2012-10-20, 02:04 AM
I recommend Alchemy for your main, for two reasons:
1. Only Alchemists can use two alchemy potions at the same time.
2. Only Alchemists can fuse items, especially untradeable items. For example, the recent Summer Goggles, or the current Homecoming equips. Fusing two of the same item gives you a new clean one, possibly with hidden potential. So an Alchemist can keep fusing fail-scrolled items and trying again, essentially having double the supply of clean items - and the possible bonus of free potential.
It is also recommended to have Smith and Jewelcrafter mules, so you are not dependent on other people to craft things for you. The Jewelcrafter should be a character able to PvP (to collect Gallant Emblems, which are an untradeable required material for some items).
1. Only Alchemists can use two alchemy potions at the same time.
2. Only Alchemists can fuse items, especially untradeable items. For example, the recent Summer Goggles, or the current Homecoming equips. Fusing two of the same item gives you a new clean one, possibly with hidden potential. So an Alchemist can keep fusing fail-scrolled items and trying again, essentially having double the supply of clean items - and the possible bonus of free potential.
It is also recommended to have Smith and Jewelcrafter mules, so you are not dependent on other people to craft things for you. The Jewelcrafter should be a character able to PvP (to collect Gallant Emblems, which are an untradeable required material for some items).

