How do you feel about the content changed in this patch? Click on "Rate this thread" in the upper right-hand corner of this thread to share your opinion!
-----
Credit: JoeTang for translations
Rogue
Dark Sight
Dark Sight Description: Temporarily hide yourself in the shadows. While in Dark Sight, you can neither attack nor be attacked. Info: type = 14 Delays: darksight - 100 ms Animations:effect Maximum Level: 10
1
MP Cost: 23, Duration: 20 sec, Speed: -17
2
MP Cost: 21, Duration: 40 sec, Speed: -14
3
MP Cost: 19, Duration: 60 sec, Speed: -11
4
MP Cost: 17, Duration: 80 sec, Speed: -8
5
MP Cost: 15, Duration: 100 sec, Speed: -5
6
MP Cost: 13, Duration: 120 sec, Speed: -2
7
MP Cost: 11, Duration: 140 sec, Speed: 1
8
MP Cost: 9, Duration: 160 sec, Speed: 4
9
MP Cost: 7, Duration: 180 sec, Speed: 7
10
MP Cost: 5, Duration: 200 sec, Speed: 10
Sharp Slash
Sharp Slash Description: Quickly slash at a few enemies in front of you. Info: type = 1, areaAttack = 1 Delays: SharpSlash - 630 ms Range:210% Animations:effect, hit.0 Maximum Level: 10
1
MP Cost: 10, Damage: 186%, Max Enemies Hit: 3
2
MP Cost: 10, Damage: 202%, Max Enemies Hit: 3
3
MP Cost: 11, Damage: 218%, Max Enemies Hit: 3
4
MP Cost: 11, Damage: 234%, Max Enemies Hit: 3
5
MP Cost: 11, Damage: 250%, Max Enemies Hit: 3
6
MP Cost: 12, Damage: 266%, Max Enemies Hit: 3
7
MP Cost: 12, Damage: 282%, Max Enemies Hit: 3
8
MP Cost: 12, Damage: 298%, Max Enemies Hit: 3
9
MP Cost: 13, Damage: 314%, Max Enemies Hit: 3
10
MP Cost: 13, Damage: 330%, Max Enemies Hit: 3
Flash Jump
Flash Jump Description: Allows you to double jump. The higher the skill level, the further you jump. Push the Jump Key to activate. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Maximum Level: 5
Haste Description: Temporarily improve party member's Speed, Jump, and permanently increase your own Maximum Speed. Info: type = 10, massSpell = 1 Delays: alert3 - 1500 ms Range:300% Animations:effect, affected Maximum Level: 20
Magic Steal Description: Certain chance to steal an opponent's buffs when attacking. Info: type = 51, condition = attack Animations:special Maximum Level: 1
1
15% chance to steal an opponent's buff for 20 sec
Sidestep
Sidestep Description: Permanently increases avoid rate. Info: type = 50 Maximum Level: 10
1
Avoid Rate: +6%
2
Avoid Rate: +7%
3
Avoid Rate: +8%
4
Avoid Rate: +9%
5
Avoid Rate: +10%
6
Avoid Rate: +11%
7
Avoid Rate: +12%
8
Avoid Rate: +13%
9
Avoid Rate: +14%
10
Avoid Rate: +15%
Nimble Body
Nimble Body Description: With a thief's basic training, permanently increase Accuracy and Avoidability. Info: type = 50 Maximum Level: 10
Claw Mastery Description: Increases the weapon mastery and accuracy of Throwing Stars, and enhances the max number of charges. Info: type = 50 Maximum Level: 10
Critical Throw Description: Increases critical hit rate and minimum critical damage. Info: type = 50 Pre-requisite: Level 3 Claw Mastery Animations:damage Maximum Level: 30
1
Critical Hit Rate: +5%, Minimum Critical Damage: +1%
2
Critical Hit Rate: +8%, Minimum Critical Damage: +1%
3
Critical Hit Rate: +8%, Minimum Critical Damage: +2%
4
Critical Hit Rate: +11%, Minimum Critical Damage: +2%
5
Critical Hit Rate: +11%, Minimum Critical Damage: +3%
6
Critical Hit Rate: +14%, Minimum Critical Damage: +3%
7
Critical Hit Rate: +14%, Minimum Critical Damage: +4%
8
Critical Hit Rate: +17%, Minimum Critical Damage: +4%
9
Critical Hit Rate: +17%, Minimum Critical Damage: +5%
10
Critical Hit Rate: +20%, Minimum Critical Damage: +5%
11
Critical Hit Rate: +20%, Minimum Critical Damage: +6%
12
Critical Hit Rate: +23%, Minimum Critical Damage: +6%
13
Critical Hit Rate: +23%, Minimum Critical Damage: +7%
14
Critical Hit Rate: +26%, Minimum Critical Damage: +7%
15
Critical Hit Rate: +26%, Minimum Critical Damage: +8%
16
Critical Hit Rate: +29%, Minimum Critical Damage: +8%
17
Critical Hit Rate: +29%, Minimum Critical Damage: +9%
18
Critical Hit Rate: +32%, Minimum Critical Damage: +9%
19
Critical Hit Rate: +32%, Minimum Critical Damage: +10%
20
Critical Hit Rate: +35%, Minimum Critical Damage: +10%
21
Critical Hit Rate: +35%, Minimum Critical Damage: +11%
22
Critical Hit Rate: +38%, Minimum Critical Damage: +11%
23
Critical Hit Rate: +38%, Minimum Critical Damage: +12%
24
Critical Hit Rate: +41%, Minimum Critical Damage: +12%
25
Critical Hit Rate: +41%, Minimum Critical Damage: +13%
26
Critical Hit Rate: +44%, Minimum Critical Damage: +13%
27
Critical Hit Rate: +44%, Minimum Critical Damage: +14%
28
Critical Hit Rate: +47%, Minimum Critical Damage: +14%
29
Critical Hit Rate: +47%, Minimum Critical Damage: +15%
30
Critical Hit Rate: +50%, Minimum Critical Damage: +15%
Flash Jump
Flash Jump Description: Allows you to double jump. The higher the skill level, the further you jump. Push the Jump Key to activate. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Maximum Level: 5
1
MP Cost: 38, jumps a certain distance
2
MP Cost: 34, jumps a certain distance
3
MP Cost: 30, jumps a certain distance
4
MP Cost: 26, jumps a certain distance
5
MP Cost: 22, jumps a certain distance
Shuriken Burst
Shuriken Burst Description: Throw an explosive star to damage an enemy and those surrounding it. Info: type = 2, splash = 1, rectBasedOnTarget = 1 Delays: shurikenBurst - 720 ms Range:170% Animations:hit.0, hit.1, ball, effect, effectR Maximum Level: 20
Physical Training Description: Permanently increases Luck and Dexterity Info: type = 50 Maximum Level: 5
1
Luck: +6, Dexterity: +6
2
Luck: +12, Dexterity: +12
3
Luck: +18, Dexterity: +18
4
Luck: +24, Dexterity: +24
5
Luck: +30, Dexterity: +30
Claw Booster
Claw Booster Description: Increases the attack speed of your weapon. Must have a Claw equipped. Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Claw Mastery Animations:effect Maximum Level: 10
1
MP Cost: 29, Duration: 20 sec
2
MP Cost: 27, Duration: 40 sec
3
MP Cost: 25, Duration: 60 sec
4
MP Cost: 23, Duration: 80 sec
5
MP Cost: 21, Duration: 100 sec
6
MP Cost: 19, Duration: 120 sec
7
MP Cost: 17, Duration: 140 sec
8
MP Cost: 15, Duration: 160 sec
9
MP Cost: 13, Duration: 180 sec
10
MP Cost: 11, Duration: 200 sec
Wind Talisman
Wind Talisman Description: Summon a powerful wind talisman to push back enemies and damage them. Info: type = 2, piercing = 1, pushTarget = 1 Delays: windTalisman - 990 ms Animations:effect, ball, hit.0 Maximum Level: 20
Triple Throw Description: Simultaneously throw three stars Info: type = 2 Delays: tripleThrow - 850 ms Animations:hit.0, effect Maximum Level: 20
1
MP Cost: 8, Damage: 166%, Number of Hits: 3
2
MP Cost: 8, Damage: 169%, Number of Hits: 3
3
MP Cost: 10, Damage: 172%, Number of Hits: 3
4
MP Cost: 10, Damage: 175%, Number of Hits: 3
5
MP Cost: 10, Damage: 178%, Number of Hits: 3
6
MP Cost: 12, Damage: 181%, Number of Hits: 3
7
MP Cost: 12, Damage: 184%, Number of Hits: 3
8
MP Cost: 12, Damage: 187%, Number of Hits: 3
9
MP Cost: 14, Damage: 190%, Number of Hits: 3
10
MP Cost: 14, Damage: 193%, Number of Hits: 3
11
MP Cost: 14, Damage: 196%, Number of Hits: 3
12
MP Cost: 16, Damage: 199%, Number of Hits: 3
13
MP Cost: 16, Damage: 202%, Number of Hits: 3
14
MP Cost: 16, Damage: 205%, Number of Hits: 3
15
MP Cost: 18, Damage: 208%, Number of Hits: 3
16
MP Cost: 18, Damage: 211%, Number of Hits: 3
17
MP Cost: 18, Damage: 214%, Number of Hits: 3
18
MP Cost: 20, Damage: 217%, Number of Hits: 3
19
MP Cost: 20, Damage: 220%, Number of Hits: 3
20
MP Cost: 20, Damage: 223%, Number of Hits: 3
Shade Split
Shade Split Description: Summon shadow clones to attack surrounding enemies twice. Info: type = 1, areaAttack = 1 Delays: shadeSplit - 900 ms Range:220% Animations:effect, hit.0, hit.1 Maximum Level: 20
1
MP Cost: 16, Throwing Stars Consumed: 3, Damage: 165%, Number of Hits: 2, Max Enemies Hit: 6
2
MP Cost: 16, Throwing Stars Consumed: 3, Damage: 169%, Number of Hits: 2, Max Enemies Hit: 6
3
MP Cost: 18, Throwing Stars Consumed: 3, Damage: 173%, Number of Hits: 2, Max Enemies Hit: 6
4
MP Cost: 18, Throwing Stars Consumed: 3, Damage: 177%, Number of Hits: 2, Max Enemies Hit: 6
5
MP Cost: 18, Throwing Stars Consumed: 3, Damage: 181%, Number of Hits: 2, Max Enemies Hit: 6
6
MP Cost: 20, Throwing Stars Consumed: 3, Damage: 185%, Number of Hits: 2, Max Enemies Hit: 6
7
MP Cost: 20, Throwing Stars Consumed: 3, Damage: 189%, Number of Hits: 2, Max Enemies Hit: 6
8
MP Cost: 20, Throwing Stars Consumed: 3, Damage: 193%, Number of Hits: 2, Max Enemies Hit: 6
9
MP Cost: 22, Throwing Stars Consumed: 3, Damage: 197%, Number of Hits: 2, Max Enemies Hit: 6
10
MP Cost: 22, Throwing Stars Consumed: 3, Damage: 201%, Number of Hits: 2, Max Enemies Hit: 6
11
MP Cost: 22, Throwing Stars Consumed: 3, Damage: 205%, Number of Hits: 2, Max Enemies Hit: 6
12
MP Cost: 24, Throwing Stars Consumed: 3, Damage: 209%, Number of Hits: 2, Max Enemies Hit: 6
13
MP Cost: 24, Throwing Stars Consumed: 3, Damage: 213%, Number of Hits: 2, Max Enemies Hit: 6
14
MP Cost: 24, Throwing Stars Consumed: 3, Damage: 217%, Number of Hits: 2, Max Enemies Hit: 6
15
MP Cost: 26, Throwing Stars Consumed: 3, Damage: 221%, Number of Hits: 2, Max Enemies Hit: 6
16
MP Cost: 26, Throwing Stars Consumed: 3, Damage: 225%, Number of Hits: 2, Max Enemies Hit: 6
17
MP Cost: 26, Throwing Stars Consumed: 3, Damage: 229%, Number of Hits: 2, Max Enemies Hit: 6
18
MP Cost: 28, Throwing Stars Consumed: 3, Damage: 233%, Number of Hits: 2, Max Enemies Hit: 6
19
MP Cost: 28, Throwing Stars Consumed: 3, Damage: 237%, Number of Hits: 2, Max Enemies Hit: 6
20
MP Cost: 28, Throwing Stars Consumed: 3, Damage: 241%, Number of Hits: 2, Max Enemies Hit: 6
Dark Flare
Dark Flare Description: Temporarily summon the Dark Lord's throwing star. While inside the area of the throwing star, all damage taken by yourself and your party members will be reflected on your enemies. However, no more than half of the target's max HP may be reflected at once. Info: type = 33, minionAbility = PADReflect&&MADReflect, condition = damaged Delays: alert2 - 600 ms Summon Range: attack1 = 400% Summon Mob Count: attack1 = 1 Animations:summon.summoned, summon.stand, summon.repeat, summon.attack1, summon.die, summon.effect, hit.0, ball.0, ball.1, ball.2, ball.3, ball.4 Maximum Level: 10
Shadow Web Description: Turn your shadow into a web, affecting up to six enemies, immobilizing them, and dealing damage over time. Info: type = 1, massSpell = 1, mes = restrict, dot = 1, condition = attack, dotType = paralyze Delays: swingO1 - 800 ms Range:250% Animations:effect, mob, mob0 Maximum Level: 10
1
MP Cost: 10, Duration: 5 sec, Damage: 114%, Bind Rate: 44%, Damage Over Time: 64% damage every 1 second.
2
MP Cost: 13, Duration: 5 sec, Damage: 118%, Bind Rate: 48%, Damage Over Time: 68% damage every 1 second.
3
MP Cost: 13, Duration: 6 sec, Damage: 122%, Bind Rate: 52%, Damage Over Time: 72% damage every 1 second.
4
MP Cost: 16, Duration: 6 sec, Damage: 126%, Bind Rate: 56%, Damage Over Time: 76% damage every 1 second.
5
MP Cost: 16, Duration: 6 sec, Damage: 130%, Bind Rate: 60%, Damage Over Time: 80% damage every 1 second.
6
MP Cost: 19, Duration: 7 sec, Damage: 134%, Bind Rate: 64%, Damage Over Time: 84% damage every 1 second.
