location will take damage and become Stunned. Also permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 5#)
Changed - Pre-requisite (Level 20 Teleport --> Level 5 Teleport)
I/L Wizard
Teleport
Changed - Max level (20 --> 5)
Slow
Changed - Level readout (MP Cost: #mpCon, Enemy Movement Speed: #x, Duration: #time sec --> MP Cost: #mpCon, Speed: -#x, Duration: #time sec)
Cold Beam
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% Number of Attacks: #attackCount, Freeze Duration: #time sec --> MP Cost: #mpCon, Damage: #damage%, Attack Count: #attackCount, Freeze Duration: #time sec)
Changed - Hardcore readout (MP Cost: #mpCon, Damage: #damage% Number of Attacks: #attackCount, Freeze Chance: #hcProp%, Freeze Duration: #time sec --> MP Cost: #mpCon, Damage: #damage%, Attack Count: #attackCount, Freeze Chance: #hcProp%, Freeze Duration: #time sec)
High Wisdom
Changed - Max level (10 --> 5)
Spell Mastery
Changed - Max level (20 --> 10)
Changed - Max level (20 --> 5)
Slow
Changed - Level readout (MP Cost: #mpCon, Enemy Movement Speed: #x, Duration: #time sec --> MP Cost: #mpCon, Speed: -#x, Duration: #time sec)
Cold Beam
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% Number of Attacks: #attackCount, Freeze Duration: #time sec --> MP Cost: #mpCon, Damage: #damage%, Attack Count: #attackCount, Freeze Duration: #time sec)
Changed - Hardcore readout (MP Cost: #mpCon, Damage: #damage% Number of Attacks: #attackCount, Freeze Chance: #hcProp%, Freeze Duration: #time sec --> MP Cost: #mpCon, Damage: #damage%, Attack Count: #attackCount, Freeze Chance: #hcProp%, Freeze Duration: #time sec)
High Wisdom
Changed - Max level (10 --> 5)
Spell Mastery
Changed - Max level (20 --> 10)
I/L Mage
Arcane Overdrive
Changed - Max level (20 --> 10)
Element Amplification
Changed - Max level (20 --> 10)
Spell Booster
Changed - Max level (20 --> 10)
Seal
Changed - Level readout (MP Cost: #mpCon, Seal Duration: #time, Seal Chance: #prop% --> MP Cost: #mpCon, Seal Chance: #prop%, Duration: #time sec)
Teleport Mastery
Changed - Description (When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 20# --> When activated, enemies at the teleport location will take damage and become Stunned. Also permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 5#)
Changed - Pre-requisite (Level 20 Teleport --> Level 5 Teleport)
Ice Strike
Changed - Hardcore readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Freeze Duration: #hcTime sec, Freeze Chance: #hcProp%, Max Enemies Hit: #mobCount \nCooldown: #hcCooltime sec --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #hcProp%, Freeze Duration: #hcTime sec\nCooldown: #cooltime sec)
Changed - Max level (20 --> 10)
Element Amplification
Changed - Max level (20 --> 10)
Spell Booster
Changed - Max level (20 --> 10)
Seal
Changed - Level readout (MP Cost: #mpCon, Seal Duration: #time, Seal Chance: #prop% --> MP Cost: #mpCon, Seal Chance: #prop%, Duration: #time sec)
Teleport Mastery
Changed - Description (When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 20# --> When activated, enemies at the teleport location will take damage and become Stunned. Also permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 5#)
Changed - Pre-requisite (Level 20 Teleport --> Level 5 Teleport)
Ice Strike
Changed - Hardcore readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Freeze Duration: #hcTime sec, Freeze Chance: #hcProp%, Max Enemies Hit: #mobCount \nCooldown: #hcCooltime sec --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #hcProp%, Freeze Duration: #hcTime sec\nCooldown: #cooltime sec)
Cleric
Spell Mastery
Changed - Max level (20 --> 10)
High Wisdom
Changed - Max level (10 --> 5)
Teleport
Changed - Max level (20 --> 5)
Changed - Max level (20 --> 10)
High Wisdom
Changed - Max level (10 --> 5)
Teleport
Changed - Max level (20 --> 5)
Priest
Arcane Overdrive
Changed - Max level (20 --> 10)
Holy Focus
Changed - Description (Permanently increases all magic attacks, Heal magic Critical Rate, Accuracy, and Magic Mastery.\nRequired Skill: #cSpell Mastery Lv. 20# --> Permanently increases all magic attacks, Heal magic Critical Rates, Accuracy, and Magic Mastery.\nRequired Skill: #cSpell Mastery Lv. 10#)
Changed - Max level (20 --> 10)
Changed - Pre-requisite (Level 20 Spell Mastery --> Level 10 Spell Mastery)
Magic Booster
Changed - Max level (20 --> 10)
Teleport Mastery
Changed - Description (When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 20# --> When activated, enemies at the teleport location will take damage and become Stunned. Also permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 5#)
Changed - Pre-requisite (Level 20 Teleport --> Level 5 Teleport)
Changed - Max level (20 --> 10)
Holy Focus
Changed - Description (Permanently increases all magic attacks, Heal magic Critical Rate, Accuracy, and Magic Mastery.\nRequired Skill: #cSpell Mastery Lv. 20# --> Permanently increases all magic attacks, Heal magic Critical Rates, Accuracy, and Magic Mastery.\nRequired Skill: #cSpell Mastery Lv. 10#)
Changed - Max level (20 --> 10)
Changed - Pre-requisite (Level 20 Spell Mastery --> Level 10 Spell Mastery)
Magic Booster
Changed - Max level (20 --> 10)
Teleport Mastery
Changed - Description (When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 20# --> When activated, enemies at the teleport location will take damage and become Stunned. Also permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 5#)
Changed - Pre-requisite (Level 20 Teleport --> Level 5 Teleport)
Hunter
Bow Booster
Changed - Max level (20 --> 10)
Double Jump
Changed - Max level (10 --> 5)
Physical Training
Changed - Max level (10 --> 5)
Bow Mastery
Changed - Max level (20 --> 10)
Changed - Max level (20 --> 10)
Double Jump
Changed - Max level (10 --> 5)
Physical Training
Changed - Max level (10 --> 5)
Bow Mastery
Changed - Max level (20 --> 10)
Ranger
Drain Arrow
Changed - Max level (20 --> 10)
Mortal Blow
Changed - Max level (15 --> 10)
Puppet
Changed - Max level (15 --> 10)
Phoenix
Changed - Max level (20 --> 10)
Changed - Max level (20 --> 10)
Mortal Blow
Changed - Max level (15 --> 10)
Puppet
Changed - Max level (15 --> 10)
Phoenix
Changed - Max level (20 --> 10)
Bowmaster
Elite Puppet
Changed - Description (Summon a powerful Elite Puppet. The Elite Puppet automatically attacks nearby enemies, and absorbs some of the summoner's damage.\nRequired Skill: #cPuppet Lv. 15# --> Summon a powerful Elite Puppet. The Elite Puppet automatically attacks nearby enemies, and absorbs some of the summoner's damage.\nRequired Skill: #cPuppet Lv. 10#)
Changed - Pre-requisite (Level 15 Puppet --> Level 10 Puppet)
Spirit Link: Phoenix
Changed - Description (Increases your battle abilities through the communion with the Phoenix.\nRequired Skill: #cPhoenix Lv. 20# --> Increases your battle abilities through the communion with the Phoenix.\nRequired Skill: #cPhoenix Lv. 10#)
Changed - Pre-requisite (Level 20 Phoenix --> Level 10 Phoenix)
Bow Expert
Changed - Description (Increases Bow Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cBow Mastery Lv. 20# --> Increases Bow Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cBow Mastery Lv. 10#)
Changed - Pre-requisite (Level 20 Bow Mastery --> Level 10 Bow Mastery)
Changed - Description (Summon a powerful Elite Puppet. The Elite Puppet automatically attacks nearby enemies, and absorbs some of the summoner's damage.\nRequired Skill: #cPuppet Lv. 15# --> Summon a powerful Elite Puppet. The Elite Puppet automatically attacks nearby enemies, and absorbs some of the summoner's damage.\nRequired Skill: #cPuppet Lv. 10#)
Changed - Pre-requisite (Level 15 Puppet --> Level 10 Puppet)
Spirit Link: Phoenix
Changed - Description (Increases your battle abilities through the communion with the Phoenix.\nRequired Skill: #cPhoenix Lv. 20# --> Increases your battle abilities through the communion with the Phoenix.\nRequired Skill: #cPhoenix Lv. 10#)
Changed - Pre-requisite (Level 20 Phoenix --> Level 10 Phoenix)
Bow Expert
Changed - Description (Increases Bow Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cBow Mastery Lv. 20# --> Increases Bow Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cBow Mastery Lv. 10#)
Changed - Pre-requisite (Level 20 Bow Mastery --> Level 10 Bow Mastery)
Crossbowman
Physical Training
Changed - Max level (10 --> 5)
Double Jump
Changed - Max level (10 --> 5)
Crossbow Booster
Changed - Max level (20 --> 10)
Crossbow Mastery
Changed - Max level (20 --> 10)
Changed - Max level (10 --> 5)
Double Jump
Changed - Max level (10 --> 5)
Crossbow Booster
Changed - Max level (20 --> 10)
Crossbow Mastery
Changed - Max level (20 --> 10)
Sniper
Dragon's Breath
Changed - Max level (20 --> 10)
Frostprey
Changed - Max level (20 --> 10)
Puppet
Changed - Max level (15 --> 10)
Changed - hcSummonHp (1000000 --> 700000) (100000+60000*level --> 100000+60000*level)
Mortal Blow
Changed - Max level (15 --> 10)
Changed - Max level (20 --> 10)
Frostprey
Changed - Max level (20 --> 10)
Puppet
Changed - Max level (15 --> 10)
Changed - hcSummonHp (1000000 --> 700000) (100000+60000*level --> 100000+60000*level)
Mortal Blow
Changed - Max level (15 --> 10)
Marksman
Marksman Boost
Changed - Description (Increases Crossbow Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cCrossbow Mastery Lv. 20# --> Increases Crossbow Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cCrossbow Mastery Lv. 10#)
Changed - Pre-requisite (Level 20 Crossbow Mastery --> Level 10 Crossbow Mastery)
Spirit Link: Frostprey
Changed - Description (Increases your battle abilities through the communion with the Frostprey.\nRequired Skill: #cFrostprey Lv. 20# --> Increases your battle abilities through the communion with the Frostprey.\nRequired Skill: #cFrostprey Lv. 10#)
Changed - Pre-requisite (Level 20 Frostprey --> Level 10 Frostprey)
Elite Puppet
Changed - Description (Summon a powerful Elite Puppet. The Elite Puppet automatically attacks nearby enemies, and absorbs some of the summoner's damage.\nRequired Skill: #cPuppet Lv. 15# --> Summon a powerful Elite Puppet. The Elite Puppet automatically attacks nearby enemies, and absorbs some of the summoner's damage.\nRequired Skill: #cPuppet Lv. 10#)
Changed - Pre-requisite (Level 15 Puppet --> Level 10 Puppet)
Piercing Arrow
New - Animation (hit.8)
Changed - Description (Increases Crossbow Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cCrossbow Mastery Lv. 20# --> Increases Crossbow Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cCrossbow Mastery Lv. 10#)
Changed - Pre-requisite (Level 20 Crossbow Mastery --> Level 10 Crossbow Mastery)
Spirit Link: Frostprey
Changed - Description (Increases your battle abilities through the communion with the Frostprey.\nRequired Skill: #cFrostprey Lv. 20# --> Increases your battle abilities through the communion with the Frostprey.\nRequired Skill: #cFrostprey Lv. 10#)
Changed - Pre-requisite (Level 20 Frostprey --> Level 10 Frostprey)
Elite Puppet
Changed - Description (Summon a powerful Elite Puppet. The Elite Puppet automatically attacks nearby enemies, and absorbs some of the summoner's damage.\nRequired Skill: #cPuppet Lv. 15# --> Summon a powerful Elite Puppet. The Elite Puppet automatically attacks nearby enemies, and absorbs some of the summoner's damage.\nRequired Skill: #cPuppet Lv. 10#)
Changed - Pre-requisite (Level 15 Puppet --> Level 10 Puppet)
Piercing Arrow
New - Animation (hit.8)
Rogue
Dark Sight
Changed - Hardcore readout (MP Cost: #mpCon, Duration: #time sec, Speed: -#speed\nCooldown: #hcCooltime sec --> MP Cost: #mpCon, Duration: #time sec, Speed: #speed\nCooldown: #hcCooltime sec)
Flash Jump
Changed - Max level (10 --> 5)
Changed - Hardcore readout (MP Cost: #mpCon, Duration: #time sec, Speed: -#speed\nCooldown: #hcCooltime sec --> MP Cost: #mpCon, Duration: #time sec, Speed: #speed\nCooldown: #hcCooltime sec)
Flash Jump
Changed - Max level (10 --> 5)
Assassin
Claw Mastery
Changed - Max level (20 --> 10)
Flash Jump
Changed - Max level (10 --> 5)
Physical Training
Changed - Max level (10 --> 5)
Claw Booster
Changed - Max level (20 --> 10)
Changed - Max level (20 --> 10)
Flash Jump
Changed - Max level (10 --> 5)
Physical Training
Changed - Max level (10 --> 5)
Claw Booster
Changed - Max level (20 --> 10)
Hermit
Dark Flare
Changed - Max level (20 --> 10)
Enveloping Darkness
Changed - Max level (20 --> 10)
Venom
Changed - Max level (20 --> 10)
Changed - Max level (20 --> 10)
Enveloping Darkness
Changed - Max level (20 --> 10)
Venom
Changed - Max level (20 --> 10)
Night Lord
Toxic Venom
