KMST 1.2.451 - Updated Hyper Skills, Hangawi
IllegallySane Wrote:Elemental advantages should never give a class a noticeable edge over others, because then you also add elemental resistances as a middle finger to classes with that element. Like most Blizzard games, elements at best represents a play style or for aesthetics. Example: Fire mages are all about burst and raw power, arcane mages hardly run out of mana, and frost mages are about crowd control. If enemies were super weak to one of the elements, then you throw out the playstyle and play a spec only because that spec at the moment deals the most damage.

Now if they just removed elemental weaknesses/resistances/immunities, things would be fine and dandy.

But this is Maple Story. Traditionally, White Knights were pretty bad at bossing compared to Crusaders since most bosses weren't weak to an element. The biggest differences were Pianus (fire weakness) and Black Crow (lightning weakness). Other Showa bosses have elemental weaknesses too, but back then, they did crazy touch damage that pwned melee classes. While the elemental thing has been changed a bit, no need to completely throw that part of the game out.

Now, Paladins pretty much just use Holy+Lightning in 4th. I'm just glad they're now ignoring the elemental resistances of bosses, which pretty much made being a Paladin useless.
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KMST 1.2.451 - Updated Hyper Skills, Hangawi - by ZeekFox - 2012-09-24, 10:36 AM

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