2012-11-04, 02:52 PM
RedRaven16 Wrote:Shads fit into both categories and with your system NO ONE WOULD PLAY AN ARCHER as they would be totally pineappleed over in any mobing scenario
EDIT what burrito said as well their main stat gives them both surviveability and dmg
Then adjust accordingly. Also, this system plays on strengths and weaknesses: taking on a mob shouldn't be easy for everyone. If you honestly think a squishy archer should be able to tank a giant mob, then you have no concept of what defense stats mean. I already laid out that DEF would be a desirable stat to cube for but of course would have to be revamped or it to be that way.
Archers seem fine in PvP, especially when they are given support. (Not new PvP... Everything is bad in new PvP).