Changed - Description (Increases Venom's poison chance and permanently increases poison damage.\nRequired Skill: #cVenom Lv. 20# --> Increases Venom's poison chance and permanently increases poison damage.\nRequired Skill: #cVenom Lv. 10#)
Changed - Pre-requisite (Level 20 Venom --> Level 10 Venom)
Claw Expert
Changed - Description (Increases Claw Mastery, Weapon Attack, Accuracy, and Avoidability.\nRequired Skill: #cClaw Mastery Lv. 20# --> Increases Claw Mastery, Weapon Attack, Accuracy, and Avoidability.\nRequired Skill: #cClaw Mastery Lv. 10#)
Changed - Pre-requisite (Level 20 Claw Mastery --> Level 10 Claw Mastery)
Changed - Description (Increases Venom's poison chance and permanently increases poison damage.\nRequired Skill: #cVenom Lv. 20# --> Increases Venom's poison chance and permanently increases poison damage.\nRequired Skill: #cVenom Lv. 10#)
Changed - Pre-requisite (Level 20 Venom --> Level 10 Venom)
Claw Expert
Changed - Description (Increases Claw Mastery, Weapon Attack, Accuracy, and Avoidability.\nRequired Skill: #cClaw Mastery Lv. 20# --> Increases Claw Mastery, Weapon Attack, Accuracy, and Avoidability.\nRequired Skill: #cClaw Mastery Lv. 10#)
Changed - Pre-requisite (Level 20 Claw Mastery --> Level 10 Claw Mastery)
Bandit
Dagger Mastery
Changed - Max level (20 --> 10)
Dagger Booster
Changed - Max level (20 --> 10)
Physical Training
Changed - Max level (10 --> 5)
Flash Jump
Changed - Max level (10 --> 5)
Changed - Max level (20 --> 10)
Dagger Booster
Changed - Max level (20 --> 10)
Physical Training
Changed - Max level (10 --> 5)
Flash Jump
Changed - Max level (10 --> 5)
Chief Bandit
Enveloping Darkness
Changed - Max level (20 --> 10)
Meso Mastery
Changed - Max level (10 --> 5)
Venom
Changed - Max level (20 --> 10)
PickPocket
Changed - Max level (10 --> 5)
Changed - Max level (20 --> 10)
Meso Mastery
Changed - Max level (10 --> 5)
Venom
Changed - Max level (20 --> 10)
PickPocket
Changed - Max level (10 --> 5)
Shadower
Toxic Venom
Changed - Description (Increases Venom's poison chance and permanently increases poison damage.\nRequired Skill: #cVenom Lv. 20# --> Increases Venom's poison chance and permanently increases poison damage.\nRequired Skill: #cVenom Lv. 10#)
Changed - Pre-requisite (Level 20 Venom --> Level 10 Venom)
Dagger Expert
Changed - Description (Increases Dagger Mastery, Weapon Attack, Accuracy, and Avoidability.\nRequired Skill: #cDagger Mastery Lv. 20# --> Increases Dagger Mastery, Weapon Attack, Accuracy, and Avoidability.\nRequired Skill: #cDagger Mastery Lv. 10#)
Changed - Pre-requisite (Level 20 Dagger Mastery --> Level 10 Dagger Mastery)
Changed - Description (Increases Venom's poison chance and permanently increases poison damage.\nRequired Skill: #cVenom Lv. 20# --> Increases Venom's poison chance and permanently increases poison damage.\nRequired Skill: #cVenom Lv. 10#)
Changed - Pre-requisite (Level 20 Venom --> Level 10 Venom)
Dagger Expert
Changed - Description (Increases Dagger Mastery, Weapon Attack, Accuracy, and Avoidability.\nRequired Skill: #cDagger Mastery Lv. 20# --> Increases Dagger Mastery, Weapon Attack, Accuracy, and Avoidability.\nRequired Skill: #cDagger Mastery Lv. 10#)
Changed - Pre-requisite (Level 20 Dagger Mastery --> Level 10 Dagger Mastery)
Semi-Dualer (20-29)
Katara Mastery
Changed - Max level (20 --> 10)
Changed - Max level (20 --> 10)
Dualer (30-54)
Fatal Blow
Changed - Max level (20 --> 10)
Physical Training
Changed - Max level (10 --> 5)
Changed - Max level (20 --> 10)
Physical Training
Changed - Max level (10 --> 5)
Dual Master (55-69)
Upper Stab
Changed - Max level (20 --> 10)
Changed - Max level (20 --> 10)
Slasher (70-119)
Enveloping Darkness
Changed - Max level (20 --> 10)
Advanced Dark Sight
Changed - Max level (10 --> 5)
Mirror Image
Changed - Level readout (MP Cost: #mpCon, Damage: #x%, Duration: #time sec --> MP Cost: #mpCon, Doppleganger ATT: #x%, Duration: #time sec)
Life Drain
Changed - Max level (10 --> 5)
Changed - Max level (20 --> 10)
Advanced Dark Sight
Changed - Max level (10 --> 5)
Mirror Image
Changed - Level readout (MP Cost: #mpCon, Damage: #x%, Duration: #time sec --> MP Cost: #mpCon, Doppleganger ATT: #x%, Duration: #time sec)
Life Drain
Changed - Max level (10 --> 5)
Dual Blader (120+)
Dual Wield Expert
Changed - Description (Increases weapon mastery, Weapon ATT, Accuracy, and Avoidability of daggers and kataras.\nRequired skill: #cKatara Mastery Lv. 20#\n#cMastery Book required to unlock Lv. 11# --> Increases weapon mastery, Weapon ATT, Accuracy, and Avoidability of daggers and kataras.\nRequired skill: #cKatara Mastery Lv. 10#\n#cMastery Book required to unlock Lv. 11#)
Changed - Pre-requisite (Level 20 Katara Mastery --> Level 10 Katara Mastery)
Changed - Description (Increases weapon mastery, Weapon ATT, Accuracy, and Avoidability of daggers and kataras.\nRequired skill: #cKatara Mastery Lv. 20#\n#cMastery Book required to unlock Lv. 11# --> Increases weapon mastery, Weapon ATT, Accuracy, and Avoidability of daggers and kataras.\nRequired skill: #cKatara Mastery Lv. 10#\n#cMastery Book required to unlock Lv. 11#)
Changed - Pre-requisite (Level 20 Katara Mastery --> Level 10 Katara Mastery)
Brawler
Perseverance
Changed - Level readout (Recover #x% HP/MP every #y sec --> Recover #x% HP/MP every #w sec)
Changed - Max level (10 --> 5)
Changed - y (5 --> 5000) (15-level --> 15000-2000*level)
New - w (5) (15-2*level)
Knuckle Booster
Changed - Max level (20 --> 10)
Physical Training
Changed - Max level (10 --> 5)
Knuckle Mastery
Changed - Max level (20 --> 10)
Changed - Level readout (Recover #x% HP/MP every #y sec --> Recover #x% HP/MP every #w sec)
Changed - Max level (10 --> 5)
Changed - y (5 --> 5000) (15-level --> 15000-2000*level)
New - w (5) (15-2*level)
Knuckle Booster
Changed - Max level (20 --> 10)
Physical Training
Changed - Max level (10 --> 5)
Knuckle Mastery
Changed - Max level (20 --> 10)
Marauder
Stun Mastery
Changed - Max level (20 --> 10)
Precision Strikes
Changed - Max level (20 --> 10)
Admiral's Wings
Changed - Max level (20 --> 10)
Changed - Max level (20 --> 10)
Precision Strikes
Changed - Max level (20 --> 10)
Admiral's Wings
Changed - Max level (20 --> 10)
Buccanneer
Crossbones
Changed - Description (Summons the souls of pirates past to temporarily increase Attack. Also increases Abnormal Status Resistance, Elemental Resistance, and Knuckle Mastery as passive effects.\nRequired Skill: #cKnuckle Mastery Lv. 20# --> Summons the souls of pirates past to temporarily increase Attack. Also increases Abnormal Status Resistance, Elemental Resistance, and Knuckle Mastery as passive effects.\nRequired Skill: #cKnuckle Mastery Lv. 10#)
Changed - Pre-requisite (Level 20 Knuckle Mastery --> Level 10 Knuckle Mastery)
Speed Infusion
Changed - Description (Uses HP and MP to double your team's attack speed. This can be combined with other boosters.\nRequired Skill: #cKnuckle Booster Lv. 20# --> Uses HP and MP to double your team's attack speed. This can be combined with other boosters.\nRequired Skill: #cKnuckle Booster Lv. 10#)
Changed - Pre-requisite (Level 20 Knuckle Booster --> Level 10 Knuckle Booster)
Changed - Description (Summons the souls of pirates past to temporarily increase Attack. Also increases Abnormal Status Resistance, Elemental Resistance, and Knuckle Mastery as passive effects.\nRequired Skill: #cKnuckle Mastery Lv. 20# --> Summons the souls of pirates past to temporarily increase Attack. Also increases Abnormal Status Resistance, Elemental Resistance, and Knuckle Mastery as passive effects.\nRequired Skill: #cKnuckle Mastery Lv. 10#)
Changed - Pre-requisite (Level 20 Knuckle Mastery --> Level 10 Knuckle Mastery)
Speed Infusion
Changed - Description (Uses HP and MP to double your team's attack speed. This can be combined with other boosters.\nRequired Skill: #cKnuckle Booster Lv. 20# --> Uses HP and MP to double your team's attack speed. This can be combined with other boosters.\nRequired Skill: #cKnuckle Booster Lv. 10#)
Changed - Pre-requisite (Level 20 Knuckle Booster --> Level 10 Knuckle Booster)
Gunslinger
Gun Mastery
Changed - Max level (20 --> 10)
Infinity Blast
Changed - Max level (10 --> 5)
Gun Booster
Changed - Max level (20 --> 10)
Physical Training
Changed - Max level (10 --> 5)
Changed - Max level (20 --> 10)
Infinity Blast
Changed - Max level (10 --> 5)
Gun Booster
Changed - Max level (20 --> 10)
Physical Training
Changed - Max level (10 --> 5)
Outlaw
All Aboard
Changed - Max level (20 --> 10)
All Aboard
Changed - Max level (20 --> 10)
Octo-Cannon
Changed - Max level (20 --> 10)
All Aboard
Changed - Max level (20 --> 10)
Outlaw's Code
Changed - Max level (20 --> 10)
Changed - pddR (30 --> 20) (level+roundUp(level/2) --> 2*level)
Changed - mddR (30 --> 20) (level+roundUp(level/2) --> 2*level)
Changed - Max level (20 --> 10)
All Aboard
Changed - Max level (20 --> 10)
Octo-Cannon
Changed - Max level (20 --> 10)
All Aboard
Changed - Max level (20 --> 10)
Outlaw's Code
Changed - Max level (20 --> 10)
Changed - pddR (30 --> 20) (level+roundUp(level/2) --> 2*level)
Changed - mddR (30 --> 20) (level+roundUp(level/2) --> 2*level)
Corsair
Rapid Fire
Changed - damage (330 --> 300) (240+3*level --> 210+3*level)
Ahoy Mateys
Changed - Description (Pump up the crewmen from your All Aboard skill with your amazing leadership skills. Each crewman will give you different passive effects.\nRequired Skill: #cAll Aboard Lv. 20# --> Pump up the crewmen from your All Aboard skill with your amazing leadership skills. Each crewman will give you different passive effects.\nRequired Skill: #cAll Aboard Lv. 10#)
Changed - Pre-requisite (Level 20 All Aboard --> Level 10 All Aboard)
Majestic Presence
Changed - Description (Uses the Corsair's majestic nature to increase Gun Mastery and allows you to use explosive bullets to deal additional damage.\nRequired Skill: #cGun Mastery Lv. 20# --> Uses the Corsair's majestic nature to increase Gun Mastery and allows you to use explosive bullets to deal additional damage.\nRequired Skill: #cGun Mastery Lv. 10#)
Changed - Pre-requisite (Level 20 Gun Mastery --> Level 10 Gun Mastery)
Changed - damage (70 --> 100) (40+level --> 40+2*level)
Changed - damage (330 --> 300) (240+3*level --> 210+3*level)
Ahoy Mateys
Changed - Description (Pump up the crewmen from your All Aboard skill with your amazing leadership skills. Each crewman will give you different passive effects.\nRequired Skill: #cAll Aboard Lv. 20# --> Pump up the crewmen from your All Aboard skill with your amazing leadership skills. Each crewman will give you different passive effects.\nRequired Skill: #cAll Aboard Lv. 10#)
Changed - Pre-requisite (Level 20 All Aboard --> Level 10 All Aboard)
Majestic Presence
Changed - Description (Uses the Corsair's majestic nature to increase Gun Mastery and allows you to use explosive bullets to deal additional damage.\nRequired Skill: #cGun Mastery Lv. 20# --> Uses the Corsair's majestic nature to increase Gun Mastery and allows you to use explosive bullets to deal additional damage.\nRequired Skill: #cGun Mastery Lv. 10#)
Changed - Pre-requisite (Level 20 Gun Mastery --> Level 10 Gun Mastery)
Changed - damage (70 --> 100) (40+level --> 40+2*level)
Cannon Shooter (II)
Cannon Booster
Changed - Max level (20 --> 10)
Cannon Mastery
Changed - Max level (20 --> 10)
Critical Fire
Changed - Max level (15 --> 10)
Pirate Training
Changed - Max level (10 --> 5)
Changed - Max level (20 --> 10)
Cannon Mastery
Changed - Max level (20 --> 10)
Critical Fire
Changed - Max level (15 --> 10)
Pirate Training
Changed - Max level (10 --> 5)
Cannon Shooter (III)
Reinforced Cannon
Changed - Max level (15 --> 10)
Pirate Rush
Changed - Max level (20 --> 10)
Counter Crush
Changed - Max level (15 --> 10)
Cannon Jump
Changed - Max level (15 --> 5)
Changed - Max level (15 --> 10)
Pirate Rush
Changed - Max level (20 --> 10)
Counter Crush
Changed - Max level (15 --> 10)
Cannon Jump
Changed - Max level (15 --> 5)
Aran (II)
Physical Training
Changed - Max level (10 --> 5)
Combo Fenrir
Changed - Max level (20 --> 10)
Polearm Mastery
Changed - Max level (20 --> 10)
Body Pressure
Changed - Max level (10 --> 5)
Changed - Max level (10 --> 5)
Combo Fenrir
Changed - Max level (20 --> 10)
Polearm Mastery
Changed - Max level (20 --> 10)
Body Pressure
Changed - Max level (10 --> 5)
Aran (III)
Combo Critical
Changed - Max level (20 --> 10)
Full Swing
Changed - Max level (20 --> 10)
Combo Recharge
Changed - Max level (20 --> 10)
Changed - Max level (20 --> 10)
Full Swing
Changed - Max level (20 --> 10)
Combo Recharge
Changed - Max level (20 --> 10)
Aran (IV)
Hyper Jump
New Skill
New - Name (Hyper Jump)
New - Description (Permanently increases Jump.)
