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Credit: JoeTang for translations
Pirate
Bullet Time
Bullet Time Description: Permanently increases Accuracy, Maximum Speed, and Jump Info: type = 50 Maximum Level: 10
1
Accuracy: +22, Speed: +2%, Jump: +1%
2
Accuracy: +44, Speed: +4%, Jump: +2%
3
Accuracy: +66, Speed: +6%, Jump: +3%
4
Accuracy: +88, Speed: +8%, Jump: +4%
5
Accuracy: +110, Speed: +10%, Jump: +5%
6
Accuracy: +132, Speed: +12%, Jump: +6%
7
Accuracy: +154, Speed: +14%, Jump: +7%
8
Accuracy: +176, Speed: +16%, Jump: +8%
9
Accuracy: +198, Speed: +18%, Jump: +9%
10
Accuracy: +220, Speed: +20%, Jump: +10%
Fortune Attack
Fortune Attack Description: Gain a chance to deal lethal damage whenever you attack Info: type = 51, showFromTheHead = 1 Animations:special Maximum Level: 1
1
Activation Rate: 7%, Damage: +200%
Critical Rower
Critical Rower Description: Increases critical hit rate and minimum critical damage. Info: type = 50 Maximum Level: 10
1
Critical Hit Rate: +2%, Critical Minimum Damage: +1%
2
Critical Hit Rate: +4%, Critical Minimum Damage: +2%
3
Critical Hit Rate: +6%, Critical Minimum Damage: +3%
4
Critical Hit Rate: +8%, Critical Minimum Damage: +4%
5
Critical Hit Rate: +10%, Critical Minimum Damage: +5%
6
Critical Hit Rate: +12%, Critical Minimum Damage: +6%
7
Critical Hit Rate: +14%, Critical Minimum Damage: +7%
8
Critical Hit Rate: +16%, Critical Minimum Damage: +8%
9
Critical Hit Rate: +18%, Critical Minimum Damage: +9%
10
Critical Hit Rate: +20%, Critical Minimum Damage: +10%
Dash
Dash Description: Press left or right arrow twice to temporarily boost Speed and Jump, and receive 100% knock-back prevention. [Dash activation: ←← or →→ with the arrow keys.] While using Dash, Corkscrew Blow and Triple Fire's damage will be increased. Info: type = 10 Animations:effect, effect0, special Maximum Level: 10
1
MP Cost: 9, Duration: 4 sec, Speed: +5%, Jump: +2%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active
2
MP Cost: 8, Duration: 4 sec, Speed: +10%, Jump: +4%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active
3
MP Cost: 7, Duration: 8 sec, Speed: +15%, Jump: +6%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active
4
MP Cost: 6, Duration: 8 sec, Speed: +20%, Jump: +8%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active
5
MP Cost: 5, Duration: 12 sec, Speed: +25%, Jump: +10%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active
6
MP Cost: 4, Duration: 12 sec, Speed: +30%, Jump: +12%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active
7
MP Cost: 3, Duration: 16 sec, Speed: +35%, Jump: +14%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active
8
MP Cost: 2, Duration: 16 sec, Speed: +40%, Jump: +16%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active
9
MP Cost: 1, Duration: 20 sec, Speed: +45%, Jump: +18%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active
10
MP Cost: 0, Duration: 20 sec, Speed: +50%, Jump: +20%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active
Mental Clarity Description: Clear your mind to temporarily improve your weapon attack and accuracy. Note: Mental Claritys weapon attack buff stacks with other weapon attack buffes Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect, effect0, special Maximum Level: 20
1
MP Cost: 15, Weapon ATT: +1, Accuracy: +84
2
MP Cost: 15, Weapon ATT: +3, Accuracy: +88
3
MP Cost: 16, Weapon ATT: +4, Accuracy: +92
4
MP Cost: 16, Weapon ATT: +6, Accuracy: +96
5
MP Cost: 17, Weapon ATT: +7, Accuracy: +100
6
MP Cost: 17, Weapon ATT: +9, Accuracy: +104
7
MP Cost: 18, Weapon ATT: +10, Accuracy: +108
8
MP Cost: 18, Weapon ATT: +12, Accuracy: +112
9
MP Cost: 19, Weapon ATT: +13, Accuracy: +116
10
MP Cost: 19, Weapon ATT: +15, Accuracy: +120
11
MP Cost: 20, Weapon ATT: +16, Accuracy: +124
12
MP Cost: 20, Weapon ATT: +18, Accuracy: +128
13
MP Cost: 21, Weapon ATT: +19, Accuracy: +132
14
MP Cost: 21, Weapon ATT: +21, Accuracy: +136
15
MP Cost: 22, Weapon ATT: +22, Accuracy: +140
16
MP Cost: 22, Weapon ATT: +24, Accuracy: +144
17
MP Cost: 23, Weapon ATT: +25, Accuracy: +148
18
MP Cost: 23, Weapon ATT: +27, Accuracy: +152
19
MP Cost: 24, Weapon ATT: +28, Accuracy: +156
20
MP Cost: 24, Weapon ATT: +30, Accuracy: +160
Endurance
Endurance Description: Periodically heal HP and MP. Info: type = 50, pvp = 0 Maximum Level: 5
1
Recover 1% HP and MP every 13 seconds.
2
Recover 2% HP and MP every 11 seconds.
3
Recover 3% HP and MP every 9 seconds.
4
Recover 4% HP and MP every 7 seconds.
5
Recover 5% HP and MP every 5 seconds.
HP Boost
HP Boost Description: Permanently increases maximum HP. Info: type = 50 Maximum Level: 10
1
Max HP: +2%
2
Max HP: +4%
3
Max HP: +6%
4
Max HP: +8%
5
Max HP: +10%
6
Max HP: +12%
7
Max HP: +14%
8
Max HP: +16%
9
Max HP: +18%
10
Max HP: +20%
Corkscrew Blow
Corkscrew Blow Description: Rush forward wildly, taking a quick opportunity to punch many enemies. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1 Delays: screw - 810 ms Range:200% Animations:hit.0, effect Maximum Level: 20
1
MP Cost: 10, Damage: 284%, Max Enemies Hit: 6
2
MP Cost: 11, Damage: 288%, Max Enemies Hit: 6
3
MP Cost: 11, Damage: 292%, Max Enemies Hit: 6
4
MP Cost: 12, Damage: 296%, Max Enemies Hit: 6
5
MP Cost: 12, Damage: 300%, Max Enemies Hit: 6
6
MP Cost: 13, Damage: 304%, Max Enemies Hit: 6
7
MP Cost: 13, Damage: 308%, Max Enemies Hit: 6
8
MP Cost: 14, Damage: 312%, Max Enemies Hit: 6
9
MP Cost: 14, Damage: 316%, Max Enemies Hit: 6
10
MP Cost: 15, Damage: 320%, Max Enemies Hit: 6
11
MP Cost: 15, Damage: 324%, Max Enemies Hit: 6
12
MP Cost: 16, Damage: 328%, Max Enemies Hit: 6
13
MP Cost: 16, Damage: 332%, Max Enemies Hit: 6
14
MP Cost: 17, Damage: 336%, Max Enemies Hit: 6
15
MP Cost: 17, Damage: 340%, Max Enemies Hit: 6
16
MP Cost: 18, Damage: 344%, Max Enemies Hit: 6
17
MP Cost: 18, Damage: 348%, Max Enemies Hit: 6
18
MP Cost: 19, Damage: 352%, Max Enemies Hit: 6
19
MP Cost: 19, Damage: 356%, Max Enemies Hit: 6
20
MP Cost: 20, Damage: 360%, Max Enemies Hit: 6
Tornado Upper
Tornado Upper Description: Using a strong uppercut, form a fierce tornado to attack the enemy Info: type = 2, areaAttack = 1 Delays: tornadoUpper - 1080 ms Range:45% Animations:effect, ball, hit.0 Maximum Level: 20
1
MP Cost: 18, Damage: 318%, Max Enemies Hit: 6
2
MP Cost: 18, Damage: 321%, Max Enemies Hit: 6
3
MP Cost: 18, Damage: 324%, Max Enemies Hit: 6
4
MP Cost: 18, Damage: 327%, Max Enemies Hit: 6
5
MP Cost: 18, Damage: 330%, Max Enemies Hit: 6
6
MP Cost: 20, Damage: 333%, Max Enemies Hit: 6
7
MP Cost: 20, Damage: 336%, Max Enemies Hit: 6
8
MP Cost: 20, Damage: 339%, Max Enemies Hit: 6
9
MP Cost: 20, Damage: 342%, Max Enemies Hit: 6
10
MP Cost: 20, Damage: 345%, Max Enemies Hit: 6
11
MP Cost: 22, Damage: 348%, Max Enemies Hit: 6
12
MP Cost: 22, Damage: 351%, Max Enemies Hit: 6
13
MP Cost: 22, Damage: 354%, Max Enemies Hit: 6
14
MP Cost: 22, Damage: 357%, Max Enemies Hit: 6
15
MP Cost: 22, Damage: 360%, Max Enemies Hit: 6
16
MP Cost: 24, Damage: 363%, Max Enemies Hit: 6
17
MP Cost: 24, Damage: 366%, Max Enemies Hit: 6
18
MP Cost: 24, Damage: 369%, Max Enemies Hit: 6
19
MP Cost: 24, Damage: 372%, Max Enemies Hit: 6
20
MP Cost: 24, Damage: 375%, Max Enemies Hit: 6
Knuckle Booster
Knuckle Booster Description: Increases the attack speed of your weapon. Must have Knuckles equipped. Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Knuckle Mastery Animations:effect Maximum Level: 10
1
MP Cost: 29, Duration: 20 sec
2
MP Cost: 27, Duration: 40 sec
3
MP Cost: 25, Duration: 60 sec
4
MP Cost: 23, Duration: 80 sec
5
MP Cost: 21, Duration: 100 sec
6
MP Cost: 19, Duration: 120 sec
7
MP Cost: 17, Duration: 140 sec
8
MP Cost: 15, Duration: 160 sec
9
MP Cost: 13, Duration: 180 sec
10
MP Cost: 11, Duration: 200 sec
Pirate Training
Pirate Training Description: Permanently increases Strength and Dexterity Info: type = 50 Maximum Level: 5
1
Strength: +6, Dexterity: +6
2
Strength: +12, Dexterity: +12
3
Strength: +18, Dexterity: +18
4
Strength: +24, Dexterity: +24
5
Strength: +30, Dexterity: +30
Knuckle Mastery
Knuckle Mastery Description: Increases the weapon mastery and accuracy of Knuckles Info: type = 50 Maximum Level: 10
1
Knuckler Mastery: +14%, Accuracy: +12
2
Knuckler Mastery: +18%, Accuracy: +24
3
Knuckler Mastery: +22%, Accuracy: +36
4
Knuckler Mastery: +26%, Accuracy: +48
5
Knuckler Mastery: +30%, Accuracy: +60
6
Knuckler Mastery: +34%, Accuracy: +72
7
Knuckler Mastery: +38%, Accuracy: +84
8
Knuckler Mastery: +42%, Accuracy: +96
9
Knuckler Mastery: +46%, Accuracy: +108
10
Knuckler Mastery: +50%, Accuracy: +120
Marauder
Stun Mastery
Stun Mastery Description: Increase your critical hit rate against enemies that are stunned. In addition to this, all attacks have an additional chance to stun enemies. Info: type = 51, incDamToStunTarget = 1 Animations:mob Maximum Level: 10
1
Critical Hit Rate when attacking Stunned enemies: +24%, Stun Rate: +24%
2
Critical Hit Rate when attacking Stunned enemies: +28%, Stun Rate: +28%
3
Critical Hit Rate when attacking Stunned enemies: +32%, Stun Rate: +32%
4
Critical Hit Rate when attacking Stunned enemies: +36%, Stun Rate: +36%
5
Critical Hit Rate when attacking Stunned enemies: +40%, Stun Rate: +40%
6
Critical Hit Rate when attacking Stunned enemies: +44%, Stun Rate: +44%
7
Critical Hit Rate when attacking Stunned enemies: +48%, Stun Rate: +48%
8
Critical Hit Rate when attacking Stunned enemies: +52%, Stun Rate: +52%
9
Critical Hit Rate when attacking Stunned enemies: +56%, Stun Rate: +56%
10
Critical Hit Rate when attacking Stunned enemies: +60%, Stun Rate: +60%
Energy Charge
Energy Charge Description: Charge energy when you attack enemies. When Energy Charge is active, you will receive bonus Accuracy, Attack, Defense, Speed, and Stance effect, and Energy Skills will be available. When attacking bosses, you will charge at twice the normal rate. Note: Energy Charges buffs will not stack with other buffs Info: type = 51, energyCharge = 1, condition = attack, fullChargeEffect = bodyAttack Animations:effect.0, effect.1, effect.2, hit.0, special, affected Maximum Level: 20
1
Energy per Attack: 205 Energy, Duration: 22 sec, Accuracy: +15, Weapon ATT: +1, Weapon Defense: +15, Magic Defense: +15, Speed: +12%, Knock-back Resistance: +52%. Energy per Attack (vs Bosses): +205 Energy
2
Energy per Attack: 210 Energy, Duration: 24 sec, Accuracy: +30, Weapon ATT: +3, Weapon Defense: +30, Magic Defense: +30, Speed: +14%, Knock-back Resistance: +54%. Energy per Attack (vs Bosses): +210 Energy
3
Energy per Attack: 215 Energy, Duration: 26 sec, Accuracy: +45, Weapon ATT: +4, Weapon Defense: +45, Magic Defense: +45, Speed: +16%, Knock-back Resistance: +56%. Energy per Attack (vs Bosses): +215 Energy
4
Energy per Attack: 220 Energy, Duration: 28 sec, Accuracy: +60, Weapon ATT: +6, Weapon Defense: +60, Magic Defense: +60, Speed: +18%, Knock-back Resistance: +58%. Energy per Attack (vs Bosses): +220 Energy
5
Energy per Attack: 225 Energy, Duration: 30 sec, Accuracy: +75, Weapon ATT: +7, Weapon Defense: +75, Magic Defense: +75, Speed: +20%, Knock-back Resistance: +60%. Energy per Attack (vs Bosses): +225 Energy
6
Energy per Attack: 230 Energy, Duration: 32 sec, Accuracy: +90, Weapon ATT: +9, Weapon Defense: +90, Magic Defense: +90, Speed: +22%, Knock-back Resistance: +62%. Energy per Attack (vs Bosses): +230 Energy
7
Energy per Attack: 235 Energy, Duration: 34 sec, Accuracy: +105, Weapon ATT: +10, Weapon Defense: +105, Magic Defense: +105, Speed: +24%, Knock-back Resistance: +64%. Energy per Attack (vs Bosses): +235 Energy
8
Energy per Attack: 240 Energy, Duration: 36 sec, Accuracy: +120, Weapon ATT: +12, Weapon Defense: +120, Magic Defense: +120, Speed: +26%, Knock-back Resistance: +66%. Energy per Attack (vs Bosses): +240 Energy
9
Energy per Attack: 245 Energy, Duration: 38 sec, Accuracy: +135, Weapon ATT: +13, Weapon Defense: +135, Magic Defense: +135, Speed: +28%, Knock-back Resistance: +68%. Energy per Attack (vs Bosses): +245 Energy
10
Energy per Attack: 250 Energy, Duration: 40 sec, Accuracy: +150, Weapon ATT: +15, Weapon Defense: +150, Magic Defense: +150, Speed: +30%, Knock-back Resistance: +70%. Energy per Attack (vs Bosses): +250 Energy
11
Energy per Attack: 255 Energy, Duration: 42 sec, Accuracy: +165, Weapon ATT: +16, Weapon Defense: +165, Magic Defense: +165, Speed: +32%, Knock-back Resistance: +72%. Energy per Attack (vs Bosses): +255 Energy
12
Energy per Attack: 260 Energy, Duration: 44 sec, Accuracy: +180, Weapon ATT: +18, Weapon Defense: +180, Magic Defense: +180, Speed: +34%, Knock-back Resistance: +74%. Energy per Attack (vs Bosses): +260 Energy
13
Energy per Attack: 265 Energy, Duration: 46 sec, Accuracy: +195, Weapon ATT: +19, Weapon Defense: +195, Magic Defense: +195, Speed: +36%, Knock-back Resistance: +76%. Energy per Attack (vs Bosses): +265 Energy
14
Energy per Attack: 270 Energy, Duration: 48 sec, Accuracy: +210, Weapon ATT: +21, Weapon Defense: +210, Magic Defense: +210, Speed: +38%, Knock-back Resistance: +78%. Energy per Attack (vs Bosses): +270 Energy
15
Energy per Attack: 275 Energy, Duration: 50 sec, Accuracy: +225, Weapon ATT: +22, Weapon Defense: +225, Magic Defense: +225, Speed: +40%, Knock-back Resistance: +80%. Energy per Attack (vs Bosses): +275 Energy
16
Energy per Attack: 280 Energy, Duration: 52 sec, Accuracy: +240, Weapon ATT: +24, Weapon Defense: +240, Magic Defense: +240, Speed: +42%, Knock-back Resistance: +82%. Energy per Attack (vs Bosses): +280 Energy
17
