KMST 1.2.451 - Updated Hyper Skills, Hangawi
#80
Kashimiya Wrote:Does anyone know how boosting minimum critical damage works?
Dark Knights are already at 1.5-1.5 critical damage without the Hyper Skills.
Unless it makes us go to 1.7-1.7, I'd imagine the boost is only going to be any use with Sharp Eyes.

That's a good point, and if they were competent, they would either make the skill have a criticaldamageMax value, or have a clause that states that if minimum damage is higher than maximum damage, increase maximum.


Also, the patch notes state that there was a buff to Blast's damage, but it wasn't actually added to the patch, as we can see here. Operating under the pretense that Blast - Reinforce is multiplicative with Charges (need confirmation?), it gives enough of a damage boost to make Blast stronger than ACB on any defense. Without any Hyper Skills, Blast is about 1.2x weaker on 0% defense, and about even on 70% defense.
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KMST 1.2.451 - Updated Hyper Skills, Hangawi - by JoeTang - 2012-09-17, 08:29 PM

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