7
MP Cost: 19, Duration: 7 sec, Damage: 138%, Bind Rate: 68%, Damage Over Time: 88% damage every 1 second.
8
MP Cost: 22, Duration: 7 sec, Damage: 142%, Bind Rate: 72%, Damage Over Time: 92% damage every 1 second.
9
MP Cost: 22, Duration: 8 sec, Damage: 146%, Bind Rate: 76%, Damage Over Time: 96% damage every 1 second.
10
MP Cost: 25, Duration: 8 sec, Damage: 150%, Bind Rate: 80%, Damage Over Time: 100% damage every 1 second.
Radical Darkness
Radical Darkness Description: Through fellowship with the darkness, permanently increase your maximum HP, status effect resistance, and elemental resistance. Info: type = 10 Maximum Level: 10
1
Max HP: +2%, Status Effect Resistance: +6%, Elemental Resistance: +6%
2
Max HP: +4%, Status Effect Resistance: +8%, Elemental Resistance: +8%
3
Max HP: +6%, Status Effect Resistance: +10%, Elemental Resistance: +10%
4
Max HP: +8%, Status Effect Resistance: +14%, Elemental Resistance: +14%
5
Max HP: +10%, Status Effect Resistance: +16%, Elemental Resistance: +16%
6
Max HP: +12%, Status Effect Resistance: +18%, Elemental Resistance: +18%
7
Max HP: +14%, Status Effect Resistance: +22%, Elemental Resistance: +22%
8
Max HP: +16%, Status Effect Resistance: +24%, Elemental Resistance: +24%
9
Max HP: +18%, Status Effect Resistance: +26%, Elemental Resistance: +26%
10
Max HP: +20%, Status Effect Resistance: +30%, Elemental Resistance: +30%
Adrenaline
Adrenaline Description: Improves the effectiveness of potions and healing items; however, percent based items like Elixirs are unaffected. Info: type = 50, pvp = 0 Maximum Level: 10
1
Recovery Item Effect: 116%
2
Recovery Item Effect: 122%
3
Recovery Item Effect: 128%
4
Recovery Item Effect: 134%
5
Recovery Item Effect: 140%
6
Recovery Item Effect: 146%
7
Recovery Item Effect: 152%
8
Recovery Item Effect: 158%
9
Recovery Item Effect: 164%
10
Recovery Item Effect: 170%
Venom
Venom Description: Add a strong poison to your weapon. The poison is applied to the enemy at a fixed rate to deal damage over time. The damage cannot be stacked, and does not bring an enemy's HP below 1. Info: type = 51, dot = 1, condition = attack, dotType = invenom Animations:mob Maximum Level: 10
1
Activation Rate: 12%, Damage Over Time: 54%, every 1 for 3 second
2
Activation Rate: 14%, Damage Over Time: 58%, every 1 for 3 second
3
Activation Rate: 16%, Damage Over Time: 62%, every 1 for 4 second
4
Activation Rate: 18%, Damage Over Time: 66%, every 1 for 4 second
5
Activation Rate: 20%, Damage Over Time: 70%, every 1 for 4 second
6
Activation Rate: 22%, Damage Over Time: 74%, every 1 for 5 second
7
Activation Rate: 24%, Damage Over Time: 78%, every 1 for 5 second
8
Activation Rate: 26%, Damage Over Time: 82%, every 1 for 5 second
9
Activation Rate: 28%, Damage Over Time: 86%, every 1 for 6 second
10
Activation Rate: 30%, Damage Over Time: 90%, every 1 for 6 second
Expert Star Handling
Expert Star Handling Description: Improves Lucky Seven, Shuriken Blast, Wind Talisman, and Triple Throw's damage. Provides a chance to use these skills without consuming MP and recharges 1 star. (Stars cannot recharge past the holding limit.) Also, when Expert Star Handling is activated, the next attack is guaranteed to be a critical hit. (While Shadow Stars is active, the guaranteed critical hit effect is possible, but star recharging is not.) Info: type = 51, nextAttackisCritical = 1, condition = javelinChargeActivate Animations:affected Maximum Level: 10
1
Lucky Seven, Shuriken Blast, Wind Talisman, and Triple Throw's Damage: +2%, 2% chance to recharge 1 star
2
Lucky Seven, Shuriken Blast, Wind Talisman, and Triple Throw's Damage: +4%, 4% chance to recharge 1 star
3
Lucky Seven, Shuriken Blast, Wind Talisman, and Triple Throw's Damage: +6%, 6% chance to recharge 1 star
4
Lucky Seven, Shuriken Blast, Wind Talisman, and Triple Throw's Damage: +8%, 8% chance to recharge 1 star
5
Lucky Seven, Shuriken Blast, Wind Talisman, and Triple Throw's Damage: +10%, 10% chance to recharge 1 star
6
Lucky Seven, Shuriken Blast, Wind Talisman, and Triple Throw's Damage: +12%, 12% chance to recharge 1 star
7
Lucky Seven, Shuriken Blast, Wind Talisman, and Triple Throw's Damage: +14%, 14% chance to recharge 1 star
8
Lucky Seven, Shuriken Blast, Wind Talisman, and Triple Throw's Damage: +16%, 16% chance to recharge 1 star
9
Lucky Seven, Shuriken Blast, Wind Talisman, and Triple Throw's Damage: +18%, 18% chance to recharge 1 star
10
Lucky Seven, Shuriken Blast, Wind Talisman, and Triple Throw's Damage: +20%, 20% chance to recharge 1 star
Shadow Stars
Shadow Stars Description: Consume a large number of stars to temporarily attack without consuming any more. Note: Spirit Javelin in KMS. Info: type = 10 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 10
Shadow Shifter Description: Grants a chance to summon a wooden doll to take damage in your place. Info: type = 50 Animations:special Maximum Level: 30
1
Dodge Rate: +16%
2
Dodge Rate: +17%
3
Dodge Rate: +18%
4
Dodge Rate: +19%
5
Dodge Rate: +20%
6
Dodge Rate: +21%
7
Dodge Rate: +22%
8
Dodge Rate: +23%
9
Dodge Rate: +24%
10
Dodge Rate: +25%
11
Dodge Rate: +26%
12
Dodge Rate: +27%
13
Dodge Rate: +28%
14
Dodge Rate: +29%
15
Dodge Rate: +30%
16
Dodge Rate: +31%
17
Dodge Rate: +32%
18
Dodge Rate: +33%
19
Dodge Rate: +34%
20
Dodge Rate: +35%
21
Dodge Rate: +36%
22
Dodge Rate: +37%
23
Dodge Rate: +38%
24
Dodge Rate: +39%
25
Dodge Rate: +40%
26
Dodge Rate: +41%
27
Dodge Rate: +42%
28
Dodge Rate: +43%
29
Dodge Rate: +44%
30
Dodge Rate: +45%
31
Dodge Rate: +46%
32
Dodge Rate: +47%
Fatal Venom
Fatal Venom Description: Improve Venom's application chance, damage, and allow stacking of damage. Info: type = 51, dot = 1, condition = attack, dotType = invenom Pre-requisite: Level 10 Venom Animations:mob Maximum Level: 10
1
Activation Rate: 32%, Damage Over Time: 115%, every 1 for 8 seconds, stack up to 2 times
2
Activation Rate: 34%, Damage Over Time: 120%, every 1 for 8 seconds, stack up to 2 times
3
Activation Rate: 36%, Damage Over Time: 125%, every 1 for 8 seconds, stack up to 2 times
4
Activation Rate: 38%, Damage Over Time: 130%, every 1 for 8 seconds, stack up to 2 times
5
Activation Rate: 40%, Damage Over Time: 135%, every 1 for 8 seconds, stack up to 2 times
6
Activation Rate: 42%, Damage Over Time: 140%, every 1 for 8 seconds, stack up to 3 times
7
Activation Rate: 44%, Damage Over Time: 145%, every 1 for 8 seconds, stack up to 3 times
8
Activation Rate: 46%, Damage Over Time: 150%, every 1 for 8 seconds, stack up to 3 times
9
Activation Rate: 48%, Damage Over Time: 155%, every 1 for 8 seconds, stack up to 3 times
10
Activation Rate: 50%, Damage Over Time: 160%, every 1 for 8 seconds, stack up to 3 times
11
Activation Rate: 52%, Damage Over Time: 165%, every 1 for 8 seconds, stack up to 3 times
12
Activation Rate: 54%, Damage Over Time: 170%, every 1 for 8 seconds, stack up to 4 times
Star Expert
Star Expert Description: Increases Claw mastery, Weapon Attack, accuracy, and avoidability. Note: Called Javelin Expert in KMS Info: type = 50 Pre-requisite: Level 10 Claw Mastery Maximum Level: 30
Quadruple Throw Description: Throw four stars simultaneously. Note: Due to the nature of how attack speeds are rounded, 780ms rounds to 600ms at Fastest (2), despite 810ms being the same speed at Fastest (2) Info: type = 2 Delays: quadrupleThrow - 780 ms Animations:hit.0, effect Maximum Level: 30
1
MP Cost: 11, Damage: 177%, Number of Hits: 4
2
MP Cost: 12, Damage: 181%, Number of Hits: 4
3
MP Cost: 12, Damage: 185%, Number of Hits: 4
4
MP Cost: 13, Damage: 189%, Number of Hits: 4
5
MP Cost: 13, Damage: 193%, Number of Hits: 4
6
MP Cost: 14, Damage: 197%, Number of Hits: 4
7
MP Cost: 14, Damage: 201%, Number of Hits: 4
8
MP Cost: 15, Damage: 205%, Number of Hits: 4
9
MP Cost: 15, Damage: 209%, Number of Hits: 4
10
MP Cost: 16, Damage: 213%, Number of Hits: 4
11
MP Cost: 16, Damage: 217%, Number of Hits: 4
12
MP Cost: 17, Damage: 221%, Number of Hits: 4
13
MP Cost: 17, Damage: 225%, Number of Hits: 4
14
MP Cost: 18, Damage: 229%, Number of Hits: 4
15
MP Cost: 18, Damage: 233%, Number of Hits: 4
16
MP Cost: 19, Damage: 237%, Number of Hits: 4
17
MP Cost: 19, Damage: 241%, Number of Hits: 4
18
MP Cost: 20, Damage: 245%, Number of Hits: 4
19
MP Cost: 20, Damage: 249%, Number of Hits: 4
20
MP Cost: 21, Damage: 253%, Number of Hits: 4
21
MP Cost: 21, Damage: 257%, Number of Hits: 4
22
MP Cost: 22, Damage: 261%, Number of Hits: 4
23
MP Cost: 22, Damage: 265%, Number of Hits: 4
24
MP Cost: 23, Damage: 269%, Number of Hits: 4
25
MP Cost: 23, Damage: 273%, Number of Hits: 4
26
MP Cost: 24, Damage: 277%, Number of Hits: 4
27
MP Cost: 24, Damage: 281%, Number of Hits: 4
28
MP Cost: 25, Damage: 285%, Number of Hits: 4
29
MP Cost: 25, Damage: 289%, Number of Hits: 4
30
MP Cost: 26, Damage: 293%, Number of Hits: 4
31
MP Cost: 26, Damage: 297%, Number of Hits: 4
32
MP Cost: 27, Damage: 301%, Number of Hits: 4
Sudden Raid
Sudden Raid Description: Call forth a band of hidden allies to drown your enemies in a sea of flames. Info: type = 1, areaAttack = 1, dot = 1, dotType = burn Delays: suddenRaid - 3150 ms Range:400% Animations:effect, hit.0, tile.0, tile.1, tile.2, tile.3, tile.4, tile.5, tile.6, tile.7, tile.8, tile.9 Maximum Level: 30
1
MP Cost: 290, Damage: 715%, Max Enemies Hit: 15, Damage Over Time: 94% damage every 1 seconds for 5 seconds, Cooldown Time: 60 sec
2
MP Cost: 290, Damage: 730%, Max Enemies Hit: 15, Damage Over Time: 98% damage every 1 seconds for 5 seconds, Cooldown Time: 58 sec
3
MP Cost: 290, Damage: 745%, Max Enemies Hit: 15, Damage Over Time: 102% damage every 1 seconds for 5 seconds, Cooldown Time: 58 sec
4
MP Cost: 290, Damage: 760%, Max Enemies Hit: 15, Damage Over Time: 106% damage every 1 seconds for 5 seconds, Cooldown Time: 56 sec
5
MP Cost: 290, Damage: 775%, Max Enemies Hit: 15, Damage Over Time: 110% damage every 1 seconds for 5 seconds, Cooldown Time: 56 sec
6
MP Cost: 290, Damage: 790%, Max Enemies Hit: 15, Damage Over Time: 114% damage every 1 seconds for 6 seconds, Cooldown Time: 54 sec
7
MP Cost: 290, Damage: 805%, Max Enemies Hit: 15, Damage Over Time: 118% damage every 1 seconds for 6 seconds, Cooldown Time: 54 sec
8
MP Cost: 290, Damage: 820%, Max Enemies Hit: 15, Damage Over Time: 122% damage every 1 seconds for 6 seconds, Cooldown Time: 52 sec
9
MP Cost: 290, Damage: 835%, Max Enemies Hit: 15, Damage Over Time: 126% damage every 1 seconds for 6 seconds, Cooldown Time: 52 sec
10
MP Cost: 290, Damage: 850%, Max Enemies Hit: 15, Damage Over Time: 130% damage every 1 seconds for 6 seconds, Cooldown Time: 50 sec
11
MP Cost: 290, Damage: 865%, Max Enemies Hit: 15, Damage Over Time: 134% damage every 1 seconds for 6 seconds, Cooldown Time: 50 sec
12
MP Cost: 290, Damage: 880%, Max Enemies Hit: 15, Damage Over Time: 138% damage every 1 seconds for 7 seconds, Cooldown Time: 48 sec
13
MP Cost: 290, Damage: 895%, Max Enemies Hit: 15, Damage Over Time: 142% damage every 1 seconds for 7 seconds, Cooldown Time: 48 sec
14
MP Cost: 290, Damage: 910%, Max Enemies Hit: 15, Damage Over Time: 146% damage every 1 seconds for 7 seconds, Cooldown Time: 46 sec
15
MP Cost: 290, Damage: 925%, Max Enemies Hit: 15, Damage Over Time: 150% damage every 1 seconds for 7 seconds, Cooldown Time: 46 sec
16
MP Cost: 290, Damage: 940%, Max Enemies Hit: 15, Damage Over Time: 154% damage every 1 seconds for 7 seconds, Cooldown Time: 44 sec
17
MP Cost: 290, Damage: 955%, Max Enemies Hit: 15, Damage Over Time: 158% damage every 1 seconds for 7 seconds, Cooldown Time: 44 sec
18
MP Cost: 290, Damage: 970%, Max Enemies Hit: 15, Damage Over Time: 162% damage every 1 seconds for 8 seconds, Cooldown Time: 42 sec