Energy per Attack: 285 Energy, Duration: 54 sec, Accuracy: +255, Weapon ATT: +25, Weapon Defense: +255, Magic Defense: +255, Speed: +44%, Knock-back Resistance: +84%. Energy per Attack (vs Bosses): +285 Energy
18
Energy per Attack: 290 Energy, Duration: 56 sec, Accuracy: +270, Weapon ATT: +27, Weapon Defense: +270, Magic Defense: +270, Speed: +46%, Knock-back Resistance: +86%. Energy per Attack (vs Bosses): +290 Energy
19
Energy per Attack: 295 Energy, Duration: 58 sec, Accuracy: +285, Weapon ATT: +28, Weapon Defense: +285, Magic Defense: +285, Speed: +48%, Knock-back Resistance: +88%. Energy per Attack (vs Bosses): +295 Energy
20
Energy per Attack: 300 Energy, Duration: 60 sec, Accuracy: +300, Weapon ATT: +30, Weapon Defense: +300, Magic Defense: +300, Speed: +50%, Knock-back Resistance: +90%. Energy per Attack (vs Bosses): +300 Energy
Critical Rage
Critical Rage Description: Increase hit rate and critical damage, and critical hit rate against bosses. Info: type = 50 Maximum Level: 10
1
Critical Hit Rate: +6%, Minimum Critical Damage: +4%, Critical Hit Rate vs Bosses: +2%
2
Critical Hit Rate: +7%, Minimum Critical Damage: +4%, Critical Hit Rate vs Bosses: +4%
3
Critical Hit Rate: +8%, Minimum Critical Damage: +4%, Critical Hit Rate vs Bosses: +6%
4
Critical Hit Rate: +9%, Minimum Critical Damage: +6%, Critical Hit Rate vs Bosses: +8%
5
Critical Hit Rate: +10%, Minimum Critical Damage: +6%, Critical Hit Rate vs Bosses: +10%
6
Critical Hit Rate: +11%, Minimum Critical Damage: +6%, Critical Hit Rate vs Bosses: +12%
7
Critical Hit Rate: +12%, Minimum Critical Damage: +8%, Critical Hit Rate vs Bosses: +14%
8
Critical Hit Rate: +13%, Minimum Critical Damage: +8%, Critical Hit Rate vs Bosses: +16%
9
Critical Hit Rate: +14%, Minimum Critical Damage: +8%, Critical Hit Rate vs Bosses: +18%
10
Critical Hit Rate: +15%, Minimum Critical Damage: +10%, Critical Hit Rate vs Bosses: +20%
Roll of the Dice
Roll of the Dice Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing. Note: 1: Nothing, 2: +30%, Defense 3: +20% HP & MP, 4: +15% Critical Hit Rate, 5: +20% Damage, 6: +30% EXP Info: type = 10 Delays: alert3 - 1500 ms Animations:affected.1, affected.2, affected.3, affected.4, affected.5, affected.6 Maximum Level: 20
Willow Defense Description: Temporarily reduce the amount of damage taken from enemies by concentrating your mind. Info: type = 11, condition = damaged Delays: alert3 - 1500 ms Animations:repeat, effect Maximum Level: 10
Energy Blast Description: Blast your energy at nearby enemies. Can only be used while Energy Charge is active. Chance to stun enemies. Note: Called Energy Buster in KMS. Info: type = 1, areaAttack = 1, mes = stun Delays: eburster - 1020 ms Range:150% Pre-requisite: Level 1 Energy Charge Animations:effect, hit.0, mob Maximum Level: 20
1
Damage: 343%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 31%, Stun Duration: 5 sec
2
Damage: 346%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 32%, Stun Duration: 5 sec
3
Damage: 349%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 33%, Stun Duration: 5 sec
4
Damage: 352%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 34%, Stun Duration: 5 sec
5
Damage: 355%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 35%, Stun Duration: 5 sec
6
Damage: 358%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 36%, Stun Duration: 5 sec
7
Damage: 361%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 37%, Stun Duration: 5 sec
8
Damage: 364%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 38%, Stun Duration: 5 sec
9
Damage: 367%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 39%, Stun Duration: 5 sec
10
Damage: 370%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 40%, Stun Duration: 6 sec
11
Damage: 373%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 41%, Stun Duration: 6 sec
12
Damage: 376%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 42%, Stun Duration: 6 sec
13
Damage: 379%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 43%, Stun Duration: 6 sec
14
Damage: 382%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 44%, Stun Duration: 6 sec
15
Damage: 385%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 45%, Stun Duration: 6 sec
16
Damage: 388%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 46%, Stun Duration: 6 sec
17
Damage: 391%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 47%, Stun Duration: 6 sec
18
Damage: 394%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 48%, Stun Duration: 6 sec
19
Damage: 397%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 49%, Stun Duration: 6 sec
20
Damage: 400%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 50%, Stun Duration: 7 sec
Shockwave
Shockwave Description: Strike the earth in front of you to raise a shockwave. The shockwave is able to go through many enemies. Info: type = 1, areaAttack = 1 Delays: shockwave - 1260 ms Range:330% Animations:hit.0, effect, effect0, effect1, effect2, effect3, effect4 Maximum Level: 20
1
MP Cost: 18, Damage: 655%, Max Enemies Hit: 6
2
MP Cost: 18, Damage: 660%, Max Enemies Hit: 6
3
MP Cost: 18, Damage: 665%, Max Enemies Hit: 6
4
MP Cost: 20, Damage: 670%, Max Enemies Hit: 6
5
MP Cost: 20, Damage: 675%, Max Enemies Hit: 6
6
MP Cost: 20, Damage: 680%, Max Enemies Hit: 6
7
MP Cost: 20, Damage: 685%, Max Enemies Hit: 6
8
MP Cost: 22, Damage: 690%, Max Enemies Hit: 6
9
MP Cost: 22, Damage: 695%, Max Enemies Hit: 6
10
MP Cost: 22, Damage: 700%, Max Enemies Hit: 6
11
MP Cost: 22, Damage: 705%, Max Enemies Hit: 6
12
MP Cost: 24, Damage: 710%, Max Enemies Hit: 6
13
MP Cost: 24, Damage: 715%, Max Enemies Hit: 6
14
MP Cost: 24, Damage: 720%, Max Enemies Hit: 6
15
MP Cost: 24, Damage: 725%, Max Enemies Hit: 6
16
MP Cost: 26, Damage: 730%, Max Enemies Hit: 6
17
MP Cost: 26, Damage: 735%, Max Enemies Hit: 6
18
MP Cost: 26, Damage: 740%, Max Enemies Hit: 6
19
MP Cost: 26, Damage: 745%, Max Enemies Hit: 6
20
MP Cost: 28, Damage: 750%, Max Enemies Hit: 6
Double Spiral
Double Spiral Description: Summon the strength of the Super Transform to charge through your enemies and push them forward. Can be linked with Corkscrew Blow. Note: Linked means if used quickly enough after Corkscrew Blow, the delay between the two skills will be shortened Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1 Delays: doubleSpiral - 900 ms Range:350% Animations:effect, hit Maximum Level: 20
1
MP Cost: 22, Damage: 268%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
2
MP Cost: 22, Damage: 271%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
3
MP Cost: 24, Damage: 274%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
4
MP Cost: 24, Damage: 277%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
5
MP Cost: 24, Damage: 280%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
6
MP Cost: 26, Damage: 283%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
7
MP Cost: 26, Damage: 286%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
8
MP Cost: 26, Damage: 289%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
9
MP Cost: 28, Damage: 292%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
10
MP Cost: 28, Damage: 295%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
11
MP Cost: 28, Damage: 298%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
12
MP Cost: 30, Damage: 301%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
13
MP Cost: 30, Damage: 304%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
14
MP Cost: 30, Damage: 307%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
15
MP Cost: 32, Damage: 310%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
16
MP Cost: 32, Damage: 313%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
17
MP Cost: 32, Damage: 316%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
18
MP Cost: 34, Damage: 319%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
19
MP Cost: 34, Damage: 322%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
20
MP Cost: 34, Damage: 325%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
Buccanneer
Pirate's Revenge
Pirate's Revenge Description: When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds. Info: type = 51, incDam = 1, condition = attack Animations:affected Maximum Level: 10
Energy Blast Description: Collect a powerful amount of energy with the Super Transform to shoot down enemies in front of you. Can only be used while Energy Charge is active. Passively improves the amount of energy charged per attack. Info: type = 1, areaAttack = 1 Delays: energyBlast - 1560 ms Range:695% Animations:effect, effect0, hit.0 Maximum Level: 30
1
Damage: 405%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +42 Energy
2
Damage: 410%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +44 Energy
3
Damage: 415%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +46 Energy
4
Damage: 420%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +48 Energy
5
Damage: 425%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +50 Energy
6
Damage: 430%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +52 Energy
7
Damage: 435%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +54 Energy
8
Damage: 440%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +56 Energy
9
Damage: 445%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +58 Energy
10
Damage: 450%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +60 Energy
11
Damage: 455%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +62 Energy
12
Damage: 460%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +64 Energy
13
Damage: 465%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +66 Energy
14
Damage: 470%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +68 Energy
15
Damage: 475%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +70 Energy
16
Damage: 480%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +72 Energy
17
Damage: 485%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +74 Energy
18
Damage: 490%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +76 Energy
19
Damage: 495%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +78 Energy
20
Damage: 500%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +80 Energy
21
Damage: 505%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +82 Energy
22
Damage: 510%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +84 Energy
23
Damage: 515%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +86 Energy
24
Damage: 520%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +88 Energy
25
Damage: 525%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +90 Energy
26
Damage: 530%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +92 Energy
27
Damage: 535%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +94 Energy
28
Damage: 540%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +96 Energy
29
Damage: 545%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +98 Energy
30
Damage: 550%, Number of Hits: 4, Max Enemies Hit: 10, Passive Effect - Energy Per Attack: +100 Energy
31
Damage: 555%, Number of Hits: 4, Max Enemies Hit: 10, Passive Effect - Energy Per Attack: +102 Energy
32
Damage: 560%, Number of Hits: 4, Max Enemies Hit: 10, Passive Effect - Energy Per Attack: +104 Energy
Vipercision
Vipercision Description: Summon the spirit of a forgotten serpent to temporarily improve your attack, and passively improves your elemental and status resistance, and your weapon mastery with Knuckles. Note: I believe the name is a pun on Viper (KMS name for Buccaneers) and Precision (pointed out by ChosenFruit). Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Pre-requisite: Level 10 Knuckle Mastery Animations:effect Maximum Level: 30
Fist Enrage Description: Unleash a rain of punches with the Super Transform on your enemy. Note: Barrage is originally named Fist in KMS. Info: type = 1, invincible = 1 Delays: fistEnrage - 900 ms Animations:effect, effect0, hit.0 Maximum Level: 30
1
MP Cost: 20, Damage: 192%, Number of Hits: 8
2
MP Cost: 20, Damage: 194%, Number of Hits: 8
3
MP Cost: 20, Damage: 196%, Number of Hits: 8
4
MP Cost: 20, Damage: 198%, Number of Hits: 8
5
MP Cost: 22, Damage: 200%, Number of Hits: 8
6
MP Cost: 22, Damage: 202%, Number of Hits: 8
7
MP Cost: 22, Damage: 204%, Number of Hits: 8
8
MP Cost: 22, Damage: 206%, Number of Hits: 8
9
MP Cost: 22, Damage: 208%, Number of Hits: 8
10
MP Cost: 24, Damage: 210%, Number of Hits: 8
11
MP Cost: 24, Damage: 212%, Number of Hits: 8
12
MP Cost: 24, Damage: 214%, Number of Hits: 8
13
MP Cost: 24, Damage: 216%, Number of Hits: 8
14
MP Cost: 24, Damage: 218%, Number of Hits: 8
15
MP Cost: 26, Damage: 220%, Number of Hits: 8
16
MP Cost: 26, Damage: 222%, Number of Hits: 8
17
MP Cost: 26, Damage: 224%, Number of Hits: 8
18
MP Cost: 26, Damage: 226%, Number of Hits: 8
19
MP Cost: 26, Damage: 228%, Number of Hits: 8
20
MP Cost: 28, Damage: 230%, Number of Hits: 8
21
MP Cost: 28, Damage: 232%, Number of Hits: 8
22
MP Cost: 28, Damage: 234%, Number of Hits: 8
23
MP Cost: 28, Damage: 236%, Number of Hits: 8
24
MP Cost: 28, Damage: 238%, Number of Hits: 8
25
MP Cost: 30, Damage: 240%, Number of Hits: 8
26
MP Cost: 30, Damage: 242%, Number of Hits: 8
27
MP Cost: 30, Damage: 244%, Number of Hits: 8
28
MP Cost: 30, Damage: 246%, Number of Hits: 8
29
MP Cost: 30, Damage: 248%, Number of Hits: 8
30
MP Cost: 32, Damage: 250%, Number of Hits: 8
31
MP Cost: 32, Damage: 252%, Number of Hits: 8
32
MP Cost: 32, Damage: 254%, Number of Hits: 8
Maple Warrior
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
