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MrTouchnGo Wrote:Are we to expect Nexon to suddenly make a class that uses Accuracy or Max MP as a stat that contributes to damage ranges? Strawmen should probably be kept to scaring crows and not in place of a valid argument.
Or maybe you just failed to understand fodjgngf despite being able to highlight the point.
With the exception of Dits and their oddities, every single class, since the dawn of Maple, has used one of four stat pairs.
fodjgngf pointed out two, being int/luk and dex/str, and the other two are str/dex and luk/dex.
In addition, m.atk has only ever been used for int/luk users with w.atk being used by all the rest.
That leaves even more combinations for which brand new equipment would be required, meaning that everyone, including all of those crazies who will empty their wallets for max damage, would have to start from scratch.
ShinkuDragon Wrote:this, i'm just happy they haven't realized or cared to do this yet. Well, to be fair, it would also require Nexon to churn out a entire set of equips for every new class with any stat variation.
That's a lot of sprite work, though still probably less than real content.
I'm actually surprised that they released Mikhail as the attractively over-powered beast that he is without doing anything to make him a possible cash-cow.
I mean, sure, you can cube the shield like Demon Slayers, but there was no reason to have to cube a weapon.
PeePeeAyeDeeKay Wrote:That would be great!, if all stats were required for the job and all stats would boost the same amount. It wouldn't flux the economy as much in terms of equips I think.
On the other hand, it might be too imbalanced LOL. That'd meaning finally throwing away any pretensions that Wizet knows how to create a reasonable stat system, so, sure. Why not?
Of course, choosing to make all stats equal would actually cut into cube profits since any %-stat would be just as good as another.
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Viaje Wrote:Strawmen should probably be kept to scaring crows and not in place of a valid argument.
Or maybe you just failed to understand fodjgngf despite being able to highlight the point.
The latter. Unfortunately, I completely missed that.
Viaje Wrote:With the exception of Dits and their oddities, every single class, since the dawn of Maple, has used one of four stat pairs.
Dual Bladers as well.
ShinkuDragon Wrote:bounty hunter
>whips
CALLING IT NOW!
Indy!
Posting Freak
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MrTouchnGo Wrote:Dual Bladers as well. True enough. I forget about them, somehow.
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Does anyone know what to hunt when you're beyond the level of every mob in the game for those +21/-11 Level quests? I sort of want the badge on my level 200.
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2012-05-31, 02:41 AM
(This post was last modified: 2012-05-31, 02:53 AM by MrTouchnGo.)
McAwesomesauce Wrote:Does anyone know what to hunt when you're beyond the level of every mob in the game for those +21/-11 Level quests? I sort of want the badge on my level 200.
Any level 151+ mobs should be fine.
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McAwesomesauce Wrote:Does anyone know what to hunt when you're beyond the level of every mob in the game for those +21/-11 Level quests? I sort of want the badge on my level 200.
The drop reduction system doesn't apply to bosses or monsters 150 and above. Not actually sure if that's inclusive or exclusive of 150, but, generally, it just means I run around the Temple of Time.
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McAwesomesauce Wrote:Does anyone know what to hunt when you're beyond the level of every mob in the game for those +21/-11 Level quests? I sort of want the badge on my level 200. If it's that kind of event quest, 151+ mobs drop it for anyone above 150.
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Quote:Bounty Hunter Badge: Req Lv: 50, STR/DEX/INT/LUK +5, Max HP/MP +200, ACC/AVOID +10, Speed +5, grants additional +5 to STR/DEX/INT/LUK and +3 to Weapon/Magic ATT to the upcoming GMS exclusive character
It adds both wep/magic atk, pretty weird along with the stats its either nexon being nexon or the class may use everything. But then again there is another example of a failed concept, warrior only trumpet with mg atk
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yo72 Wrote:It adds both wep/magic atk, pretty weird along with the stats its either nexon being nexon or the class may use everything. But then again there is another example of a failed concept, warrior only trumpet with mg atk I'd go with Nexon being Nexon until we have more to go on.
As far as I know, an item adding both w.atk and m.atk for just one class is a unique property, but the Devil Horns and the Elven Tiara add an extra +5 all stats when worn by a Demon Slayer or Mercedes, respectively.
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That's only the listed fixes. Who knows what clean up job they will do as far as duped stuff goes.
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So 13th for Justice Revamp?
Nothing on world mergers.. Paully is sad..
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Not that great of a Badge but hey, it's permanent. Requiring Sharing Tags just to move the belt and the badge to the Bounty Hunter class we are getting sucks though. Maybe the instructor will be Lita Lawless  .
Gonna work on getting the badge for all my characters, Maple Bandanna Blue, and the 3000-Day medal.
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ChronosXIII Wrote:Not that great of a Badge but hey, it's permanent. Requiring Sharing Tags just to move the belt and the badge to the Bounty Hunter class we are getting sucks though. Maybe the instructor will be Lita Lawless .
Gonna work on getting the badge for all my characters, Maple Bandanna Blue, and the 3000-Day medal.
Lita Lawless makes sense.
But the whole concept of a Bounty Hunter class doesn't really. What, they don't kill mobs unless they get paid for it?
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SaptaZapta Wrote:Lita Lawless makes sense.
But the whole concept of a Bounty Hunter class doesn't really. What, they don't kill mobs unless they get paid for it?
It's probably going to fall more in line with a "Sheriff" theme. Lita Lawless was a bounty hunter-turned-sheriff of NLC and she'll probably instill into our newly born Bounty Hunters, the same values of protection of the weak, blah-blah, and something else along those lines.
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SaptaZapta Wrote:Lita Lawless makes sense.
But the whole concept of a Bounty Hunter class doesn't really. What, they don't kill mobs unless they get paid for it?
Since when did the classes make any sense to begin with? As a thief I have yet to actually steal anything in my 6-7 year long career.
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McAwesomesauce Wrote:Does anyone know what to hunt when you're beyond the level of every mob in the game for those +21/-11 Level quests? I sort of want the badge on my level 200.
ToT regret+ or anywhere in FE.
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Foxino Wrote:Nothing on world mergers..
To be fair I thought they said they would give some info about world merges next week? At least thats what was said on the forums.. As for this patch, I'm actually going to like this. cant wait to go back to the old maple and get those items ive always wanted  (oh yeah that means you Frozen tuna !!)
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ChronosXIII Wrote:Not that great of a Badge but hey, it's permanent. Requiring Sharing Tags just to move the belt and the badge to the Bounty Hunter class we are getting sucks though. Maybe the instructor will be Lita Lawless .
Now this puts the idea in my head... What if the new class is tied with NLC? Maybe we are getting an exclusive class that goes along with our (briefly) exclusive content? Lita Lawless would be a good bounty hunter job instructor...
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Foxino Wrote:So 13th for Justice Revamp?
Nothing on world mergers.. Paully is sad..
![[Image: tumblr_lqkfltQDfF1qhbmheo7_250.gif]](http://25.media.tumblr.com/tumblr_lqkfltQDfF1qhbmheo7_250.gif)
I think it's gonna be the 26th..
ChronosXIII Wrote:Not that great of a Badge but hey, it's permanent. Requiring Sharing Tags just to move the belt and the badge to the Bounty Hunter class we are getting sucks though. Maybe the instructor will be Lita Lawless .
Gonna work on getting the badge for all my characters, Maple Bandanna Blue, and the 3000-Day medal.
Yes, I'll take Lita as my instructor.
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Lots of hate for this patch :f6: I'm pretty excited for it, and I can't wait to see what the Bounty Hunter stuff leads to. Looking forward to being able to get some of the low level Maple weapons again too.
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