19
MP Cost: 290, Damage: 985%, Max Enemies Hit: 15, Damage Over Time: 166% damage every 1 seconds for 8 seconds, Cooldown Time: 42 sec
20
MP Cost: 290, Damage: 1000%, Max Enemies Hit: 15, Damage Over Time: 170% damage every 1 seconds for 8 seconds, Cooldown Time: 40 sec
21
MP Cost: 290, Damage: 1015%, Max Enemies Hit: 15, Damage Over Time: 174% damage every 1 seconds for 8 seconds, Cooldown Time: 40 sec
22
MP Cost: 290, Damage: 1030%, Max Enemies Hit: 15, Damage Over Time: 178% damage every 1 seconds for 8 seconds, Cooldown Time: 38 sec
23
MP Cost: 290, Damage: 1045%, Max Enemies Hit: 15, Damage Over Time: 182% damage every 1 seconds for 8 seconds, Cooldown Time: 38 sec
24
MP Cost: 290, Damage: 1060%, Max Enemies Hit: 15, Damage Over Time: 186% damage every 1 seconds for 9 seconds, Cooldown Time: 36 sec
25
MP Cost: 290, Damage: 1075%, Max Enemies Hit: 15, Damage Over Time: 190% damage every 1 seconds for 9 seconds, Cooldown Time: 36 sec
26
MP Cost: 290, Damage: 1090%, Max Enemies Hit: 15, Damage Over Time: 194% damage every 1 seconds for 9 seconds, Cooldown Time: 34 sec
27
MP Cost: 290, Damage: 1105%, Max Enemies Hit: 15, Damage Over Time: 198% damage every 1 seconds for 9 seconds, Cooldown Time: 34 sec
28
MP Cost: 290, Damage: 1120%, Max Enemies Hit: 15, Damage Over Time: 202% damage every 1 seconds for 9 seconds, Cooldown Time: 32 sec
29
MP Cost: 290, Damage: 1135%, Max Enemies Hit: 15, Damage Over Time: 206% damage every 1 seconds for 9 seconds, Cooldown Time: 32 sec
30
MP Cost: 290, Damage: 1150%, Max Enemies Hit: 15, Damage Over Time: 210% damage every 1 seconds for 10 seconds, Cooldown Time: 30 sec
31
MP Cost: 290, Damage: 1165%, Max Enemies Hit: 15, Damage Over Time: 214% damage every 1 seconds for 10 seconds, Cooldown Time: 30 sec
32
MP Cost: 290, Damage: 1180%, Max Enemies Hit: 15, Damage Over Time: 218% damage every 1 seconds for 10 seconds, Cooldown Time: 28 sec
Maple Warrior
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
Taunt
Taunt Description: Taunt up to six enemies. Improves EXP and Item Drop Rate. Info: type = 32, mes = incTargetPDP&&incTargetMDP&&incTargetEXP&&incTargetReward, pvp = 0 Delays: showdown - 1350 ms Pre-requisite: Level 10 Shadow Shifter Animations:effect, hit.0, ball, mob Maximum Level: 20
1
MP Cost: 20, EXP and Item Drop Rate: +11%
2
MP Cost: 21, EXP and Item Drop Rate: +12%
3
MP Cost: 21, EXP and Item Drop Rate: +13%
4
MP Cost: 22, EXP and Item Drop Rate: +14%
5
MP Cost: 22, EXP and Item Drop Rate: +15%
6
MP Cost: 23, EXP and Item Drop Rate: +16%
7
MP Cost: 23, EXP and Item Drop Rate: +17%
8
MP Cost: 24, EXP and Item Drop Rate: +18%
9
MP Cost: 24, EXP and Item Drop Rate: +19%
10
MP Cost: 25, EXP and Item Drop Rate: +20%
11
MP Cost: 25, EXP and Item Drop Rate: +21%
12
MP Cost: 26, EXP and Item Drop Rate: +22%
13
MP Cost: 26, EXP and Item Drop Rate: +23%
14
MP Cost: 27, EXP and Item Drop Rate: +24%
15
MP Cost: 27, EXP and Item Drop Rate: +25%
16
MP Cost: 28, EXP and Item Drop Rate: +26%
17
MP Cost: 28, EXP and Item Drop Rate: +27%
18
MP Cost: 29, EXP and Item Drop Rate: +28%
19
MP Cost: 29, EXP and Item Drop Rate: +29%
20
MP Cost: 30, EXP and Item Drop Rate: +30%
21
MP Cost: 30, EXP and Item Drop Rate: +31%
22
MP Cost: 31, EXP and Item Drop Rate: +32%
Purge Area
Purge Area Description: Summon a barrier that decreases the attack, speed, and defense of enemies who enter it. Info: type = 4, areaAttack = 1 Delays: flamegear - 1440 ms Range:250% Element: Fire Animations:effect, tile.0, mob, hit.0 Maximum Level: 30
Dark Serenity Description: Accepting a profound darkness, deal even more lethal damage to enemies. Note: Dark Serenitys weapon attack buff stacks with other weapon attack buffes Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 30
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown Time: 600 sec
2
MP Cost: 30, Cooldown Time: 540 sec
3
MP Cost: 30, Cooldown Time: 480 sec
4
MP Cost: 30, Cooldown Time: 420 sec
5
MP Cost: 30, Cooldown Time: 360 sec
6
MP Cost: 30, Cooldown Time: 300 sec
7
MP Cost: 30, Cooldown Time: 240 sec
Bandit
Shield Mastery
Shield Mastery Description: When equipped with a shield, increases physical and Magic Defense. Info: type = 10, magicSteal = 1 Maximum Level: 10
1
Physical and Magic Defense: +11%, Avoid Rate: +2%
2
Physical and Magic Defense: +22%, Avoid Rate: +4%
3
Physical and Magic Defense: +33%, Avoid Rate: +6%
4
Physical and Magic Defense: +44%, Avoid Rate: +8%
5
Physical and Magic Defense: +55%, Avoid Rate: +10%
6
Physical and Magic Defense: +66%, Avoid Rate: +12%
7
Physical and Magic Defense: +77%, Avoid Rate: +14%
8
Physical and Magic Defense: +88%, Avoid Rate: +16%
9
Physical and Magic Defense: +99%, Avoid Rate: +18%
10
Physical and Magic Defense: +110%, Avoid Rate: +20%
Dagger Mastery
Dagger Mastery Description: Increases the weapon mastery and accuracy of Daggers. Info: type = 50 Maximum Level: 10
1
Dagger Mastery: +14%, Accuracy: +12
2
Dagger Mastery: +18%, Accuracy: +24
3
Dagger Mastery: +22%, Accuracy: +36
4
Dagger Mastery: +26%, Accuracy: +48
5
Dagger Mastery: +30%, Accuracy: +60
6
Dagger Mastery: +34%, Accuracy: +72
7
Dagger Mastery: +38%, Accuracy: +84
8
Dagger Mastery: +42%, Accuracy: +96
9
Dagger Mastery: +46%, Accuracy: +108
10
Dagger Mastery: +50%, Accuracy: +120
Dagger Booster
Dagger Booster Description: Increases the attack speed of your weapon. Must have a Dagger equipped. Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Dagger Mastery Animations:effect Maximum Level: 10
1
MP Cost: 28, Duration: 20 sec
2
MP Cost: 26, Duration: 40 sec
3
MP Cost: 24, Duration: 60 sec
4
MP Cost: 22, Duration: 80 sec
5
MP Cost: 20, Duration: 100 sec
6
MP Cost: 18, Duration: 120 sec
7
MP Cost: 16, Duration: 140 sec
8
MP Cost: 14, Duration: 160 sec
9
MP Cost: 12, Duration: 180 sec
10
MP Cost: 10, Duration: 200 sec
Meso Guard
Meso Guard Description: Temporarily reduce damage in half, converting some of the damage taken to mesos lost. Info: type = 11, switchDamtoMeso = 1, pvp = 0 Delays: alert3 - 1500 ms Animations:effect, special Maximum Level: 10
Steal Description: Quickly attack many enemies, with a set chance to steal items from them. An item can only be stolen from an enemy once, but it can be repeated until it is successful. Info: type = 1, areaAttack = 1, itemSteal = 1, mes = stun, pvp = 0 Range:250% Animations:effect, effect0, hit.0, mob, affected Maximum Level: 10
1
MP Cost: 12, 31% chance to Steal, Max Targets Hit: 4, Damage: 294%, Stun Duration: 2 sec
2
MP Cost: 12, 33% chance to Steal, Max Targets Hit: 4, Damage: 298%, Stun Duration: 2 sec
3
MP Cost: 12, 35% chance to Steal, Max Targets Hit: 4, Damage: 302%, Stun Duration: 3 sec
4
MP Cost: 12, 37% chance to Steal, Max Targets Hit: 4, Damage: 306%, Stun Duration: 3 sec
5
MP Cost: 12, 39% chance to Steal, Max Targets Hit: 4, Damage: 310%, Stun Duration: 3 sec
6
MP Cost: 24, 41% chance to Steal, Max Targets Hit: 4, Damage: 314%, Stun Duration: 4 sec
7
MP Cost: 24, 43% chance to Steal, Max Targets Hit: 4, Damage: 318%, Stun Duration: 4 sec
8
MP Cost: 24, 45% chance to Steal, Max Targets Hit: 4, Damage: 322%, Stun Duration: 4 sec
9
MP Cost: 24, 47% chance to Steal, Max Targets Hit: 4, Damage: 326%, Stun Duration: 5 sec
10
MP Cost: 24, 49% chance to Steal, Max Targets Hit: 4, Damage: 330%, Stun Duration: 5 sec
Savage Blow
Savage Blow Description: Deals very quick consecutive attacks to a monster. Info: type = 1 Delays: savage - 960 ms Animations:effect, hit.0, hit.1, hit.2 Maximum Level: 20
1
MP Cost: 11, Damage: 75%, Hits 6 times
2
MP Cost: 11, Damage: 76%, Hits 6 times
3
MP Cost: 11, Damage: 77%, Hits 6 times
4
MP Cost: 13, Damage: 78%, Hits 6 times
5
MP Cost: 13, Damage: 79%, Hits 6 times
6
MP Cost: 13, Damage: 80%, Hits 6 times
7
MP Cost: 13, Damage: 81%, Hits 6 times
8
MP Cost: 15, Damage: 82%, Hits 6 times
9
MP Cost: 15, Damage: 83%, Hits 6 times
10
MP Cost: 15, Damage: 84%, Hits 6 times
11
MP Cost: 15, Damage: 85%, Hits 6 times
12
MP Cost: 17, Damage: 86%, Hits 6 times
13
MP Cost: 17, Damage: 87%, Hits 6 times
14
MP Cost: 17, Damage: 88%, Hits 6 times
15
MP Cost: 17, Damage: 89%, Hits 6 times
16
MP Cost: 19, Damage: 90%, Hits 6 times
17
MP Cost: 19, Damage: 91%, Hits 6 times
18
MP Cost: 19, Damage: 92%, Hits 6 times
19
MP Cost: 19, Damage: 93%, Hits 6 times
20
MP Cost: 21, Damage: 94%, Hits 6 times
Physical Training
Physical Training Description: Permanently increases Luck and Dexterity Info: type = 50 Maximum Level: 5
1
Luck: +6, Dexterity: +6
2
Luck: +12, Dexterity: +12
3
Luck: +18, Dexterity: +18
4
Luck: +24, Dexterity: +24
5
Luck: +30, Dexterity: +30
Karma
Karma Description: Temporarily increase your weapon attack. Note: Karmas bonus will not stack with other buffs like weapon attack potions and Rage Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 20
1
MP Cost: 15, Duration: 66 sec, Weapon ATT: +1
2
MP Cost: 15, Duration: 72 sec, Weapon ATT: +3
3
MP Cost: 15, Duration: 78 sec, Weapon ATT: +4
4
MP Cost: 15, Duration: 84 sec, Weapon ATT: +6
5
MP Cost: 15, Duration: 90 sec, Weapon ATT: +7
6
MP Cost: 15, Duration: 96 sec, Weapon ATT: +9
7
MP Cost: 15, Duration: 102 sec, Weapon ATT: +10
8
MP Cost: 15, Duration: 108 sec, Weapon ATT: +12
9
MP Cost: 15, Duration: 114 sec, Weapon ATT: +13
10
MP Cost: 15, Duration: 120 sec, Weapon ATT: +15
11
MP Cost: 22, Duration: 126 sec, Weapon ATT: +16
12
MP Cost: 22, Duration: 132 sec, Weapon ATT: +18
13
MP Cost: 22, Duration: 138 sec, Weapon ATT: +19
14
MP Cost: 22, Duration: 144 sec, Weapon ATT: +21
15
MP Cost: 22, Duration: 150 sec, Weapon ATT: +22
16
MP Cost: 22, Duration: 156 sec, Weapon ATT: +24
17
MP Cost: 22, Duration: 162 sec, Weapon ATT: +25
18
MP Cost: 22, Duration: 168 sec, Weapon ATT: +27
19
MP Cost: 22, Duration: 174 sec, Weapon ATT: +28
20
MP Cost: 22, Duration: 180 sec, Weapon ATT: +30
Flash Jump
Flash Jump Description: Allows you to double jump. The higher the skill level, the further you jump. Push the Jump Key to activate. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Maximum Level: 5
1
MP Cost: 38, jumps a certain distance
2
MP Cost: 34, jumps a certain distance
3
MP Cost: 30, jumps a certain distance
4
MP Cost: 26, jumps a certain distance
5
MP Cost: 22, jumps a certain distance
Chief Bandit
Radical Darkness
Radical Darkness Description: Through fellowship with the darkness, permanently increase your maximum HP, status effect resistance, and elemental resistance. Info: type = 10 Maximum Level: 10
1
Max HP: +2%, Status Effect Resistance: +6%, Elemental Resistance: +6%
2
Max HP: +4%, Status Effect Resistance: +8%, Elemental Resistance: +8%
3
Max HP: +6%, Status Effect Resistance: +10%, Elemental Resistance: +10%
4
Max HP: +8%, Status Effect Resistance: +14%, Elemental Resistance: +14%
5
Max HP: +10%, Status Effect Resistance: +16%, Elemental Resistance: +16%
6
Max HP: +12%, Status Effect Resistance: +18%, Elemental Resistance: +18%
7
Max HP: +14%, Status Effect Resistance: +22%, Elemental Resistance: +22%
8
Max HP: +16%, Status Effect Resistance: +24%, Elemental Resistance: +24%
9
Max HP: +18%, Status Effect Resistance: +26%, Elemental Resistance: +26%
10
Max HP: +20%, Status Effect Resistance: +30%, Elemental Resistance: +30%
Greed
Greed Description: Thief training improves your meso acquisition rate. Improves the effects of all skills involving mesos. Info: type = 51, mes = incTargetMeso, condition = attack Maximum Level: 5
Venom Description: Add a strong poison to your weapon. The poison is applied to the enemy at a fixed rate to deal damage over time. The damage cannot be stacked, and does not bring an enemy's HP below 1. Info: type = 51, dot = 1, condition = attack, dotType = invenom Animations:mob Maximum Level: 10
1