Dragon Strike
Dragon Strike Description: Summon the soul of a sleeping dragon to attack your enemies Info: type = 1, areaAttack = 1, showFromTheOrigin = 1 Delays: dragonstrike - 1080 ms Range:400% Animations:effect, hit.0, hit.1, hit.2, tile.0, tile.1, tile.2, tile.3 Maximum Level: 30
1
MP Cost: 23, Damage: 584%, Number of Hits: 2, Max Enemies Hit: 6
2
MP Cost: 23, Damage: 588%, Number of Hits: 2, Max Enemies Hit: 6
3
MP Cost: 25, Damage: 592%, Number of Hits: 2, Max Enemies Hit: 6
4
MP Cost: 25, Damage: 596%, Number of Hits: 2, Max Enemies Hit: 6
5
MP Cost: 25, Damage: 600%, Number of Hits: 2, Max Enemies Hit: 6
6
MP Cost: 27, Damage: 604%, Number of Hits: 2, Max Enemies Hit: 6
7
MP Cost: 27, Damage: 608%, Number of Hits: 2, Max Enemies Hit: 6
8
MP Cost: 27, Damage: 612%, Number of Hits: 2, Max Enemies Hit: 6
9
MP Cost: 29, Damage: 616%, Number of Hits: 2, Max Enemies Hit: 6
10
MP Cost: 29, Damage: 620%, Number of Hits: 2, Max Enemies Hit: 6
11
MP Cost: 29, Damage: 624%, Number of Hits: 2, Max Enemies Hit: 6
12
MP Cost: 31, Damage: 628%, Number of Hits: 2, Max Enemies Hit: 6
13
MP Cost: 31, Damage: 632%, Number of Hits: 2, Max Enemies Hit: 6
14
MP Cost: 31, Damage: 636%, Number of Hits: 2, Max Enemies Hit: 6
15
MP Cost: 33, Damage: 640%, Number of Hits: 2, Max Enemies Hit: 6
16
MP Cost: 33, Damage: 644%, Number of Hits: 2, Max Enemies Hit: 6
17
MP Cost: 33, Damage: 648%, Number of Hits: 2, Max Enemies Hit: 6
18
MP Cost: 35, Damage: 652%, Number of Hits: 2, Max Enemies Hit: 6
19
MP Cost: 35, Damage: 656%, Number of Hits: 2, Max Enemies Hit: 6
20
MP Cost: 35, Damage: 660%, Number of Hits: 2, Max Enemies Hit: 6
21
MP Cost: 37, Damage: 664%, Number of Hits: 2, Max Enemies Hit: 6
22
MP Cost: 37, Damage: 668%, Number of Hits: 2, Max Enemies Hit: 6
23
MP Cost: 37, Damage: 672%, Number of Hits: 2, Max Enemies Hit: 6
24
MP Cost: 39, Damage: 676%, Number of Hits: 2, Max Enemies Hit: 6
25
MP Cost: 39, Damage: 680%, Number of Hits: 2, Max Enemies Hit: 6
26
MP Cost: 39, Damage: 684%, Number of Hits: 2, Max Enemies Hit: 6
27
MP Cost: 41, Damage: 688%, Number of Hits: 2, Max Enemies Hit: 6
28
MP Cost: 41, Damage: 692%, Number of Hits: 2, Max Enemies Hit: 6
29
MP Cost: 41, Damage: 696%, Number of Hits: 2, Max Enemies Hit: 6
30
MP Cost: 43, Damage: 700%, Number of Hits: 2, Max Enemies Hit: 6
31
MP Cost: 43, Damage: 704%, Number of Hits: 2, Max Enemies Hit: 6
32
MP Cost: 43, Damage: 708%, Number of Hits: 2, Max Enemies Hit: 6
Time Leap
Time Leap Description: Resets the cooldown for your skills and your party member's skills. Does not reset the cooldown of Time Leap. Info: type = 10, massSpell = 1 Delays: timeleap - 1440 ms Range:400% Animations:effect, affected Maximum Level: 5
1
MP Cost: 465, Cooldown Time: 45 minutes
2
MP Cost: 450, Cooldown Time: 40 minutes
3
MP Cost: 435, Cooldown Time: 35 minutes
4
MP Cost: 420, Cooldown Time: 30 minutes
5
MP Cost: 405, Cooldown Time: 25 minutes
6
MP Cost: 390, Cooldown Time: 20 minutes
7
MP Cost: 375, Cooldown Time: 15 minutes
Guard Crash
Guard Crash Description: When attacking, have a chance to completely ignore an enemy's defense, including bosses. Info: type = 50 Maximum Level: 20
1
2% chance to ignore 100% of a monster's defense
2
4% chance to ignore 100% of a monster's defense
3
6% chance to ignore 100% of a monster's defense
4
8% chance to ignore 100% of a monster's defense
5
10% chance to ignore 100% of a monster's defense
6
12% chance to ignore 100% of a monster's defense
7
14% chance to ignore 100% of a monster's defense
8
16% chance to ignore 100% of a monster's defense
9
18% chance to ignore 100% of a monster's defense
10
20% chance to ignore 100% of a monster's defense
11
22% chance to ignore 100% of a monster's defense
12
24% chance to ignore 100% of a monster's defense
13
26% chance to ignore 100% of a monster's defense
14
28% chance to ignore 100% of a monster's defense
15
30% chance to ignore 100% of a monster's defense
16
32% chance to ignore 100% of a monster's defense
17
34% chance to ignore 100% of a monster's defense
18
36% chance to ignore 100% of a monster's defense
19
38% chance to ignore 100% of a monster's defense
20
40% chance to ignore 100% of a monster's defense
21
42% chance to ignore 100% of a monster's defense
22
44% chance to ignore 100% of a monster's defense
Battleship Nautilus
Battleship Nautilus Description: Sortie the Battleship Nautilus to rain ordnance on your foes. Note: Battleship refers to the literal class of ship. Info: type = 1, areaAttack = 1 Delays: bombExplosion - 3420 ms Range:400% Animations:effect, screen, special, hit.0 Maximum Level: 30
1
MP Cost: 350, Damage: 404%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 60 sec
2
MP Cost: 350, Damage: 408%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec
3
MP Cost: 350, Damage: 412%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec
4
MP Cost: 350, Damage: 416%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec
5
MP Cost: 350, Damage: 420%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec
6
MP Cost: 350, Damage: 424%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec
7
MP Cost: 350, Damage: 428%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec
8
MP Cost: 350, Damage: 432%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec
9
MP Cost: 350, Damage: 436%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec
10
MP Cost: 350, Damage: 440%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec
11
MP Cost: 350, Damage: 444%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec
12
MP Cost: 350, Damage: 448%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec
13
MP Cost: 350, Damage: 452%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec
14
MP Cost: 350, Damage: 456%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec
15
MP Cost: 350, Damage: 460%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec
16
MP Cost: 350, Damage: 464%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec
17
MP Cost: 350, Damage: 468%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec
18
MP Cost: 350, Damage: 472%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec
19
MP Cost: 350, Damage: 476%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec
20
MP Cost: 350, Damage: 480%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec
21
MP Cost: 350, Damage: 484%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec
22
MP Cost: 350, Damage: 488%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec
23
MP Cost: 350, Damage: 492%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec
24
MP Cost: 350, Damage: 496%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec
25
MP Cost: 350, Damage: 500%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec
26
MP Cost: 350, Damage: 504%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec
27
MP Cost: 350, Damage: 508%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec
28
MP Cost: 350, Damage: 512%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec
29
MP Cost: 350, Damage: 516%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec
30
MP Cost: 350, Damage: 520%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec
31
MP Cost: 350, Damage: 524%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec
32
MP Cost: 350, Damage: 528%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 28 sec
Pirate's Rage
Pirate's Rage Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown Time: 600 sec
2
MP Cost: 30, Cooldown Time: 540 sec
3
MP Cost: 30, Cooldown Time: 480 sec
4
MP Cost: 30, Cooldown Time: 420 sec
5
MP Cost: 30, Cooldown Time: 360 sec
6
MP Cost: 30, Cooldown Time: 300 sec
7
MP Cost: 30, Cooldown Time: 240 sec
Speed Infusion
Speed Infusion Description: Use HP and MP to temporarily improve your party member's attack speed by 2. Can be used with other Boosters. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert4 - 900 ms Range:250% Pre-requisite: Level 10 Knuckle Booster Animations:effect, affected Maximum Level: 20
MP Cost: 60, Chance to roll two dice: 10%, Duration: 184 sec, Cooldown Time: 200 sec
2
MP Cost: 60, Chance to roll two dice: 20%, Duration: 188 sec, Cooldown Time: 200 sec
3
MP Cost: 60, Chance to roll two dice: 30%, Duration: 192 sec, Cooldown Time: 200 sec
4
MP Cost: 60, Chance to roll two dice: 40%, Duration: 196 sec, Cooldown Time: 200 sec
5
MP Cost: 60, Chance to roll two dice: 50%, Duration: 200 sec, Cooldown Time: 200 sec
6
MP Cost: 60, Chance to roll two dice: 60%, Duration: 204 sec, Cooldown Time: 200 sec
7
MP Cost: 60, Chance to roll two dice: 70%, Duration: 208 sec, Cooldown Time: 200 sec
Gunslinger
Gun Mastery
Gun Mastery Description: Increases the weapon mastery and accuracy of Guns, and enhances the maximum number of bullets that can be carried. Info: type = 50 Maximum Level: 10
Infinite Bullets Description: Consume some bullets to temporarily have infinite bullets. Note: Your damage range will reflect the bullets at the top of your inventory, but your damage will reflect the bullets consumed by Infinite Bullets. If you do not have enough bullets in one stack to use Infinite Bullets, it will not use any bullets from that stack. Info: type = 10 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 5
Gun Booster Description: Increases the attack speed of your weapon. Must have a Gun equipped. Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Gun Mastery Animations:effect Maximum Level: 10
1
MP Cost: 29, Duration: 20 sec
2
MP Cost: 27, Duration: 40 sec
3
MP Cost: 25, Duration: 60 sec
4
MP Cost: 23, Duration: 80 sec
5
MP Cost: 21, Duration: 100 sec
6
MP Cost: 19, Duration: 120 sec
7
MP Cost: 17, Duration: 140 sec
8
MP Cost: 15, Duration: 160 sec
9
MP Cost: 13, Duration: 180 sec
10
MP Cost: 11, Duration: 200 sec
Pirate Training
Pirate Training Description: Permanently increases Strength and Dexterity Info: type = 50 Maximum Level: 5
1
Strength: +6, Dexterity: +6
2
Strength: +12, Dexterity: +12
3
Strength: +18, Dexterity: +18
4
Strength: +24, Dexterity: +24
5
Strength: +30, Dexterity: +30
Magnum Shot
Magnum Shot Description: Shoot three bullets at your enemies at an incredible speed. Info: type = 1, areaAttack = 1 Delays: shot - 780 ms Range:250% Final Attack: Gun Animations:hit.0, hit.1, effect Maximum Level: 20
1
MP Cost: 8, Damage: 93%, Number of Hits: 3, Max Enemies Hit: 4
2
MP Cost: 8, Damage: 95%, Number of Hits: 3, Max Enemies Hit: 4
3
MP Cost: 10, Damage: 97%, Number of Hits: 3, Max Enemies Hit: 4
4
MP Cost: 10, Damage: 99%, Number of Hits: 3, Max Enemies Hit: 4
5
MP Cost: 10, Damage: 101%, Number of Hits: 3, Max Enemies Hit: 4
6
MP Cost: 12, Damage: 103%, Number of Hits: 3, Max Enemies Hit: 4
7
MP Cost: 12, Damage: 105%, Number of Hits: 3, Max Enemies Hit: 4
8
MP Cost: 12, Damage: 107%, Number of Hits: 3, Max Enemies Hit: 4
9
MP Cost: 14, Damage: 109%, Number of Hits: 3, Max Enemies Hit: 4
10
MP Cost: 14, Damage: 111%, Number of Hits: 3, Max Enemies Hit: 4
11
MP Cost: 14, Damage: 113%, Number of Hits: 3, Max Enemies Hit: 4
12
MP Cost: 16, Damage: 115%, Number of Hits: 3, Max Enemies Hit: 4
13
MP Cost: 16, Damage: 117%, Number of Hits: 3, Max Enemies Hit: 4
14
MP Cost: 16, Damage: 119%, Number of Hits: 3, Max Enemies Hit: 4
15
MP Cost: 18, Damage: 121%, Number of Hits: 3, Max Enemies Hit: 4
16
MP Cost: 18, Damage: 123%, Number of Hits: 3, Max Enemies Hit: 4
17
MP Cost: 18, Damage: 125%, Number of Hits: 3, Max Enemies Hit: 4
18
MP Cost: 20, Damage: 127%, Number of Hits: 3, Max Enemies Hit: 4
19
MP Cost: 20, Damage: 129%, Number of Hits: 3, Max Enemies Hit: 4
20
MP Cost: 20, Damage: 131%, Number of Hits: 3, Max Enemies Hit: 4
Recoil Shot
Recoil Shot Description: Uses the recoil of the gun to retreat after firing Info: type = 2, casterMove = 1, delay = 1200 Delays: backstep - 300 ms Pre-requisite: Level 5 Wings Final Attack: Gun Maximum Level: 20
1
MP Cost: 12, Damage: 186%
2
MP Cost: 12, Damage: 192%
3
MP Cost: 12, Damage: 198%
4
MP Cost: 12, Damage: 204%
5
MP Cost: 15, Damage: 210%
6
MP Cost: 15, Damage: 216%
7
MP Cost: 15, Damage: 222%
8
MP Cost: 15, Damage: 228%
9
MP Cost: 15, Damage: 234%
10
MP Cost: 18, Damage: 240%
11
MP Cost: 18, Damage: 246%
12
MP Cost: 18, Damage: 252%
13
MP Cost: 18, Damage: 258%
14
MP Cost: 18, Damage: 264%
15
MP Cost: 21, Damage: 270%
16
MP Cost: 21, Damage: 276%
17
MP Cost: 21, Damage: 282%
18
MP Cost: 21, Damage: 288%
19
MP Cost: 21, Damage: 294%
20
MP Cost: 24, Damage: 300%
Wings
Wings Description: Jump even higher than normally possible. Hold down the skill key after jumping to fall slowly. Release the skill key to fall at normal speed. Note: Wings cannot be executed in midair. Jumps approximately 400% high and does not improve with level Info: type = 40, casterMove = 1, pvp = 0 Delays: wings - 810 ms Animations:effect Maximum Level: 5
1
MP Cost: 26
2
MP Cost: 22
3
MP Cost: 18
4
MP Cost: 14
5
MP Cost: 10
Triple Fire
Triple Fire Description: When using Double Shot, fire one more bullet with extra power. Info: type = 2 Delays: triplefire - 810 ms Pre-requisite: Level 20 Double Shot Final Attack: Gun Animations:effect, ball, hit.0, hit.1 Maximum Level: 20
1
MP Cost: 10, Damage: 124%, Number of Hits: 3, Range: 380
2
MP Cost: 10, Damage: 127%, Number of Hits: 3, Range: 380
3
MP Cost: 11, Damage: 130%, Number of Hits: 3, Range: 380
4
MP Cost: 11, Damage: 133%, Number of Hits: 3, Range: 380
5
MP Cost: 11, Damage: 136%, Number of Hits: 3, Range: 380
6
MP Cost: 12, Damage: 139%, Number of Hits: 3, Range: 380
7
MP Cost: 12, Damage: 142%, Number of Hits: 3, Range: 380