New - Level readout (Jump +#psdJump)
New - Max level (1)
New - Info (type = 50)
New - psdJump (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Combo Recharge - Release
New Skill
New - Name (Combo Recharge - Release)
New - Description (Removes HP needed for using Combo Recharge.)
New - Level readout (Removes HP needed for use)
New - Max level (1)
New - Info (type = 50)
New - x (0) (0)
New - z (0) (0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Magic Defense
New Skill
New - Name (Hyper Magic Defense)
New - Description (Permanently increases Magic DEF.)
New - Level readout (Magic DEF +#mddX)
New - Max level (1)
New - Info (type = 50)
New - mddX (500) (500)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Speed
New Skill
New - Name (Hyper Speed)
New - Description (Permanently increases Movement Speed.)
New - Level readout (Movement Speed +#psdSpeed)
New - Max level (1)
New - Info (type = 50)
New - psdSpeed (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Final Blow - Reinforce
New Skill
New - Name (Final Blow - Reinforce)
New - Description (Increases Final Blow's damage.)
New - Level readout (Damage +#damR%)
New - Max level (1)
New - Info (type = 50)
New - damR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Final Blow - Bonus
New Skill
New - Name (Final Blow - Bonus)
New - Description (Increases Final Blow's attack count.)
New - Level readout (Number of Hits +#attackCount)
New - Max level (1)
New - Info (type = 50)
New - attackCount (1) (1)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Combo Recharge - Cooldown Cutter
New Skill
New - Name (Combo Recharge - Cooldown Cutter)
New - Description (Reduce Combo Recharge cooldown.)
New - Level readout (Cooldown: -#coolTimeR%)
New - Max level (1)
New - Info (type = 50)
New - coolTimeR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Combo Recharge - Combo Up
New Skill
New - Name (Combo Recharge - Combo Up)
New - Description (Increases combo Combo Recharge's combo count.)
New - Level readout (Additional combo count x2)
New - Max level (1)
New - Info (type = 50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Final Blow - Guardbreak
New Skill
New - Name (Final Blow - Guardbreak)
New - Description (Increases the amount of DEF Final Blow will ignore.)
New - Level readout (Ignore DEF amount +#ignoreMobpdpR%)
New - Max level (1)
New - Info (type = 50)
New - ignoreMobpdpR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Combo Tempest - Bonus
New Skill
New - Name (Combo Tempest - Bonus)
New - Description (Increases Combo Tempest's attack count.)
New - Level readout (Number of Hits +#attackCount)
New - Max level (1)
New - Info (type = 50)
New - attackCount (1) (1)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Over Swing
Changed - Description (Maxes out the damage of Double Swing, Triple Swing and Combo Fenrir. \nRequired Skill: #cFull Swing Lv. 20# --> Maxes out the damage of Double Swing, Triple Swing and Combo Fenrir. \nRequired Skill: #cFull Swing Lv. 10#)
Changed - Pre-requisite (Level 20 Full Swing --> Level 10 Full Swing)
High Mastery
Changed - Description (Maxes out Polearm Mastery while increasing Minimum Critical Damage and Weapon Attack. \nRequired Skill: #cPolearm Mastery Lv. 20# --> Maxes out Polearm Mastery, while increasing Minimum Critical Damage and Weapon Attack. \nRequired Skill: #cPolearm Mastery Lv. 10#)
Changed - Pre-requisite (Level 20 Polearm Mastery --> Level 10 Polearm Mastery)
Heroic Memories
New Skill
New - Name (Heroic Memories)
New - Description (Recalls the oath of the Maple Heroes to increase damage and max damage cap.)
New - Level readout (MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, Max Damage: +#indieMaxDamageOver\nCooldown: #cooltime sec. Only applies to hero classes within the party)
New - Max level (1)
New - Delay (alert3 - 1500 ms)
New - Hitbox (400%)
New - Info (type = 10)
New - mpCon (100) (100)
New - time (60) (60)
New - cooltime (120) (120)
New - indieDamR (10) (10)
New - indieMaxDamageOver (50000) (50000)
New - Animation (affected)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Beyond Blade (3rd Hit)
New Skill
New - Name (Beyond Blade (3rd Hit))
New - Description (Draws out Aran's maximum strength to sweep away the enemies with Maha.)
New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Can deal up to 3 additional hits with further key presses, Critical Rate #cr% when using the pertinent skill, Enemy DEF Ignored: #ignoreMobpdpR%. #cMax Damage: #MDamageOver. Can be used after Final Blow.)
New - Max level (1)
New - Delay (HY2112beyonder_third - 600 ms)
New - Hitbox (350%)
New - Final attack (Polearm)
New - Info (type = 1, areaAttack = 1)
New - mpCon (40) (40)
New - damage (420) (420)
New - attackCount (4) (4)
New - mobCount (8) (8)
New - ignoreMobpdpR (20) (20)
New - cr (100) (100)
New - MDamageOver (3000000) (3000000)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Unlimited Combo
New Skill
New - Name (Unlimited Combo)
New - Description (Temporarily skills will not use up your combo count.)
New - Level readout (MP Cost: #mpCon, Duration: #time sec. All combo consumption set to 0. \nCooldown: #cooltime sec.)
New - Max level (1)
New - Delay (HY2112comboUnlimited - 1530 ms)
New - Info (type = 10)
New - mpCon (300) (300)
New - x (1) (1)
New - time (30) (30)
New - cooltime (90) (90)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Beyond Blade (2nd Hit)
New Skill
New - Name (Beyond Blade (2nd Hit))
New - Description (Draws out Aran's maximum strength to sweep away the enemies with Maha.)
New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Can deal up to 3 additional hits with further key presses, Critical Rate #cr% when using the pertinent skill, Enemy DEF Ignored: #ignoreMobpdpR%. #cMax Damage: #MDamageOver. Can be used after Final Blow.)
New - Max level (1)
New - Delay (HY2112beyonder_second - 600 ms)
New - Hitbox (350%)
New - Final attack (Polearm)
New - Info (type = 1, areaAttack = 1)
New - mpCon (40) (40)
New - damage (420) (420)
New - attackCount (3) (3)
New - mobCount (8) (8)
New - ignoreMobpdpR (20) (20)
New - cr (100) (100)
New - MDamageOver (3000000) (3000000)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Combo Tempest - Release
New Skill
New - Name (Combo Tempest - Release)
New - Description (Reduces the amount of combos consumed when using Combo Tempest.)
New - Level readout (Reduces combo amount needed by half)
New - Max level (1)
New - Info (type = 50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Combo Tempest - Temper Link
New Skill
New - Name (Combo Tempest - Temper Link)
New - Description (Enhance Combo Judgment damage boost.\nRequired Skill: #cCombo Tempest Lv. 1#)
New - Level readout (Damage +#damR%)
New - Max level (1)
New - Pre-requisite (Level 1 Combo Tempest)
New - Info (type = 50)
New - damR (30) (30)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Beyond Blade
New Skill
New - Name (Beyond Blade)
New - Description (Draws out Aran's maximum strength to sweep away the enemies with Maha.)
New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Can deal up to 3 additional hits with further key presses, Critical Rate #cr% when using the pertinent skill, Enemy DEF Ignored: #ignoreMobpdpR%. #cMax Damage: #MDamageOver. Can be used after Final Blow. 2-hits: attacked 3 times. 3-hit: attacks 4 times.)
New - Max level (1)
New - Delay (HY2112beyonder_first - 780 ms)
New - Hitbox (350%)
New - Final attack (Polearm)
New - Info (type = 1, areaAttack = 1)
New - mpCon (40) (40)
New - damage (420) (420)
New - attackCount (2) (2)
New - mobCount (8) (8)
New - ignoreMobpdpR (20) (20)
New - cr (100) (100)
New - MDamageOver (3000000) (3000000)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Luck
New Skill
New - Name (Hyper Luck)
New - Description (Permanently increases LUK.)
New - Level readout (LUK +#lukX)
New - Max level (1)
New - Info (type = 50)
New - lukX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Intelligence
New Skill
New - Name (Hyper Intelligence)
New - Description (Permanently increases INT.)
New - Level readout (INT +#intX)
New - Max level (1)
New - Info (type = 50)
New - intX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Dexterity
New Skill
New - Name (Hyper Dexterity)
New - Description (Permanently increases DEX.)
New - Level readout (DEX +#dexX)
New - Max level (1)
New - Info (type = 50)
New - dexX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Strength
New Skill
New - Name (Hyper Strength)
New - Description (Permanently increases STR.)
New - Level readout (STR +#strX)
New - Max level (1)
New - Info (type = 50)
New - strX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Mana
New Skill
New - Name (Hyper Mana)
New - Description (Permanently increases Max MP.)
New - Level readout (Max MP +#mmpR%)
New - Max level (1)
New - Info (type = 50)
New - mmpR (15) (15)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Health
New Skill
New - Name (Hyper Health)
New - Description (Permanently increases Max HP.)
New - Level readout (Max HP: +#mhpR%)
New - Max level (1)
New - Info (type = 50)
New - mhpR (15) (15)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Accuracy
New Skill
New - Name (Hyper Accuracy)
New - Description (Permanently increases Accuracy.)
New - Level readout (Accuracy +#ar%)
New - Max level (1)
New - Info (type = 50)
New - ar (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Critical
New Skill
New - Name (Hyper Critical)
New - Description (Permanently increases Critical Rate.)
New - Level readout (Critical Rate +#cr%)
New - Max level (1)
New - Info (type = 50)
New - cr (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Weapon Defense
New Skill
New - Name (Hyper Weapon Defense)
New - Description (Permanently increases Weapon DEF.)
New - Level readout (Weapon DEF +#pddX)
New - Max level (1)
New - Info (type = 50)
New - pddX (500) (500)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Fury
New Skill
New - Name (Hyper Fury)
New - Description (Permanently increases Max DF.)
New - Level readout (Max DF +50)
New - Max level (1)
New - Info (type = 50)
New - MDF (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New Skill
New - Name (Hyper Jump)
New - Description (Permanently increases Jump.)
New - Level readout (Jump +#psdJump)
New - Max level (1)
New - Info (type = 50)
New - psdJump (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Combo Recharge - Release
New Skill
New - Name (Combo Recharge - Release)
New - Description (Removes HP needed for using Combo Recharge.)
New - Level readout (Removes HP needed for use)
New - Max level (1)
New - Info (type = 50)
New - x (0) (0)
New - z (0) (0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Magic Defense
New Skill
New - Name (Hyper Magic Defense)
New - Description (Permanently increases Magic DEF.)
New - Level readout (Magic DEF +#mddX)
New - Max level (1)
New - Info (type = 50)
New - mddX (500) (500)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Speed
New Skill
New - Name (Hyper Speed)
New - Description (Permanently increases Movement Speed.)
New - Level readout (Movement Speed +#psdSpeed)
New - Max level (1)
New - Info (type = 50)
New - psdSpeed (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Final Blow - Reinforce
New Skill
New - Name (Final Blow - Reinforce)
New - Description (Increases Final Blow's damage.)
New - Level readout (Damage +#damR%)
New - Max level (1)
New - Info (type = 50)
New - damR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Final Blow - Bonus
New Skill
New - Name (Final Blow - Bonus)
New - Description (Increases Final Blow's attack count.)
New - Level readout (Number of Hits +#attackCount)
New - Max level (1)
New - Info (type = 50)
New - attackCount (1) (1)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Combo Recharge - Cooldown Cutter
New Skill
New - Name (Combo Recharge - Cooldown Cutter)
New - Description (Reduce Combo Recharge cooldown.)
New - Level readout (Cooldown: -#coolTimeR%)
New - Max level (1)
New - Info (type = 50)
New - coolTimeR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Combo Recharge - Combo Up
New Skill
New - Name (Combo Recharge - Combo Up)
New - Description (Increases combo Combo Recharge's combo count.)
New - Level readout (Additional combo count x2)
New - Max level (1)
New - Info (type = 50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Final Blow - Guardbreak
New Skill
New - Name (Final Blow - Guardbreak)
New - Description (Increases the amount of DEF Final Blow will ignore.)
New - Level readout (Ignore DEF amount +#ignoreMobpdpR%)
New - Max level (1)
New - Info (type = 50)
New - ignoreMobpdpR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Combo Tempest - Bonus
New Skill
New - Name (Combo Tempest - Bonus)
New - Description (Increases Combo Tempest's attack count.)
New - Level readout (Number of Hits +#attackCount)
New - Max level (1)
New - Info (type = 50)
New - attackCount (1) (1)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Over Swing
Changed - Description (Maxes out the damage of Double Swing, Triple Swing and Combo Fenrir. \nRequired Skill: #cFull Swing Lv. 20# --> Maxes out the damage of Double Swing, Triple Swing and Combo Fenrir. \nRequired Skill: #cFull Swing Lv. 10#)
Changed - Pre-requisite (Level 20 Full Swing --> Level 10 Full Swing)
High Mastery
Changed - Description (Maxes out Polearm Mastery while increasing Minimum Critical Damage and Weapon Attack. \nRequired Skill: #cPolearm Mastery Lv. 20# --> Maxes out Polearm Mastery, while increasing Minimum Critical Damage and Weapon Attack. \nRequired Skill: #cPolearm Mastery Lv. 10#)
Changed - Pre-requisite (Level 20 Polearm Mastery --> Level 10 Polearm Mastery)
Heroic Memories
New Skill
New - Name (Heroic Memories)
New - Description (Recalls the oath of the Maple Heroes to increase damage and max damage cap.)
