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Hecarim, the Shadow of War
#1
[COLOR="#cc8899"] http://na.leagueoflegends.com/news/champ...shadow-war

http://na.leagueoflegends.com/news/hecar...r-revealed

Next champion confirmed to be the centaur.[/COLOR]

Riot Wrote:Summoners!

If you’ve been clamoring to add more heavy cavalry to your League of Legends lineup, Hecarim, the Shadow of War has arrived to help you round out your roster. This high mobility fighter features excellent ganking and initiation potential, giving him great flexibility throughout the game. And what’s more, he’s a massive centaur with a host of ghost cavalry ready to trample his opponents under hoof!

So to help deliver your spectral warlord into the fray, Hecarim also boasts a compliment of abilities tailored to allowing him to move at frightening speeds and close distance rapidly. Devastating Charge gives Hecarim a short boost of movement speed to initiate a fight, chase down a fleeing enemy, or even escape when a battle goes south. His Onslaught of Shadows ability can serve to disrupt the enemy ranks in a team fight as well as land Hecarim in prime position to begin laying down heavy area of effect damage. Meanwhile, his Warpath passive gives him a little extra punch for each point of Movement Speed item you acquire, making some of the speedier items into more attractive choices.

In addition to filling out his role as an initiator, Hecarim’s kit also gives him great versatility. His ability to create havoc in an enemy team by laying down area of effect damage makes him a powerful presence in a team fight. Additionally, the speed boost he receives from Devastating Charge can either serve to initiate a gank from the jungle or to escape from an enemy’s gank attempt in a solo lane. Wherever you choose to field this imposing new champion, we think you’ll be happy to have him in your stable!



Abilities:

•Warpath (Passive) – Hecarim ignores unit collision and gains attack damage equal to a percentage of his bonus movement speed.
•Rampage – Hecarim cleaves nearby enemies dealing physical damage.
•Spirit of Dread - Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer.
•Devastating Charge - Hecarim gains increasing movement speed for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
•Onslaught of Shadows (Ultimate) - Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge dealing additional magic damage to nearby enemies causing them to flee in terror.


Lore:

Since his first sighting on the northwestern shores of Valoran, the towering, armored specter known as Hecarim struck a chilling fear into the hearts of all who laid eyes upon him. No one had ever seen anything like his titanic, ethereal form before, and the mystery of his sudden arrival was deeply unnerving. When Hecarim began to march eastwards, leaving a trail of desolate, lifeless ground behind him, the villagers of the plains fled their homes for the safety of nearby Demacia. In the city's now-overcrowded taverns, rumors about this inhuman phantom spread in hushed whispers. Some claimed that he was the vengeful shade of an ancient warrior, intent on destroying all living beings; one man insisted that they had seen him leading an entire legion of spectral cavalrymen; others still believed him to be the creation of some hateful necromancer. One Demacian commander, seeking to dispel the terror that had gripped the city, assembled a few of his finest soldiers and rode out to turn back or destroy Hecarim.

The commander led his soldiers to stand in Hecarim's path and braced for his assault. As the apparition bore down on them, an overwhelming sensation of dread gripped the warriors. The men, frozen in fear, could only scream as the ghostly titan ran them down, tearing them apart and trampling them beneath his iron hooves. Hecarim turned to the crippled, cowering commander and uttered a chilling statement: ''This is merely the beginning. No mortal army can withstand the might of the Shadow Isles.'' With that, Hecarim departed, resuming his grim march. Driven to insanity by his nightmarish experience, the commander stumbled back to Demacia, where his dire warnings were dismissed as the ravings of a madman. While Hecarim's origin and intent were still a mystery, his destination became clear when he reached the Institute of War and, in a voice both ominous and commanding, demanded entry into the League of Legends.

''You don't understand...the shadows will consume us all...'' - Former Demacian Commander
#2
The description reminded me of Xin lol
#3
[Image: riotgames3.jpg]
#4
[video=youtube;IAAT68detiU]http://www.youtube.com/watch?feature=player_embedded&v=IAAT68detiU[/video]
#5
That does not look like a centaur.
#6
All dat photoshooping.
#7
He looks like Morde + Xerath + Urgot had a baby.
#8
"Okay guys so we need to come up with a new design for a hero"
"What kind of hero should we make"
"OOH HOW ABOUT A CENTAUR, EVERY GAME HAS CENTAURS RIGHT?"
"Oh yes good idea. Now what sort of quirks should he have to him?"
"Ummmmm.....he should be ghosty! That's a new idea right guys?!"
"Oh yes and he should have fiery ghostly trails leading from his body. We don't have 10 champions like that yet!"
"Ooh and spikes! Spikes are good too!"
"How about making him look like Mala Mala Jong from Xiaolin Showdown?"
"Don't forget skulls! Everyone knows that a 10 year old boy loves his skulls, therefore we must put no less than 20 skulls on his body."
"GREAT IDEA HE'S GOING TO BE SO ORIGINAL AND COOL GUYS"
#9
I wonder if people will start saying things like "clop clop clop" when he's mentioned, similar to fiddle's "caw caw caw" ?
#10
He is ugly Sad
#11
Looks like a chewed on and barfed up Outworld Destroyer, IMHO.
#12
Maybe LoL should stop introducing champions every 2-3 weeks and start going more into other details about their game o_O
#13
Worthyness Wrote:Maybe LoL should stop introducing champions every 2-3 weeks and start going more into other details about their game o_O

Like what?
#14
Rayquaza2233 Wrote:Like what?

Better stat tracking.
Better explanation of what shyt does exactly, especially exceptions.
Better tutorials. Battle training is pretty cool and all that, but that's only very general.
Making AR modes official.
Balancing champions respective to individual modes.
Achievements (lol here come the trolls and griefers!).
Summoner Icons.
#15
Record-able games without the use of 3rd party programs ^
#16
A good pause-function.
I have no clue how that is not in the game yet, like if someone DCs for a minute, there should be an ability to pause :/
#17
[COLOR="#cc8899"]In-game voice chat.
Official AR modes would be amazing. Might cut down on the dodges...[/COLOR]
#18
MasPan Wrote:[COLOR="#cc8899"]In-game voice chat.

Please no i don't want some 12 year old slurring every game
#19
Eddikins Wrote:Please no i don't want some 12 year old slurring every game

Mute him, problem solved.
Doubt they'd introduce it without a mute.
#20
Unleashing Wrote:Mute him, problem solved.
Doubt they'd introduce it without a mute.
[COLOR="#cc8899"]
Same thing you do with text - block/mute. It's never bad to have the option of real time communication that doesn't interrupt what you're doing.[/COLOR]


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