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Jump! Update: The Spell of Awakening.
#21
Green4Ever Wrote:Arcane Aim only activates after you've attacked a monster 3 times, so it may be difficult to keep it activate while training. While bossing, on the other hand, you're continuously attacking the same thing, so it will be active the entire time.

It's been shown somewhere around here that each hit of an attack counts towards that chance of damage increase, however your point still stands, especially if we're not talking about Monster Park and everything dies in 1 cast. What we need to know is how long trainers have to rush to the next monster before it runs out. Something similar to Aran combo counter length, perhaps?
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#22
Chilly Wrote:It's been shown somewhere around here that each hit of an attack counts towards that chance of damage increase, however your point still stands, especially if we're not talking about Monster Park and everything dies in 1 cast. What we need to know is how long trainers have to rush to the next monster before it runs out. Something similar to Aran combo counter length, perhaps?

*edit:
[video=youtube;xayIQqV9PkY]http://www.youtube.com/watch?v=xayIQqV9PkY[/video]

I guess it does have a chance to activate per hit since the arcane aim icon keeps renewing itself.

Should be 4-5 seconds before it runs out.

Green4Ever Wrote:Arcane Aim only activates after you've attacked a monster 3 times, so it may be difficult to keep it activate while training. While bossing, on the other hand, you're continuously attacking the same thing, so it will be active the entire time.

So the starting build can be:

1 Paralyze 1 Mist Eruption 1 Meteor
1 Big Bang 2 Buff Mastery
Max Buff Mastery
Max Paralyze
Max Arcane Aim (4-5 second interval between mobs)
Max Mist Eruption

Not sure on what to add after that.
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#23
Blades4hire Wrote:Irrevelent but, why on earth did you max sudden raid at 14x :f6:

Specifically for blade fury. I had already gotten the nx book for it and thorns, so I decided to max those two. Haven't gotten to use either SP reset that I've gotten as of yet, so eh. Otherwise I might not have max thorns (which is still nice, 30att and 90% stance are nothing to laugh at). Still maxing Phantom Blow and Final Cut, however. 8 on FC, 12 on PB. *derp derp derp*
Now back to the topic at hand.
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#24
Chilly Wrote:It's been shown somewhere around here that each hit of an attack counts towards that chance of damage increase, however your point still stands, especially if we're not talking about Monster Park and everything dies in 1 cast. What we need to know is how long trainers have to rush to the next monster before it runs out. Something similar to Aran combo counter length, perhaps?

Yeah, exactly.
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#25
Well, with 4-6 seconds on attacking a group of monsters gives it enough time I believe. Still I would think I will be high enough to max the top 4 skills.

Ill go 1 Paralyze, 1 Eruption and 1 Meteor, then buff mastery, then paralyze, then 2 eruption 1 aim (lol), max them both, and I think I'll go on Ifrit before Big Bang, his damage is better than the DoT he does, while not as often, but he can make up for it, though I will now max Big Bang before meteor, since it will be useful.

Does anyone knows what can and what cannot the new Heros Will cure? It changed after Jump!, but can't recall what exactly it helps into.

Oh, and those anyone knows if the ignore monster def of aim stacks with the eruption and weapons ignore defense?
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#26
As of right now Hero's Will only cures Seduce, I don't know anything about it changing after Jump.

I would assume all Ignore Def stacks, otherwise what's the point in getting Ambition.
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