Activation Rate: 12%, Damage Over Time: 54%, every 1 for 3 second
2
Activation Rate: 14%, Damage Over Time: 58%, every 1 for 3 second
3
Activation Rate: 16%, Damage Over Time: 62%, every 1 for 4 second
4
Activation Rate: 18%, Damage Over Time: 66%, every 1 for 4 second
5
Activation Rate: 20%, Damage Over Time: 70%, every 1 for 4 second
6
Activation Rate: 22%, Damage Over Time: 74%, every 1 for 5 second
7
Activation Rate: 24%, Damage Over Time: 78%, every 1 for 5 second
8
Activation Rate: 26%, Damage Over Time: 82%, every 1 for 5 second
9
Activation Rate: 28%, Damage Over Time: 86%, every 1 for 6 second
10
Activation Rate: 30%, Damage Over Time: 90%, every 1 for 6 second
Dark Flare
Dark Flare Description: Temporarily summon the Dark Lord's throwing star. While inside the area of the throwing star, all damage taken by yourself and your party members will be reflected on your enemies. However, no more than half of the target's max HP may be reflected at once. Info: type = 33, minionAbility = PADReflect&&MADReflect, condition = damaged Delays: alert2 - 600 ms Summon Range: attack1 = 400% Summon Mob Count: attack1 = 1 Animations:summon.summoned, summon.stand, summon.repeat, summon.attack1, summon.die, summon.effect, hit.0, ball.0, ball.1, ball.2, ball.3, ball.4 Maximum Level: 20
Meso Explosion Description: Explodes nearby mesos to damage enemies. However, mesos that belongs to others cannot be exploded. You can stack the effect up to 10 times for regular monsters and 15 for Boss Monsters. Info: type = 1, mesoExplosion = 1, splash = 1, pvp = 0 Delays: prone2 - 1000 ms Range:300% Animations:effect, hit.0, hit.1, hit.2, hit.3, hit.4, hit.5, hit.6, hit.7, hit.8 Maximum Level: 20
1
MP Cost: 20, Damage: 110% per Meso, Max Targets Hit: 6, Number of Hits: 5
2
MP Cost: 21, Damage: 114% per Meso, Max Targets Hit: 6, Number of Hits: 6
3
MP Cost: 21, Damage: 118% per Meso, Max Targets Hit: 6, Number of Hits: 6
4
MP Cost: 22, Damage: 122% per Meso, Max Targets Hit: 6, Number of Hits: 7
5
MP Cost: 22, Damage: 126% per Meso, Max Targets Hit: 7, Number of Hits: 7
6
MP Cost: 23, Damage: 130% per Meso, Max Targets Hit: 7, Number of Hits: 8
7
MP Cost: 23, Damage: 134% per Meso, Max Targets Hit: 7, Number of Hits: 8
8
MP Cost: 24, Damage: 138% per Meso, Max Targets Hit: 7, Number of Hits: 9
9
MP Cost: 24, Damage: 142% per Meso, Max Targets Hit: 8, Number of Hits: 9
10
MP Cost: 25, Damage: 146% per Meso, Max Targets Hit: 8, Number of Hits: 10
11
MP Cost: 25, Damage: 150% per Meso, Max Targets Hit: 8, Number of Hits: 10
12
MP Cost: 26, Damage: 154% per Meso, Max Targets Hit: 8, Number of Hits: 11
13
MP Cost: 26, Damage: 158% per Meso, Max Targets Hit: 9, Number of Hits: 11
14
MP Cost: 27, Damage: 162% per Meso, Max Targets Hit: 9, Number of Hits: 12
15
MP Cost: 27, Damage: 166% per Meso, Max Targets Hit: 9, Number of Hits: 12
16
MP Cost: 28, Damage: 170% per Meso, Max Targets Hit: 9, Number of Hits: 13
17
MP Cost: 28, Damage: 174% per Meso, Max Targets Hit: 10, Number of Hits: 13
18
MP Cost: 29, Damage: 178% per Meso, Max Targets Hit: 10, Number of Hits: 14
19
MP Cost: 29, Damage: 182% per Meso, Max Targets Hit: 10, Number of Hits: 14
20
MP Cost: 30, Damage: 186% per Meso, Max Targets Hit: 10, Number of Hits: 15
Pickpocket
Pickpocket Description: Temporarily make enemies drop mesos when attacked. This skill can be toggled on and off with the skill key. Info: type = 16, mesoDrop = 1, condition = attack, pvp = 0 Pre-requisite: Level 3 Meso Explosion Maximum Level: 5
1
Meso Drop Chance: 20%
2
Meso Drop Chance: 30%
3
Meso Drop Chance: 40%
4
Meso Drop Chance: 50%
5
Meso Drop Chance: 60%
Muspelheim
Muspelheim Description: Attack enemies with speed faster than the eye can see. Hit enemies three times, knocking them back. Note: This skill rushes targets. Muspelheim is the name of a realm of fire in Norse mythology. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, invincible = 1, delay = 1980 Delays: assaulter - 1200 ms Range:250% Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 18, Damage: 282%, Max Targets Hit: 4, Number of Hits: 2
2
MP Cost: 18, Damage: 286%, Max Targets Hit: 4, Number of Hits: 2
3
MP Cost: 21, Damage: 290%, Max Targets Hit: 4, Number of Hits: 2
4
MP Cost: 21, Damage: 294%, Max Targets Hit: 4, Number of Hits: 2
5
MP Cost: 24, Damage: 298%, Max Targets Hit: 4, Number of Hits: 2
6
MP Cost: 24, Damage: 302%, Max Targets Hit: 4, Number of Hits: 2
7
MP Cost: 27, Damage: 306%, Max Targets Hit: 4, Number of Hits: 2
8
MP Cost: 27, Damage: 310%, Max Targets Hit: 4, Number of Hits: 2
9
MP Cost: 30, Damage: 314%, Max Targets Hit: 4, Number of Hits: 2
10
MP Cost: 30, Damage: 318%, Max Targets Hit: 4, Number of Hits: 2
11
MP Cost: 33, Damage: 322%, Max Targets Hit: 4, Number of Hits: 2
12
MP Cost: 33, Damage: 326%, Max Targets Hit: 4, Number of Hits: 2
13
MP Cost: 36, Damage: 330%, Max Targets Hit: 4, Number of Hits: 2
14
MP Cost: 36, Damage: 334%, Max Targets Hit: 4, Number of Hits: 2
15
MP Cost: 39, Damage: 338%, Max Targets Hit: 4, Number of Hits: 2
16
MP Cost: 39, Damage: 342%, Max Targets Hit: 4, Number of Hits: 2
17
MP Cost: 42, Damage: 346%, Max Targets Hit: 4, Number of Hits: 2
18
MP Cost: 42, Damage: 350%, Max Targets Hit: 4, Number of Hits: 2
19
MP Cost: 45, Damage: 354%, Max Targets Hit: 4, Number of Hits: 2
20
MP Cost: 45, Damage: 358%, Max Targets Hit: 4, Number of Hits: 2
Edge Carnival
Edge Carnival Description: Wield your dagger at the speed of sound, severing your enemies. Info: type = 1 Delays: edgeCarnival - 1020 ms Range:180% Animations:effect, hit.0 Maximum Level: 20
Fatal Venom Description: Improve Venom's application chance, damage, and allow stacking of damage. Info: type = 51, dot = 1, condition = attack, dotType = invenom Pre-requisite: Level 10 Venom Animations:mob Maximum Level: 10
1
Activation Rate: 32%, Damage Over Time: 115%, every 1 for 5 seconds, stack up to 2 times
2
Activation Rate: 34%, Damage Over Time: 120%, every 1 for 5 seconds, stack up to 2 times
3
Activation Rate: 36%, Damage Over Time: 125%, every 1 for 6 seconds, stack up to 2 times
4
Activation Rate: 38%, Damage Over Time: 130%, every 1 for 6 seconds, stack up to 2 times
5
Activation Rate: 40%, Damage Over Time: 135%, every 1 for 6 seconds, stack up to 2 times
6
Activation Rate: 42%, Damage Over Time: 140%, every 1 for 7 seconds, stack up to 3 times
7
Activation Rate: 44%, Damage Over Time: 145%, every 1 for 7 seconds, stack up to 3 times
8
Activation Rate: 46%, Damage Over Time: 150%, every 1 for 7 seconds, stack up to 3 times
9
Activation Rate: 48%, Damage Over Time: 155%, every 1 for 8 seconds, stack up to 3 times
10
Activation Rate: 50%, Damage Over Time: 160%, every 1 for 8 seconds, stack up to 3 times
11
Activation Rate: 52%, Damage Over Time: 165%, every 1 for 8 seconds, stack up to 3 times
12
Activation Rate: 54%, Damage Over Time: 170%, every 1 for 9 seconds, stack up to 4 times
Smokescreen
Smokescreen Description: Create a smokescreen around yourself. While inside the smokescreen, you and any party members will not take damage, and any critical hits performed will deal extra damage. Info: type = 36, zoneType = invincible, massSpell = 1 Delays: smokeshell - 1440 ms Range:250% Animations:effect, tile.0 Maximum Level: 30
Boomerang Step Description: Move quickly to hit enemies twice with a chance to stun them. Permanently improves the damage of lower job skills that are used in conjuction with Boomerang Step. Info: type = 1, areaAttack = 1, invincible = 1, mes = stun, delay = 1500 Delays: alert5 - 900 ms Range:300% Animations:effect, mob, hit.0 Maximum Level: 30
1
MP Cost: 22, Damage: 594%, Number of Hits: 2, Max Targets Hit: 3, Stun Rate: 32% for 1 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +5%
2
MP Cost: 22, Damage: 598%, Number of Hits: 2, Max Targets Hit: 3, Stun Rate: 34% for 1 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +5%
3
MP Cost: 22, Damage: 602%, Number of Hits: 2, Max Targets Hit: 3, Stun Rate: 36% for 1 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +7%
4
MP Cost: 24, Damage: 606%, Number of Hits: 2, Max Targets Hit: 3, Stun Rate: 38% for 1 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +7%
5
MP Cost: 24, Damage: 610%, Number of Hits: 2, Max Targets Hit: 3, Stun Rate: 40% for 1 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +7%
6
MP Cost: 24, Damage: 614%, Number of Hits: 2, Max Targets Hit: 3, Stun Rate: 42% for 1 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +9%
7
MP Cost: 26, Damage: 618%, Number of Hits: 2, Max Targets Hit: 3, Stun Rate: 44% for 1 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +9%
8
MP Cost: 26, Damage: 622%, Number of Hits: 2, Max Targets Hit: 3, Stun Rate: 46% for 1 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +9%
9
MP Cost: 26, Damage: 626%, Number of Hits: 2, Max Targets Hit: 3, Stun Rate: 48% for 1 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +11%
10
MP Cost: 28, Damage: 630%, Number of Hits: 2, Max Targets Hit: 4, Stun Rate: 50% for 2 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +11%
11
MP Cost: 28, Damage: 634%, Number of Hits: 2, Max Targets Hit: 4, Stun Rate: 52% for 2 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +11%
12
MP Cost: 28, Damage: 638%, Number of Hits: 2, Max Targets Hit: 4, Stun Rate: 54% for 2 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +13%
13
MP Cost: 30, Damage: 642%, Number of Hits: 2, Max Targets Hit: 4, Stun Rate: 56% for 2 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +13%
14
MP Cost: 30, Damage: 646%, Number of Hits: 2, Max Targets Hit: 4, Stun Rate: 58% for 2 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +13%
15
MP Cost: 30, Damage: 650%, Number of Hits: 2, Max Targets Hit: 4, Stun Rate: 60% for 2 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +15%
16
MP Cost: 32, Damage: 654%, Number of Hits: 2, Max Targets Hit: 4, Stun Rate: 62% for 2 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +15%
17
MP Cost: 32, Damage: 658%, Number of Hits: 2, Max Targets Hit: 4, Stun Rate: 64% for 2 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +15%
18
MP Cost: 32, Damage: 662%, Number of Hits: 2, Max Targets Hit: 4, Stun Rate: 66% for 2 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +17%
19
MP Cost: 34, Damage: 666%, Number of Hits: 2, Max Targets Hit: 4, Stun Rate: 68% for 2 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +17%
20
MP Cost: 34, Damage: 670%, Number of Hits: 2, Max Targets Hit: 5, Stun Rate: 70% for 3 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +17%
21
MP Cost: 34, Damage: 674%, Number of Hits: 2, Max Targets Hit: 5, Stun Rate: 72% for 3 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +19%
22
MP Cost: 36, Damage: 678%, Number of Hits: 2, Max Targets Hit: 5, Stun Rate: 74% for 3 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +19%
23
MP Cost: 36, Damage: 682%, Number of Hits: 2, Max Targets Hit: 5, Stun Rate: 76% for 3 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +19%
24
MP Cost: 36, Damage: 686%, Number of Hits: 2, Max Targets Hit: 5, Stun Rate: 78% for 3 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +21%
25
MP Cost: 38, Damage: 690%, Number of Hits: 2, Max Targets Hit: 5, Stun Rate: 80% for 3 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +21%
26
MP Cost: 38, Damage: 694%, Number of Hits: 2, Max Targets Hit: 5, Stun Rate: 82% for 3 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +21%
27
MP Cost: 38, Damage: 698%, Number of Hits: 2, Max Targets Hit: 5, Stun Rate: 84% for 3 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +23%
28
MP Cost: 40, Damage: 702%, Number of Hits: 2, Max Targets Hit: 5, Stun Rate: 86% for 3 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +23%