8
MP Cost: 12, Damage: 145%, Number of Hits: 3, Range: 380
9
MP Cost: 13, Damage: 148%, Number of Hits: 3, Range: 380
10
MP Cost: 13, Damage: 151%, Number of Hits: 3, Range: 380
11
MP Cost: 13, Damage: 154%, Number of Hits: 3, Range: 380
12
MP Cost: 14, Damage: 157%, Number of Hits: 3, Range: 380
13
MP Cost: 14, Damage: 160%, Number of Hits: 3, Range: 380
14
MP Cost: 14, Damage: 163%, Number of Hits: 3, Range: 380
15
MP Cost: 15, Damage: 166%, Number of Hits: 3, Range: 380
16
MP Cost: 15, Damage: 169%, Number of Hits: 3, Range: 380
17
MP Cost: 15, Damage: 172%, Number of Hits: 3, Range: 380
18
MP Cost: 16, Damage: 175%, Number of Hits: 3, Range: 380
19
MP Cost: 16, Damage: 178%, Number of Hits: 3, Range: 380
20
MP Cost: 16, Damage: 181%, Number of Hits: 3, Range: 380
Outlaw
Assemble Crew
Assemble Crew Description: Summon a random crew member from the Nautilus to assist you in battle. Note: Skill data for Jack summon. Attacks at 600ms. Info: type = 33, minionAttack = normal, showFromTheOrigin = 1, condition = attack Delays: revive - 1200 ms Summon Range: attack1 = 10% Summon Mob Count: attack1 = 3 Animations:summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0 Maximum Level: 20
Bullet Smash Description: Fire a large bullet, pushing enemies away and damaging them. Note: This skill has a 1260ms spam delay unaffected by booster Info: type = 1, areaAttack = 1, pushTarget = 1 Delays: bulletSmash - 870 ms Range:380% Final Attack: Gun Animations:effect, hit.0 Maximum Level: 20
Octopus Quarterdeck Description: Summon an even more upgraded octopus. For its duration, the octopus will fire indescriminately on enemies with its gatling gun. Note: Attacks at 540ms. Info: type = 33, minionAttack = normal Delays: octopus - 810 ms Summon Range: attack1 = 380% Summon Mob Count: attack1 = 1 Animations:summon.summoned, summon.move, summon.stand, summon.attack1.info.ball, summon.attack1, summon.die, hit.0 Maximum Level: 10
Roll of the Dice Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing. Note: 1: Nothing, 2: +30%, Defense 3: +20% HP & MP, 4: +15% Critical Hit Rate, 5: +20% Damage, 6: +30% EXP Info: type = 10 Delays: alert3 - 1500 ms Animations:affected.1, affected.2, affected.3, affected.4, affected.5, affected.6 Maximum Level: 20
Valkyrie Patience Description: Gain the stamina of a valkyrie to permanently increase your defense, and maximum HP and MP Info: type = 50 Maximum Level: 10
1
Weapon Defense: +2%, Magic Defense: +2%, Max HP and MP: +60
2
Weapon Defense: +4%, Magic Defense: +4%, Max HP and MP: +120
3
Weapon Defense: +6%, Magic Defense: +6%, Max HP and MP: +180
4
Weapon Defense: +8%, Magic Defense: +8%, Max HP and MP: +240
5
Weapon Defense: +10%, Magic Defense: +10%, Max HP and MP: +300
6
Weapon Defense: +12%, Magic Defense: +12%, Max HP and MP: +360
7
Weapon Defense: +14%, Magic Defense: +14%, Max HP and MP: +420
8
Weapon Defense: +16%, Magic Defense: +16%, Max HP and MP: +480
9
Weapon Defense: +18%, Magic Defense: +18%, Max HP and MP: +540
10
Weapon Defense: +20%, Magic Defense: +20%, Max HP and MP: +600
Full Metal Jacket
Full Metal Jacket Description: Master the art of casing bullets to improve your critical hit rate and pierce through enemy defenses. Info: type = 50 Maximum Level: 20
1
Critical Hit Rate: +11%, Defense Ignored: 1%
2
Critical Hit Rate: +12%, Defense Ignored: 2%
3
Critical Hit Rate: +13%, Defense Ignored: 3%
4
Critical Hit Rate: +14%, Defense Ignored: 4%
5
Critical Hit Rate: +15%, Defense Ignored: 5%
6
Critical Hit Rate: +16%, Defense Ignored: 6%
7
Critical Hit Rate: +17%, Defense Ignored: 7%
8
Critical Hit Rate: +18%, Defense Ignored: 8%
9
Critical Hit Rate: +19%, Defense Ignored: 9%
10
Critical Hit Rate: +20%, Defense Ignored: 10%
11
Critical Hit Rate: +21%, Defense Ignored: 11%
12
Critical Hit Rate: +22%, Defense Ignored: 12%
13
Critical Hit Rate: +23%, Defense Ignored: 13%
14
Critical Hit Rate: +24%, Defense Ignored: 14%
15
Critical Hit Rate: +25%, Defense Ignored: 15%
16
Critical Hit Rate: +26%, Defense Ignored: 16%
17
Critical Hit Rate: +27%, Defense Ignored: 17%
18
Critical Hit Rate: +28%, Defense Ignored: 18%
19
Critical Hit Rate: +29%, Defense Ignored: 19%
20
Critical Hit Rate: +30%, Defense Ignored: 20%
Double-barrel Shot
Double-barrel Shot Description: Fire buckshot forward to hit many enemies. Info: type = 1 Delays: doubleBarrel - 1230 ms Range:416% Final Attack: Gun Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 20, Bullets Consumed: 2, Damage: 355%, Number of Hits: 2, Max Enemies Hit: 6
2
MP Cost: 20, Bullets Consumed: 2, Damage: 360%, Number of Hits: 2, Max Enemies Hit: 6
3
MP Cost: 22, Bullets Consumed: 2, Damage: 365%, Number of Hits: 2, Max Enemies Hit: 6
4
MP Cost: 22, Bullets Consumed: 2, Damage: 370%, Number of Hits: 2, Max Enemies Hit: 6
5
MP Cost: 22, Bullets Consumed: 2, Damage: 375%, Number of Hits: 2, Max Enemies Hit: 6
6
MP Cost: 24, Bullets Consumed: 2, Damage: 380%, Number of Hits: 2, Max Enemies Hit: 6
7
MP Cost: 24, Bullets Consumed: 2, Damage: 385%, Number of Hits: 2, Max Enemies Hit: 6
8
MP Cost: 24, Bullets Consumed: 2, Damage: 390%, Number of Hits: 2, Max Enemies Hit: 6
9
MP Cost: 26, Bullets Consumed: 2, Damage: 395%, Number of Hits: 2, Max Enemies Hit: 6
10
MP Cost: 26, Bullets Consumed: 2, Damage: 400%, Number of Hits: 2, Max Enemies Hit: 6
11
MP Cost: 26, Bullets Consumed: 2, Damage: 405%, Number of Hits: 2, Max Enemies Hit: 6
12
MP Cost: 28, Bullets Consumed: 2, Damage: 410%, Number of Hits: 2, Max Enemies Hit: 6
13
MP Cost: 28, Bullets Consumed: 2, Damage: 415%, Number of Hits: 2, Max Enemies Hit: 6
14
MP Cost: 28, Bullets Consumed: 2, Damage: 420%, Number of Hits: 2, Max Enemies Hit: 6
15
MP Cost: 30, Bullets Consumed: 2, Damage: 425%, Number of Hits: 2, Max Enemies Hit: 6
16
MP Cost: 30, Bullets Consumed: 2, Damage: 430%, Number of Hits: 2, Max Enemies Hit: 6
17
MP Cost: 30, Bullets Consumed: 2, Damage: 435%, Number of Hits: 2, Max Enemies Hit: 6
18
MP Cost: 32, Bullets Consumed: 2, Damage: 440%, Number of Hits: 2, Max Enemies Hit: 6
19
MP Cost: 32, Bullets Consumed: 2, Damage: 445%, Number of Hits: 2, Max Enemies Hit: 6
20
MP Cost: 32, Bullets Consumed: 2, Damage: 450%, Number of Hits: 2, Max Enemies Hit: 6
Hollow Point Bullets
Hollow Point Bullets Description: Use more powerful wounding bullets. Creates a limited number of bullets available. Info: type = 10 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 20
1
MP Cost: 20, Weapon ATT: +11, Hollow Point Bullets: 510
2
MP Cost: 20, Weapon ATT: +12, Hollow Point Bullets: 520
3
MP Cost: 20, Weapon ATT: +13, Hollow Point Bullets: 530
4
MP Cost: 23, Weapon ATT: +14, Hollow Point Bullets: 540
5
MP Cost: 23, Weapon ATT: +15, Hollow Point Bullets: 550
6
MP Cost: 23, Weapon ATT: +16, Hollow Point Bullets: 560
7
MP Cost: 23, Weapon ATT: +17, Hollow Point Bullets: 570
8
MP Cost: 26, Weapon ATT: +18, Hollow Point Bullets: 580
9
MP Cost: 26, Weapon ATT: +19, Hollow Point Bullets: 590
10
MP Cost: 26, Weapon ATT: +20, Hollow Point Bullets: 600
11
MP Cost: 26, Weapon ATT: +21, Hollow Point Bullets: 610
12
MP Cost: 29, Weapon ATT: +22, Hollow Point Bullets: 620
13
MP Cost: 29, Weapon ATT: +23, Hollow Point Bullets: 630
14
MP Cost: 29, Weapon ATT: +24, Hollow Point Bullets: 640
15
MP Cost: 29, Weapon ATT: +25, Hollow Point Bullets: 650
16
MP Cost: 32, Weapon ATT: +26, Hollow Point Bullets: 660
17
MP Cost: 32, Weapon ATT: +27, Hollow Point Bullets: 670
18
MP Cost: 32, Weapon ATT: +28, Hollow Point Bullets: 680
19
MP Cost: 32, Weapon ATT: +29, Hollow Point Bullets: 690
20
MP Cost: 35, Weapon ATT: +30, Hollow Point Bullets: 700
MP Cost: 60, Chance to roll two dice: 10%, Duration: 184 sec, Cooldown Time: 200 sec
2
MP Cost: 60, Chance to roll two dice: 20%, Duration: 188 sec, Cooldown Time: 200 sec
3
MP Cost: 60, Chance to roll two dice: 30%, Duration: 192 sec, Cooldown Time: 200 sec
4
MP Cost: 60, Chance to roll two dice: 40%, Duration: 196 sec, Cooldown Time: 200 sec
5
MP Cost: 60, Chance to roll two dice: 50%, Duration: 200 sec, Cooldown Time: 200 sec
6
MP Cost: 60, Chance to roll two dice: 60%, Duration: 204 sec, Cooldown Time: 200 sec
7
MP Cost: 60, Chance to roll two dice: 70%, Duration: 208 sec, Cooldown Time: 200 sec
Pirate Style
Pirate Style Description: Improve your attacks with the attitude of a pirate who does not fear death, and gain resistance towards knock-back, status effects, and elements. As a pirate who does not fear death, you shouldn't bother with dodging attacks as often. Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 20
1
MP Cost: 45, Duration: 66 sec, Weapon ATT: +1%, Elemental and Status Effect Resistance: +11%, Knock-back Resistance: +22%, Avoidability: -15
2
MP Cost: 45, Duration: 72 sec, Weapon ATT: +1%, Elemental and Status Effect Resistance: +12%, Knock-back Resistance: +24%, Avoidability: -30
3
MP Cost: 45, Duration: 78 sec, Weapon ATT: +2%, Elemental and Status Effect Resistance: +13%, Knock-back Resistance: +26%, Avoidability: -45
4
MP Cost: 47, Duration: 84 sec, Weapon ATT: +2%, Elemental and Status Effect Resistance: +14%, Knock-back Resistance: +28%, Avoidability: -60
5
MP Cost: 47, Duration: 90 sec, Weapon ATT: +3%, Elemental and Status Effect Resistance: +15%, Knock-back Resistance: +30%, Avoidability: -75
6
MP Cost: 47, Duration: 96 sec, Weapon ATT: +3%, Elemental and Status Effect Resistance: +16%, Knock-back Resistance: +32%, Avoidability: -90
7
MP Cost: 47, Duration: 102 sec, Weapon ATT: +4%, Elemental and Status Effect Resistance: +17%, Knock-back Resistance: +34%, Avoidability: -105
8
MP Cost: 49, Duration: 108 sec, Weapon ATT: +4%, Elemental and Status Effect Resistance: +18%, Knock-back Resistance: +36%, Avoidability: -120
9
MP Cost: 49, Duration: 114 sec, Weapon ATT: +5%, Elemental and Status Effect Resistance: +19%, Knock-back Resistance: +38%, Avoidability: -135
10
MP Cost: 49, Duration: 120 sec, Weapon ATT: +5%, Elemental and Status Effect Resistance: +20%, Knock-back Resistance: +40%, Avoidability: -150
11
MP Cost: 49, Duration: 126 sec, Weapon ATT: +6%, Elemental and Status Effect Resistance: +21%, Knock-back Resistance: +42%, Avoidability: -165
12
MP Cost: 51, Duration: 132 sec, Weapon ATT: +6%, Elemental and Status Effect Resistance: +22%, Knock-back Resistance: +44%, Avoidability: -180
13
MP Cost: 51, Duration: 138 sec, Weapon ATT: +7%, Elemental and Status Effect Resistance: +23%, Knock-back Resistance: +46%, Avoidability: -195
14
MP Cost: 51, Duration: 144 sec, Weapon ATT: +7%, Elemental and Status Effect Resistance: +24%, Knock-back Resistance: +48%, Avoidability: -210
15
MP Cost: 51, Duration: 150 sec, Weapon ATT: +8%, Elemental and Status Effect Resistance: +25%, Knock-back Resistance: +50%, Avoidability: -225
16
MP Cost: 53, Duration: 156 sec, Weapon ATT: +8%, Elemental and Status Effect Resistance: +26%, Knock-back Resistance: +52%, Avoidability: -240
17
MP Cost: 53, Duration: 162 sec, Weapon ATT: +9%, Elemental and Status Effect Resistance: +27%, Knock-back Resistance: +54%, Avoidability: -255
18
MP Cost: 53, Duration: 168 sec, Weapon ATT: +9%, Elemental and Status Effect Resistance: +28%, Knock-back Resistance: +56%, Avoidability: -270
19
MP Cost: 53, Duration: 174 sec, Weapon ATT: +10%, Elemental and Status Effect Resistance: +29%, Knock-back Resistance: +58%, Avoidability: -285
20
MP Cost: 55, Duration: 180 sec, Weapon ATT: +10%, Elemental and Status Effect Resistance: +30%, Knock-back Resistance: +60%, Avoidability: -300
21
MP Cost: 55, Duration: 186 sec, Weapon ATT: +11%, Elemental and Status Effect Resistance: +31%, Knock-back Resistance: +62%, Avoidability: -315
22
MP Cost: 55, Duration: 192 sec, Weapon ATT: +11%, Elemental and Status Effect Resistance: +32%, Knock-back Resistance: +64%, Avoidability: -330
Pirate's Revenge
Pirate's Revenge Description: When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds. Info: type = 51, incDam = 1, condition = attack Animations:affected Maximum Level: 10
Rapid Fire Description: Fire bullets rapidly. Hold down the skill key to continuously attack. Info: type = 2, rapidAttack = 1, knockbackLimit = 90 Delays: rapidfire - 120 ms Pre-requisite: Level 20 Triple Fire Final Attack: Gun Animations:prepare, keydown, keydown0, hit.0, keydownend Maximum Level: 30
1
MP Cost: 6, Damage: 213%, Range: 400
2
MP Cost: 6, Damage: 216%, Range: 400
3
MP Cost: 6, Damage: 219%, Range: 400
4
MP Cost: 6, Damage: 222%, Range: 400
5
MP Cost: 6, Damage: 225%, Range: 400
6
MP Cost: 6, Damage: 228%, Range: 400
7
MP Cost: 6, Damage: 231%, Range: 400
8
MP Cost: 6, Damage: 234%, Range: 400
9
MP Cost: 6, Damage: 237%, Range: 400
10
MP Cost: 7, Damage: 240%, Range: 400
11
MP Cost: 7, Damage: 243%, Range: 400
12
MP Cost: 7, Damage: 246%, Range: 400
13
MP Cost: 7, Damage: 249%, Range: 400
14
MP Cost: 7, Damage: 252%, Range: 400
15
MP Cost: 7, Damage: 255%, Range: 400
16
MP Cost: 7, Damage: 258%, Range: 400
17
MP Cost: 7, Damage: 261%, Range: 400
18
MP Cost: 7, Damage: 264%, Range: 400
19
MP Cost: 7, Damage: 267%, Range: 400
20
MP Cost: 8, Damage: 270%, Range: 400
21
MP Cost: 8, Damage: 273%, Range: 400
22
MP Cost: 8, Damage: 276%, Range: 400
23
MP Cost: 8, Damage: 279%, Range: 400
24
MP Cost: 8, Damage: 282%, Range: 400
25
MP Cost: 8, Damage: 285%, Range: 400
26
MP Cost: 8, Damage: 288%, Range: 400
27
MP Cost: 8, Damage: 291%, Range: 400
28
MP Cost: 8, Damage: 294%, Range: 400
29
MP Cost: 8, Damage: 297%, Range: 400
30
MP Cost: 9, Damage: 300%, Range: 400
31
MP Cost: 9, Damage: 303%, Range: 400
