2012-11-05, 11:09 PM
RedRaven16 Wrote:other mmos are 3d maple is 2d also how jobs are set up currently your system wouldn't work all of the palys would go back to beeing pissed about losing divine shiled(and its atk boost) in 3 sec again. Also I can tell you how god dam annoying it is that you just got missed but you still got hit because 2 monsters where atking at the same time
You must have hated old PvP. The idea of fighting 2 enemies would make the fight 2x harder than fighting 1 enemy must be an absurd concept. Apparently it's ok if you can move in 2 more directions.
Divine Shield? Seriously? Get rid of the preconception that everything gets unchanged if this idea were implemented: obviously things will be rebalanced to account for new changes. Now you're just nitpicking.
Next you'll probably complain that 1-Second Invincibility Nebulites would have no purpose and you will completely dismiss the idea based on that.
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[MENTION=5537]Locked[/MENTION]; Those ideas will indeed make a better game but what kind of things would you implement to actually make money? By reworking potential into requiring essentially 0 nx and letting cash shop items actually drop from mobs or bosses, I'm not sure what could entice players into spending any/enough NX to subsidize the players who don't on the scale that the old system has done.
In other words, how do you make a successful F2P game with heavy competition from the presence of other F2P games in the market without being evil? also adding that being evil has been and is continuing to be wildly successful overseas?
You could use Riot or Valve as an example but they have arguably been successful in amidst the failures of several other franchises with close to the same business model.