29
MP Cost: 40, Damage: 706%, Number of Hits: 2, Max Targets Hit: 5, Stun Rate: 88% for 3 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +23%
30
MP Cost: 40, Damage: 710%, Number of Hits: 2, Max Targets Hit: 6, Stun Rate: 90% for 4 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +25%
31
MP Cost: 42, Damage: 714%, Number of Hits: 2, Max Targets Hit: 6, Stun Rate: 92% for 4 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +25%
32
MP Cost: 42, Damage: 718%, Number of Hits: 2, Max Targets Hit: 6, Stun Rate: 94% for 4 sec, Passive Effect - Savage Blow, Steal, Muspelheim, and Edge Carnival Damage: +25%
Maple Warrior
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
Assassinate
Assassinate Description: Attack an enemy's vital spots four times, dealing massive damage. The final hit is guaranteed to be a critical hit. When used during Dark Sight, Assassinate will do bonus damage. When five Killing Points are available, Assassinate will deal extra damage. Note: Assassinate spends Killing Points to deal 2.5x more damage (+150%) Info: type = 1, specialAttackFinish = 1, finalHitisCritical = 1, amplifyDamage = 1, areaAttack = 1 Delays: assassination - 1560 ms Range:150% Animations:effect, special, state.0.appear, state.0.loop, state.1.appear, state.1.loop, state.2.appear, state.2.loop, state.3.appear, state.3.loop, state.4.appear, state.4.loop Maximum Level: 30
1
MP Cost: 30, Damage: 508%, Hits 4 times, Deals 34% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
2
MP Cost: 30, Damage: 516%, Hits 4 times, Deals 38% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
3
MP Cost: 30, Damage: 524%, Hits 4 times, Deals 42% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
4
MP Cost: 32, Damage: 532%, Hits 4 times, Deals 46% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
5
MP Cost: 32, Damage: 540%, Hits 4 times, Deals 50% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
6
MP Cost: 32, Damage: 548%, Hits 4 times, Deals 54% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
7
MP Cost: 32, Damage: 556%, Hits 4 times, Deals 58% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
8
MP Cost: 34, Damage: 564%, Hits 4 times, Deals 62% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
9
MP Cost: 34, Damage: 572%, Hits 4 times, Deals 66% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
10
MP Cost: 34, Damage: 580%, Hits 4 times, Deals 70% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
11
MP Cost: 34, Damage: 588%, Hits 4 times, Deals 74% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
12
MP Cost: 36, Damage: 596%, Hits 4 times, Deals 78% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
13
MP Cost: 36, Damage: 604%, Hits 4 times, Deals 82% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
14
MP Cost: 36, Damage: 612%, Hits 4 times, Deals 86% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
15
MP Cost: 36, Damage: 620%, Hits 4 times, Deals 90% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
16
MP Cost: 38, Damage: 628%, Hits 4 times, Deals 94% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
17
MP Cost: 38, Damage: 636%, Hits 4 times, Deals 98% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
18
MP Cost: 38, Damage: 644%, Hits 4 times, Deals 102% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
19
MP Cost: 38, Damage: 652%, Hits 4 times, Deals 106% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
20
MP Cost: 40, Damage: 660%, Hits 4 times, Deals 110% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
21
MP Cost: 40, Damage: 668%, Hits 4 times, Deals 114% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
22
MP Cost: 40, Damage: 676%, Hits 4 times, Deals 118% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
23
MP Cost: 40, Damage: 684%, Hits 4 times, Deals 122% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
24
MP Cost: 42, Damage: 692%, Hits 4 times, Deals 126% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
25
MP Cost: 42, Damage: 700%, Hits 4 times, Deals 130% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
26
MP Cost: 42, Damage: 708%, Hits 4 times, Deals 134% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
27
MP Cost: 42, Damage: 716%, Hits 4 times, Deals 138% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
28
MP Cost: 44, Damage: 724%, Hits 4 times, Deals 142% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
29
MP Cost: 44, Damage: 732%, Hits 4 times, Deals 146% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
30
MP Cost: 44, Damage: 740%, Hits 4 times, Deals 150% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
31
MP Cost: 44, Damage: 748%, Hits 4 times, Deals 154% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
32
MP Cost: 46, Damage: 756%, Hits 4 times, Deals 158% extra damage while in Dark Sight, Bonus Damage from 5 Killing Points: +150%
Sudden Raid
Sudden Raid Description: Call forth a band of hidden allies to drown your enemies in a sea of flames. Info: type = 1, areaAttack = 1, dot = 1, dotType = burn Delays: suddenRaid - 3150 ms Range:400% Animations:effect, hit.0, tile.0, tile.1, tile.2, tile.3, tile.4, tile.5, tile.6, tile.7, tile.8, tile.9 Maximum Level: 30
1
MP Cost: 290, Damage: 715%, Max Enemies Hit: 15, Damage Over Time: 94% damage every 1 seconds for 5 seconds, Cooldown Time: 60 sec
2
MP Cost: 290, Damage: 730%, Max Enemies Hit: 15, Damage Over Time: 98% damage every 1 seconds for 5 seconds, Cooldown Time: 58 sec
3
MP Cost: 290, Damage: 745%, Max Enemies Hit: 15, Damage Over Time: 102% damage every 1 seconds for 5 seconds, Cooldown Time: 58 sec
4
MP Cost: 290, Damage: 760%, Max Enemies Hit: 15, Damage Over Time: 106% damage every 1 seconds for 5 seconds, Cooldown Time: 56 sec
5
MP Cost: 290, Damage: 775%, Max Enemies Hit: 15, Damage Over Time: 110% damage every 1 seconds for 5 seconds, Cooldown Time: 56 sec
6
MP Cost: 290, Damage: 790%, Max Enemies Hit: 15, Damage Over Time: 114% damage every 1 seconds for 6 seconds, Cooldown Time: 54 sec
7
MP Cost: 290, Damage: 805%, Max Enemies Hit: 15, Damage Over Time: 118% damage every 1 seconds for 6 seconds, Cooldown Time: 54 sec
8
MP Cost: 290, Damage: 820%, Max Enemies Hit: 15, Damage Over Time: 122% damage every 1 seconds for 6 seconds, Cooldown Time: 52 sec
9
MP Cost: 290, Damage: 835%, Max Enemies Hit: 15, Damage Over Time: 126% damage every 1 seconds for 6 seconds, Cooldown Time: 52 sec
10
MP Cost: 290, Damage: 850%, Max Enemies Hit: 15, Damage Over Time: 130% damage every 1 seconds for 6 seconds, Cooldown Time: 50 sec
11
MP Cost: 290, Damage: 865%, Max Enemies Hit: 15, Damage Over Time: 134% damage every 1 seconds for 6 seconds, Cooldown Time: 50 sec
12
MP Cost: 290, Damage: 880%, Max Enemies Hit: 15, Damage Over Time: 138% damage every 1 seconds for 7 seconds, Cooldown Time: 48 sec
13
MP Cost: 290, Damage: 895%, Max Enemies Hit: 15, Damage Over Time: 142% damage every 1 seconds for 7 seconds, Cooldown Time: 48 sec
14
MP Cost: 290, Damage: 910%, Max Enemies Hit: 15, Damage Over Time: 146% damage every 1 seconds for 7 seconds, Cooldown Time: 46 sec
15
MP Cost: 290, Damage: 925%, Max Enemies Hit: 15, Damage Over Time: 150% damage every 1 seconds for 7 seconds, Cooldown Time: 46 sec
16
MP Cost: 290, Damage: 940%, Max Enemies Hit: 15, Damage Over Time: 154% damage every 1 seconds for 7 seconds, Cooldown Time: 44 sec
17
MP Cost: 290, Damage: 955%, Max Enemies Hit: 15, Damage Over Time: 158% damage every 1 seconds for 7 seconds, Cooldown Time: 44 sec
18
MP Cost: 290, Damage: 970%, Max Enemies Hit: 15, Damage Over Time: 162% damage every 1 seconds for 8 seconds, Cooldown Time: 42 sec
19
MP Cost: 290, Damage: 985%, Max Enemies Hit: 15, Damage Over Time: 166% damage every 1 seconds for 8 seconds, Cooldown Time: 42 sec
20
MP Cost: 290, Damage: 1000%, Max Enemies Hit: 15, Damage Over Time: 170% damage every 1 seconds for 8 seconds, Cooldown Time: 40 sec
21
MP Cost: 290, Damage: 1015%, Max Enemies Hit: 15, Damage Over Time: 174% damage every 1 seconds for 8 seconds, Cooldown Time: 40 sec
22
MP Cost: 290, Damage: 1030%, Max Enemies Hit: 15, Damage Over Time: 178% damage every 1 seconds for 8 seconds, Cooldown Time: 38 sec
23
MP Cost: 290, Damage: 1045%, Max Enemies Hit: 15, Damage Over Time: 182% damage every 1 seconds for 8 seconds, Cooldown Time: 38 sec
24
MP Cost: 290, Damage: 1060%, Max Enemies Hit: 15, Damage Over Time: 186% damage every 1 seconds for 9 seconds, Cooldown Time: 36 sec
25
MP Cost: 290, Damage: 1075%, Max Enemies Hit: 15, Damage Over Time: 190% damage every 1 seconds for 9 seconds, Cooldown Time: 36 sec
26
MP Cost: 290, Damage: 1090%, Max Enemies Hit: 15, Damage Over Time: 194% damage every 1 seconds for 9 seconds, Cooldown Time: 34 sec
27
MP Cost: 290, Damage: 1105%, Max Enemies Hit: 15, Damage Over Time: 198% damage every 1 seconds for 9 seconds, Cooldown Time: 34 sec
28
MP Cost: 290, Damage: 1120%, Max Enemies Hit: 15, Damage Over Time: 202% damage every 1 seconds for 9 seconds, Cooldown Time: 32 sec
29
MP Cost: 290, Damage: 1135%, Max Enemies Hit: 15, Damage Over Time: 206% damage every 1 seconds for 9 seconds, Cooldown Time: 32 sec
30
MP Cost: 290, Damage: 1150%, Max Enemies Hit: 15, Damage Over Time: 210% damage every 1 seconds for 10 seconds, Cooldown Time: 30 sec
31
MP Cost: 290, Damage: 1165%, Max Enemies Hit: 15, Damage Over Time: 214% damage every 1 seconds for 10 seconds, Cooldown Time: 30 sec
32
MP Cost: 290, Damage: 1180%, Max Enemies Hit: 15, Damage Over Time: 218% damage every 1 seconds for 10 seconds, Cooldown Time: 28 sec
Shadow Instinct
Shadow Instinct Description: Awaken all your killer instincts after repeated assassinations. Increase your physical attack, and learn to pierce through enemy defenses. Passively allows you to collect Killing Points, as well as spend them to increase your attack by greater amounts. Note: Shadow Instinct allows you to passively collect 1 Killing Point per attack that hits an enemy. Info: type = 10, magicSteal = 1 Delays: alert4 - 900 ms Animations:effect Maximum Level: 20
1
MP Cost: 10, Duration: 41, Weapon ATT: +1, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 1%, chance to collect a Killing Point when attacking an enemy
2
MP Cost: 10, Duration: 42, Weapon ATT: +2, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 2%, chance to collect a Killing Point when attacking an enemy
3
MP Cost: 12, Duration: 43, Weapon ATT: +3, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 3%, chance to collect a Killing Point when attacking an enemy
4
MP Cost: 12, Duration: 44, Weapon ATT: +4, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 4%, chance to collect a Killing Point when attacking an enemy
5
MP Cost: 12, Duration: 45, Weapon ATT: +5, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 5%, chance to collect a Killing Point when attacking an enemy
6
MP Cost: 14, Duration: 46, Weapon ATT: +6, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 6%, chance to collect a Killing Point when attacking an enemy
7
MP Cost: 14, Duration: 47, Weapon ATT: +7, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 7%, chance to collect a Killing Point when attacking an enemy
8
MP Cost: 14, Duration: 48, Weapon ATT: +8, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 8%, chance to collect a Killing Point when attacking an enemy
9
MP Cost: 16, Duration: 49, Weapon ATT: +9, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 9%, chance to collect a Killing Point when attacking an enemy
10
MP Cost: 16, Duration: 50, Weapon ATT: +10, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 10%, chance to collect a Killing Point when attacking an enemy