32
MP Cost: 9, Damage: 306%, Range: 400
Hero's Will
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown Time: 600 sec
2
MP Cost: 30, Cooldown Time: 540 sec
3
MP Cost: 30, Cooldown Time: 480 sec
4
MP Cost: 30, Cooldown Time: 420 sec
5
MP Cost: 30, Cooldown Time: 360 sec
6
MP Cost: 30, Cooldown Time: 300 sec
7
MP Cost: 30, Cooldown Time: 240 sec
Head Shot
Head Shot Description: Aim for an enemy's head, instantly finishing it. Enemies who are immune to instant death will instead take severe damage. Info: type = 2, suddenDeath = 1 Delays: headShot - 1710 ms Final Attack: Gun Animations:effect, hit.0, mob, ball Maximum Level: 30
1
MP Cost: 10, Instant Death, vs Bosses: Damage: 510%, Number of Hits: 4, Defense Ignored: 11%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec
2
MP Cost: 10, Instant Death, vs Bosses: Damage: 520%, Number of Hits: 4, Defense Ignored: 12%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec
3
MP Cost: 10, Instant Death, vs Bosses: Damage: 530%, Number of Hits: 4, Defense Ignored: 13%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec
4
MP Cost: 10, Instant Death, vs Bosses: Damage: 540%, Number of Hits: 4, Defense Ignored: 14%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec
5
MP Cost: 10, Instant Death, vs Bosses: Damage: 550%, Number of Hits: 4, Defense Ignored: 15%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec
6
MP Cost: 14, Instant Death, vs Bosses: Damage: 560%, Number of Hits: 4, Defense Ignored: 16%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
7
MP Cost: 14, Instant Death, vs Bosses: Damage: 570%, Number of Hits: 4, Defense Ignored: 17%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
8
MP Cost: 14, Instant Death, vs Bosses: Damage: 580%, Number of Hits: 4, Defense Ignored: 18%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
9
MP Cost: 14, Instant Death, vs Bosses: Damage: 590%, Number of Hits: 4, Defense Ignored: 19%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
10
MP Cost: 14, Instant Death, vs Bosses: Damage: 600%, Number of Hits: 4, Defense Ignored: 20%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
11
MP Cost: 14, Instant Death, vs Bosses: Damage: 610%, Number of Hits: 4, Defense Ignored: 21%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
12
MP Cost: 18, Instant Death, vs Bosses: Damage: 620%, Number of Hits: 4, Defense Ignored: 22%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
13
MP Cost: 18, Instant Death, vs Bosses: Damage: 630%, Number of Hits: 4, Defense Ignored: 23%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
14
MP Cost: 18, Instant Death, vs Bosses: Damage: 640%, Number of Hits: 4, Defense Ignored: 24%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
15
MP Cost: 18, Instant Death, vs Bosses: Damage: 650%, Number of Hits: 4, Defense Ignored: 25%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
16
MP Cost: 18, Instant Death, vs Bosses: Damage: 660%, Number of Hits: 4, Defense Ignored: 26%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
17
MP Cost: 18, Instant Death, vs Bosses: Damage: 670%, Number of Hits: 4, Defense Ignored: 27%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
18
MP Cost: 22, Instant Death, vs Bosses: Damage: 680%, Number of Hits: 4, Defense Ignored: 28%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
19
MP Cost: 22, Instant Death, vs Bosses: Damage: 690%, Number of Hits: 4, Defense Ignored: 29%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
20
MP Cost: 22, Instant Death, vs Bosses: Damage: 700%, Number of Hits: 4, Defense Ignored: 30%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
21
MP Cost: 22, Instant Death, vs Bosses: Damage: 710%, Number of Hits: 4, Defense Ignored: 31%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
22
MP Cost: 22, Instant Death, vs Bosses: Damage: 720%, Number of Hits: 4, Defense Ignored: 32%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
23
MP Cost: 22, Instant Death, vs Bosses: Damage: 730%, Number of Hits: 4, Defense Ignored: 33%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
24
MP Cost: 26, Instant Death, vs Bosses: Damage: 740%, Number of Hits: 4, Defense Ignored: 34%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
25
MP Cost: 26, Instant Death, vs Bosses: Damage: 750%, Number of Hits: 4, Defense Ignored: 35%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
26
MP Cost: 26, Instant Death, vs Bosses: Damage: 760%, Number of Hits: 4, Defense Ignored: 36%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
27
MP Cost: 26, Instant Death, vs Bosses: Damage: 770%, Number of Hits: 4, Defense Ignored: 37%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
28
MP Cost: 26, Instant Death, vs Bosses: Damage: 780%, Number of Hits: 4, Defense Ignored: 38%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
29
MP Cost: 26, Instant Death, vs Bosses: Damage: 790%, Number of Hits: 4, Defense Ignored: 39%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
30
MP Cost: 30, Instant Death, vs Bosses: Damage: 800%, Number of Hits: 4, Defense Ignored: 40%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec
31
MP Cost: 30, Instant Death, vs Bosses: Damage: 810%, Number of Hits: 4, Defense Ignored: 41%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec
32
MP Cost: 30, Instant Death, vs Bosses: Damage: 820%, Number of Hits: 4, Defense Ignored: 42%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec
Maple Warrior
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
Continual Aiming
Continual Aiming Description: Concentrate fire on an enemy by marking it with a parrot. Afterwards, all of your attacks will focus on the target marked with the parrot, and the target will take extra damage. Info: type = 2 Delays: homing - 960 ms Animations:effect, hit.0, mob, ball Maximum Level: 20
Fusillade Description: Summon an expert marksman octopus to fusillade the enemy. Note: Definition: Continuous discharge of firearms. Info: type = 1, areaAttack = 1, knockbackLimit = 100 Delays: fusillade - 1710 ms Range:400% Final Attack: Gun Animations:effect, effect0, hit.0 Maximum Level: 30
1
MP Cost: 25, Bullets Consumed: 4, Damage: 474%, Number of Hits: 4, Max Enemies Hit: 6
2
MP Cost: 25, Bullets Consumed: 4, Damage: 478%, Number of Hits: 4, Max Enemies Hit: 6
3
MP Cost: 28, Bullets Consumed: 4, Damage: 482%, Number of Hits: 4, Max Enemies Hit: 6
4
MP Cost: 28, Bullets Consumed: 4, Damage: 486%, Number of Hits: 4, Max Enemies Hit: 6
5
MP Cost: 28, Bullets Consumed: 4, Damage: 490%, Number of Hits: 4, Max Enemies Hit: 6
6
MP Cost: 31, Bullets Consumed: 4, Damage: 494%, Number of Hits: 4, Max Enemies Hit: 6
7
MP Cost: 31, Bullets Consumed: 4, Damage: 498%, Number of Hits: 4, Max Enemies Hit: 6
8
MP Cost: 31, Bullets Consumed: 4, Damage: 502%, Number of Hits: 4, Max Enemies Hit: 6
9
MP Cost: 34, Bullets Consumed: 4, Damage: 506%, Number of Hits: 4, Max Enemies Hit: 6
10
MP Cost: 34, Bullets Consumed: 4, Damage: 510%, Number of Hits: 4, Max Enemies Hit: 6
11
MP Cost: 34, Bullets Consumed: 4, Damage: 514%, Number of Hits: 4, Max Enemies Hit: 6
12
MP Cost: 37, Bullets Consumed: 4, Damage: 518%, Number of Hits: 4, Max Enemies Hit: 6
13
MP Cost: 37, Bullets Consumed: 4, Damage: 522%, Number of Hits: 4, Max Enemies Hit: 6
14
MP Cost: 37, Bullets Consumed: 4, Damage: 526%, Number of Hits: 4, Max Enemies Hit: 6
15
MP Cost: 40, Bullets Consumed: 4, Damage: 530%, Number of Hits: 4, Max Enemies Hit: 6
16
MP Cost: 40, Bullets Consumed: 4, Damage: 534%, Number of Hits: 4, Max Enemies Hit: 6
17
MP Cost: 40, Bullets Consumed: 4, Damage: 538%, Number of Hits: 4, Max Enemies Hit: 6
18
MP Cost: 43, Bullets Consumed: 4, Damage: 542%, Number of Hits: 4, Max Enemies Hit: 6
19
MP Cost: 43, Bullets Consumed: 4, Damage: 546%, Number of Hits: 4, Max Enemies Hit: 6
20
MP Cost: 43, Bullets Consumed: 4, Damage: 550%, Number of Hits: 4, Max Enemies Hit: 6
21
MP Cost: 46, Bullets Consumed: 4, Damage: 554%, Number of Hits: 4, Max Enemies Hit: 6
22
MP Cost: 46, Bullets Consumed: 4, Damage: 558%, Number of Hits: 4, Max Enemies Hit: 6
23
MP Cost: 46, Bullets Consumed: 4, Damage: 562%, Number of Hits: 4, Max Enemies Hit: 6
24
MP Cost: 49, Bullets Consumed: 4, Damage: 566%, Number of Hits: 4, Max Enemies Hit: 6
25
MP Cost: 49, Bullets Consumed: 4, Damage: 570%, Number of Hits: 4, Max Enemies Hit: 6
26
MP Cost: 49, Bullets Consumed: 4, Damage: 574%, Number of Hits: 4, Max Enemies Hit: 6
27
MP Cost: 52, Bullets Consumed: 4, Damage: 578%, Number of Hits: 4, Max Enemies Hit: 6
28
MP Cost: 52, Bullets Consumed: 4, Damage: 582%, Number of Hits: 4, Max Enemies Hit: 6
29
MP Cost: 52, Bullets Consumed: 4, Damage: 586%, Number of Hits: 4, Max Enemies Hit: 6
30
MP Cost: 55, Bullets Consumed: 4, Damage: 590%, Number of Hits: 4, Max Enemies Hit: 6
31
MP Cost: 55, Bullets Consumed: 4, Damage: 594%, Number of Hits: 4, Max Enemies Hit: 6
32
MP Cost: 55, Bullets Consumed: 4, Damage: 598%, Number of Hits: 4, Max Enemies Hit: 6
Crew Ship Commander
Crew Ship Commander Description: With a captain's leadership, improve Assemble Crew's damage, as well as receive buffs from different crew members. Info: type = 50 Pre-requisite: Level 10 Assemble Crew Animations:repeat Maximum Level: 10
1
Assemble Crew Damage: +1%, All Crew - Weapon ATT: +3, Muirhat - Critical Damage: +1%, Valerie - Critical Hit Rate: +1%, Jack - HP and MP: +2%, Speed: +2%
2
Assemble Crew Damage: +2%, All Crew - Weapon ATT: +6, Muirhat - Critical Damage: +2%, Valerie - Critical Hit Rate: +2%, Jack - HP and MP: +4%, Speed: +4%
3
Assemble Crew Damage: +3%, All Crew - Weapon ATT: +9, Muirhat - Critical Damage: +3%, Valerie - Critical Hit Rate: +3%, Jack - HP and MP: +6%, Speed: +6%
4
Assemble Crew Damage: +4%, All Crew - Weapon ATT: +12, Muirhat - Critical Damage: +4%, Valerie - Critical Hit Rate: +4%, Jack - HP and MP: +8%, Speed: +8%
5
Assemble Crew Damage: +5%, All Crew - Weapon ATT: +15, Muirhat - Critical Damage: +5%, Valerie - Critical Hit Rate: +5%, Jack - HP and MP: +10%, Speed: +10%
6
Assemble Crew Damage: +6%, All Crew - Weapon ATT: +18, Muirhat - Critical Damage: +6%, Valerie - Critical Hit Rate: +6%, Jack - HP and MP: +12%, Speed: +12%
7
Assemble Crew Damage: +7%, All Crew - Weapon ATT: +21, Muirhat - Critical Damage: +7%, Valerie - Critical Hit Rate: +7%, Jack - HP and MP: +14%, Speed: +14%
8
Assemble Crew Damage: +8%, All Crew - Weapon ATT: +24, Muirhat - Critical Damage: +8%, Valerie - Critical Hit Rate: +8%, Jack - HP and MP: +16%, Speed: +16%
9
Assemble Crew Damage: +9%, All Crew - Weapon ATT: +27, Muirhat - Critical Damage: +9%, Valerie - Critical Hit Rate: +9%, Jack - HP and MP: +18%, Speed: +18%
10
Assemble Crew Damage: +10%, All Crew - Weapon ATT: +30, Muirhat - Critical Damage: +10%, Valerie - Critical Hit Rate: +10%, Jack - HP and MP: +20%, Speed: +20%
11
Assemble Crew Damage: +11%, All Crew - Weapon ATT: +33, Muirhat - Critical Damage: +11%, Valerie - Critical Hit Rate: +11%, Jack - HP and MP: +22%, Speed: +22%
12
Assemble Crew Damage: +12%, All Crew - Weapon ATT: +36, Muirhat - Critical Damage: +12%, Valerie - Critical Hit Rate: +12%, Jack - HP and MP: +24%, Speed: +24%
Battleship Nautilus
Battleship Nautilus Description: Sortie the Battleship Nautilus to rain ordnance on your foes. Info: type = 1, areaAttack = 1 Delays: bombExplosion - 3420 ms Range:400% Animations:effect, screen, special, hit.0 Maximum Level: 30
1
MP Cost: 350, Damage: 404%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 60 sec
2
MP Cost: 350, Damage: 408%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec
3
MP Cost: 350, Damage: 412%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec
4
MP Cost: 350, Damage: 416%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec
5
MP Cost: 350, Damage: 420%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec
6
MP Cost: 350, Damage: 424%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec
7
MP Cost: 350, Damage: 428%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec
8
MP Cost: 350, Damage: 432%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec
9
MP Cost: 350, Damage: 436%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec
10
MP Cost: 350, Damage: 440%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec
11
MP Cost: 350, Damage: 444%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec
12
MP Cost: 350, Damage: 448%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec
13
MP Cost: 350, Damage: 452%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec
14
MP Cost: 350, Damage: 456%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec
15
MP Cost: 350, Damage: 460%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec
16
MP Cost: 350, Damage: 464%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec
17
MP Cost: 350, Damage: 468%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec
18
MP Cost: 350, Damage: 472%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec
19
MP Cost: 350, Damage: 476%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec
20
MP Cost: 350, Damage: 480%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec
21
MP Cost: 350, Damage: 484%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec
22
MP Cost: 350, Damage: 488%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec
23
MP Cost: 350, Damage: 492%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec
24
MP Cost: 350, Damage: 496%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec
25
MP Cost: 350, Damage: 500%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec
