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Dark Knight Fake skill revamp
#1
well, everyone knows i've been irked about the loss of achilles on DrK's for ages, while gaining no comparable power, so i decided to say "screw it" and design a new kind of "dark knight", with very thin defenses but great attacking stats, glass cannon so to speak, here are the skills.

do note, anything that doesn't have "new", "+" or "moved" is exactly the same as before, just put it there for completion's sake and so that you can count SP used. this is assumming post-hypers, so, iirc:

10-30= 61
30-60= 91
60-100 =121
100-200 =303
SP points

 Swordman

 Spearman

 Dragon Knight

 Dark Knight

explanation:
i'm sure you noticed it already, but SP is stupidly tight, i made that on purpose

piercing will replacing iron will, to show the more agressive nature, along with crusher in second job now, i'm sure nobody you're partying with would mind the change to iron will

the "uniqueness" starts showing in third job with dragon wisdom, which pretty much makes your HP value your MP, and vice versa, while sending all the damage to MP. you can see it as sacrificing your life in favor of a magical shield. i "somewhat" stole this from Rolleyes our healing skill now recovers only MP.

since i know that switching HP and MP and healing them could be abused, when you toggle the skill on or off, both current HP and MP are reduced to the smallest amount between them (so if i had 20k hp and 4k mp before turning the skill on, i'd have 4k hp and MP afterwards)

any extra damage would be taken by HP, so if you have the above numbers and get hit for 23k, your MP becomes zero and you take 3k hp damage. damage reduction skills would only work on the 3k damage. 1/1 would still bring mp to zero and hp to 1, after which a single hit takes you out.

this is the only self-healing skill the class has, and it has no damage reduction bonuses, so things like seduce+1/1 and potion+1/1lock are even more dangerous than before, in the meantime the class has gained good attacking skills and a good amount of critical chance.

with fourth job comes the jewel of the class, berzerk, which when fully functional grants +200% damage (thus triplicating your damage) and 30% minimum and maximum critical damage. however to get this effect you'll have to be (and stay) under 10% of your HP, those 4k i mentioned? you can't have the full bonus of zerk unless you stay under 400 hp. this is where wisdom's damage-to-MP and MP draining shine.

beholder loses his healing abilities, and gives only the three damage oriented ones being hex, darkened morals and revenge, goes back to buffing every other time though, and darkened morals lasts for one minute, with beholder attempting to cast it after 30 seconds

final attack gets a passive boost via serrated blade, boosting it's overall success chance to 80%, and adding a 40% chance of it doing 2 hits instead of one if FA triggers

impale got "removed", rather it got merged with fury and crusher in fourth job, crusher gains it's range while keeping it's low target count, while fury deals significant damage to mobs

overall, these are the finishing stats:

critical chance: +10/+30/+20=
ignore def: +10/+0/+40
Min Crit Dmg: +0/+15/+30+15
Max Crit Dmg: +0/+0/+30
damage multiplier: +200%

and here are the hyper skills, so far i haven't thought of a replacement for thirst, so assume it's the same effect for MP instead, could have it do something like "MP healing 100%, party heals HP equal to MP you regain"

 Hyper Skills

this forces you to make some choices, two out of the three piercing will effects are quite useful, all of sawed blade reinforces are useful, since the first grants you 100% crit chance, the second makes the second strike a 50/50 chance while under the first effect, and the third one brings the damage equal to dark crusher.
meanwhile dark crusher gets a reduction of 1/4 of it's speed, able to get a fourth strike, and increase the targets hit by one. thus upgrading it even more to boss.

the delay decrease comes at 190+ or so, the target count is available by 130, with the attack count available at 150



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anyways, what are your opinions on this? what part of it looks too overpowered or you don't agree with? leave your opinions below. i may have had this for kicks because i had the free time, but i also did it to discuss it too.
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Messages In This Thread
Dark Knight Fake skill revamp - by ShinkuDragon - 2012-11-02, 02:01 AM
Dark Knight Fake skill revamp - by ElTwice - 2012-11-02, 03:39 AM
Dark Knight Fake skill revamp - by ShinkuDragon - 2012-11-02, 09:51 AM
Dark Knight Fake skill revamp - by KhainiWest - 2012-11-02, 10:11 AM
Dark Knight Fake skill revamp - by ShinkuDragon - 2012-11-02, 10:50 AM
Dark Knight Fake skill revamp - by KhainiWest - 2012-11-02, 11:20 AM
Dark Knight Fake skill revamp - by ShinkuDragon - 2012-11-02, 01:17 PM
Dark Knight Fake skill revamp - by PirateIzzy - 2012-11-02, 03:07 PM
Dark Knight Fake skill revamp - by ShinkuDragon - 2012-11-02, 03:39 PM
Dark Knight Fake skill revamp - by Sephie - 2012-11-02, 07:11 PM
Dark Knight Fake skill revamp - by Storm - 2012-11-03, 03:16 PM
Dark Knight Fake skill revamp - by ShinkuDragon - 2012-11-03, 04:54 PM
Dark Knight Fake skill revamp - by ShinkuDragon - 2012-11-03, 11:24 PM

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