New - Level readout (MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, Max Damage: +#indieMaxDamageOver\nCooldown: #cooltime sec. Only applies to hero classes within the party)
New - Max level (1)
New - Delay (alert3 - 1500 ms)
New - Hitbox (400%)
New - Info (type = 10)
New - mpCon (100) (100)
New - time (60) (60)
New - cooltime (120) (120)
New - indieDamR (10) (10)
New - indieMaxDamageOver (50000) (50000)
New - Animation (affected)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Beyond Blade (3rd Hit)
New Skill
New - Name (Beyond Blade (3rd Hit))
New - Description (Draws out Aran's maximum strength to sweep away the enemies with Maha.)
New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Can deal up to 3 additional hits with further key presses, Critical Rate #cr% when using the pertinent skill, Enemy DEF Ignored: #ignoreMobpdpR%. #cMax Damage: #MDamageOver. Can be used after Final Blow.)
New - Max level (1)
New - Delay (HY2112beyonder_third - 600 ms)
New - Hitbox (350%)
New - Final attack (Polearm)
New - Info (type = 1, areaAttack = 1)
New - mpCon (40) (40)
New - damage (420) (420)
New - attackCount (4) (4)
New - mobCount (8) (8)
New - ignoreMobpdpR (20) (20)
New - cr (100) (100)
New - MDamageOver (3000000) (3000000)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Unlimited Combo
New Skill
New - Name (Unlimited Combo)
New - Description (Temporarily skills will not use up your combo count.)
New - Level readout (MP Cost: #mpCon, Duration: #time sec. All combo consumption set to 0. \nCooldown: #cooltime sec.)
New - Max level (1)
New - Delay (HY2112comboUnlimited - 1530 ms)
New - Info (type = 10)
New - mpCon (300) (300)
New - x (1) (1)
New - time (30) (30)
New - cooltime (90) (90)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Beyond Blade (2nd Hit)
New Skill
New - Name (Beyond Blade (2nd Hit))
New - Description (Draws out Aran's maximum strength to sweep away the enemies with Maha.)
New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Can deal up to 3 additional hits with further key presses, Critical Rate #cr% when using the pertinent skill, Enemy DEF Ignored: #ignoreMobpdpR%. #cMax Damage: #MDamageOver. Can be used after Final Blow.)
New - Max level (1)
New - Delay (HY2112beyonder_second - 600 ms)
New - Hitbox (350%)
New - Final attack (Polearm)
New - Info (type = 1, areaAttack = 1)
New - mpCon (40) (40)
New - damage (420) (420)
New - attackCount (3) (3)
New - mobCount (8) (8)
New - ignoreMobpdpR (20) (20)
New - cr (100) (100)
New - MDamageOver (3000000) (3000000)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Combo Tempest - Release
New Skill
New - Name (Combo Tempest - Release)
New - Description (Reduces the amount of combos consumed when using Combo Tempest.)
New - Level readout (Reduces combo amount needed by half)
New - Max level (1)
New - Info (type = 50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Combo Tempest - Temper Link
New Skill
New - Name (Combo Tempest - Temper Link)
New - Description (Enhance Combo Judgment damage boost.\nRequired Skill: #cCombo Tempest Lv. 1#)
New - Level readout (Damage +#damR%)
New - Max level (1)
New - Pre-requisite (Level 1 Combo Tempest)
New - Info (type = 50)
New - damR (30) (30)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Beyond Blade
New Skill
New - Name (Beyond Blade)
New - Description (Draws out Aran's maximum strength to sweep away the enemies with Maha.)
New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Can deal up to 3 additional hits with further key presses, Critical Rate #cr% when using the pertinent skill, Enemy DEF Ignored: #ignoreMobpdpR%. #cMax Damage: #MDamageOver. Can be used after Final Blow. 2-hits: attacked 3 times. 3-hit: attacks 4 times.)
New - Max level (1)
New - Delay (HY2112beyonder_first - 780 ms)
New - Hitbox (350%)
New - Final attack (Polearm)
New - Info (type = 1, areaAttack = 1)
New - mpCon (40) (40)
New - damage (420) (420)
New - attackCount (2) (2)
New - mobCount (8) (8)
New - ignoreMobpdpR (20) (20)
New - cr (100) (100)
New - MDamageOver (3000000) (3000000)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Luck
New Skill
New - Name (Hyper Luck)
New - Description (Permanently increases LUK.)
New - Level readout (LUK +#lukX)
New - Max level (1)
New - Info (type = 50)
New - lukX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Intelligence
New Skill
New - Name (Hyper Intelligence)
New - Description (Permanently increases INT.)
New - Level readout (INT +#intX)
New - Max level (1)
New - Info (type = 50)
New - intX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Dexterity
New Skill
New - Name (Hyper Dexterity)
New - Description (Permanently increases DEX.)
New - Level readout (DEX +#dexX)
New - Max level (1)
New - Info (type = 50)
New - dexX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Strength
New Skill
New - Name (Hyper Strength)
New - Description (Permanently increases STR.)
New - Level readout (STR +#strX)
New - Max level (1)
New - Info (type = 50)
New - strX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Mana
New Skill
New - Name (Hyper Mana)
New - Description (Permanently increases Max MP.)
New - Level readout (Max MP +#mmpR%)
New - Max level (1)
New - Info (type = 50)
New - mmpR (15) (15)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Health
New Skill
New - Name (Hyper Health)
New - Description (Permanently increases Max HP.)
New - Level readout (Max HP: +#mhpR%)
New - Max level (1)
New - Info (type = 50)
New - mhpR (15) (15)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Accuracy
New Skill
New - Name (Hyper Accuracy)
New - Description (Permanently increases Accuracy.)
New - Level readout (Accuracy +#ar%)
New - Max level (1)
New - Info (type = 50)
New - ar (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Critical
New Skill
New - Name (Hyper Critical)
New - Description (Permanently increases Critical Rate.)
New - Level readout (Critical Rate +#cr%)
New - Max level (1)
New - Info (type = 50)
New - cr (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Weapon Defense
New Skill
New - Name (Hyper Weapon Defense)
New - Description (Permanently increases Weapon DEF.)
New - Level readout (Weapon DEF +#pddX)
New - Max level (1)
New - Info (type = 50)
New - pddX (500) (500)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Fury
New Skill
New - Name (Hyper Fury)
New - Description (Permanently increases Max DF.)
New - Level readout (Max DF +50)
New - Max level (1)
New - Info (type = 50)
New - MDF (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Evan (IX) (120-160)
Frenzied Soul
New Skill
New - Name (Frenzied Soul)
New - Description (Increases party's damage (self included).)
New - Level readout (MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%.\nCooldown: #cooltime sec)
New - Max level (1)
New - Delay (FrenziedSoul - 1500 ms)
New - Hitbox (400%)
New - Info (type = 10)
New - mpCon (1000) (1000)
New - time (30) (30)
New - cooltime (90) (90)
New - indieDamR (30) (30)
New - Animation (affected)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Blaze - Persist
New Skill
New - Name (Blaze - Persist)
New - Description (Increases Blaze's stun duration.)
New - Level readout (Stun Duration: +#time sec)
New - Max level (1)
New - Info (type = 50)
New - time (4) (4)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Summon Onyx Dragon
New Skill
New - Name (Summon Onyx Dragon)
New - Description (Summons the ancient Onyx Dragon to aid in battle.)
New - Level readout (MP Cost: #mpCon, Summon Duration: #time sec, Damage: #damage%, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec)
New - Max level (1)
New - Delay (stand - 0 ms)
New - Info (type = 33)
New - mpCon (1000) (1000)
New - damage (1000) (1000)
New - time (30) (30)
New - cooltime (90) (90)
New - mobCount (8) (8)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Heroic Memories
New Skill
New - Name (Heroic Memories)
New - Description (Recalls the oath of the Maple Heroes to increase damage and max damage cap.)
New - Level readout (MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, Max Damage: +#indieMaxDamageOver\nCooldown: #cooltime sec. Only applies to hero classes within the party)
New - Max level (1)
New - Delay (stand - 0 ms)
New - Hitbox (400%)
New - Info (type = 10)
New - mpCon (100) (100)
New - time (60) (60)
New - cooltime (120) (120)
New - indieDamR (10) (10)
New - indieMaxDamageOver (50000) (50000)
New - Animation (affected)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Illusion - Range Up
New Skill
New - Name (Illusion - Range Up)
New - Description (Increases Illusion's range.)
New - Level readout (Range +50)
New - Max level (1)
New - Hitbox (350%)
New - Info (type = 50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Illusion - Guardbreak
New Skill
New - Name (Illusion - Guardbreak)
New - Description (Increases the amount of DEF Illusion ignores.)
New - Level readout (Ignore DEF amount +#ignoreMobpdpR%)
New - Max level (1)
New - Info (type = 50)
New - ignoreMobpdpR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Dark Fog - Reinforce
New Skill
New - Name (Dark Fog - Reinforce)
New - Description (Increases Dark Fog's damage.)
New - Level readout (Damage +#damR%)
New - Max level (1)
New - Info (type = 50)
New - damR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Dark Fog - Cooldown Cutter
New Skill
New - Name (Dark Fog - Cooldown Cutter)
New - Description (Reduces Dark Fog cooldown.)
New - Level readout (Cooldown: -#coolTimeR%)
New - Max level (1)
New - Info (type = 50)
New - coolTimeR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Magic Defense
New Skill
New - Name (Hyper Magic Defense)
New - Description (Permanently increases Magic DEF.)
New - Level readout (Magic DEF +#mddX)
New - Max level (1)
New - Info (type = 50)
New - mddX (500) (500)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Speed
New Skill
New - Name (Hyper Speed)
New - Description (Permanently increases Movement Speed.)
New - Level readout (Movement Speed +#psdSpeed)
New - Max level (1)
New - Info (type = 50)
New - psdSpeed (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Jump
New Skill
New - Name (Hyper Jump)
New - Description (Permanently increases Jump.)
New - Level readout (Jump +#psdJump)
New - Max level (1)
New - Info (type = 50)
New - psdJump (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Illusion - Reinforce
New Skill
New - Name (Illusion - Reinforce)
New - Description (Increases Illusion's damage.)
New - Level readout (Damage +#damR%)
New - Max level (1)
New - Info (type = 50)
New - damR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Dark Fog - Damage Split
New Skill
New - Name (Dark Fog - Damage Split)
New - Description (Splits Dark Fog's damage into four separate attacks worth 25% of total.)
New - Level readout (Damage reduced to 25%, attack count increased to 4)
New - Max level (1)
New - Info (type = 50)
New - attackCount (3) (3)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Blaze - Reinforce
New Skill
New - Name (Blaze - Reinforce)
New - Description (Increases Blaze's damage.)
New - Level readout (Damage +#damR%)
New - Max level (1)
New - Info (type = 50)
New - damR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Dexterity
New Skill
New - Name (Hyper Dexterity)
New - Description (Permanently increases DEX.)
New - Level readout (DEX +#dexX)
New - Max level (1)
New - Info (type = 50)
New - dexX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Strength
New Skill
New - Name (Hyper Strength)
New - Description (Permanently increases STR.)
New - Level readout (STR +#strX)
New - Max level (1)
New - Info (type = 50)
New - strX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Luck
New Skill
New - Name (Hyper Luck)
New - Description (Permanently increases LUK.)
New - Level readout (LUK +#lukX)
New - Max level (1)
New - Info (type = 50)
New - lukX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Intelligence
New Skill
New - Name (Hyper Intelligence)
New - Description (Permanently increases INT.)
New - Level readout (INT +#intX)
New - Max level (1)
New - Info (type = 50)
New - intX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Accuracy
New Skill
New - Name (Hyper Accuracy)
New - Description (Permanently increases Accuracy.)
New - Level readout (Accuracy +#ar%)
New - Max level (1)
New - Info (type = 50)
New - ar (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Critical
New Skill
New - Name (Hyper Critical)
New - Description (Permanently increases Critical Rate.)
New - Level readout (Critical Rate +#cr%)
New - Max level (1)
New - Info (type = 50)
New - cr (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Mana
New Skill
New - Name (Hyper Mana)
New - Description (Permanently increases Max MP.)
New - Level readout (Max MP +#mmpR%)
New - Max level (1)
New - Info (type = 50)
New - mmpR (15) (15)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Health
New Skill
New - Name (Hyper Health)
New - Description (Permanently increases Max HP.)
New - Level readout (Max HP: +#mhpR%)
New - Max level (1)
New - Info (type = 50)
New - mhpR (15) (15)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Defense
New Skill
New - Name (Hyper Defense)
New - Description (Permanently increases Weapon DEF.)
New - Level readout (Weapon DEF +#pddX)
New - Max level (1)
New - Info (type = 50)
New - pddX (500) (500)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Fury
New Skill
New - Name (Hyper Fury)
New - Description (Permanently increases Max DF.)
New - Level readout (Max DF +50)
New - Max level (1)
New - Info (type = 50)
New - MDF (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Blaze - Guardbreak
New Skill
New - Name (Blaze - Guardbreak)
New - Description (Increases Blaze's DEF ignore amount.)
New - Level readout (Ignore DEF amount +#ignoreMobpdpR%)
New - Max level (1)
New - Info (type = 50)
New - ignoreMobpdpR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New Skill
New - Name (Frenzied Soul)
New - Description (Increases party's damage (self included).)
New - Level readout (MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%.\nCooldown: #cooltime sec)
New - Max level (1)
New - Delay (FrenziedSoul - 1500 ms)
New - Hitbox (400%)
New - Info (type = 10)
New - mpCon (1000) (1000)
New - time (30) (30)
New - cooltime (90) (90)
New - indieDamR (30) (30)
New - Animation (affected)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Blaze - Persist
New Skill
New - Name (Blaze - Persist)
New - Description (Increases Blaze's stun duration.)