26
MP Cost: 350, Damage: 504%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec
27
MP Cost: 350, Damage: 508%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec
28
MP Cost: 350, Damage: 512%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec
29
MP Cost: 350, Damage: 516%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec
30
MP Cost: 350, Damage: 520%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec
31
MP Cost: 350, Damage: 524%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec
32
MP Cost: 350, Damage: 528%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 28 sec
Captain's Dignity
Captain's Dignity Description: With a captain's dignity, improve your mastery and accuracy with guns. When attacking, your bullets will do additonal explosive damage. Note: Final Attack tags for Corsairs should be linked with this skill, which has a 100% activation Rate. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 10 Gun Mastery Animations:hit.0 Maximum Level: 30
1
Gun Mastery: +56%, Explosive Damage: 42%
2
Gun Mastery: +56%, Explosive Damage: 44%
3
Gun Mastery: +57%, Explosive Damage: 46%
4
Gun Mastery: +57%, Explosive Damage: 48%
5
Gun Mastery: +58%, Explosive Damage: 50%
6
Gun Mastery: +58%, Explosive Damage: 52%
7
Gun Mastery: +59%, Explosive Damage: 54%
8
Gun Mastery: +59%, Explosive Damage: 56%
9
Gun Mastery: +60%, Explosive Damage: 58%
10
Gun Mastery: +60%, Explosive Damage: 60%
11
Gun Mastery: +61%, Explosive Damage: 62%
12
Gun Mastery: +61%, Explosive Damage: 64%
13
Gun Mastery: +62%, Explosive Damage: 66%
14
Gun Mastery: +62%, Explosive Damage: 68%
15
Gun Mastery: +63%, Explosive Damage: 70%
16
Gun Mastery: +63%, Explosive Damage: 72%
17
Gun Mastery: +64%, Explosive Damage: 74%
18
Gun Mastery: +64%, Explosive Damage: 76%
19
Gun Mastery: +65%, Explosive Damage: 78%
20
Gun Mastery: +65%, Explosive Damage: 80%
21
Gun Mastery: +66%, Explosive Damage: 82%
22
Gun Mastery: +66%, Explosive Damage: 84%
23
Gun Mastery: +67%, Explosive Damage: 86%
24
Gun Mastery: +67%, Explosive Damage: 88%
25
Gun Mastery: +68%, Explosive Damage: 90%
26
Gun Mastery: +68%, Explosive Damage: 92%
27
Gun Mastery: +69%, Explosive Damage: 94%
28
Gun Mastery: +69%, Explosive Damage: 96%
29
Gun Mastery: +70%, Explosive Damage: 98%
30
Gun Mastery: +70%, Explosive Damage: 100%
31
Gun Mastery: +71%, Explosive Damage: 102%
32
Gun Mastery: +71%, Explosive Damage: 104%
Cannon Shooter (I)
Cannon Blaster
Cannon Blaster Description: Shoots a fireball out, hitting up to three enemies. Info: type = 2, splash = 1, rectBasedOnTarget = 1 Delays: flamesplash - 810 ms Range:170% Animations:effect, effect0, hit.0, mob Maximum Level: 20
1
MP Cost: 7, Damage: 187%, Max Enemies Hit: 3
2
MP Cost: 7, Damage: 189%, Max Enemies Hit: 3
3
MP Cost: 7, Damage: 191%, Max Enemies Hit: 3
4
MP Cost: 7, Damage: 193%, Max Enemies Hit: 3
5
MP Cost: 8, Damage: 195%, Max Enemies Hit: 3
6
MP Cost: 8, Damage: 197%, Max Enemies Hit: 3
7
MP Cost: 8, Damage: 199%, Max Enemies Hit: 3
8
MP Cost: 8, Damage: 201%, Max Enemies Hit: 3
9
MP Cost: 9, Damage: 203%, Max Enemies Hit: 3
10
MP Cost: 9, Damage: 205%, Max Enemies Hit: 3
11
MP Cost: 9, Damage: 207%, Max Enemies Hit: 3
12
MP Cost: 9, Damage: 209%, Max Enemies Hit: 3
13
MP Cost: 10, Damage: 211%, Max Enemies Hit: 3
14
MP Cost: 10, Damage: 213%, Max Enemies Hit: 3
15
MP Cost: 10, Damage: 215%, Max Enemies Hit: 3
16
MP Cost: 10, Damage: 217%, Max Enemies Hit: 3
17
MP Cost: 11, Damage: 219%, Max Enemies Hit: 3
18
MP Cost: 11, Damage: 221%, Max Enemies Hit: 3
19
MP Cost: 11, Damage: 223%, Max Enemies Hit: 3
20
MP Cost: 11, Damage: 225%, Max Enemies Hit: 3
Cannon Strike
Cannon Strike Description: Fire a cannon punch at a single enemy. Info: type = 1, areaAttack = 1 Delays: cannonSmash - 900 ms Range:250% Animations:effect, effect0, hit.0 Maximum Level: 20
1
MP Cost: 7, Damage; 76%, Number of Hits: 3
2
MP Cost: 7, Damage; 77%, Number of Hits: 3
3
MP Cost: 7, Damage; 78%, Number of Hits: 3
4
MP Cost: 7, Damage; 79%, Number of Hits: 3
5
MP Cost: 7, Damage; 80%, Number of Hits: 3
6
MP Cost: 7, Damage; 81%, Number of Hits: 3
7
MP Cost: 7, Damage; 82%, Number of Hits: 3
8
MP Cost: 7, Damage; 83%, Number of Hits: 3
9
MP Cost: 7, Damage; 84%, Number of Hits: 3
10
MP Cost: 7, Damage; 85%, Number of Hits: 3
11
MP Cost: 9, Damage; 86%, Number of Hits: 3
12
MP Cost: 9, Damage; 87%, Number of Hits: 3
13
MP Cost: 9, Damage; 88%, Number of Hits: 3
14
MP Cost: 9, Damage; 89%, Number of Hits: 3
15
MP Cost: 9, Damage; 90%, Number of Hits: 3
16
MP Cost: 9, Damage; 91%, Number of Hits: 3
17
MP Cost: 9, Damage; 92%, Number of Hits: 3
18
MP Cost: 9, Damage; 93%, Number of Hits: 3
19
MP Cost: 9, Damage; 94%, Number of Hits: 3
20
MP Cost: 9, Damage; 95%, Number of Hits: 3
Blast Back
Blast Back Description: An emergency escape measure using cannonfire that can reduce enemy movement speeds. Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1, casterMove = 1, delay = 1200, mes = slow Delays: giganticBackstep - 300 ms Range:150% Animations:mob, ball, hit.0 Maximum Level: 15
Scatter Shot Description: Shoot many small shells forward Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1 Delays: swiftShot - 840 ms Range:100% Animations:effect, ball, hit.0 Maximum Level: 20
1
MP Cost: 16, Damage: 163%, Number of Hits: 2, Max Enemies Hit: 4
2
MP Cost: 16, Damage: 166%, Number of Hits: 2, Max Enemies Hit: 4
3
MP Cost: 16, Damage: 169%, Number of Hits: 2, Max Enemies Hit: 4
4
MP Cost: 16, Damage: 172%, Number of Hits: 2, Max Enemies Hit: 4
5
MP Cost: 18, Damage: 175%, Number of Hits: 2, Max Enemies Hit: 4
6
MP Cost: 18, Damage: 178%, Number of Hits: 2, Max Enemies Hit: 4
7
MP Cost: 18, Damage: 181%, Number of Hits: 2, Max Enemies Hit: 4
8
MP Cost: 18, Damage: 184%, Number of Hits: 2, Max Enemies Hit: 4
9
MP Cost: 18, Damage: 187%, Number of Hits: 2, Max Enemies Hit: 4
10
MP Cost: 20, Damage: 190%, Number of Hits: 2, Max Enemies Hit: 4
11
MP Cost: 20, Damage: 193%, Number of Hits: 2, Max Enemies Hit: 4
12
MP Cost: 20, Damage: 196%, Number of Hits: 2, Max Enemies Hit: 4
13
MP Cost: 20, Damage: 199%, Number of Hits: 2, Max Enemies Hit: 4
14
MP Cost: 20, Damage: 202%, Number of Hits: 2, Max Enemies Hit: 4
15
MP Cost: 22, Damage: 205%, Number of Hits: 2, Max Enemies Hit: 4
16
MP Cost: 22, Damage: 208%, Number of Hits: 2, Max Enemies Hit: 4
17
MP Cost: 22, Damage: 211%, Number of Hits: 2, Max Enemies Hit: 4
18
MP Cost: 22, Damage: 214%, Number of Hits: 2, Max Enemies Hit: 4
19
MP Cost: 22, Damage: 217%, Number of Hits: 2, Max Enemies Hit: 4
20
MP Cost: 24, Damage: 220%, Number of Hits: 2, Max Enemies Hit: 4
Barrel Bomb
Barrel Bomb Description: Throw forward an oak barrel filled with explosives. The barrel will roll a certain distance, pushing enemies with it before exploding. Note: The barrel is restricted by physical rules, causing it to go up hills slower, go off edges at angles depending on its launch speed, and requires a certain amount of ground in front of you before being able to be used. Info: type = 2, pushTarget = 1, areaAttack = 1 Delays: rushBoom - 930 ms Range:45% Animations:effect, ball, hit.0 Maximum Level: 20
1
MP Cost: 20, Damage; 31%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 50%, Explosion Damage: 243%
2
MP Cost: 20, Damage; 32%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 55%, Explosion Damage: 246%
3
MP Cost: 20, Damage; 33%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 55%, Explosion Damage: 249%
4
MP Cost: 20, Damage; 34%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 60%, Explosion Damage: 252%
5
MP Cost: 22, Damage; 35%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 60%, Explosion Damage: 255%
6
MP Cost: 22, Damage; 36%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 65%, Explosion Damage: 258%
7
MP Cost: 22, Damage; 37%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 65%, Explosion Damage: 261%
8
MP Cost: 22, Damage; 38%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 70%, Explosion Damage: 264%
9
MP Cost: 22, Damage; 39%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 70%, Explosion Damage: 267%
10
MP Cost: 24, Damage; 40%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 75%, Explosion Damage: 270%
11
MP Cost: 24, Damage; 41%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 75%, Explosion Damage: 273%
12
MP Cost: 24, Damage; 42%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 80%, Explosion Damage: 276%
13
MP Cost: 24, Damage; 43%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 80%, Explosion Damage: 279%
14
MP Cost: 24, Damage; 44%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 85%, Explosion Damage: 282%
15
MP Cost: 26, Damage; 45%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 85%, Explosion Damage: 285%
16
MP Cost: 26, Damage; 46%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 90%, Explosion Damage: 288%
17
MP Cost: 26, Damage; 47%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 90%, Explosion Damage: 291%
18
MP Cost: 26, Damage; 48%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 95%, Explosion Damage: 294%
19
MP Cost: 26, Damage; 49%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 95%, Explosion Damage: 297%
20
MP Cost: 28, Damage; 50%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 100%, Explosion Damage: 300%
Cannon Booster
Cannon Booster Description: Increases the attack speed of your weapon. Must have a Cannon equipped. Info: type = 10 Delays: cannonBooster - 600 ms Pre-requisite: Level 5 Cannon Mastery Animations:effect Maximum Level: 10
1
MP Cost: 29, Duration: 20 sec
2
MP Cost: 27, Duration: 40 sec
3
MP Cost: 25, Duration: 60 sec
4
MP Cost: 23, Duration: 80 sec
5
MP Cost: 21, Duration: 100 sec
6
MP Cost: 19, Duration: 120 sec
7
MP Cost: 17, Duration: 140 sec
8
MP Cost: 15, Duration: 160 sec
9
MP Cost: 13, Duration: 180 sec
10
MP Cost: 11, Duration: 200 sec
Monkey Magic
Monkey Magic Description: Monkey magic that temporarily improves party member's HP, MP, All Stats, Speed, Jump, Accuracy, and Avoidability. This buff can stack with any other buff. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: piratebless - 1350 ms Range:512% Animations:effect, effect0, affected Maximum Level: 20
1
MP Cost: 30, Duration: 15 sec, Max HP: +15, Max MP: +15, All Stats: +1, Speed: +1%, Jump: +1%, Accuracy: +8, Avoidability: +8
2
MP Cost: 30, Duration: 30 sec, Max HP: +30, Max MP: +30, All Stats: +2, Speed: +1%, Jump: +1%, Accuracy: +16, Avoidability: +16
3
MP Cost: 30, Duration: 45 sec, Max HP: +45, Max MP: +45, All Stats: +3, Speed: +2%, Jump: +1%, Accuracy: +24, Avoidability: +24
4
MP Cost: 35, Duration: 60 sec, Max HP: +60, Max MP: +60, All Stats: +4, Speed: +2%, Jump: +1%, Accuracy: +32, Avoidability: +32
5
MP Cost: 35, Duration: 75 sec, Max HP: +75, Max MP: +75, All Stats: +5, Speed: +3%, Jump: +2%, Accuracy: +40, Avoidability: +40
6
MP Cost: 35, Duration: 90 sec, Max HP: +90, Max MP: +90, All Stats: +6, Speed: +3%, Jump: +2%, Accuracy: +48, Avoidability: +48
7
MP Cost: 35, Duration: 105 sec, Max HP: +105, Max MP: +105, All Stats: +7, Speed: +4%, Jump: +2%, Accuracy: +56, Avoidability: +56
8
MP Cost: 40, Duration: 120 sec, Max HP: +120, Max MP: +120, All Stats: +8, Speed: +4%, Jump: +2%, Accuracy: +64, Avoidability: +64
9
MP Cost: 40, Duration: 135 sec, Max HP: +135, Max MP: +135, All Stats: +9, Speed: +5%, Jump: +3%, Accuracy: +72, Avoidability: +72
10
MP Cost: 40, Duration: 150 sec, Max HP: +150, Max MP: +150, All Stats: +10, Speed: +5%, Jump: +3%, Accuracy: +80, Avoidability: +80
11
MP Cost: 40, Duration: 165 sec, Max HP: +165, Max MP: +165, All Stats: +11, Speed: +6%, Jump: +3%, Accuracy: +88, Avoidability: +88
12
MP Cost: 45, Duration: 180 sec, Max HP: +180, Max MP: +180, All Stats: +12, Speed: +6%, Jump: +3%, Accuracy: +96, Avoidability: +96
13
MP Cost: 45, Duration: 195 sec, Max HP: +195, Max MP: +195, All Stats: +13, Speed: +7%, Jump: +4%, Accuracy: +104, Avoidability: +104
14
MP Cost: 45, Duration: 210 sec, Max HP: +210, Max MP: +210, All Stats: +14, Speed: +7%, Jump: +4%, Accuracy: +112, Avoidability: +112
15
MP Cost: 45, Duration: 225 sec, Max HP: +225, Max MP: +225, All Stats: +15, Speed: +8%, Jump: +4%, Accuracy: +120, Avoidability: +120
16
MP Cost: 50, Duration: 240 sec, Max HP: +240, Max MP: +240, All Stats: +16, Speed: +8%, Jump: +4%, Accuracy: +128, Avoidability: +128
17
MP Cost: 50, Duration: 255 sec, Max HP: +255, Max MP: +255, All Stats: +17, Speed: +9%, Jump: +5%, Accuracy: +136, Avoidability: +136
18
MP Cost: 50, Duration: 270 sec, Max HP: +270, Max MP: +270, All Stats: +18, Speed: +9%, Jump: +5%, Accuracy: +144, Avoidability: +144
19
MP Cost: 50, Duration: 285 sec, Max HP: +285, Max MP: +285, All Stats: +19, Speed: +10%, Jump: +5%, Accuracy: +152, Avoidability: +152
20
MP Cost: 55, Duration: 300 sec, Max HP: +300, Max MP: +300, All Stats: +20, Speed: +10%, Jump: +5%, Accuracy: +160, Avoidability: +160
Cannon Mastery
Cannon Mastery Description: Increases the weapon mastery and accuracy of Cannons. Info: type = 50 Maximum Level: 10
1
Cannon Mastery: +14%, Accuracy: +12
2
Cannon Mastery: +18%, Accuracy: +24
3
Cannon Mastery: +22%, Accuracy: +36
4
Cannon Mastery: +26%, Accuracy: +48
5
Cannon Mastery: +30%, Accuracy: +60
6
Cannon Mastery: +34%, Accuracy: +72
7
Cannon Mastery: +38%, Accuracy: +84
8
Cannon Mastery: +42%, Accuracy: +96
9
Cannon Mastery: +46%, Accuracy: +108
10
Cannon Mastery: +50%, Accuracy: +120
Critical Fire
