2012-11-24, 01:25 AM
Hanabira.Kage Wrote:Makes sense, but I can't really think of a way to stop selfish people for taking all the loot for themselves....
Oh, maybe they could make the boss drop a Treasure Chest that is given to everybody upon being picked up. The number and type of drops would be randomly generated for each player when the box is opened.
Of course, since the number of drops is random, double-clicking the Chest could open a separate window showing the drops the player would receive as well as a "Claim Reward" button as well as an open to close the window and claim the rewards later. Once the Chest has been opened, the drops are set in stone to prevent people from trying to change the rewards they'd receive by opening the same Chest over and over.
Other drops like that fragment thingy Zakum drops for the HT PQ-skipping item, as well as Skillbooks and Meso should be dropped as per normal, and never show up in the Chest. Basically, everything that drops normally has little to no value for anyone who's simply trying to take everything for themselves. Perhaps each boss should have its own unique set of equipment that can be exchanged for a specific amount of an ETC item the boss drops (which is given to the entire expedition when picked up).
The Bonus Missions could raise EXP received, and raise the chances of multiple Chests dropping instead of just one. Another possible reward could be causing a higher quality of Chest to drop (which would give rewards chosen from a pool of better items than the regular Chests).
THIS. IS AN AMAZING IDEA.