New - Level readout (Stun Duration: +#time sec)
New - Max level (1)
New - Info (type = 50)
New - time (4) (4)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Summon Onyx Dragon
New Skill
New - Name (Summon Onyx Dragon)
New - Description (Summons the ancient Onyx Dragon to aid in battle.)
New - Level readout (MP Cost: #mpCon, Summon Duration: #time sec, Damage: #damage%, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec)
New - Max level (1)
New - Delay (stand - 0 ms)
New - Info (type = 33)
New - mpCon (1000) (1000)
New - damage (1000) (1000)
New - time (30) (30)
New - cooltime (90) (90)
New - mobCount (8) (8)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Heroic Memories
New Skill
New - Name (Heroic Memories)
New - Description (Recalls the oath of the Maple Heroes to increase damage and max damage cap.)
New - Level readout (MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, Max Damage: +#indieMaxDamageOver\nCooldown: #cooltime sec. Only applies to hero classes within the party)
New - Max level (1)
New - Delay (stand - 0 ms)
New - Hitbox (400%)
New - Info (type = 10)
New - mpCon (100) (100)
New - time (60) (60)
New - cooltime (120) (120)
New - indieDamR (10) (10)
New - indieMaxDamageOver (50000) (50000)
New - Animation (affected)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Illusion - Range Up
New Skill
New - Name (Illusion - Range Up)
New - Description (Increases Illusion's range.)
New - Level readout (Range +50)
New - Max level (1)
New - Hitbox (350%)
New - Info (type = 50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Illusion - Guardbreak
New Skill
New - Name (Illusion - Guardbreak)
New - Description (Increases the amount of DEF Illusion ignores.)
New - Level readout (Ignore DEF amount +#ignoreMobpdpR%)
New - Max level (1)
New - Info (type = 50)
New - ignoreMobpdpR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Dark Fog - Reinforce
New Skill
New - Name (Dark Fog - Reinforce)
New - Description (Increases Dark Fog's damage.)
New - Level readout (Damage +#damR%)
New - Max level (1)
New - Info (type = 50)
New - damR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Dark Fog - Cooldown Cutter
New Skill
New - Name (Dark Fog - Cooldown Cutter)
New - Description (Reduces Dark Fog cooldown.)
New - Level readout (Cooldown: -#coolTimeR%)
New - Max level (1)
New - Info (type = 50)
New - coolTimeR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Magic Defense
New Skill
New - Name (Hyper Magic Defense)
New - Description (Permanently increases Magic DEF.)
New - Level readout (Magic DEF +#mddX)
New - Max level (1)
New - Info (type = 50)
New - mddX (500) (500)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Speed
New Skill
New - Name (Hyper Speed)
New - Description (Permanently increases Movement Speed.)
New - Level readout (Movement Speed +#psdSpeed)
New - Max level (1)
New - Info (type = 50)
New - psdSpeed (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Jump
New Skill
New - Name (Hyper Jump)
New - Description (Permanently increases Jump.)
New - Level readout (Jump +#psdJump)
New - Max level (1)
New - Info (type = 50)
New - psdJump (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Illusion - Reinforce
New Skill
New - Name (Illusion - Reinforce)
New - Description (Increases Illusion's damage.)
New - Level readout (Damage +#damR%)
New - Max level (1)
New - Info (type = 50)
New - damR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Dark Fog - Damage Split
New Skill
New - Name (Dark Fog - Damage Split)
New - Description (Splits Dark Fog's damage into four separate attacks worth 25% of total.)
New - Level readout (Damage reduced to 25%, attack count increased to 4)
New - Max level (1)
New - Info (type = 50)
New - attackCount (3) (3)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Blaze - Reinforce
New Skill
New - Name (Blaze - Reinforce)
New - Description (Increases Blaze's damage.)
New - Level readout (Damage +#damR%)
New - Max level (1)
New - Info (type = 50)
New - damR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Dexterity
New Skill
New - Name (Hyper Dexterity)
New - Description (Permanently increases DEX.)
New - Level readout (DEX +#dexX)
New - Max level (1)
New - Info (type = 50)
New - dexX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Strength
New Skill
New - Name (Hyper Strength)
New - Description (Permanently increases STR.)
New - Level readout (STR +#strX)
New - Max level (1)
New - Info (type = 50)
New - strX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Luck
New Skill
New - Name (Hyper Luck)
New - Description (Permanently increases LUK.)
New - Level readout (LUK +#lukX)
New - Max level (1)
New - Info (type = 50)
New - lukX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Intelligence
New Skill
New - Name (Hyper Intelligence)
New - Description (Permanently increases INT.)
New - Level readout (INT +#intX)
New - Max level (1)
New - Info (type = 50)
New - intX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Accuracy
New Skill
New - Name (Hyper Accuracy)
New - Description (Permanently increases Accuracy.)
New - Level readout (Accuracy +#ar%)
New - Max level (1)
New - Info (type = 50)
New - ar (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Critical
New Skill
New - Name (Hyper Critical)
New - Description (Permanently increases Critical Rate.)
New - Level readout (Critical Rate +#cr%)
New - Max level (1)
New - Info (type = 50)
New - cr (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Mana
New Skill
New - Name (Hyper Mana)
New - Description (Permanently increases Max MP.)
New - Level readout (Max MP +#mmpR%)
New - Max level (1)
New - Info (type = 50)
New - mmpR (15) (15)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Health
New Skill
New - Name (Hyper Health)
New - Description (Permanently increases Max HP.)
New - Level readout (Max HP: +#mhpR%)
New - Max level (1)
New - Info (type = 50)
New - mhpR (15) (15)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Defense
New Skill
New - Name (Hyper Defense)
New - Description (Permanently increases Weapon DEF.)
New - Level readout (Weapon DEF +#pddX)
New - Max level (1)
New - Info (type = 50)
New - pddX (500) (500)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Fury
New Skill
New - Name (Hyper Fury)
New - Description (Permanently increases Max DF.)
New - Level readout (Max DF +50)
New - Max level (1)
New - Info (type = 50)
New - MDF (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Blaze - Guardbreak
New Skill
New - Name (Blaze - Guardbreak)
New - Description (Increases Blaze's DEF ignore amount.)
New - Level readout (Ignore DEF amount +#ignoreMobpdpR%)
New - Max level (1)
New - Info (type = 50)
New - ignoreMobpdpR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Mercedes (II)
Dual Bowguns Mastery
Changed - Max level (20 --> 10)
Physical Training
Changed - Max level (10 --> 5)
Rising Rush
Changed - Max level (15 --> 10)
Dual Bowguns Boost
Changed - Max level (20 --> 10)
Changed - Max level (20 --> 10)
Physical Training
Changed - Max level (10 --> 5)
Rising Rush
Changed - Max level (15 --> 10)
Dual Bowguns Boost
Changed - Max level (20 --> 10)
Mercedes (III)
Elemental Knights
Changed - Max level (20 --> 10)
Elemental Knights
Changed - Max level (20 --> 10)
Elemental Knights
Changed - Max level (20 --> 10)
Water Shield
Changed - Max level (20 --> 10)
Aerial Barrage
Changed - Max level (15 --> 5)
Changed - mpCon (32 --> 28) (20+4*roundUp(level/5) --> 20+8*roundUp(level/5))
Changed - damage (110 --> 105) (95+level --> 95+2*level)
Changed - prop (15 --> 10) (level --> 2*level)
Changed - damR (20 --> 15) (5+level --> 5+2*level)
Changed - Max level (20 --> 10)
Elemental Knights
Changed - Max level (20 --> 10)
Elemental Knights
Changed - Max level (20 --> 10)
Water Shield
Changed - Max level (20 --> 10)
Aerial Barrage
Changed - Max level (15 --> 5)
Changed - mpCon (32 --> 28) (20+4*roundUp(level/5) --> 20+8*roundUp(level/5))
Changed - damage (110 --> 105) (95+level --> 95+2*level)
Changed - prop (15 --> 10) (level --> 2*level)
Changed - damR (20 --> 15) (5+level --> 5+2*level)
Mercedes (IV)
Hyper Defense
New Skill
New - Name (Hyper Defense)
New - Description (Permanently increases Weapon DEF.)
New - Level readout (Weapon DEF +#pddX)
New - Max level (1)
New - Info (type = 50)
New - pddX (500) (500)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Fury
New Skill
New - Name (Hyper Fury)
New - Description (Permanently increases Max DF.)
New - Level readout (Max DF +50)
New - Max level (1)
New - Info (type = 50)
New - MDF (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Dexterity
New Skill
New - Name (Hyper Dexterity)
New - Description (Permanently increases DEX.)
New - Level readout (DEX +#dexX)
New - Max level (1)
New - Info (type = 50)
New - dexX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Strength
New Skill
New - Name (Hyper Strength)
New - Description (Permanently increases STR.)
New - Level readout (STR +#strX)
New - Max level (1)
New - Info (type = 50)
New - strX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Luck
New Skill
New - Name (Hyper Luck)
New - Description (Permanently increases LUK.)
New - Level readout (LUK +#lukX)
New - Max level (1)
New - Info (type = 50)
New - lukX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Intelligence
New Skill
New - Name (Hyper Intelligence)
New - Description (Permanently increases INT.)
New - Level readout (INT +#intX)
New - Max level (1)
New - Info (type = 50)
New - intX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Accuracy
New Skill
New - Name (Hyper Accuracy)
New - Description (Permanently increases Accuracy.)
New - Level readout (Accuracy +#ar%)
New - Max level (1)
New - Info (type = 50)
New - ar (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Critical
New Skill
New - Name (Hyper Critical)
New - Description (Permanently increases Critical Rate.)
New - Level readout (Critical Rate +#cr%)
New - Max level (1)
New - Info (type = 50)
New - cr (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Mana
New Skill
New - Name (Hyper Mana)
New - Description (Permanently increases Max MP.)
New - Level readout (Max MP +#mmpR%)
New - Max level (1)
New - Info (type = 50)
New - mmpR (15) (15)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Health
New Skill
New - Name (Hyper Health)
New - Description (Permanently increases Max HP.)
New - Level readout (Max HP: +#mhpR%)
New - Max level (1)
New - Info (type = 50)
New - mhpR (15) (15)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Elvish Blessing
New Skill
New - Name (Elvish Blessing)
New - Description (Uses the blessings of the greatest Elvish minds to enhance Stance status and dramatically increase ATT.)
New - Level readout (MP Cost: #mpCon, Duration: #time sec, ATT: +#indiePad, Power Stance: x%.\nCooldown: #cooltime sec)
New - Max level (1)
New - Delay (alert3 - 1500 ms)
New - Info (type = 10)
New - mpCon (300) (300)
New - time (30) (30)
New - cooltime (90) (90)
New - indiePad (80) (80)
New - x (100) (100)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Wrath of Enreal
New Skill
New - Name (Wrath of Enreal)
New - Description (Unleash Enreal's fury on enemies.)
New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\nCooldown: #cooltime sec, Max Damage: #MDamageOver)
New - Max level (1)
New - Delay (HY2312wrathOfEnlil - 900 ms)
New - Hitbox (450%)
New - Final attack (Dual Bow)
New - Info (type = 1, areaAttack = 1)
New - mpCon (200) (200)
New - attackCount (10) (10)
New - mobCount (10) (10)
New - damage (300) (300)
New - cooltime (8) (8)
New - MDamageOver (3000000) (3000000)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Heroic Memories
New Skill
New - Name (Heroic Memories)
New - Description (Recalls the oath of the Maple Heroes to Maple Heroes to increase damage and max damage cap.)
New - Level readout (MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, Max Damage: +#indieMaxDamageOver\nCooldown: #cooltime sec. Only applies to hero classes within the party)
New - Max level (1)
New - Delay (alert3 - 1500 ms)
New - Hitbox (400%)
New - Info (type = 10)
New - mpCon (100) (100)
New - time (60) (60)
New - cooltime (120) (120)
New - indieDamR (10) (10)
New - indieMaxDamageOver (50000) (50000)
New - Animation (affected)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Spikes Royale - Temper Link
New Skill
New - Name (Spikes Royale - Temper Link)
New - Description (Enhances Leaf Tornado damage boost.\nRequired Skill: #cSpikes Royale Lv. 1#)
New - Level readout (Damage: +#damR% in addition)
New - Max level (1)
New - Pre-requisite (Level 1 Spikes Royale)
New - Info (type = 50)
New - damR (30) (30)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Spikes Royale - Armorbreak
New Skill
New - Name (Spikes Royale - Armorbreak)
New - Description (Reduces the DEF Rate of enemy hit by Spikes Royale.)
New - Level readout (DEF Rate #x%)
New - Max level (1)
New - Info (type = 50)
New - x (-20) (-20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Water Shield - Immunity Enhance 2
New Skill
New - Name (Water Shield - Immunity Enhance 2)
New - Description (Increases the Elemental Resistance increase from Water Shield.)
New - Level readout (Elemental Resistance +#x% in addition)
New - Max level (1)
New - Info (type = 50)
New - x (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Spikes Royale - Reinforce
New Skill
New - Name (Spikes Royale - Reinforce)
New - Description (Increases Spikes Royale's damage.)
New - Level readout (Damage +#damR%)
New - Max level (1)
New - Info (type = 50)
New - damR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Ishtar's Ring - Range Up
New Skill
New - Name (Ishtar's Ring - Range Up)
New - Description (Increases Ishtar's Ring's range.)
New - Level readout (Range +50)
New - Max level (1)
New - Info (type = 50)
New - range (450) (450)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Ishtar's Ring - Temper Link
New Skill
New - Name (Ishtar's Ring - Temper Link)
New - Description (Enhances Stunning Strikes damage boost.\nRequired Skill: #cIshtar's Ring Lv. 1#)
New - Level readout (Damage: +#damR% in addition)
New - Max level (1)
New - Pre-requisite (Level 1 Ishtar's Ring)
New - Info (type = 50)
New - damR (30) (30)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Water Shield - Reinforce
New Skill
New - Name (Water Shield - Reinforce)
New - Description (Increases Water Shield's damage absorption amount.)