Critical Fire Description: Passively improve your critical hit rate and minimum critical damage. Info: type = 50 Maximum Level: 10
1
Critical Hit Rate: +8%, Minimum Critical Damage: +6%
2
Critical Hit Rate: +8%, Minimum Critical Damage: +6%
3
Critical Hit Rate: +11%, Minimum Critical Damage: +7%
4
Critical Hit Rate: +11%, Minimum Critical Damage: +7%
5
Critical Hit Rate: +14%, Minimum Critical Damage: +8%
6
Critical Hit Rate: +14%, Minimum Critical Damage: +8%
7
Critical Hit Rate: +17%, Minimum Critical Damage: +9%
8
Critical Hit Rate: +17%, Minimum Critical Damage: +9%
9
Critical Hit Rate: +20%, Minimum Critical Damage: +10%
10
Critical Hit Rate: +20%, Minimum Critical Damage: +10%
Pirate Training
Pirate Training Description: Permanently increases Strength and Dexterity Info: type = 50 Maximum Level: 5
1
Strength: +6, Dexterity: +6
2
Strength: +12, Dexterity: +12
3
Strength: +18, Dexterity: +18
4
Strength: +24, Dexterity: +24
5
Strength: +30, Dexterity: +30
Cannon Shooter (III)
Reinforced Cannon
Reinforced Cannon Description: Permanently enhance your cannon, improving weapon attack and attack speed. Info: type = 50 Maximum Level: 10
1
Weapon ATT: +3, Weapon Speed: -1
2
Weapon ATT: +6, Weapon Speed: -1
3
Weapon ATT: +9, Weapon Speed: -1
4
Weapon ATT: +12, Weapon Speed: -1
5
Weapon ATT: +15, Weapon Speed: -1
6
Weapon ATT: +18, Weapon Speed: -1
7
Weapon ATT: +21, Weapon Speed: -1
8
Weapon ATT: +24, Weapon Speed: -1
9
Weapon ATT: +27, Weapon Speed: -1
10
Weapon ATT: +30, Weapon Speed: -1
Pirate Rush
Pirate Rush Description: Permanently improve your stamina, defense, and resistance to status effects. Info: type = 50 Maximum Level: 10
1
Max HP: +2%, Weapon Defense: +14%, Status Effect Resistance: +2%
2
Max HP: +4%, Weapon Defense: +18%, Status Effect Resistance: +4%
3
Max HP: +6%, Weapon Defense: +22%, Status Effect Resistance: +6%
4
Max HP: +8%, Weapon Defense: +26%, Status Effect Resistance: +8%
5
Max HP: +10%, Weapon Defense: +30%, Status Effect Resistance: +10%
6
Max HP: +12%, Weapon Defense: +34%, Status Effect Resistance: +12%
7
Max HP: +14%, Weapon Defense: +38%, Status Effect Resistance: +14%
8
Max HP: +16%, Weapon Defense: +42%, Status Effect Resistance: +16%
9
Max HP: +18%, Weapon Defense: +46%, Status Effect Resistance: +18%
10
Max HP: +20%, Weapon Defense: +50%, Status Effect Resistance: +20%
Luck of the Dice
Luck of the Dice Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing. Note: 1: Nothing, 2: +30%, Defense 3: +20% HP & MP, 4: +15% Critical Hit Rate, 5: +20% Damage, 6: +30% EXP Info: type = 10 Delays: alert3 - 1500 ms Animations:affected.1, affected.2, affected.3, affected.4, affected.5, affected.6 Maximum Level: 20
Barrel Roulette Description: Explode an oak barrel to receive a random buff from inside. This buff will give you the chance to inflict status effects on enemies. Note: Oak Roulette does not affect bosses. Info: type = 10 Delays: monkeyBoomboom - 2400 ms Animations:effect, affected.1, affected.2, affected.3, affected.4, mob2, mob3, mob4 Maximum Level: 10
1
MP Cost: 35, Duration: 186, Randomly acquire 3% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 57 sec
2
MP Cost: 40, Duration: 192, Randomly acquire 6% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 54 sec
3
MP Cost: 40, Duration: 198, Randomly acquire 9% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 51 sec
4
MP Cost: 45, Duration: 204, Randomly acquire 12% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 48 sec
5
MP Cost: 45, Duration: 210, Randomly acquire 15% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 45 sec
6
MP Cost: 50, Duration: 216, Randomly acquire 18% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 42 sec
7
MP Cost: 50, Duration: 222, Randomly acquire 21% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 39 sec
8
MP Cost: 55, Duration: 228, Randomly acquire 24% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 36 sec
9
MP Cost: 55, Duration: 234, Randomly acquire 27% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 33 sec
10
MP Cost: 60, Duration: 240, Randomly acquire 30% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 30 sec
Counter Crush
Counter Crush Description: When attacked, you have a chance to Counter, receiving no damage and dealing back some of your own Note: If you are not attacking when Cannon Counter activates, you will enter the Cannon Counter animation, and execute counterCannon delay. If you are attacking when Cannon Counter activates, you will deal damage without entering any delays or animations. Info: type = 51, condition = damaged, counter = damaged Delays: counterCannon - 420 ms Maximum Level: 10
1
Activation Rate: 8%, Damage: 106%
2
Activation Rate: 8%, Damage: 112%
3
Activation Rate: 11%, Damage: 118%
4
Activation Rate: 11%, Damage: 124%
5
Activation Rate: 14%, Damage: 130%
6
Activation Rate: 14%, Damage: 136%
7
Activation Rate: 17%, Damage: 142%
8
Activation Rate: 17%, Damage: 148%
9
Activation Rate: 20%, Damage: 154%
10
Activation Rate: 20%, Damage: 160%
Monkey Madness
Monkey Madness Description: Detonate several special explosives, damaging enemies in all directions with a chance of stunning them. Permanently improves Monkey Rush Bomb's damage. Info: type = 1, areaAttack = 1, mes = stun Delays: cannonSlam - 1530 ms Range:250% Animations:effect, hit.0, mob Maximum Level: 20
1
Active Effect - MP Cost: 30, Damage: 223%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 45%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +3%
2
Active Effect - MP Cost: 30, Damage: 226%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 50%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +3%
3
Active Effect - MP Cost: 30, Damage: 229%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 50%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +6%
4
Active Effect - MP Cost: 30, Damage: 232%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 55%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +6%
5
Active Effect - MP Cost: 34, Damage: 235%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 55%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +9%
6
Active Effect - MP Cost: 34, Damage: 238%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 60%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +9%
7
Active Effect - MP Cost: 34, Damage: 241%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 60%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +12%
8
Active Effect - MP Cost: 34, Damage: 244%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 65%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +12%
9
Active Effect - MP Cost: 34, Damage: 247%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 65%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +15%
10
Active Effect - MP Cost: 38, Damage: 250%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 70%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +15%
11
Active Effect - MP Cost: 38, Damage: 253%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 70%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +18%
12
Active Effect - MP Cost: 38, Damage: 256%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 75%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +18%
13
Active Effect - MP Cost: 38, Damage: 259%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 75%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +21%
14
Active Effect - MP Cost: 38, Damage: 262%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 80%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +21%
15
Active Effect - MP Cost: 42, Damage: 265%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 80%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +24%
16
Active Effect - MP Cost: 42, Damage: 268%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 85%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +24%
17
Active Effect - MP Cost: 42, Damage: 271%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 85%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +27%
18
Active Effect - MP Cost: 42, Damage: 274%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 90%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +27%
19
Active Effect - MP Cost: 42, Damage: 277%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 90%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +30%
20
Active Effect - MP Cost: 46, Damage: 280%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 95%, Stun Duration: 4 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +30%
Cannon Spike
Cannon Spike Description: Pierce through many enemies with a sharp cannon shot. Info: type = 2, piercing = 1 Delays: cannonSpike - 960 ms Range:450% Animations:ball, effect, hit.0 Maximum Level: 20
1
MP Cost: 28, Damage: 202%, Number of Hits: 3, Max Enemies Hit: 6
2
MP Cost: 28, Damage: 204%, Number of Hits: 3, Max Enemies Hit: 6
3
MP Cost: 28, Damage: 206%, Number of Hits: 3, Max Enemies Hit: 6
4
MP Cost: 28, Damage: 208%, Number of Hits: 3, Max Enemies Hit: 6
5
MP Cost: 30, Damage: 210%, Number of Hits: 3, Max Enemies Hit: 6
6
MP Cost: 30, Damage: 212%, Number of Hits: 3, Max Enemies Hit: 6
7
MP Cost: 30, Damage: 214%, Number of Hits: 3, Max Enemies Hit: 6
8
MP Cost: 30, Damage: 216%, Number of Hits: 3, Max Enemies Hit: 6
9
MP Cost: 30, Damage: 218%, Number of Hits: 3, Max Enemies Hit: 6
10
MP Cost: 32, Damage: 220%, Number of Hits: 3, Max Enemies Hit: 6
11
MP Cost: 32, Damage: 222%, Number of Hits: 3, Max Enemies Hit: 6
12
MP Cost: 32, Damage: 224%, Number of Hits: 3, Max Enemies Hit: 6
13
MP Cost: 32, Damage: 226%, Number of Hits: 3, Max Enemies Hit: 6
14
MP Cost: 32, Damage: 228%, Number of Hits: 3, Max Enemies Hit: 6
15
MP Cost: 34, Damage: 230%, Number of Hits: 3, Max Enemies Hit: 6
16
MP Cost: 34, Damage: 232%, Number of Hits: 3, Max Enemies Hit: 6
17
MP Cost: 34, Damage: 234%, Number of Hits: 3, Max Enemies Hit: 6
18
MP Cost: 34, Damage: 236%, Number of Hits: 3, Max Enemies Hit: 6
19
MP Cost: 34, Damage: 238%, Number of Hits: 3, Max Enemies Hit: 6
20
MP Cost: 36, Damage: 240%, Number of Hits: 3, Max Enemies Hit: 6
Cannon Jump
Cannon Jump Description: Aim your cannon at the ground to use the recoil to jump into the air. Nearby enemies will take damage from the explosion. Note: The height jumped does improve with more points. Info: type = 2, casterMove = 1, areaAttack = 1, pvp = 0 Delays: cannonJump - 480 ms Range:60% Animations:effect, special, hit.0 Maximum Level: 5
1
MP Cost: 55, Damage: 174%, Max Enemies Hit: 6
2
MP Cost: 50, Damage: 183%, Max Enemies Hit: 6
3
MP Cost: 45, Damage: 192%, Max Enemies Hit: 6
4
MP Cost: 40, Damage: 201%, Max Enemies Hit: 6
5
MP Cost: 35, Damage: 210%, Max Enemies Hit: 6
Monkey Wave
Monkey Wave Description: Unleash a sound wave to attack enemies. Charging this attack will let you do full damage. Whenever you hit a critical, there is a chance to bypass the charge requirement to do full damage. Note: Monkey Wave will display a buff over your head indicating it can be used without charging. This buff is activated at the displayed rate when you hit a critical. Info: type = 1, chargingSkill = 1, areaAttack = 1, mes = stun, trembling = 1 Delays: noiseWave - 1080 ms Range:500% Animations:prepare, keydown, effect, hit.0, mob Maximum Level: 20
MP Cost: 60, Chance to roll two dice: 10%, Duration: 184 sec, Cooldown Time: 200 sec
2
MP Cost: 60, Chance to roll two dice: 20%, Duration: 188 sec, Cooldown Time: 200 sec
3
MP Cost: 60, Chance to roll two dice: 30%, Duration: 192 sec, Cooldown Time: 200 sec
4
MP Cost: 60, Chance to roll two dice: 40%, Duration: 196 sec, Cooldown Time: 200 sec
5
MP Cost: 60, Chance to roll two dice: 50%, Duration: 200 sec, Cooldown Time: 200 sec
6
MP Cost: 60, Chance to roll two dice: 60%, Duration: 204 sec, Cooldown Time: 200 sec
7
MP Cost: 60, Chance to roll two dice: 70%, Duration: 208 sec, Cooldown Time: 200 sec
Pirates Spirit
Pirates Spirit Description: Permanently increases the rate at which Counter activates, and has a chance to enable a stance effect when struck. Info: type = 10, magicSteal = 1 Delays: pirateSpirit - 990 ms Animations:effect, special Maximum Level: 30
Cannon Barrage Description: Unleash concentrated fire on the enemy ahead. Info: type = 2 Delays: immolation - 810 ms Animations:effect, ball, hit.0 Maximum Level: 30
1
MP Cost: 45, Damage: 233%, Number of Hits: 5, Critical Hit Rate: +1%
2
MP Cost: 45, Damage: 236%, Number of Hits: 5, Critical Hit Rate: +1%
3
MP Cost: 45, Damage: 239%, Number of Hits: 5, Critical Hit Rate: +2%
4
MP Cost: 45, Damage: 242%, Number of Hits: 5, Critical Hit Rate: +2%
5
MP Cost: 48, Damage: 245%, Number of Hits: 5, Critical Hit Rate: +3%
6
MP Cost: 48, Damage: 248%, Number of Hits: 5, Critical Hit Rate: +3%
7
MP Cost: 48, Damage: 251%, Number of Hits: 5, Critical Hit Rate: +4%
8
MP Cost: 48, Damage: 254%, Number of Hits: 5, Critical Hit Rate: +4%
9
MP Cost: 48, Damage: 257%, Number of Hits: 5, Critical Hit Rate: +5%
10
MP Cost: 51, Damage: 260%, Number of Hits: 5, Critical Hit Rate: +5%
11
MP Cost: 51, Damage: 263%, Number of Hits: 5, Critical Hit Rate: +6%
12
MP Cost: 51, Damage: 266%, Number of Hits: 5, Critical Hit Rate: +6%
13
MP Cost: 51, Damage: 269%, Number of Hits: 5, Critical Hit Rate: +7%
14
MP Cost: 51, Damage: 272%, Number of Hits: 5, Critical Hit Rate: +7%
15
MP Cost: 54, Damage: 275%, Number of Hits: 5, Critical Hit Rate: +8%
16
MP Cost: 54, Damage: 278%, Number of Hits: 5, Critical Hit Rate: +8%
17
MP Cost: 54, Damage: 281%, Number of Hits: 5, Critical Hit Rate: +9%