11
MP Cost: 16, Duration: 51, Weapon ATT: +11, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 11%, chance to collect a Killing Point when attacking an enemy
12
MP Cost: 18, Duration: 52, Weapon ATT: +12, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 12%, chance to collect a Killing Point when attacking an enemy
13
MP Cost: 18, Duration: 53, Weapon ATT: +13, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 13%, chance to collect a Killing Point when attacking an enemy
14
MP Cost: 18, Duration: 54, Weapon ATT: +14, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 14%, chance to collect a Killing Point when attacking an enemy
15
MP Cost: 20, Duration: 55, Weapon ATT: +15, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 15%, chance to collect a Killing Point when attacking an enemy
16
MP Cost: 20, Duration: 56, Weapon ATT: +16, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 16%, chance to collect a Killing Point when attacking an enemy
17
MP Cost: 20, Duration: 57, Weapon ATT: +17, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 17%, chance to collect a Killing Point when attacking an enemy
18
MP Cost: 22, Duration: 58, Weapon ATT: +18, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 18%, chance to collect a Killing Point when attacking an enemy
19
MP Cost: 22, Duration: 59, Weapon ATT: +19, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 19%, chance to collect a Killing Point when attacking an enemy
20
MP Cost: 22, Duration: 60, Weapon ATT: +20, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 20%, chance to collect a Killing Point when attacking an enemy
21
MP Cost: 24, Duration: 61, Weapon ATT: +21, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 21%, chance to collect a Killing Point when attacking an enemy
22
MP Cost: 24, Duration: 62, Weapon ATT: +22, Additional 6 Weapon ATT for each Killing Point accumulated, Passive Effect - Defense Ignored: 22%, chance to collect a Killing Point when attacking an enemy
Hero's Will
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown Time: 600 sec
2
MP Cost: 30, Cooldown Time: 540 sec
3
MP Cost: 30, Cooldown Time: 480 sec
4
MP Cost: 30, Cooldown Time: 420 sec
5
MP Cost: 30, Cooldown Time: 360 sec
6
MP Cost: 30, Cooldown Time: 300 sec
7
MP Cost: 30, Cooldown Time: 240 sec
Shadow Shifter
Shadow Shifter Description: Grants a chance to summon a wooden doll to take damage in your place. Info: type = 50 Animations:special Maximum Level: 30
1
Dodge Rate: +16%
2
Dodge Rate: +17%
3
Dodge Rate: +18%
4
Dodge Rate: +19%
5
Dodge Rate: +20%
6
Dodge Rate: +21%
7
Dodge Rate: +22%
8
Dodge Rate: +23%
9
Dodge Rate: +24%
10
Dodge Rate: +25%
11
Dodge Rate: +26%
12
Dodge Rate: +27%
13
Dodge Rate: +28%
14
Dodge Rate: +29%
15
Dodge Rate: +30%
16
Dodge Rate: +31%
17
Dodge Rate: +32%
18
Dodge Rate: +33%
19
Dodge Rate: +34%
20
Dodge Rate: +35%
21
Dodge Rate: +36%
22
Dodge Rate: +37%
23
Dodge Rate: +38%
24
Dodge Rate: +39%
25
Dodge Rate: +40%
26
Dodge Rate: +41%
27
Dodge Rate: +42%
28
Dodge Rate: +43%
29
Dodge Rate: +44%
30
Dodge Rate: +45%
31
Dodge Rate: +46%
32
Dodge Rate: +47%
Dagger Expert
Dagger Expert Description: Increases Dagger mastery, Weapon Attack, accuracy, and avoidability. Info: type = 50 Pre-requisite: Level 10 Dagger Mastery Maximum Level: 30
Tornado Spin Description: Quickly dashes forward with a spinning attack to deal damage to multiple enemies. Level 15 Effect: Links to Flying Assaulter Lv. 10. Info: type = 1, casterMove = 1, areaAttack = 1, requireSkill = 4321000, pushTarget = 1 Delays: tornadoRush - 960 ms Range:320% Animations:effect, hit.0 Maximum Level: 15
1
MP Cost: 24, Damage: 310%, Max Enemies Hit: 3
2
MP Cost: 24, Damage: 315%, Max Enemies Hit: 3
3
MP Cost: 24, Damage: 320%, Max Enemies Hit: 3
4
MP Cost: 27, Damage: 325%, Max Enemies Hit: 3
5
MP Cost: 27, Damage: 330%, Max Enemies Hit: 4
6
MP Cost: 27, Damage: 335%, Max Enemies Hit: 4
7
MP Cost: 30, Damage: 340%, Max Enemies Hit: 4
8
MP Cost: 30, Damage: 345%, Max Enemies Hit: 4
9
MP Cost: 30, Damage: 350%, Max Enemies Hit: 4
10
MP Cost: 33, Damage: 355%, Max Enemies Hit: 5
11
MP Cost: 33, Damage: 360%, Max Enemies Hit: 5
12
MP Cost: 33, Damage: 365%, Max Enemies Hit: 5
13
MP Cost: 36, Damage: 370%, Max Enemies Hit: 5
14
MP Cost: 36, Damage: 375%, Max Enemies Hit: 5
15
MP Cost: 36, Damage: 380%, Max Enemies Hit: 6
Katara Mastery
Katara Mastery Description: Increases the weapon mastery and accuracy of daggers and kataras. Info: type = 50 Maximum Level: 10
1
Dagger and Katara Mastery: +14%, Accuracy: +12
2
Dagger and Katara Mastery: +18%, Accuracy: +24
3
Dagger and Katara Mastery: +22%, Accuracy: +36
4
Dagger and Katara Mastery: +26%, Accuracy: +48
5
Dagger and Katara Mastery: +30%, Accuracy: +60
6
Dagger and Katara Mastery: +34%, Accuracy: +72
7
Dagger and Katara Mastery: +38%, Accuracy: +84
8
Dagger and Katara Mastery: +42%, Accuracy: +96
9
Dagger and Katara Mastery: +46%, Accuracy: +108
10
Dagger and Katara Mastery: +50%, Accuracy: +120
Self Haste
Self Haste Description: Temporarily improve your own Speed, Jump, and permanently increase your own Maximum Speed. Info: type = 10 Delays: alert2 - 600 ms Animations:effect Maximum Level: 10
Katara Booster Description: Increases the attack speed of your weapon. Must have a Dagger and Katara equipped. Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Katara Mastery Animations:effect Maximum Level: 10
1
MP Cost: 30, Duration: 20 sec
2
MP Cost: 28, Duration: 40 sec
3
MP Cost: 26, Duration: 60 sec
4
MP Cost: 24, Duration: 80 sec
5
MP Cost: 22, Duration: 100 sec
6
MP Cost: 20, Duration: 120 sec
7
MP Cost: 18, Duration: 140 sec
8
MP Cost: 16, Duration: 160 sec
9
MP Cost: 14, Duration: 180 sec
10
MP Cost: 12, Duration: 200 sec
Fatal Blow
Fatal Blow Description: Deals very quick consecutive attacks to a monster. Info: type = 1, areaAttack = 1 Delays: fatalBlow - 1582 ms Range:142% Animations:effect, hit.0 Maximum Level: 10
1
MP Cost: 18, Damage: 76%, Number of Hits: 8
2
MP Cost: 18, Damage: 78%, Number of Hits: 8
3
MP Cost: 18, Damage: 80%, Number of Hits: 8
4
MP Cost: 18, Damage: 82%, Number of Hits: 8
5
MP Cost: 24, Damage: 84%, Number of Hits: 8
6
MP Cost: 24, Damage: 86%, Number of Hits: 8
7
MP Cost: 24, Damage: 88%, Number of Hits: 8
8
MP Cost: 24, Damage: 90%, Number of Hits: 8
9
MP Cost: 24, Damage: 92%, Number of Hits: 8
10
MP Cost: 30, Damage: 94%, Number of Hits: 8
Slash Storm
Slash Storm Description: Moves you forward while attacking multiple enemies. [Lv.20 effect: III+ Can learn Bloody Storm.] Info: type = 1, areaAttack = 1, casterMove = 1, delay = 2000 Delays: slashStorm1 - 600 ms Range:205% Animations:effect, effect0, hit.0, CharLevel.11.effect Maximum Level: 20
1
MP Cost: 12, Damage: 152%, Number of Hits: 3, Max Enemies Hit: 3
2
MP Cost: 12, Damage: 154%, Number of Hits: 3, Max Enemies Hit: 3
3
MP Cost: 14, Damage: 156%, Number of Hits: 3, Max Enemies Hit: 3
4
MP Cost: 14, Damage: 158%, Number of Hits: 3, Max Enemies Hit: 3
5
MP Cost: 14, Damage: 160%, Number of Hits: 3, Max Enemies Hit: 3
6
MP Cost: 16, Damage: 162%, Number of Hits: 3, Max Enemies Hit: 4
7
MP Cost: 16, Damage: 164%, Number of Hits: 3, Max Enemies Hit: 4
8
MP Cost: 16, Damage: 166%, Number of Hits: 3, Max Enemies Hit: 4
9
MP Cost: 18, Damage: 168%, Number of Hits: 3, Max Enemies Hit: 4
10
MP Cost: 18, Damage: 170%, Number of Hits: 3, Max Enemies Hit: 4
11
MP Cost: 18, Damage: 172%, Number of Hits: 3, Max Enemies Hit: 4
12
MP Cost: 20, Damage: 174%, Number of Hits: 3, Max Enemies Hit: 5
13
MP Cost: 20, Damage: 176%, Number of Hits: 3, Max Enemies Hit: 5
14
MP Cost: 20, Damage: 178%, Number of Hits: 3, Max Enemies Hit: 5
15
MP Cost: 22, Damage: 180%, Number of Hits: 3, Max Enemies Hit: 5
16
MP Cost: 22, Damage: 182%, Number of Hits: 3, Max Enemies Hit: 5
17
MP Cost: 22, Damage: 184%, Number of Hits: 3, Max Enemies Hit: 5
18
MP Cost: 24, Damage: 186%, Number of Hits: 3, Max Enemies Hit: 6
19
MP Cost: 24, Damage: 188%, Number of Hits: 3, Max Enemies Hit: 6
20
MP Cost: 24, Damage: 190%, Number of Hits: 3, Max Enemies Hit: 6
Karma
Karma Description: Temporarily increase your weapon attack. Note: Karmas bonus will not stack with other buffs like weapon attack potions and Rage Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 20
1
MP Cost: 15, Duration: 66 sec, Weapon ATT: +1
2
MP Cost: 15, Duration: 72 sec, Weapon ATT: +3
3
MP Cost: 15, Duration: 78 sec, Weapon ATT: +4
4
MP Cost: 15, Duration: 84 sec, Weapon ATT: +6
5
MP Cost: 15, Duration: 90 sec, Weapon ATT: +7
6
MP Cost: 15, Duration: 96 sec, Weapon ATT: +9
7
MP Cost: 15, Duration: 102 sec, Weapon ATT: +10
8
MP Cost: 15, Duration: 108 sec, Weapon ATT: +12
9
MP Cost: 15, Duration: 114 sec, Weapon ATT: +13
10
MP Cost: 15, Duration: 120 sec, Weapon ATT: +15
11
MP Cost: 22, Duration: 126 sec, Weapon ATT: +16
12
MP Cost: 22, Duration: 132 sec, Weapon ATT: +18
13
MP Cost: 22, Duration: 138 sec, Weapon ATT: +19
14
MP Cost: 22, Duration: 144 sec, Weapon ATT: +21
15
MP Cost: 22, Duration: 150 sec, Weapon ATT: +22
16
MP Cost: 22, Duration: 156 sec, Weapon ATT: +24
17
MP Cost: 22, Duration: 162 sec, Weapon ATT: +25
18
MP Cost: 22, Duration: 168 sec, Weapon ATT: +27
19
MP Cost: 22, Duration: 174 sec, Weapon ATT: +28
20
MP Cost: 22, Duration: 180 sec, Weapon ATT: +30
Physical Training
Physical Training Description: Permanently increases Luck and Dexterity Info: type = 50 Maximum Level: 5
1
Luck: +6, Dexterity: +6
2
Luck: +12, Dexterity: +12
3
Luck: +18, Dexterity: +18
4
Luck: +24, Dexterity: +24
5
Luck: +30, Dexterity: +30
Dual Master (55-69)
Flying Assaulter
Flying Assaulter Description: You descend diagonally from the air, slashing enemies within a certain range, with a chance to stun them. Lv.10 effect: Lv.15 Tornado Spin can be used with Lv.10 Bloody Storm. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, avaliableInJumpingState = 1, requireHighestJump = 1, mes = stun Delays: flyingAssaulter - 1380 ms Range:320% Animations:effect, effect0, mob, special, hit.0 Maximum Level: 20
Flashbang Description: Throws a flash bang to temporarily blind multiple monsters, with a chance to decrease the enemy's hit rate. Info: type = 2, mes = darkness, splash = 1, rectBasedOnTarget = 1, massSpell = 1 Delays: flashBang - 510 ms Range:220% Animations:ball, hit, special, mob, CharLevel.11.special Maximum Level: 5
Venom Description: Add a strong poison to your weapon. The poison is applied to the enemy at a fixed rate to deal damage over time. The damage cannot be stacked, and does not bring an enemy's HP below 1. Info: type = 51, dot = 1, condition = attack, dotType = invenom Animations:mob Maximum Level: 10
1
Activation Rate: 12%, Damage Over Time: 54%, every 1 for 3 second
2
Activation Rate: 14%, Damage Over Time: 58%, every 1 for 3 second
3
Activation Rate: 16%, Damage Over Time: 62%, every 1 for 4 second
4
Activation Rate: 18%, Damage Over Time: 66%, every 1 for 4 second
5
Activation Rate: 20%, Damage Over Time: 70%, every 1 for 4 second
6
Activation Rate: 22%, Damage Over Time: 74%, every 1 for 5 second
7
Activation Rate: 24%, Damage Over Time: 78%, every 1 for 5 second
8
Activation Rate: 26%, Damage Over Time: 82%, every 1 for 5 second
9
Activation Rate: 28%, Damage Over Time: 86%, every 1 for 6 second
10
Activation Rate: 30%, Damage Over Time: 90%, every 1 for 6 second
Upper Stab
Upper Stab Description: Launches multiple enemies into the air. You can deal additional damage by attacking the enemies in the air. Info: type = 1, areaAttack = 1, upperAttack = 1 Delays: upperStab - 480 ms Range:181% Animations:effect, hit.0 Maximum Level: 20