New - Level readout (Damage Absorption +#x%)
New - Max level (1)
New - Info (type = 50)
New - x (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Water Shield - Immunity Enhance 1
New Skill
New - Name (Water Shield - Immunity Enhance 1)
New - Description (Increases the Abnormal Status Resistance increase from Water Shield.)
New - Level readout (Abnormal Status Resistance +#x% in addition)
New - Max level (1)
New - Info (type = 50)
New - x (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Magic Defense
New Skill
New - Name (Hyper Magic Defense)
New - Description (Permanently increases Magic DEF.)
New - Level readout (Magic DEF +#mddX)
New - Max level (1)
New - Info (type = 50)
New - mddX (500) (500)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Speed
New Skill
New - Name (Hyper Speed)
New - Description (Permanently increases Movement Speed.)
New - Level readout (Movement Speed +#psdSpeed)
New - Max level (1)
New - Info (type = 50)
New - psdSpeed (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Jump
New Skill
New - Name (Hyper Jump)
New - Description (Permanently increases Jump.)
New - Level readout (Jump +#psdJump)
New - Max level (1)
New - Info (type = 50)
New - psdJump (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Ishtar's Ring - Reinforce
New Skill
New - Name (Ishtar's Ring - Reinforce)
New - Description (Increases Ishtar's Ring's damage.)
New - Level readout (Damage +#damR%)
New - Max level (1)
New - Info (type = 50)
New - damR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Dual Bowguns Expert
Changed - Description (Increases Dual Bowguns Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cDual Bowguns Mastery Lv. 20# --> Increases Dual Bowguns Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cDual Bowguns Mastery Lv. 10#)
Changed - Pre-requisite (Level 20 Dual Bowguns Mastery --> Level 10 Dual Bowguns Mastery)
New Skill
New - Name (Hyper Defense)
New - Description (Permanently increases Weapon DEF.)
New - Level readout (Weapon DEF +#pddX)
New - Max level (1)
New - Info (type = 50)
New - pddX (500) (500)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Fury
New Skill
New - Name (Hyper Fury)
New - Description (Permanently increases Max DF.)
New - Level readout (Max DF +50)
New - Max level (1)
New - Info (type = 50)
New - MDF (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Dexterity
New Skill
New - Name (Hyper Dexterity)
New - Description (Permanently increases DEX.)
New - Level readout (DEX +#dexX)
New - Max level (1)
New - Info (type = 50)
New - dexX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Strength
New Skill
New - Name (Hyper Strength)
New - Description (Permanently increases STR.)
New - Level readout (STR +#strX)
New - Max level (1)
New - Info (type = 50)
New - strX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Luck
New Skill
New - Name (Hyper Luck)
New - Description (Permanently increases LUK.)
New - Level readout (LUK +#lukX)
New - Max level (1)
New - Info (type = 50)
New - lukX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Intelligence
New Skill
New - Name (Hyper Intelligence)
New - Description (Permanently increases INT.)
New - Level readout (INT +#intX)
New - Max level (1)
New - Info (type = 50)
New - intX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Accuracy
New Skill
New - Name (Hyper Accuracy)
New - Description (Permanently increases Accuracy.)
New - Level readout (Accuracy +#ar%)
New - Max level (1)
New - Info (type = 50)
New - ar (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Critical
New Skill
New - Name (Hyper Critical)
New - Description (Permanently increases Critical Rate.)
New - Level readout (Critical Rate +#cr%)
New - Max level (1)
New - Info (type = 50)
New - cr (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Mana
New Skill
New - Name (Hyper Mana)
New - Description (Permanently increases Max MP.)
New - Level readout (Max MP +#mmpR%)
New - Max level (1)
New - Info (type = 50)
New - mmpR (15) (15)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Health
New Skill
New - Name (Hyper Health)
New - Description (Permanently increases Max HP.)
New - Level readout (Max HP: +#mhpR%)
New - Max level (1)
New - Info (type = 50)
New - mhpR (15) (15)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Elvish Blessing
New Skill
New - Name (Elvish Blessing)
New - Description (Uses the blessings of the greatest Elvish minds to enhance Stance status and dramatically increase ATT.)
New - Level readout (MP Cost: #mpCon, Duration: #time sec, ATT: +#indiePad, Power Stance: x%.\nCooldown: #cooltime sec)
New - Max level (1)
New - Delay (alert3 - 1500 ms)
New - Info (type = 10)
New - mpCon (300) (300)
New - time (30) (30)
New - cooltime (90) (90)
New - indiePad (80) (80)
New - x (100) (100)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Wrath of Enreal
New Skill
New - Name (Wrath of Enreal)
New - Description (Unleash Enreal's fury on enemies.)
New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\nCooldown: #cooltime sec, Max Damage: #MDamageOver)
New - Max level (1)
New - Delay (HY2312wrathOfEnlil - 900 ms)
New - Hitbox (450%)
New - Final attack (Dual Bow)
New - Info (type = 1, areaAttack = 1)
New - mpCon (200) (200)
New - attackCount (10) (10)
New - mobCount (10) (10)
New - damage (300) (300)
New - cooltime (8) (8)
New - MDamageOver (3000000) (3000000)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Heroic Memories
New Skill
New - Name (Heroic Memories)
New - Description (Recalls the oath of the Maple Heroes to Maple Heroes to increase damage and max damage cap.)
New - Level readout (MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, Max Damage: +#indieMaxDamageOver\nCooldown: #cooltime sec. Only applies to hero classes within the party)
New - Max level (1)
New - Delay (alert3 - 1500 ms)
New - Hitbox (400%)
New - Info (type = 10)
New - mpCon (100) (100)
New - time (60) (60)
New - cooltime (120) (120)
New - indieDamR (10) (10)
New - indieMaxDamageOver (50000) (50000)
New - Animation (affected)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Spikes Royale - Temper Link
New Skill
New - Name (Spikes Royale - Temper Link)
New - Description (Enhances Leaf Tornado damage boost.\nRequired Skill: #cSpikes Royale Lv. 1#)
New - Level readout (Damage: +#damR% in addition)
New - Max level (1)
New - Pre-requisite (Level 1 Spikes Royale)
New - Info (type = 50)
New - damR (30) (30)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Spikes Royale - Armorbreak
New Skill
New - Name (Spikes Royale - Armorbreak)
New - Description (Reduces the DEF Rate of enemy hit by Spikes Royale.)
New - Level readout (DEF Rate #x%)
New - Max level (1)
New - Info (type = 50)
New - x (-20) (-20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Water Shield - Immunity Enhance 2
New Skill
New - Name (Water Shield - Immunity Enhance 2)
New - Description (Increases the Elemental Resistance increase from Water Shield.)
New - Level readout (Elemental Resistance +#x% in addition)
New - Max level (1)
New - Info (type = 50)
New - x (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Spikes Royale - Reinforce
New Skill
New - Name (Spikes Royale - Reinforce)
New - Description (Increases Spikes Royale's damage.)
New - Level readout (Damage +#damR%)
New - Max level (1)
New - Info (type = 50)
New - damR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Ishtar's Ring - Range Up
New Skill
New - Name (Ishtar's Ring - Range Up)
New - Description (Increases Ishtar's Ring's range.)
New - Level readout (Range +50)
New - Max level (1)
New - Info (type = 50)
New - range (450) (450)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Ishtar's Ring - Temper Link
New Skill
New - Name (Ishtar's Ring - Temper Link)
New - Description (Enhances Stunning Strikes damage boost.\nRequired Skill: #cIshtar's Ring Lv. 1#)
New - Level readout (Damage: +#damR% in addition)
New - Max level (1)
New - Pre-requisite (Level 1 Ishtar's Ring)
New - Info (type = 50)
New - damR (30) (30)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Water Shield - Reinforce
New Skill
New - Name (Water Shield - Reinforce)
New - Description (Increases Water Shield's damage absorption amount.)
New - Level readout (Damage Absorption +#x%)
New - Max level (1)
New - Info (type = 50)
New - x (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Water Shield - Immunity Enhance 1
New Skill
New - Name (Water Shield - Immunity Enhance 1)
New - Description (Increases the Abnormal Status Resistance increase from Water Shield.)
New - Level readout (Abnormal Status Resistance +#x% in addition)
New - Max level (1)
New - Info (type = 50)
New - x (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Magic Defense
New Skill
New - Name (Hyper Magic Defense)
New - Description (Permanently increases Magic DEF.)
New - Level readout (Magic DEF +#mddX)
New - Max level (1)
New - Info (type = 50)
New - mddX (500) (500)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Speed
New Skill
New - Name (Hyper Speed)
New - Description (Permanently increases Movement Speed.)
New - Level readout (Movement Speed +#psdSpeed)
New - Max level (1)
New - Info (type = 50)
New - psdSpeed (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Jump
New Skill
New - Name (Hyper Jump)
New - Description (Permanently increases Jump.)
New - Level readout (Jump +#psdJump)
New - Max level (1)
New - Info (type = 50)
New - psdJump (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Ishtar's Ring - Reinforce
New Skill
New - Name (Ishtar's Ring - Reinforce)
New - Description (Increases Ishtar's Ring's damage.)
New - Level readout (Damage +#damR%)
New - Max level (1)
New - Info (type = 50)
New - damR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Dual Bowguns Expert
Changed - Description (Increases Dual Bowguns Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cDual Bowguns Mastery Lv. 20# --> Increases Dual Bowguns Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cDual Bowguns Mastery Lv. 10#)
Changed - Pre-requisite (Level 20 Dual Bowguns Mastery --> Level 10 Dual Bowguns Mastery)
Phantom (I)
Impeccable Memory I
New - cooltime (30) (30)
New - cooltime (30) (30)
Phantom (II)
Mille Cartes
Changed - Max level (20 --> 15)
Impeccable Memory II
New - cooltime (30) (30)
Cane Booster
Changed - Max level (20 --> 10)
Cane Mastery
Changed - Max level (20 --> 10)
Devil's Luck
Changed - Max level (10 --> 5)
Carte Blanche
Changed - damage (160 --> 140) (100+6*level --> 100+4*level)
Changed - Max level (20 --> 15)
Impeccable Memory II
New - cooltime (30) (30)
Cane Booster
Changed - Max level (20 --> 10)
Cane Mastery
Changed - Max level (20 --> 10)
Devil's Luck
Changed - Max level (10 --> 5)
Carte Blanche
Changed - damage (160 --> 140) (100+6*level --> 100+4*level)
Phantom (III)
Bad Luck Ward
Changed - Max level (20 --> 10)
Final Feint
Changed - Max level (20 --> 10)
Impeccable Memory III
New - cooltime (30) (30)
Blason
Changed - damage (225 --> 200) (165+3*level --> 140+3*level)
Mist Mask
Changed - Max level (20 --> 10)
Piercing Vision
Changed - cr (50 --> 30) (10+2*level --> 10+level)
Changed - Max level (20 --> 10)
Final Feint
Changed - Max level (20 --> 10)
Impeccable Memory III
New - cooltime (30) (30)
Blason
Changed - damage (225 --> 200) (165+3*level --> 140+3*level)
Mist Mask
Changed - Max level (20 --> 10)
Piercing Vision
Changed - cr (50 --> 30) (10+2*level --> 10+level)
Phantom (IV)
Priere D'Aria
Changed - damR (30 --> 20) (level --> 2*roundUp(level/3))
Tempest
Changed - cooltime (12 --> 18) (15-roundDown(level/10) --> 21-roundDown(level/10))
Vol D'Ame
Changed - cooltime (60 --> 120) (120-3*level --> 180-3*level)
Mille Aiguilles
Changed - damage (130 --> 120) (100+level --> 90+level)
Impeccable Memory IV
New - cooltime (30) (30)
Penombre
Changed - v (600 --> 450) (500+5*level --> 250+10*level)
Cane Expert
Changed - Description (Increases Cane Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cCane Mastery Lv. 20# --> Increases Cane Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cCane Mastery Lv. 10#)
Changed - Pre-requisite (Level 20 Cane Mastery --> Level 10 Cane Mastery)
Carte Noire
Changed - damage (220 --> 200) (160+3*level --> 140+3*level)
Tempest - Reinforce
New Skill
New - Name (Tempest - Reinforce)
New - Description (Increases Tempest's damage.)
New - Level readout (Damage +#damR%)
New - Max level (1)
New - Info (type = 50)
New - damR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Jump
New Skill
New - Name (Hyper Jump)
New - Description (Permanently increases Jump.)
New - Level readout (Jump +#psdJump)
New - Max level (1)
New - Info (type = 50)
New - psdJump (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Speed
New Skill
New - Name (Hyper Speed)
New - Description (Permanently increases Movement Speed.)
New - Level readout (Movement Speed +#psdSpeed)
New - Max level (1)
New - Info (type = 50)
New - psdSpeed (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Magic Defense
New Skill
New - Name (Hyper Magic Defense)
New - Description (Permanently increases Magic DEF.)
New - Level readout (Magic DEF +#mddX)
New - Max level (1)
New - Info (type = 50)
New - mddX (500) (500)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Mille Aiguilles - Extra Target
New Skill
New - Name (Mille Aiguilles - Extra Target)
New - Description (Increases the number of monsters that Mille Aiguilles hit.)
New - Level readout (Max Enemies Hit +#targetPlus)
New - Max level (1)
New - Info (type = 50)
New - targetPlus (2) (2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Mille Aiguilles - Reinforce
New Skill
New - Name (Mille Aiguilles - Reinforce)
New - Description (Increases Mille Aiguilles' damage.)
New - Level readout (Damage +#damR%)
New - Max level (1)
New - Info (type = 50)
New - damR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Tempest - Extra Target
New Skill
New - Name (Tempest - Extra Target)
New - Description (Increase the number of monsters that Tempest hits.)
New - Level readout (Max Enemies Hit +#targetPlus)
New - Max level (1)
New - Info (type = 50)
New - targetPlus (2) (2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Tempest - Cooldown Cutter
New Skill
New - Name (Tempest - Cooldown Cutter)
New - Description (Reduces Tempest's Cooldown.)