18
MP Cost: 54, Damage: 284%, Number of Hits: 5, Critical Hit Rate: +9%
19
MP Cost: 54, Damage: 287%, Number of Hits: 5, Critical Hit Rate: +10%
20
MP Cost: 57, Damage: 290%, Number of Hits: 5, Critical Hit Rate: +10%
21
MP Cost: 57, Damage: 293%, Number of Hits: 5, Critical Hit Rate: +11%
22
MP Cost: 57, Damage: 296%, Number of Hits: 5, Critical Hit Rate: +11%
23
MP Cost: 57, Damage: 299%, Number of Hits: 5, Critical Hit Rate: +12%
24
MP Cost: 57, Damage: 302%, Number of Hits: 5, Critical Hit Rate: +12%
25
MP Cost: 60, Damage: 305%, Number of Hits: 5, Critical Hit Rate: +13%
26
MP Cost: 60, Damage: 308%, Number of Hits: 5, Critical Hit Rate: +13%
27
MP Cost: 60, Damage: 311%, Number of Hits: 5, Critical Hit Rate: +14%
28
MP Cost: 60, Damage: 314%, Number of Hits: 5, Critical Hit Rate: +14%
29
MP Cost: 60, Damage: 317%, Number of Hits: 5, Critical Hit Rate: +15%
30
MP Cost: 63, Damage: 320%, Number of Hits: 5, Critical Hit Rate: +15%
31
MP Cost: 63, Damage: 323%, Number of Hits: 5, Critical Hit Rate: +16%
32
MP Cost: 63, Damage: 326%, Number of Hits: 5, Critical Hit Rate: +16%
Hero's Will
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
Anchors Away
Anchors Away Description: Summons forth a powerful magnetic anchor. The anchor pulls enemies towards itself, causing damage, and self-destructs when it expires, dealing more damage. Note: Immediately upon being used, Magnetic Anchor will perform one hit, and pull all monsters. Attacks at a rate of 1530ms. Info: type = 33, minionAttack = stun, selfDestructMinion = 1, trembling = 1, mes = stun Delays: magneticCannon - 900 ms Range:350% Summon Range: attack1 = 350%, attack2 = 350%, die = 350% Summon Mob Count: attack1 = 8, attack2 = 8, die = 8 Animations:hit.0, hit.1, summon.summoned, summon.attack1, summon.attack2, summon.stand, summon.die, mob, effect Maximum Level: 15
Cannon Bazooka Description: Shoot a powerful cannon at multiple enemies. Info: type = 1, areaAttack = 1 Delays: superCannon - 1110 ms Range:695% Animations:effect, hit.0 Maximum Level: 30
1
MP Cost: 50, Damage: 326%, Number of Hits: 4, Max Enemies Hit: 6
2
MP Cost: 50, Damage: 332%, Number of Hits: 4, Max Enemies Hit: 6
3
MP Cost: 50, Damage: 338%, Number of Hits: 4, Max Enemies Hit: 6
4
MP Cost: 50, Damage: 344%, Number of Hits: 4, Max Enemies Hit: 6
5
MP Cost: 50, Damage: 350%, Number of Hits: 4, Max Enemies Hit: 6
6
MP Cost: 55, Damage: 356%, Number of Hits: 4, Max Enemies Hit: 6
7
MP Cost: 55, Damage: 362%, Number of Hits: 4, Max Enemies Hit: 6
8
MP Cost: 55, Damage: 368%, Number of Hits: 4, Max Enemies Hit: 6
9
MP Cost: 55, Damage: 374%, Number of Hits: 4, Max Enemies Hit: 6
10
MP Cost: 55, Damage: 380%, Number of Hits: 4, Max Enemies Hit: 6
11
MP Cost: 55, Damage: 386%, Number of Hits: 4, Max Enemies Hit: 6
12
MP Cost: 60, Damage: 392%, Number of Hits: 4, Max Enemies Hit: 6
13
MP Cost: 60, Damage: 398%, Number of Hits: 4, Max Enemies Hit: 6
14
MP Cost: 60, Damage: 404%, Number of Hits: 4, Max Enemies Hit: 6
15
MP Cost: 60, Damage: 410%, Number of Hits: 4, Max Enemies Hit: 6
16
MP Cost: 60, Damage: 416%, Number of Hits: 4, Max Enemies Hit: 6
17
MP Cost: 60, Damage: 422%, Number of Hits: 4, Max Enemies Hit: 6
18
MP Cost: 65, Damage: 428%, Number of Hits: 4, Max Enemies Hit: 6
19
MP Cost: 65, Damage: 434%, Number of Hits: 4, Max Enemies Hit: 6
20
MP Cost: 65, Damage: 440%, Number of Hits: 4, Max Enemies Hit: 6
21
MP Cost: 65, Damage: 446%, Number of Hits: 4, Max Enemies Hit: 6
22
MP Cost: 65, Damage: 452%, Number of Hits: 4, Max Enemies Hit: 6
23
MP Cost: 65, Damage: 458%, Number of Hits: 4, Max Enemies Hit: 6
24
MP Cost: 70, Damage: 464%, Number of Hits: 4, Max Enemies Hit: 6
25
MP Cost: 70, Damage: 470%, Number of Hits: 4, Max Enemies Hit: 6
26
MP Cost: 70, Damage: 476%, Number of Hits: 4, Max Enemies Hit: 6
27
MP Cost: 70, Damage: 482%, Number of Hits: 4, Max Enemies Hit: 6
28
MP Cost: 70, Damage: 488%, Number of Hits: 4, Max Enemies Hit: 6
29
MP Cost: 70, Damage: 494%, Number of Hits: 4, Max Enemies Hit: 6
30
MP Cost: 75, Damage: 500%, Number of Hits: 4, Max Enemies Hit: 6
31
MP Cost: 75, Damage: 506%, Number of Hits: 4, Max Enemies Hit: 6
32
MP Cost: 75, Damage: 512%, Number of Hits: 4, Max Enemies Hit: 6
Nautilus Strike
Nautilus Strike Description: Sortie the Battleship Nautilus to rain ordnance on your foes. Info: type = 1, areaAttack = 1 Delays: bombExplosion - 3420 ms Range:400% Animations:effect, screen, special, hit.0 Maximum Level: 30
1
MP Cost: 350, Damage: 404%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 60 sec
2
MP Cost: 350, Damage: 408%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec
3
MP Cost: 350, Damage: 412%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec
4
MP Cost: 350, Damage: 416%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec
5
MP Cost: 350, Damage: 420%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec
6
MP Cost: 350, Damage: 424%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec
7
MP Cost: 350, Damage: 428%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec
8
MP Cost: 350, Damage: 432%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec
9
MP Cost: 350, Damage: 436%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec
10
MP Cost: 350, Damage: 440%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec
11
MP Cost: 350, Damage: 444%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec
12
MP Cost: 350, Damage: 448%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec
13
MP Cost: 350, Damage: 452%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec
14
MP Cost: 350, Damage: 456%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec
15
MP Cost: 350, Damage: 460%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec
16
MP Cost: 350, Damage: 464%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec
17
MP Cost: 350, Damage: 468%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec
18
MP Cost: 350, Damage: 472%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec
19
MP Cost: 350, Damage: 476%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec
20
MP Cost: 350, Damage: 480%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec
21
MP Cost: 350, Damage: 484%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec
22
MP Cost: 350, Damage: 488%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec
23
MP Cost: 350, Damage: 492%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec
24
MP Cost: 350, Damage: 496%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec
25
MP Cost: 350, Damage: 500%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec
26
MP Cost: 350, Damage: 504%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec
27
MP Cost: 350, Damage: 508%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec
28
MP Cost: 350, Damage: 512%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec
29
MP Cost: 350, Damage: 516%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec
30
MP Cost: 350, Damage: 520%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec
31
MP Cost: 350, Damage: 524%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec
32
MP Cost: 350, Damage: 528%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 28 sec
Cannon Overload
Cannon Overload Description: Raise your cannon's performance to its highest, permanently improving damage done, and allowing for attacks to ignore some defense. Info: type = 50 Maximum Level: 30
1
Damage: +11%, Defense Ignored: +5%
2
Damage: +12%, Defense Ignored: +6%
3
Damage: +13%, Defense Ignored: +6%
4
Damage: +14%, Defense Ignored: +7%
5
Damage: +15%, Defense Ignored: +7%
6
Damage: +16%, Defense Ignored: +8%
7
Damage: +17%, Defense Ignored: +8%
8
Damage: +18%, Defense Ignored: +9%
9
Damage: +19%, Defense Ignored: +9%
10
Damage: +20%, Defense Ignored: +10%
11
Damage: +21%, Defense Ignored: +10%
12
Damage: +22%, Defense Ignored: +11%
13
Damage: +23%, Defense Ignored: +11%
14
Damage: +24%, Defense Ignored: +12%
15
Damage: +25%, Defense Ignored: +12%
16
Damage: +26%, Defense Ignored: +13%
17
Damage: +27%, Defense Ignored: +13%
18
Damage: +28%, Defense Ignored: +14%
19
Damage: +29%, Defense Ignored: +14%
20
Damage: +30%, Defense Ignored: +15%
21
Damage: +31%, Defense Ignored: +15%
22
Damage: +32%, Defense Ignored: +16%
23
Damage: +33%, Defense Ignored: +16%
24
Damage: +34%, Defense Ignored: +17%
25
Damage: +35%, Defense Ignored: +17%
26
Damage: +36%, Defense Ignored: +18%
27
Damage: +37%, Defense Ignored: +18%
28
Damage: +38%, Defense Ignored: +19%
29
Damage: +39%, Defense Ignored: +19%
30
Damage: +40%, Defense Ignored: +20%
31
Damage: +41%, Defense Ignored: +20%
32
Damage: +42%, Defense Ignored: +21%
Mega Monkey Magic
Mega Monkey Magic Description: Improves the effectiveness of Monkey Magic. Temporarily improves party member's HP, MP, All Stats, Speed, Jump, Accuracy, and Avoidability. This buff can stack with any other buff. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: piratebless - 1350 ms Range:512% Pre-requisite: Level 20 Monkey Magic Animations:effect, affected, effect0 Maximum Level: 30
1
MP Cost: 60, Duration: 300 sec, Max HP: +323, Max MP: +323, All Stats: +25, Speed: +11%, Jump: +6%, Accuracy: +163, Avoidability: +163
2
MP Cost: 60, Duration: 300 sec, Max HP: +336, Max MP: +336, All Stats: +26, Speed: +11%, Jump: +6%, Accuracy: +166, Avoidability: +166
3
MP Cost: 60, Duration: 300 sec, Max HP: +349, Max MP: +349, All Stats: +26, Speed: +11%, Jump: +6%, Accuracy: +169, Avoidability: +169
4
MP Cost: 60, Duration: 300 sec, Max HP: +362, Max MP: +362, All Stats: +27, Speed: +11%, Jump: +6%, Accuracy: +172, Avoidability: +172
5
MP Cost: 60, Duration: 300 sec, Max HP: +375, Max MP: +375, All Stats: +27, Speed: +11%, Jump: +6%, Accuracy: +175, Avoidability: +175
6
MP Cost: 60, Duration: 300 sec, Max HP: +388, Max MP: +388, All Stats: +28, Speed: +11%, Jump: +6%, Accuracy: +178, Avoidability: +178
7
MP Cost: 65, Duration: 300 sec, Max HP: +401, Max MP: +401, All Stats: +28, Speed: +12%, Jump: +7%, Accuracy: +181, Avoidability: +181
8
MP Cost: 65, Duration: 300 sec, Max HP: +414, Max MP: +414, All Stats: +29, Speed: +12%, Jump: +7%, Accuracy: +184, Avoidability: +184
9
MP Cost: 65, Duration: 300 sec, Max HP: +427, Max MP: +427, All Stats: +29, Speed: +12%, Jump: +7%, Accuracy: +187, Avoidability: +187
10
MP Cost: 65, Duration: 300 sec, Max HP: +440, Max MP: +440, All Stats: +30, Speed: +12%, Jump: +7%, Accuracy: +190, Avoidability: +190
11
MP Cost: 65, Duration: 300 sec, Max HP: +453, Max MP: +453, All Stats: +30, Speed: +12%, Jump: +7%, Accuracy: +193, Avoidability: +193
12
MP Cost: 65, Duration: 300 sec, Max HP: +466, Max MP: +466, All Stats: +31, Speed: +12%, Jump: +7%, Accuracy: +196, Avoidability: +196
13
MP Cost: 70, Duration: 300 sec, Max HP: +479, Max MP: +479, All Stats: +31, Speed: +13%, Jump: +8%, Accuracy: +199, Avoidability: +199
14
MP Cost: 70, Duration: 300 sec, Max HP: +492, Max MP: +492, All Stats: +32, Speed: +13%, Jump: +8%, Accuracy: +202, Avoidability: +202
15
MP Cost: 70, Duration: 300 sec, Max HP: +505, Max MP: +505, All Stats: +32, Speed: +13%, Jump: +8%, Accuracy: +205, Avoidability: +205
16
MP Cost: 70, Duration: 300 sec, Max HP: +518, Max MP: +518, All Stats: +33, Speed: +13%, Jump: +8%, Accuracy: +208, Avoidability: +208
17
MP Cost: 70, Duration: 300 sec, Max HP: +531, Max MP: +531, All Stats: +33, Speed: +13%, Jump: +8%, Accuracy: +211, Avoidability: +211
18
MP Cost: 70, Duration: 300 sec, Max HP: +544, Max MP: +544, All Stats: +34, Speed: +13%, Jump: +8%, Accuracy: +214, Avoidability: +214
19
MP Cost: 75, Duration: 300 sec, Max HP: +557, Max MP: +557, All Stats: +34, Speed: +14%, Jump: +9%, Accuracy: +217, Avoidability: +217
20
MP Cost: 75, Duration: 300 sec, Max HP: +570, Max MP: +570, All Stats: +35, Speed: +14%, Jump: +9%, Accuracy: +220, Avoidability: +220
21
MP Cost: 75, Duration: 300 sec, Max HP: +583, Max MP: +583, All Stats: +35, Speed: +14%, Jump: +9%, Accuracy: +223, Avoidability: +223
22
MP Cost: 75, Duration: 300 sec, Max HP: +596, Max MP: +596, All Stats: +36, Speed: +14%, Jump: +9%, Accuracy: +226, Avoidability: +226
23
MP Cost: 75, Duration: 300 sec, Max HP: +609, Max MP: +609, All Stats: +36, Speed: +14%, Jump: +9%, Accuracy: +229, Avoidability: +229
24
MP Cost: 75, Duration: 300 sec, Max HP: +622, Max MP: +622, All Stats: +37, Speed: +14%, Jump: +9%, Accuracy: +232, Avoidability: +232
25
MP Cost: 80, Duration: 300 sec, Max HP: +635, Max MP: +635, All Stats: +37, Speed: +15%, Jump: +10%, Accuracy: +235, Avoidability: +235
26
MP Cost: 80, Duration: 300 sec, Max HP: +648, Max MP: +648, All Stats: +38, Speed: +15%, Jump: +10%, Accuracy: +238, Avoidability: +238
27
MP Cost: 80, Duration: 300 sec, Max HP: +661, Max MP: +661, All Stats: +38, Speed: +15%, Jump: +10%, Accuracy: +241, Avoidability: +241
28
MP Cost: 80, Duration: 300 sec, Max HP: +674, Max MP: +674, All Stats: +39, Speed: +15%, Jump: +10%, Accuracy: +244, Avoidability: +244
29
MP Cost: 80, Duration: 300 sec, Max HP: +687, Max MP: +687, All Stats: +39, Speed: +15%, Jump: +10%, Accuracy: +247, Avoidability: +247
30
MP Cost: 80, Duration: 300 sec, Max HP: +700, Max MP: +700, All Stats: +40, Speed: +15%, Jump: +10%, Accuracy: +250, Avoidability: +250
31
MP Cost: 85, Duration: 300 sec, Max HP: +713, Max MP: +713, All Stats: +40, Speed: +16%, Jump: +11%, Accuracy: +253, Avoidability: +253
32
MP Cost: 85, Duration: 300 sec, Max HP: +726, Max MP: +726, All Stats: +41, Speed: +16%, Jump: +11%, Accuracy: +256, Avoidability: +256