Radical Darkness Description: Through fellowship with the darkness, permanently increase your maximum HP, status effect resistance, and elemental resistance. Info: type = 10 Maximum Level: 10
1
Max HP: +2%, Status Effect Resistance: +6%, Elemental Resistance: +6%
2
Max HP: +4%, Status Effect Resistance: +8%, Elemental Resistance: +8%
3
Max HP: +6%, Status Effect Resistance: +10%, Elemental Resistance: +10%
4
Max HP: +8%, Status Effect Resistance: +14%, Elemental Resistance: +14%
5
Max HP: +10%, Status Effect Resistance: +16%, Elemental Resistance: +16%
6
Max HP: +12%, Status Effect Resistance: +18%, Elemental Resistance: +18%
7
Max HP: +14%, Status Effect Resistance: +22%, Elemental Resistance: +22%
8
Max HP: +16%, Status Effect Resistance: +24%, Elemental Resistance: +24%
9
Max HP: +18%, Status Effect Resistance: +26%, Elemental Resistance: +26%
10
Max HP: +20%, Status Effect Resistance: +30%, Elemental Resistance: +30%
Shadow Evasion
Shadow Evasion Description: Improves your chances to dodge enemy attacks. When you succeed, your attacks for the next 1 second will be Critical Hits and you will gain an attack boost. Info: type = 51, nextAttackisCritical = 1, condition = afterDodge Maximum Level: 10
1
Avoid Rate: +12%, Avoid success, all attacks for 1 sec will be Critical Hits with +6 Weapon Attack
2
Avoid Rate: +14%, Avoid success, all attacks for 1 sec will be Critical Hits with +7 Weapon Attack
3
Avoid Rate: +16%, Avoid success, all attacks for 1 sec will be Critical Hits with +8 Weapon Attack
4
Avoid Rate: +18%, Avoid success, all attacks for 1 sec will be Critical Hits with +9 Weapon Attack
5
Avoid Rate: +20%, Avoid success, all attacks for 1 sec will be Critical Hits with +10 Weapon Attack
6
Avoid Rate: +22%, Avoid success, all attacks for 1 sec will be Critical Hits with +11 Weapon Attack
7
Avoid Rate: +24%, Avoid success, all attacks for 1 sec will be Critical Hits with +12 Weapon Attack
8
Avoid Rate: +26%, Avoid success, all attacks for 1 sec will be Critical Hits with +13 Weapon Attack
9
Avoid Rate: +28%, Avoid success, all attacks for 1 sec will be Critical Hits with +14 Weapon Attack
10
Avoid Rate: +30%, Avoid success, all attacks for 1 sec will be Critical Hits with +15 Weapon Attack
Chains of Hell
Chains of Hell Description: Pull an enemy close to deal 10 consecutive critical hits with a chance to stun. Stationary monsters must be in range of the attack. Info: type = 1, areaAttack = 1, pullTarget = 1, invincible = 1 Delays: chainAttack - 1740 ms Range:140% Animations:effect, hit.0, ball.0, ball.1, ball.2, mob Maximum Level: 20
1
MP Cost: 50, Damage: 67%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 1%, Stun Duration: 1 sec
2
MP Cost: 50, Damage: 69%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 1%, Stun Duration: 1 sec
3
MP Cost: 50, Damage: 71%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 2%, Stun Duration: 1 sec
4
MP Cost: 55, Damage: 73%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 2%, Stun Duration: 1 sec
5
MP Cost: 55, Damage: 75%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 3%, Stun Duration: 1 sec
6
MP Cost: 55, Damage: 77%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 3%, Stun Duration: 2 sec
7
MP Cost: 55, Damage: 79%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 4%, Stun Duration: 2 sec
8
MP Cost: 60, Damage: 81%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 4%, Stun Duration: 2 sec
9
MP Cost: 60, Damage: 83%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 5%, Stun Duration: 2 sec
10
MP Cost: 60, Damage: 85%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 5%, Stun Duration: 2 sec
11
MP Cost: 60, Damage: 87%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 6%, Stun Duration: 3 sec
12
MP Cost: 65, Damage: 89%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 6%, Stun Duration: 3 sec
13
MP Cost: 65, Damage: 91%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 7%, Stun Duration: 3 sec
14
MP Cost: 65, Damage: 93%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 7%, Stun Duration: 3 sec
15
MP Cost: 65, Damage: 95%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 8%, Stun Duration: 3 sec
16
MP Cost: 70, Damage: 97%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 8%, Stun Duration: 4 sec
17
MP Cost: 70, Damage: 99%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 9%, Stun Duration: 4 sec
18
MP Cost: 70, Damage: 101%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 9%, Stun Duration: 4 sec
19
MP Cost: 70, Damage: 103%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 10%, Stun Duration: 4 sec
20
MP Cost: 75, Damage: 105%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 10%, Stun Duration: 4 sec
Bloody Storm
Bloody Storm Description: An advanced version of Slash Storm. Attacks multiple enemies at a very high speed with elaborate movements. Passively increases the damage of Tornado Spin and Flying Assaulter[Lv.10 effect: Can be used with Lv.10 Flying Assaulter] Info: type = 1, areaAttack = 1, casterMove = 1, delay = 2000 Delays: bloodyStorm - 870 ms Range:300% Pre-requisite: Level 20 Slash Storm Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 35, Damage: 227%, Number of Hits: 3, Max Enemies Hit: 6, Passive Effect - Tornado Spin and Flying Assaulter Damage: +11%
2
MP Cost: 35, Damage: 229%, Number of Hits: 3, Max Enemies Hit: 6, Passive Effect - Tornado Spin and Flying Assaulter Damage: +11%
3
MP Cost: 35, Damage: 231%, Number of Hits: 3, Max Enemies Hit: 6, Passive Effect - Tornado Spin and Flying Assaulter Damage: +12%
4
MP Cost: 35, Damage: 233%, Number of Hits: 3, Max Enemies Hit: 6, Passive Effect - Tornado Spin and Flying Assaulter Damage: +12%
5
MP Cost: 35, Damage: 235%, Number of Hits: 3, Max Enemies Hit: 6, Passive Effect - Tornado Spin and Flying Assaulter Damage: +13%
6
MP Cost: 40, Damage: 237%, Number of Hits: 3, Max Enemies Hit: 6, Passive Effect - Tornado Spin and Flying Assaulter Damage: +13%
7
MP Cost: 40, Damage: 239%, Number of Hits: 3, Max Enemies Hit: 7, Passive Effect - Tornado Spin and Flying Assaulter Damage: +14%
8
MP Cost: 40, Damage: 241%, Number of Hits: 3, Max Enemies Hit: 7, Passive Effect - Tornado Spin and Flying Assaulter Damage: +14%
9
MP Cost: 40, Damage: 243%, Number of Hits: 3, Max Enemies Hit: 7, Passive Effect - Tornado Spin and Flying Assaulter Damage: +15%
10
MP Cost: 40, Damage: 245%, Number of Hits: 3, Max Enemies Hit: 7, Passive Effect - Tornado Spin and Flying Assaulter Damage: +15%
11
MP Cost: 45, Damage: 247%, Number of Hits: 3, Max Enemies Hit: 7, Passive Effect - Tornado Spin and Flying Assaulter Damage: +16%
12
MP Cost: 45, Damage: 249%, Number of Hits: 3, Max Enemies Hit: 7, Passive Effect - Tornado Spin and Flying Assaulter Damage: +16%
13
MP Cost: 45, Damage: 251%, Number of Hits: 3, Max Enemies Hit: 7, Passive Effect - Tornado Spin and Flying Assaulter Damage: +17%
14
MP Cost: 45, Damage: 253%, Number of Hits: 3, Max Enemies Hit: 8, Passive Effect - Tornado Spin and Flying Assaulter Damage: +17%
15
MP Cost: 45, Damage: 255%, Number of Hits: 3, Max Enemies Hit: 8, Passive Effect - Tornado Spin and Flying Assaulter Damage: +18%
16
MP Cost: 50, Damage: 257%, Number of Hits: 3, Max Enemies Hit: 8, Passive Effect - Tornado Spin and Flying Assaulter Damage: +18%
17
MP Cost: 50, Damage: 259%, Number of Hits: 3, Max Enemies Hit: 8, Passive Effect - Tornado Spin and Flying Assaulter Damage: +19%
18
MP Cost: 50, Damage: 261%, Number of Hits: 3, Max Enemies Hit: 8, Passive Effect - Tornado Spin and Flying Assaulter Damage: +19%
19
MP Cost: 50, Damage: 263%, Number of Hits: 3, Max Enemies Hit: 8, Passive Effect - Tornado Spin and Flying Assaulter Damage: +20%
20
MP Cost: 50, Damage: 265%, Number of Hits: 3, Max Enemies Hit: 8, Passive Effect - Tornado Spin and Flying Assaulter Damage: +20%
Advanced Dark Sight
Advanced Dark Sight Description: Learning Stealth allows you to attack in Dark Sight, with a chance of not ending Dark Sight. There is a chance to automatically trigger Dark Sight when attacked, and attacking in Dark Sight will increase damage. Info: type = 51, autoHiding = 1, addDamInHiding = 1, condition = damaged, affectedSkill = 4001003 Pre-requisite: Level 10 Dark Sight Maximum Level: 10
1
Maintain Dark Sight Chance: 13%, Dark Sight Trigger Chance: 2%, Damage Bonus while in Dark Sight: 2%
2
Maintain Dark Sight Chance: 17%, Dark Sight Trigger Chance: 4%, Damage Bonus while in Dark Sight: 4%
3
Maintain Dark Sight Chance: 21%, Dark Sight Trigger Chance: 6%, Damage Bonus while in Dark Sight: 6%
4
Maintain Dark Sight Chance: 25%, Dark Sight Trigger Chance: 8%, Damage Bonus while in Dark Sight: 8%
5
Maintain Dark Sight Chance: 29%, Dark Sight Trigger Chance: 10%, Damage Bonus while in Dark Sight: 10%
6
Maintain Dark Sight Chance: 33%, Dark Sight Trigger Chance: 12%, Damage Bonus while in Dark Sight: 12%
7
Maintain Dark Sight Chance: 37%, Dark Sight Trigger Chance: 14%, Damage Bonus while in Dark Sight: 14%
8
Maintain Dark Sight Chance: 41%, Dark Sight Trigger Chance: 16%, Damage Bonus while in Dark Sight: 16%
9
Maintain Dark Sight Chance: 45%, Dark Sight Trigger Chance: 18%, Damage Bonus while in Dark Sight: 18%
10
Maintain Dark Sight Chance: 49%, Dark Sight Trigger Chance: 20%, Damage Bonus while in Dark Sight: 20%
Mirror Image
Mirror Image Description: Summons a doppelganger that looks just like you to assist in attacks for a certain amount of time. Your doppelganger cannot use certain skills. Info: type = 10 Delays: alert - 1500 ms Animations:effect Maximum Level: 20
1
MP Cost: 40, Duration: 80 sec, Damage: 13%
2
MP Cost: 40, Duration: 80 sec, Damage: 16%
3
MP Cost: 43, Duration: 80 sec, Damage: 19%
4
MP Cost: 43, Duration: 80 sec, Damage: 22%
5
MP Cost: 46, Duration: 110 sec, Damage: 25%
6
MP Cost: 46, Duration: 110 sec, Damage: 28%
7
MP Cost: 49, Duration: 110 sec, Damage: 31%
8
MP Cost: 49, Duration: 110 sec, Damage: 34%
9
MP Cost: 52, Duration: 110 sec, Damage: 37%
10
MP Cost: 52, Duration: 140 sec, Damage: 40%
11
MP Cost: 55, Duration: 140 sec, Damage: 43%
12
MP Cost: 55, Duration: 140 sec, Damage: 46%
13
MP Cost: 58, Duration: 140 sec, Damage: 49%
14
MP Cost: 58, Duration: 140 sec, Damage: 52%
15
MP Cost: 61, Duration: 170 sec, Damage: 55%
16
MP Cost: 61, Duration: 170 sec, Damage: 58%
17
MP Cost: 64, Duration: 170 sec, Damage: 61%
18
MP Cost: 64, Duration: 170 sec, Damage: 64%
19
MP Cost: 67, Duration: 170 sec, Damage: 67%
20
MP Cost: 67, Duration: 200 sec, Damage: 70%
Vital Steal
Vital Steal Description: Chance to recover HP when attacking. You cannot recover more than 20% of your Max HP. Info: type = 51, hpDrain = 1, condition = attack Maximum Level: 10
1
Activation Rate: 1%, Recovers 1% damage as HP
2
Activation Rate: 2%, Recovers 2% damage as HP
3
Activation Rate: 3%, Recovers 3% damage as HP
4
Activation Rate: 4%, Recovers 4% damage as HP
5
Activation Rate: 5%, Recovers 5% damage as HP
6
Activation Rate: 6%, Recovers 6% damage as HP
7
Activation Rate: 7%, Recovers 7% damage as HP
8
Activation Rate: 8%, Recovers 8% damage as HP
9
Activation Rate: 9%, Recovers 9% damage as HP
10
Activation Rate: 10%, Recovers 10% damage as HP
Dual Blader (120+)
Phantom Blow
Phantom Blow Description: Deals a flurry of piercing attacks against one enemy. A portion of an enemy's defense will be ignored. Info: type = 1, areaAttack = 1 Delays: phantomBlow - 810 ms Range:195% Animations:effect, hit.0 Maximum Level: 30
1
MP Cost: 30, Damage: 142%, Number of Hits: 6, Defense Ignored: 1%
2
MP Cost: 30, Damage: 144%, Number of Hits: 6, Defense Ignored: 2%
3
MP Cost: 30, Damage: 146%, Number of Hits: 6, Defense Ignored: 3%
4
MP Cost: 30, Damage: 148%, Number of Hits: 6, Defense Ignored: 4%
5
MP Cost: 32, Damage: 150%, Number of Hits: 6, Defense Ignored: 5%