New - Level readout (Cooldown: -#coolTimeR%)
New - Max level (1)
New - Info (type = 50)
New - coolTimeR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Bad Luck Ward - Immunity Enhance
New Skill
New - Name (Bad Luck Ward - Immunity Enhance)
New - Description (Increases the Abnormal Status Resistance and Elemental Resistance increase from Bad Luck Ward.)
New - Level readout (Abnormal Status Resistance and Elemental Resistance +#x% in addition)
New - Max level (1)
New - Info (type = 50)
New - x (5) (5)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Mille Aiguilles - Top Speed
New Skill
New - Name (Mille Aiguilles - Top Speed)
New - Description (Increases Mille Aiguilles' movement speed.)
New - Level readout (Movement Speed +#x)
New - Max level (1)
New - Info (type = 50)
New - x (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Penombre
Changed - damage (600 --> 450) (500+5*level --> 350+5*level)
Heroic Memories
New Skill
New - Name (Heroic Memories)
New - Description (Recalls the oath of the Maple Heroes to increase damage and max damage cap.)
New - Level readout (MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, Max Damage: +#indieMaxDamageOver\nCooldown: #cooltime sec. Only applies to hero classes within the party)
New - Max level (1)
New - Delay (alert3 - 1500 ms)
New - Hitbox (400%)
New - Info (type = 10)
New - mpCon (100) (100)
New - time (60) (60)
New - cooltime (120) (120)
New - indieDamR (10) (10)
New - indieMaxDamageOver (50000) (50000)
New - Animation (affected)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Rose Carte Finale
New Skill
New - Name (Rose Carte Finale)
New - Description (Tosses a bouquet of cards into the air that drop on enemies and explode.)
New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, After a set time, deals 700% to 6 enemies near the cards 4 times.\nCooldown: #cooltime sec, Max Damage: #MDamageOver)
New - Max level (1)
New - Delay (HY2412roseCarteFinale - 2160 ms)
New - Hitbox (390%)
New - Info (type = 1, areaAttack = 1)
New - mpCon (200) (200)
New - attackCount (6) (6)
New - mobCount (15) (15)
New - damage (700) (700)
New - lt2/x (-110) (-110)
New - lt2/y (-180) (-180)
New - rb2/x (110) (110)
New - rb2/y (0) (0)
New - cooltime (90) (90)
New - MDamageOver (9999999) (9999999)
New - time (2) (2)
New - subTime (1920) (1920)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (tile.0)
New - Animation (tile.1)
Final Judgment Draw
New Skill
New - Name (Final Judgment Draw)
New - Description (Casts all of Judgment Draw's effects at once. Stacks with Judgment Draw.)
New - Level readout (MP Cost: #mpCon, Duration: #time sec, Critical Rate +#v%, Item Drop Rate +#w%, Abnormal Status Resistance/Elemental Resistance +#x%, DEF +#s%. When attacked #z% of damage absorbed as HP.\nCooldown: #cooltime sec.)
New - Max level (1)
New - Delay (alert3 - 1500 ms)
New - Info (type = 10)
New - mpCon (300) (300)
New - time (30) (30)
New - cooltime (90) (90)
New - s (100) (100)
New - v (20) (20)
New - w (20) (20)
New - x (20) (20)
New - y (20) (20)
New - z (3) (3)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Intelligence
New Skill
New - Name (Hyper Intelligence)
New - Description (Permanently increases INT.)
New - Level readout (INT +#intX)
New - Max level (1)
New - Info (type = 50)
New - intX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Luck
New Skill
New - Name (Hyper Luck)
New - Description (Permanently increases LUK.)
New - Level readout (LUK +#lukX)
New - Max level (1)
New - Info (type = 50)
New - lukX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Strength
New Skill
New - Name (Hyper Strength)
New - Description (Permanently increases STR.)
New - Level readout (STR +#strX)
New - Max level (1)
New - Info (type = 50)
New - strX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Dexterity
New Skill
New - Name (Hyper Dexterity)
New - Description (Permanently increases DEX.)
New - Level readout (DEX +#dexX)
New - Max level (1)
New - Info (type = 50)
New - dexX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Health
New Skill
New - Name (Hyper Health)
New - Description (Permanently increases Max HP.)
New - Level readout (Max HP: +#mhpR%)
New - Max level (1)
New - Info (type = 50)
New - mhpR (15) (15)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Mana
New Skill
New - Name (Hyper Mana)
New - Description (Permanently increases Max MP.)
New - Level readout (Max MP +#mmpR%)
New - Max level (1)
New - Info (type = 50)
New - mmpR (15) (15)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Critical
New Skill
New - Name (Hyper Critical)
New - Description (Permanently increases Critical Rate.)
New - Level readout (Critical Rate +#cr%)
New - Max level (1)
New - Info (type = 50)
New - cr (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Accuracy
New Skill
New - Name (Hyper Accuracy)
New - Description (Permanently increases Accuracy.)
New - Level readout (Accuracy +#ar%)
New - Max level (1)
New - Info (type = 50)
New - ar (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Fury
New Skill
New - Name (Hyper Fury)
New - Description (Permanently increases Max DF.)
New - Level readout (Max DF +50)
New - Max level (1)
New - Info (type = 50)
New - MDF (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Defense
New Skill
New - Name (Hyper Defense)
New - Description (Permanently increases Weapon DEF.)
New - Level readout (Weapon DEF +#pddX)
New - Max level (1)
New - Info (type = 50)
New - pddX (500) (500)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Bad Luck Ward - Max HP
New Skill
New - Name (Bad Luck Ward - Max HP)
New - Description (Increases the Max HP increase from Bad Luck Ward.)
New - Level readout (Max HP +#x% in addition)
New - Max level (1)
New - Info (type = 50)
New - x (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Bad Luck Ward - Max MP
New Skill
New - Name (Bad Luck Ward - Max MP)
New - Description (Increases the Max MP increase from Bad Luck Ward.)
New - Level readout (Max MP +#x% in addition)
New - Max level (1)
New - Info (type = 50)
New - x (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Rose Carte Finale
New Skill
New - Name (Rose Carte Finale)
New - Description (Tosses a bouquet of cards into the air that drop on enemies and explode.)
New - Level readout (Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\n#cMax Damage: #MDamageOver)
New - Max level (1)
New - Hitbox (110%)
New - Info (type = 1, areaAttack = 1, dot = 1, dotType = burn)
New - attackCount (4) (4)
New - mobCount (6) (6)
New - damage (700) (700)
New - MDamageOver (9999999) (9999999)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Changed - damR (30 --> 20) (level --> 2*roundUp(level/3))
Tempest
Changed - cooltime (12 --> 18) (15-roundDown(level/10) --> 21-roundDown(level/10))
Vol D'Ame
Changed - cooltime (60 --> 120) (120-3*level --> 180-3*level)
Mille Aiguilles
Changed - damage (130 --> 120) (100+level --> 90+level)
Impeccable Memory IV
New - cooltime (30) (30)
Penombre
Changed - v (600 --> 450) (500+5*level --> 250+10*level)
Cane Expert
Changed - Description (Increases Cane Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cCane Mastery Lv. 20# --> Increases Cane Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cCane Mastery Lv. 10#)
Changed - Pre-requisite (Level 20 Cane Mastery --> Level 10 Cane Mastery)
Carte Noire
Changed - damage (220 --> 200) (160+3*level --> 140+3*level)
Tempest - Reinforce
New Skill
New - Name (Tempest - Reinforce)
New - Description (Increases Tempest's damage.)
New - Level readout (Damage +#damR%)
New - Max level (1)
New - Info (type = 50)
New - damR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Jump
New Skill
New - Name (Hyper Jump)
New - Description (Permanently increases Jump.)
New - Level readout (Jump +#psdJump)
New - Max level (1)
New - Info (type = 50)
New - psdJump (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Speed
New Skill
New - Name (Hyper Speed)
New - Description (Permanently increases Movement Speed.)
New - Level readout (Movement Speed +#psdSpeed)
New - Max level (1)
New - Info (type = 50)
New - psdSpeed (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Magic Defense
New Skill
New - Name (Hyper Magic Defense)
New - Description (Permanently increases Magic DEF.)
New - Level readout (Magic DEF +#mddX)
New - Max level (1)
New - Info (type = 50)
New - mddX (500) (500)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Mille Aiguilles - Extra Target
New Skill
New - Name (Mille Aiguilles - Extra Target)
New - Description (Increases the number of monsters that Mille Aiguilles hit.)
New - Level readout (Max Enemies Hit +#targetPlus)
New - Max level (1)
New - Info (type = 50)
New - targetPlus (2) (2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Mille Aiguilles - Reinforce
New Skill
New - Name (Mille Aiguilles - Reinforce)
New - Description (Increases Mille Aiguilles' damage.)
New - Level readout (Damage +#damR%)
New - Max level (1)
New - Info (type = 50)
New - damR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Tempest - Extra Target
New Skill
New - Name (Tempest - Extra Target)
New - Description (Increase the number of monsters that Tempest hits.)
New - Level readout (Max Enemies Hit +#targetPlus)
New - Max level (1)
New - Info (type = 50)
New - targetPlus (2) (2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Tempest - Cooldown Cutter
New Skill
New - Name (Tempest - Cooldown Cutter)
New - Description (Reduces Tempest's Cooldown.)
New - Level readout (Cooldown: -#coolTimeR%)
New - Max level (1)
New - Info (type = 50)
New - coolTimeR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Bad Luck Ward - Immunity Enhance
New Skill
New - Name (Bad Luck Ward - Immunity Enhance)
New - Description (Increases the Abnormal Status Resistance and Elemental Resistance increase from Bad Luck Ward.)
New - Level readout (Abnormal Status Resistance and Elemental Resistance +#x% in addition)
New - Max level (1)
New - Info (type = 50)
New - x (5) (5)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Mille Aiguilles - Top Speed
New Skill
New - Name (Mille Aiguilles - Top Speed)
New - Description (Increases Mille Aiguilles' movement speed.)
New - Level readout (Movement Speed +#x)
New - Max level (1)
New - Info (type = 50)
New - x (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Penombre
Changed - damage (600 --> 450) (500+5*level --> 350+5*level)
Heroic Memories
New Skill
New - Name (Heroic Memories)
New - Description (Recalls the oath of the Maple Heroes to increase damage and max damage cap.)
New - Level readout (MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, Max Damage: +#indieMaxDamageOver\nCooldown: #cooltime sec. Only applies to hero classes within the party)
New - Max level (1)
New - Delay (alert3 - 1500 ms)
New - Hitbox (400%)
New - Info (type = 10)
New - mpCon (100) (100)
New - time (60) (60)
New - cooltime (120) (120)
New - indieDamR (10) (10)
New - indieMaxDamageOver (50000) (50000)
New - Animation (affected)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Rose Carte Finale
New Skill
New - Name (Rose Carte Finale)
New - Description (Tosses a bouquet of cards into the air that drop on enemies and explode.)
New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, After a set time, deals 700% to 6 enemies near the cards 4 times.\nCooldown: #cooltime sec, Max Damage: #MDamageOver)
New - Max level (1)
New - Delay (HY2412roseCarteFinale - 2160 ms)
New - Hitbox (390%)
New - Info (type = 1, areaAttack = 1)
New - mpCon (200) (200)
New - attackCount (6) (6)
New - mobCount (15) (15)
New - damage (700) (700)
New - lt2/x (-110) (-110)
New - lt2/y (-180) (-180)
New - rb2/x (110) (110)
New - rb2/y (0) (0)
New - cooltime (90) (90)
New - MDamageOver (9999999) (9999999)
New - time (2) (2)
New - subTime (1920) (1920)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (tile.0)
New - Animation (tile.1)
Final Judgment Draw
New Skill
New - Name (Final Judgment Draw)
New - Description (Casts all of Judgment Draw's effects at once. Stacks with Judgment Draw.)
New - Level readout (MP Cost: #mpCon, Duration: #time sec, Critical Rate +#v%, Item Drop Rate +#w%, Abnormal Status Resistance/Elemental Resistance +#x%, DEF +#s%. When attacked #z% of damage absorbed as HP.\nCooldown: #cooltime sec.)
New - Max level (1)
New - Delay (alert3 - 1500 ms)
New - Info (type = 10)
New - mpCon (300) (300)
New - time (30) (30)
New - cooltime (90) (90)
New - s (100) (100)
New - v (20) (20)
New - w (20) (20)
New - x (20) (20)
New - y (20) (20)
New - z (3) (3)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Intelligence
New Skill
New - Name (Hyper Intelligence)
New - Description (Permanently increases INT.)
New - Level readout (INT +#intX)
New - Max level (1)
New - Info (type = 50)
New - intX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Luck
New Skill
New - Name (Hyper Luck)
New - Description (Permanently increases LUK.)
New - Level readout (LUK +#lukX)
New - Max level (1)
New - Info (type = 50)
New - lukX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Strength
New Skill
New - Name (Hyper Strength)
New - Description (Permanently increases STR.)
New - Level readout (STR +#strX)
New - Max level (1)
New - Info (type = 50)
New - strX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Dexterity
New Skill
New - Name (Hyper Dexterity)
New - Description (Permanently increases DEX.)
New - Level readout (DEX +#dexX)
New - Max level (1)
New - Info (type = 50)
New - dexX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Health
New Skill
New - Name (Hyper Health)
New - Description (Permanently increases Max HP.)
New - Level readout (Max HP: +#mhpR%)
New - Max level (1)
New - Info (type = 50)
New - mhpR (15) (15)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Mana
New Skill
New - Name (Hyper Mana)
New - Description (Permanently increases Max MP.)
New - Level readout (Max MP +#mmpR%)
New - Max level (1)
New - Info (type = 50)
New - mmpR (15) (15)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Critical
New Skill
New - Name (Hyper Critical)
New - Description (Permanently increases Critical Rate.)
New - Level readout (Critical Rate +#cr%)
New - Max level (1)
New - Info (type = 50)
New - cr (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Accuracy
New Skill
New - Name (Hyper Accuracy)
New - Description (Permanently increases Accuracy.)
New - Level readout (Accuracy +#ar%)
New - Max level (1)
New - Info (type = 50)
New - ar (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Fury
New Skill
New - Name (Hyper Fury)
New - Description (Permanently increases Max DF.)
