2012-11-22, 12:18 PM
Link Wrote:Still reading through the Korean to Japanese translations. I saw this :
13。ステータスウィンドウから見える最大攻撃力の数値が999,999で200万に調整しました。
Your status window can now read up to 2,000,000 instead of 999,999.
14。モンスターに与えることができるダメージの最大限界値が999,999で50,000,000的に調整しました。
Damage dealt to enemies has been changed from 999,999 to 50,000,000.
15。キャラクターが持つことのできるHPとMPの限界値が99,999から500,000に調整されます。
Maximum amount of HP and MP a character can have has been changed from 99,999 to 500,000.
16。キャラクターが持つことができる防御の限界値が9,999〜99,999で調整されます。
Maximum defense for a character : 9,999 → 99,999
17。特定の回ピッチに到達すると、継続的にモンスターの攻撃を回避することができたバグが修正されました。
The issue of being able to dodge/avoid attacks infinitely at or after a certain amount of avoidability/dodge rate/evasion rate has been fixed.
回避値を上げたり、スキルなどにより受けることができる最大の回避率が90%に調整しました
The maximum amount of dodge/evasion rate you can receive from anything is 90%.
So max attack range is ~2m now instead of ~999,999?
That damage cap is ridiculous, and makes Hyper Skills somewhat obsolete if you're massively funded.
Crazy amount of HP/MP. Even if the new Potential gives like 1k HP per equip, that's still not enough. I was thinking along the lines of adding equips with like 50% HP/MP on them, but it seems overpowered. I think they would bring back those high touch/magic damage of bosses like pre-BB days, but increase it further.
99k DEFENSE... Paladins rejoice?
Does fixing the issue of being able to dodge/avoid attacks infinitely have any effects on skills that grant invincibility frames?
It looks like funded DB's can't have legit godmode now.
Eyon Wrote:Nah we are still around: 180 quadrillion - 50 million = 1.8 × 10^17 short of what they do
F'ucking stupid right there. This game is all about numbers rising now.


