2012-11-20, 10:33 PM
Polantaris Wrote:You know what confuses me? If they're going to go through the effort to add the ability to break damage cap on skills, why not just make said skills have double the cap and double the base damage, instead of adding double the numbers? I mean, do we really need MORE numbers on the screen at once? Is having them go outside the bounds of the window necessary? What compounds the issue for me is that Demon Impact graphically hits ONCE. Back when there was a solid 1m cap, 5 hits made some sense considering it was a high damage skill. With no "set in stone" cap, there's really no reason for there to be 10 hits in a skill that graphically does 1.
This...
So much this...
Perfect example is our own main skill blast.
I would give anything to let blast have 1200% dmg (200%x6) with a 10m cap or something. But if that's to much at least 6 which is the same as capping on 6 hits.