New - Level readout (Max DF +50)
New - Max level (1)
New - Info (type = 50)
New - MDF (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Defense
New Skill
New - Name (Hyper Defense)
New - Description (Permanently increases Weapon DEF.)
New - Level readout (Weapon DEF +#pddX)
New - Max level (1)
New - Info (type = 50)
New - pddX (500) (500)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Bad Luck Ward - Max HP
New Skill
New - Name (Bad Luck Ward - Max HP)
New - Description (Increases the Max HP increase from Bad Luck Ward.)
New - Level readout (Max HP +#x% in addition)
New - Max level (1)
New - Info (type = 50)
New - x (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Bad Luck Ward - Max MP
New Skill
New - Name (Bad Luck Ward - Max MP)
New - Description (Increases the Max MP increase from Bad Luck Ward.)
New - Level readout (Max MP +#x% in addition)
New - Max level (1)
New - Info (type = 50)
New - x (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Rose Carte Finale
New Skill
New - Name (Rose Carte Finale)
New - Description (Tosses a bouquet of cards into the air that drop on enemies and explode.)
New - Level readout (Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\n#cMax Damage: #MDamageOver)
New - Max level (1)
New - Hitbox (110%)
New - Info (type = 1, areaAttack = 1, dot = 1, dotType = burn)
New - attackCount (4) (4)
New - mobCount (6) (6)
New - damage (700) (700)
New - MDamageOver (9999999) (9999999)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Demon Slayer (I)
Demon Lash
New - Animation (CharLevel.100.effect)
New - Animation (CharLevel.100.hit.0)
New - Animation (CharLevel.60.effect)
New - Animation (CharLevel.60.hit.0)
New - Animation (CharLevel.100.effect)
New - Animation (CharLevel.100.hit.0)
New - Animation (CharLevel.60.effect)
New - Animation (CharLevel.60.hit.0)
Demon Slayer (II)
Chaos Lock
Changed - Max level (15 --> 10)
Vengeance
Changed - Max level (20 --> 10)
Physical Training
Changed - Max level (10 --> 5)
Weapon Mastery
Changed - Max level (20 --> 10)
Changed - Max level (15 --> 10)
Vengeance
Changed - Max level (20 --> 10)
Physical Training
Changed - Max level (10 --> 5)
Weapon Mastery
Changed - Max level (20 --> 10)
Demon Slayer (III)
Insult to Injury
Changed - Max level (15 --> 10)
Black-Hearted Strength
Changed - Max level (20 --> 10)
Possessed Aegis
Changed - Max level (15 --> 10)
Raven Storm
Changed - Max level (20 --> 10)
Changed - Max level (15 --> 10)
Black-Hearted Strength
Changed - Max level (20 --> 10)
Possessed Aegis
Changed - Max level (15 --> 10)
Raven Storm
Changed - Max level (20 --> 10)
Demon Slayer (IV)
Demon Cry
Changed - Level readout (HP Cost: #hpCon, Fury Cost: #forceCon, Attack Count: #attackCount, Damage: #damage%, Max Monsters Hit: #mobCount. For #subTime sec, Enemy Attack and Defense -#x%, Accuracy -#x%. EXP and item drp rate: +#w%. --> HP Cost: #hpCon, Fury Cost: #forceCon, Attack Count: #attackCount, Damage: #damage%, Max Monsters Hit: #mobCount. For #subTime sec, Enemy Attack and Defense -#x%, Accuracy -#x%. EXP and item drop rate: +#w%.)
Barricade Mastery
Changed - Description (Become a master of melee. Maxes out the Mastery of One Handed Blunt and Axe type weapons while increasing Minimum Critical Damage and Weapon ATT. \nRequired Skill: #cWeapon Mastery Lv. 20# --> Become a master of melee. Maxes out the Mastery of One Handed Blunt and Axe type weapons while increasing Minimum Critical Damage and Weapon ATT. \nRequired Skill: #cWeapon Mastery Lv. 10#)
Changed - Pre-requisite (Level 20 Weapon Mastery --> Level 10 Weapon Mastery)
Changed - Level readout (HP Cost: #hpCon, Fury Cost: #forceCon, Attack Count: #attackCount, Damage: #damage%, Max Monsters Hit: #mobCount. For #subTime sec, Enemy Attack and Defense -#x%, Accuracy -#x%. EXP and item drp rate: +#w%. --> HP Cost: #hpCon, Fury Cost: #forceCon, Attack Count: #attackCount, Damage: #damage%, Max Monsters Hit: #mobCount. For #subTime sec, Enemy Attack and Defense -#x%, Accuracy -#x%. EXP and item drop rate: +#w%.)
Barricade Mastery
Changed - Description (Become a master of melee. Maxes out the Mastery of One Handed Blunt and Axe type weapons while increasing Minimum Critical Damage and Weapon ATT. \nRequired Skill: #cWeapon Mastery Lv. 20# --> Become a master of melee. Maxes out the Mastery of One Handed Blunt and Axe type weapons while increasing Minimum Critical Damage and Weapon ATT. \nRequired Skill: #cWeapon Mastery Lv. 10#)
Changed - Pre-requisite (Level 20 Weapon Mastery --> Level 10 Weapon Mastery)
Battlemage (II)
Staff Mastery
Changed - Max level (20 --> 10)
High Wisdom
Changed - Max level (10 --> 5)
Staff Boost
Changed - Max level (20 --> 10)
Blood Drain
Changed - Max level (20 --> 15)
Changed - Max level (20 --> 10)
High Wisdom
Changed - Max level (10 --> 5)
Staff Boost
Changed - Max level (20 --> 10)
Blood Drain
Changed - Max level (20 --> 15)
Battlemage (III)
Teleport Mastery
Changed - Max level (10 --> 5)
Summon Reaper Buff
Changed - Max level (20 --> 10)
Body Boost
Changed - Max level (20 --> 10)
Dark Shock
Changed - Max level (20 --> 15)
Changed - Max level (10 --> 5)
Summon Reaper Buff
Changed - Max level (20 --> 10)
Body Boost
Changed - Max level (20 --> 10)
Dark Shock
Changed - Max level (20 --> 15)
Battlemage (IV)
Twister Spin
New - Final attack (Staff)
New - Final attack (Staff)
Wild Hunter (II)
Physical Training
Changed - Max level (10 --> 5)
Crossbow Mastery
Changed - Max level (20 --> 10)
Jaguar Rawr
Changed - Max level (15 --> 5)
Soul Arrow: Crossbow
Changed - Max level (10 --> 5)
Changed - Max level (10 --> 5)
Crossbow Mastery
Changed - Max level (20 --> 10)
Jaguar Rawr
Changed - Max level (15 --> 5)
Soul Arrow: Crossbow
Changed - Max level (10 --> 5)
Wild Hunter (III)
Swipe
Changed - Max level (20 --> 10)
Changed - mpCon (32 --> 23) (20+2*roundDown(level/3) --> 20+roundDown(level/3))
Dash 'n Slash
Changed - Max level (30 --> 20)
Enduring Fire
Changed - Max level (30 --> 20)
Changed - Max level (20 --> 10)
Changed - mpCon (32 --> 23) (20+2*roundDown(level/3) --> 20+roundDown(level/3))
Dash 'n Slash
Changed - Max level (30 --> 20)
Enduring Fire
Changed - Max level (30 --> 20)
Wild Hunter (IV)
Crossbow Expert
Changed - Description (Increases Crossbow Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cCrossbow Mastery Lv. 20# --> Increases Crossbow Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cCrossbow Mastery Lv. 10#)
Changed - Pre-requisite (Level 20 Crossbow Mastery --> Level 10 Crossbow Mastery)
Changed - Description (Increases Crossbow Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cCrossbow Mastery Lv. 20# --> Increases Crossbow Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cCrossbow Mastery Lv. 10#)
Changed - Pre-requisite (Level 20 Crossbow Mastery --> Level 10 Crossbow Mastery)
Mechanic (II)
Rocket Booster
Changed - Max level (10 --> 5)
Mechanic Rage
Changed - Max level (20 --> 10)
Physical Training
Changed - Max level (10 --> 5)
Mechanic Mastery
Changed - Max level (20 --> 10)
Changed - Max level (10 --> 5)
Mechanic Rage
Changed - Max level (20 --> 10)
Physical Training
Changed - Max level (10 --> 5)
Mechanic Mastery
Changed - Max level (20 --> 10)
Mechanic (III)
Satellite
Changed - Max level (20 --> 10)
Rock 'n Shock
Changed - Max level (20 --> 10)
Satellite (II)
Changed - Max level (20 --> 10)
Metal Fist Mastery
Changed - Max level (20 --> 10)
Changed - Max level (20 --> 10)
Rock 'n Shock
Changed - Max level (20 --> 10)
Satellite (II)
Changed - Max level (20 --> 10)
Metal Fist Mastery
Changed - Max level (20 --> 10)
Mikhail (II)
Radiant Driver
Changed - Max level (20 --> 15)
Sword Mastery
Changed - Max level (20 --> 10)
Physical Training
Changed - Max level (10 --> 5)
Sword Booster
Changed - Max level (20 --> 10)
Changed - Max level (20 --> 15)
Sword Mastery
Changed - Max level (20 --> 10)
Physical Training
Changed - Max level (10 --> 5)
Sword Booster
Changed - Max level (20 --> 10)
Mikhail (III)
Self Recovery
Changed - Max level (30 --> 20)
Magic Crash
Changed - Max level (20 --> 10)
Enduring Spirit
Changed - Max level (20 --> 10)
Changed - Max level (30 --> 20)
Magic Crash
Changed - Max level (20 --> 10)
Enduring Spirit
Changed - Max level (20 --> 10)
Mikhail (IV)
Expert Sword Mastery
Changed - Description (Maxes out mastery of one-handed sword while increasing Minimum Critical Damage and Weapon Attack.\nRequired Skill: #cSword Mastery Lv. 20# --> Maxes out mastery of one-handed sword while increasing Minimum Critical Damage and Weapon Attack.\nRequired Skill: #cSword Mastery Lv. 10#)
Changed - Pre-requisite (Level 20 Sword Mastery --> Level 10 Sword Mastery)
Changed - Description (Maxes out mastery of one-handed sword while increasing Minimum Critical Damage and Weapon Attack.\nRequired Skill: #cSword Mastery Lv. 20# --> Maxes out mastery of one-handed sword while increasing Minimum Critical Damage and Weapon Attack.\nRequired Skill: #cSword Mastery Lv. 10#)
Changed - Pre-requisite (Level 20 Sword Mastery --> Level 10 Sword Mastery)
Dragon Warrior (II)
Gun Booster
Changed - Max level (20 --> 10)
Perseverance
Changed - Max level (15 --> 10)
Changed - x (8 --> 7.0) (roundUp(level/2) --> roundUp(level/1.5))
Changed - y (5 --> 5.0) (20-level --> 20-1.5*level)
Physical Training
Changed - Max level (10 --> 5)
Gun Mastery
Changed - Max level (20 --> 10)
Changed - Max level (20 --> 10)
Perseverance
Changed - Max level (15 --> 10)
Changed - x (8 --> 7.0) (roundUp(level/2) --> roundUp(level/1.5))
Changed - y (5 --> 5.0) (20-level --> 20-1.5*level)
Physical Training
Changed - Max level (10 --> 5)
Gun Mastery
Changed - Max level (20 --> 10)
Dragon Warrior (III)
Roll of the Dice
Changed - Max level (20 --> 10)
Changed - mpCon (60 --> 55) (40+5*roundDown(level/5) --> 40+5*roundDown(level/3))
Changed - pddR (30 --> 60) (30 --> 60)
Changed - mhpR (20 --> 40) (20 --> 40)
Changed - mmpR (20 --> 40) (20 --> 40)
Changed - cr (15 --> 30) (15 --> 30)
Changed - damR (20 --> 40) (20 --> 40)
Changed - expR (30 --> 60) (30 --> 60)
Changed - u (17 --> 34) (17 --> 34)
Changed - v (17 --> 34) (17 --> 34)
Changed - w (15 --> 30) (15 --> 30)
Turret Deployment
Changed - Max level (20 --> 10)
High Life
Changed - Max level (20 --> 10)
Changed - pddR (30 --> 20) (level+roundUp(level/2) --> 2*level)
Changed - mddR (30 --> 20) (level+roundUp(level/2) --> 2*level)
Changed - asrR (20 --> 10) (level --> level)
Changed - Max level (20 --> 10)
Changed - mpCon (60 --> 55) (40+5*roundDown(level/5) --> 40+5*roundDown(level/3))
Changed - pddR (30 --> 60) (30 --> 60)
Changed - mhpR (20 --> 40) (20 --> 40)
Changed - mmpR (20 --> 40) (20 --> 40)
Changed - cr (15 --> 30) (15 --> 30)
Changed - damR (20 --> 40) (20 --> 40)
Changed - expR (30 --> 60) (30 --> 60)
Changed - u (17 --> 34) (17 --> 34)
Changed - v (17 --> 34) (17 --> 34)
Changed - w (15 --> 30) (15 --> 30)
Turret Deployment
Changed - Max level (20 --> 10)
High Life
Changed - Max level (20 --> 10)
Changed - pddR (30 --> 20) (level+roundUp(level/2) --> 2*level)
Changed - mddR (30 --> 20) (level+roundUp(level/2) --> 2*level)
Changed - asrR (20 --> 10) (level --> level)
Dragon Warrior (IV)
Double Down
Changed - Description (Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff: \nRequired Skill: #cLuck of the Die Lv. 20# --> Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff: \nRequired Skill: #cRoll of the Die Lv. 10#)
Changed - Pre-requisite (Level 20 Roll of the Dice --> Level 10 Roll of the Dice)
Changed - Description (Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff: \nRequired Skill: #cLuck of the Die Lv. 20# --> Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff: \nRequired Skill: #cRoll of the Die Lv. 10#)
Changed - Pre-requisite (Level 20 Roll of the Dice --> Level 10 Roll of the Dice)
