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Damage scrolling faster
#1
Is this supposed to be Nexon's solution to boss issues? I think it's pretty clever but i don't know if it works...can anyone boss much easier now?
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#2
You mean the damage is dissapearring faster?
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#3
I noticed that playing tespia, but it isn't that noticeable
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#4
DustBunny Wrote:You mean the damage is dissapearring faster?

Yeah. Show time was halved-ish.
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#5
sure does help with LHC. 3 mechs, 1 shad, all attacking the same mob. No lag whatsoever.
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#6
If it's really a problem at bosses, they should have this in system options:
-Display all damage
-Display my damage
-Display no damage

First you see everyone's numbers, second you see yours, third you see no numbers.

This wouldn't account to damage taken, only damage made.
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#7
It makes gameplay feel a little smoother, but I still had lag spikes in HT. No D/C though like normal.
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#8
Hrmmm, a gMS inflicted fix or just part of the kMS patch deal? :f6:
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#9
I considered it noticeable; but only when I went questing on my main and observed ultimate strafe. Not all too noticeable with single number skills.
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#10
I noticed the scroll speed right away. Very MaplestoryDS-esque.
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#11
MISSes, oddly, don't scroll up at the new speed. They do disappear at the same rate.

Looks pretty funny.
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#12
I heard this is bad at Bodyguard A. I hope not as bad as I think.
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#13
Stereo Wrote:MISSes, oddly, don't scroll up at the new speed. They do disappear at the same rate.

Looks pretty funny.

noticed this too. easy to tell if you go kill an ani, their avoid up skill forces misses pretty well. doubled scroll speed, larger font, and same fade rate.
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#14
Another thing i've noted is.. i can no longer cause a DoT while using inferno when zakum is super physical defenced. so.. yeah.. Even more useless now.
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