Posting Freak
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Yeah, I'm probably not going to play much until 1.9.
Keith - you aren't gonna delete the current world are you? ;~;
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I demand an excursion to the Ender as soon as the server goes live in 1.9
Posting Freak
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Im thinking of upgrading the server to 1.9 pre-release 3.
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Yeah since this morning.
iirc it had baby animals, a few new blocks, the debug pillars to locating strongholds easily, and the enchanting table.
Posting Freak
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To be specific,
1.9pr3 changelist Wrote:Additions:
Changes:- Bookshelves drop 3 books when broken now.
- Ender pearls now work in multi-player.
- Cooldown for mobs, which have been in "love mode".
- Fences fixed, as they no longer attach to blocks like pumpkins and melons
Bugs:- Shift-clicking an item in your inventory while the enchantment table interface is open causes the game to crash with a "saving chunks" screen.
- Rolling mouse over item ID 119 crashes the client.
- Weird lava lighting in the nether (pic).
source
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Those baby animals, can't wait to make an animal farm (also what are we gonna do about the villagers we just gonna move out?).
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RandomZodiac Wrote:Those baby animals, can't wait to make an animal farm (also what are we gonna do about the villagers we just gonna move out?).
They won't inhabit already generated villages, so no worries there.
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RandomZodiac Wrote:(also what are we gonna do about the villagers we just gonna move out?).
I kinda doubt that pre-loaded villages will gain NPCs, but in the event that they do, we have a road just off to the side of spawn with a few structures already, and we could keep building more houses so everyone has one in that general vicinity. Or from the opposite direction of spawn, there's that large castle gate behind which is a large plain (last I checked) with a couple scattered homes that could be built up. Worst comes to worst, I could let people live in the voided portion of my castle. Game designers generally don't care about scale , so only about half of the interior is used. That and I can't look up the "dungeon" side in game that I am copying the structure from, and it would be useless anyway. It'd be awesome if we could force spawn some NPCs in the replicated "shops" of it.
Looking forward to the "Ender" as well. I'll pop in in about 4 hours or so. If anyone travels to my castle, don't use my nether portal in the basement yet. We were hoping that the distance away from spawn would leave the possibility of creating nearby nether ruins once we update.
Posting Freak
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will you have to reset the world once the official minecraft comes out? That's the main reason I haven't been on because I thought that the world was going to have to be reset.
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Im keeping it Rusty. You can keep building.
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Guess we didn't hit 1.9 beta today. It's fine, though I look forward too it. Finished the polish on the tunnel 100% today. If you stop midway, that's intentional; press the button to keep moving. Also established how much larger my lake needs to be. Marked the tops of trees with torches on the new perimeter that will be leveled down to 1 layer of water over dirt. The old tunnel exit has been rerouted, and I would not recommend using that ladder anymore. While I request that people avoid going in the castle itself right now since recent construction has it not lit enough to keep mobs at bay, anyone in need of wood or other basic resources feel free to take as much as you can from the outlined area before I level the area through whatever means necessary.
...Who am I kidding? I just want as much help as I can get getting rid of all that stuff as possible and wore myself out today on the tunnel too much to keep working on it.
Really though, looking forwards to getting my ass kicked by a blaze in the Nether ruins, then falling from the ender.
Posting Freak
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Im contemplating still on moving to 1.9 pre3 or not.
Upsides are vast and large
Downside is we would generate the Ender and it wouldnt be playable/up to date with the actual 1.9 update.
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Zelkova Wrote:Im contemplating still on moving to 1.9 pre3 or not.
Upsides are vast and large
Downside is we would generate the Ender and it wouldnt be playable/up to date with the actual 1.9 update.
If that's the only downside, then go right ahead. Can't you clear it with mcedit?
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Jon Wrote:If that's the only downside, then go right ahead. Can't you clear it with mcedit?
Yeah I suppose...
Ill get in contact with my host tomorrow then @_@ I just wanted to make sure you guys wanted it before I did it.
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Go go go Keith! :3 Besides, we can always venture far ahead into the ender and get to the real areas once it's out.
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Little question here: If i were to enter your server (Or any server) with a crapload of mods in my minecraft folder (Industrial Craft,BuildCraft, EquivalentExchange,etc) will something explode?
always been curious about it
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dante9898 Wrote:Little question here: If i were to enter your server (Or any server) with a crapload of mods in my minecraft folder (Industrial Craft,BuildCraft, EquivalentExchange,etc) will something explode?
always been curious about it
Single player mods don't affect the server, they affect you.
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Yeah but i was wondering if the server would kick me or something for having these mods.
Posting Freak
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dante9898 Wrote:Yeah but i was wondering if the server would kick me or something for having these mods.
Um, at the moment with vanilla minecraft... you would only get kicked if you "move wrongly". I think that means you are using speed hacks or something.
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