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Elemental weapon bonuses reversed.
#1
Describe the problem. Be as specific as possible!: Found a thread on Basil about this. Decided to test it out expecting it to be wrong. It wasn't, it turns out that Elemental weapons give their "secondary" element the 10% primary boost and vice versa:

Quote:Decided to try this out for myself. I have +12% total damage on my Estaff 8, which is supposed to primarily boost lightning attacks.

Max range: 22639

Expected max with CL30 (lightning) if 5% increase on 10% PDrate enemies: 22639 x 7.4 x 1.5 x 1.12 x 1.05 x 0.9 = 265,968
Expected max with CL30 if 10% increase on 10% PDrate enemies: 22639 x 7.4 x 1.5 x 1.12 x 1.1 x 0.9 = 278,633

Observed max with well over 100 trials with CL30 on 10% PDrate enemies: 265,809.

Okay, what. Ice next.

Expected max with ID30 (ice) if 5% increase on 10% PDrate enemies: 22369 x 2.6 x 1.5 x 1.12 x 1.05 x 0.9 = 93,448
Expected max with ID30 (ice) if 10% increase on 10% PDrate enemies: 22369 x 2.6 x 1.5 x 1.12 x 1.1 x 0.9 = 97,898

Observed max with well over 100 trials with ID30 on 10% PDrate enemies: 97,065.

Foced to conclude that the elemental bonuses are infact the wrong way 'round. Didn't really have to get so close to the expected limit, but did so to prove a point. Regardless, GG. ~_~

 Images of problem
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#2
Confirmed in the data. I'll push out some extractions to clear up the mess.
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