2009-07-07, 12:45 PM
(This post was last modified: 2009-07-08, 03:12 PM by Herbert Jablonski.)
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La-Mulana is a PC side scrolling platformer released in 2005 that has an MSX style graphics and interface. The game is a traditional action-adventure game, reminiscent of the Castlevania and Metroid games. La-Mulana was developed by a group of three Japanese indie developers called "GR3" (now known as NIGORO). The name "La-Mulana" is derived from reversing the Japanese (effectively reversing the syllables) of the name of one of the developers, Naramura. This game was originally only available in Japanese, but an English translation patch has been produced by Ian Kelley of AGTP.
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The game's plot starts an Indiana-Jones-esque archaeologist named Lemeza Kosugi who's quest it is to explore the set of ancient ruins known as the Ruins of La-Mulana, solving its numerous puzzles along the way.
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One of the principles behind the game's design is difficulty: as described in the game's manual, the developers were disappointed in the lack of difficulty prevalent among many games of the current era (around 2005-2007), and sought to help create a sense of tension in the game--the example they gave was that, if one were a real-life archaeologist, one might think twice before jumping into a dark pit, but in many videogames, it is too easy to simply attempt the action, suffer the consequences, and reload. The tension is created by arming many features in the game with various traps that can easily befall reckless adventurers (as also noted by the wealth of skeletons in the dungeon), as well as several complete dead ends (notorious among well-versed players), from which, short of teleportation, there is no way out. These traps are explained in-game to exist in order to protect these sacred ruins.
More screenshots
La-Mulana's style is loosely based on the MSX game Maze of Galious, and a good part of La-Mulana's content is a tribute to the MSX computer system in general. Also, all ROM items in the game are Konami games, and Konami ROM Combos can be done with them. In the game, the development team is refered to, sometimes, as "Kobami".
Link
Download La-Mulana here
La-Mulana comes with a folder called 'manual' which contain a set of html files that acts like an old videogame manual and if you plan on actually playing, then you should take the time to read it please. You will find some backstory, important tips, controls, list of items, and more.
Translation patch
Use this on the La-Mulana folder for a full English translation.
My personal experience with the game
Edit: So is anyone actually playing La-Mulana? Since restarting I've beaten the first boss and I'm stuck on the second boss right now. I might just skip the second boss for now and go to some other area. Feel free to comment guys.


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