6
MP Cost: 32, Damage: 152%, Number of Hits: 6, Defense Ignored: 6%
7
MP Cost: 32, Damage: 154%, Number of Hits: 6, Defense Ignored: 7%
8
MP Cost: 32, Damage: 156%, Number of Hits: 6, Defense Ignored: 8%
9
MP Cost: 32, Damage: 158%, Number of Hits: 6, Defense Ignored: 9%
10
MP Cost: 34, Damage: 160%, Number of Hits: 6, Defense Ignored: 10%
11
MP Cost: 34, Damage: 162%, Number of Hits: 6, Defense Ignored: 11%
12
MP Cost: 34, Damage: 164%, Number of Hits: 6, Defense Ignored: 12%
13
MP Cost: 34, Damage: 166%, Number of Hits: 6, Defense Ignored: 13%
14
MP Cost: 34, Damage: 168%, Number of Hits: 6, Defense Ignored: 14%
15
MP Cost: 36, Damage: 170%, Number of Hits: 6, Defense Ignored: 15%
16
MP Cost: 36, Damage: 172%, Number of Hits: 6, Defense Ignored: 16%
17
MP Cost: 36, Damage: 174%, Number of Hits: 6, Defense Ignored: 17%
18
MP Cost: 36, Damage: 176%, Number of Hits: 6, Defense Ignored: 18%
19
MP Cost: 36, Damage: 178%, Number of Hits: 6, Defense Ignored: 19%
20
MP Cost: 38, Damage: 180%, Number of Hits: 6, Defense Ignored: 20%
21
MP Cost: 38, Damage: 182%, Number of Hits: 6, Defense Ignored: 21%
22
MP Cost: 38, Damage: 184%, Number of Hits: 6, Defense Ignored: 22%
23
MP Cost: 38, Damage: 186%, Number of Hits: 6, Defense Ignored: 23%
24
MP Cost: 38, Damage: 188%, Number of Hits: 6, Defense Ignored: 24%
25
MP Cost: 40, Damage: 190%, Number of Hits: 6, Defense Ignored: 25%
26
MP Cost: 40, Damage: 192%, Number of Hits: 6, Defense Ignored: 26%
27
MP Cost: 40, Damage: 194%, Number of Hits: 6, Defense Ignored: 27%
28
MP Cost: 40, Damage: 196%, Number of Hits: 6, Defense Ignored: 28%
29
MP Cost: 40, Damage: 198%, Number of Hits: 6, Defense Ignored: 29%
30
MP Cost: 42, Damage: 200%, Number of Hits: 6, Defense Ignored: 30%
31
MP Cost: 42, Damage: 202%, Number of Hits: 6, Defense Ignored: 31%
32
MP Cost: 42, Damage: 204%, Number of Hits: 6, Defense Ignored: 32%
Hero's Will
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown Time: 600 sec
2
MP Cost: 30, Cooldown Time: 540 sec
3
MP Cost: 30, Cooldown Time: 480 sec
4
MP Cost: 30, Cooldown Time: 420 sec
5
MP Cost: 30, Cooldown Time: 360 sec
6
MP Cost: 30, Cooldown Time: 300 sec
7
MP Cost: 30, Cooldown Time: 240 sec
Katara Expert
Katara Expert Description: Increases Katara mastery, Weapon Attack, accuracy, and avoidability. Info: type = 50 Pre-requisite: Level 10 Katara Mastery Maximum Level: 30
Fatal Venom Description: Improve Venom's application chance, damage, and allow stacking of damage. Info: type = 51, dot = 1, condition = attack, dotType = invenom Pre-requisite: Level 10 Venom Animations:mob Maximum Level: 10
1
Activation Rate: 32%, Damage Over Time: 115%, every 1 for 5 seconds, stack up to 2 times
2
Activation Rate: 34%, Damage Over Time: 120%, every 1 for 5 seconds, stack up to 2 times
3
Activation Rate: 36%, Damage Over Time: 125%, every 1 for 6 seconds, stack up to 2 times
4
Activation Rate: 38%, Damage Over Time: 130%, every 1 for 6 seconds, stack up to 2 times
5
Activation Rate: 40%, Damage Over Time: 135%, every 1 for 6 seconds, stack up to 2 times
6
Activation Rate: 42%, Damage Over Time: 140%, every 1 for 7 seconds, stack up to 3 times
7
Activation Rate: 44%, Damage Over Time: 145%, every 1 for 7 seconds, stack up to 3 times
8
Activation Rate: 46%, Damage Over Time: 150%, every 1 for 7 seconds, stack up to 3 times
9
Activation Rate: 48%, Damage Over Time: 155%, every 1 for 8 seconds, stack up to 3 times
10
Activation Rate: 50%, Damage Over Time: 160%, every 1 for 8 seconds, stack up to 3 times
11
Activation Rate: 52%, Damage Over Time: 165%, every 1 for 8 seconds, stack up to 3 times
12
Activation Rate: 54%, Damage Over Time: 170%, every 1 for 9 seconds, stack up to 4 times
Sharpness
Sharpness Description: Increases your Critical Hit Rate and minimum Critical Damage. Info: type = 50 Maximum Level: 10
1
Critical Hit Rate: +7%, Minimum Critical Damage: +7%
2
Critical Hit Rate: +9%, Minimum Critical Damage: +9%
3
Critical Hit Rate: +11%, Minimum Critical Damage: +11%
4
Critical Hit Rate: +13%, Minimum Critical Damage: +13%
5
Critical Hit Rate: +15%, Minimum Critical Damage: +15%
6
Critical Hit Rate: +17%, Minimum Critical Damage: +17%
7
Critical Hit Rate: +19%, Minimum Critical Damage: +19%
8
Critical Hit Rate: +21%, Minimum Critical Damage: +21%
9
Critical Hit Rate: +23%, Minimum Critical Damage: +23%
10
Critical Hit Rate: +25%, Minimum Critical Damage: +25%
11
Critical Hit Rate: +27%, Minimum Critical Damage: +27%
12
Critical Hit Rate: +29%, Minimum Critical Damage: +29%
Maple Warrior
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
Final Cut
Final Cut Description: Sacrifices a significant amount of HP to deal powerful damage to multiple enemies. Has a small chance of causing instant death, and increases damage for a short time. Info: type = 1, areaAttack = 1, casterMove = 1, suddenDeath = 1, chargingSkill = 1 Delays: finalCut - 960 ms Range:450% Animations:keydown, hit.0, effect, repeat Maximum Level: 30
1
MP Cost: 150, HP Cost: 30%, Damage: 1420%, Max Enemies Hit: 8, Instant Death Chance: 1%, Damage Increase: +16%, Duration: 15 sec, Invulnerability for 1 sec after use, Cooldown Time: 148 sec
2
MP Cost: 150, HP Cost: 30%, Damage: 1440%, Max Enemies Hit: 8, Instant Death Chance: 1%, Damage Increase: +18%, Duration: 18 sec, Invulnerability for 1 sec after use, Cooldown Time: 146 sec
3
MP Cost: 150, HP Cost: 30%, Damage: 1460%, Max Enemies Hit: 8, Instant Death Chance: 2%, Damage Increase: +19%, Duration: 18 sec, Invulnerability for 1 sec after use, Cooldown Time: 144 sec
4
MP Cost: 150, HP Cost: 30%, Damage: 1480%, Max Enemies Hit: 8, Instant Death Chance: 2%, Damage Increase: +21%, Duration: 21 sec, Invulnerability for 1 sec after use, Cooldown Time: 142 sec
5
MP Cost: 150, HP Cost: 30%, Damage: 1500%, Max Enemies Hit: 8, Instant Death Chance: 3%, Damage Increase: +22%, Duration: 21 sec, Invulnerability for 1 sec after use, Cooldown Time: 140 sec
6
MP Cost: 200, HP Cost: 26%, Damage: 1520%, Max Enemies Hit: 8, Instant Death Chance: 3%, Damage Increase: +24%, Duration: 24 sec, Invulnerability for 1 sec after use, Cooldown Time: 138 sec
7
MP Cost: 200, HP Cost: 26%, Damage: 1540%, Max Enemies Hit: 8, Instant Death Chance: 4%, Damage Increase: +25%, Duration: 24 sec, Invulnerability for 1 sec after use, Cooldown Time: 136 sec
8
MP Cost: 200, HP Cost: 26%, Damage: 1560%, Max Enemies Hit: 8, Instant Death Chance: 4%, Damage Increase: +27%, Duration: 27 sec, Invulnerability for 1 sec after use, Cooldown Time: 134 sec
9
MP Cost: 200, HP Cost: 26%, Damage: 1580%, Max Enemies Hit: 8, Instant Death Chance: 5%, Damage Increase: +28%, Duration: 27 sec, Invulnerability for 1 sec after use, Cooldown Time: 132 sec
10
MP Cost: 200, HP Cost: 26%, Damage: 1600%, Max Enemies Hit: 8, Instant Death Chance: 5%, Damage Increase: +30%, Duration: 30 sec, Invulnerability for 1 sec after use, Cooldown Time: 130 sec
11
MP Cost: 200, HP Cost: 26%, Damage: 1620%, Max Enemies Hit: 8, Instant Death Chance: 6%, Damage Increase: +31%, Duration: 30 sec, Invulnerability for 1 sec after use, Cooldown Time: 128 sec
12
MP Cost: 250, HP Cost: 22%, Damage: 1640%, Max Enemies Hit: 8, Instant Death Chance: 6%, Damage Increase: +33%, Duration: 33 sec, Invulnerability for 1 sec after use, Cooldown Time: 126 sec
13
MP Cost: 250, HP Cost: 22%, Damage: 1660%, Max Enemies Hit: 8, Instant Death Chance: 7%, Damage Increase: +34%, Duration: 33 sec, Invulnerability for 1 sec after use, Cooldown Time: 124 sec
14
MP Cost: 250, HP Cost: 22%, Damage: 1680%, Max Enemies Hit: 8, Instant Death Chance: 7%, Damage Increase: +36%, Duration: 36 sec, Invulnerability for 1 sec after use, Cooldown Time: 122 sec
15
MP Cost: 250, HP Cost: 22%, Damage: 1700%, Max Enemies Hit: 8, Instant Death Chance: 8%, Damage Increase: +37%, Duration: 36 sec, Invulnerability for 1 sec after use, Cooldown Time: 120 sec
16
MP Cost: 250, HP Cost: 22%, Damage: 1720%, Max Enemies Hit: 8, Instant Death Chance: 8%, Damage Increase: +39%, Duration: 39 sec, Invulnerability for 1 sec after use, Cooldown Time: 118 sec
17
MP Cost: 250, HP Cost: 22%, Damage: 1740%, Max Enemies Hit: 8, Instant Death Chance: 9%, Damage Increase: +40%, Duration: 39 sec, Invulnerability for 1 sec after use, Cooldown Time: 116 sec
18
MP Cost: 300, HP Cost: 18%, Damage: 1760%, Max Enemies Hit: 8, Instant Death Chance: 9%, Damage Increase: +42%, Duration: 42 sec, Invulnerability for 1 sec after use, Cooldown Time: 114 sec
19
MP Cost: 300, HP Cost: 18%, Damage: 1780%, Max Enemies Hit: 8, Instant Death Chance: 10%, Damage Increase: +43%, Duration: 42 sec, Invulnerability for 1 sec after use, Cooldown Time: 112 sec
20
MP Cost: 300, HP Cost: 18%, Damage: 1800%, Max Enemies Hit: 8, Instant Death Chance: 10%, Damage Increase: +45%, Duration: 45 sec, Invulnerability for 1 sec after use, Cooldown Time: 110 sec
21
MP Cost: 300, HP Cost: 18%, Damage: 1820%, Max Enemies Hit: 8, Instant Death Chance: 11%, Damage Increase: +46%, Duration: 45 sec, Invulnerability for 1 sec after use, Cooldown Time: 108 sec
22
MP Cost: 300, HP Cost: 18%, Damage: 1840%, Max Enemies Hit: 8, Instant Death Chance: 11%, Damage Increase: +48%, Duration: 48 sec, Invulnerability for 1 sec after use, Cooldown Time: 106 sec
23
MP Cost: 300, HP Cost: 18%, Damage: 1860%, Max Enemies Hit: 8, Instant Death Chance: 12%, Damage Increase: +49%, Duration: 48 sec, Invulnerability for 1 sec after use, Cooldown Time: 104 sec
24
MP Cost: 350, HP Cost: 14%, Damage: 1880%, Max Enemies Hit: 8, Instant Death Chance: 12%, Damage Increase: +51%, Duration: 51 sec, Invulnerability for 1 sec after use, Cooldown Time: 102 sec
25
MP Cost: 350, HP Cost: 14%, Damage: 1900%, Max Enemies Hit: 8, Instant Death Chance: 13%, Damage Increase: +52%, Duration: 51 sec, Invulnerability for 1 sec after use, Cooldown Time: 100 sec
26
MP Cost: 350, HP Cost: 14%, Damage: 1920%, Max Enemies Hit: 8, Instant Death Chance: 13%, Damage Increase: +54%, Duration: 54 sec, Invulnerability for 1 sec after use, Cooldown Time: 98 sec
27
MP Cost: 350, HP Cost: 14%, Damage: 1940%, Max Enemies Hit: 8, Instant Death Chance: 14%, Damage Increase: +55%, Duration: 54 sec, Invulnerability for 1 sec after use, Cooldown Time: 96 sec
28
MP Cost: 350, HP Cost: 14%, Damage: 1960%, Max Enemies Hit: 8, Instant Death Chance: 14%, Damage Increase: +57%, Duration: 57 sec, Invulnerability for 1 sec after use, Cooldown Time: 94 sec
29
MP Cost: 350, HP Cost: 14%, Damage: 1980%, Max Enemies Hit: 8, Instant Death Chance: 15%, Damage Increase: +58%, Duration: 57 sec, Invulnerability for 1 sec after use, Cooldown Time: 92 sec
30
MP Cost: 400, HP Cost: 10%, Damage: 2000%, Max Enemies Hit: 8, Instant Death Chance: 15%, Damage Increase: +60%, Duration: 60 sec, Invulnerability for 1 sec after use, Cooldown Time: 90 sec
31
MP Cost: 400, HP Cost: 10%, Damage: 2020%, Max Enemies Hit: 8, Instant Death Chance: 16%, Damage Increase: +61%, Duration: 60 sec, Invulnerability for 1 sec after use, Cooldown Time: 88 sec
32
MP Cost: 400, HP Cost: 10%, Damage: 2040%, Max Enemies Hit: 8, Instant Death Chance: 16%, Damage Increase: +63%, Duration: 63 sec, Invulnerability for 1 sec after use, Cooldown Time: 86 sec
Blade Fury
Blade Fury Description: Spin furiously to damage nearby enemies. A portion of an enemy's defense will be ignored. Info: type = 1, areaAttack = 1 Delays: bladeFury - 810 ms Range:150% Animations:effect, hit.0 Maximum Level: 30
1
MP Cost: 40, Damage: 136%, Number of Hits: 4, Max Enemies Hit: 5, Defense Ignored: 6%
2
MP Cost: 40, Damage: 137%, Number of Hits: 4, Max Enemies Hit: 5, Defense Ignored: 6%
3
MP Cost: 40, Damage: 138%, Number of Hits: 4, Max Enemies Hit: 5, Defense Ignored: 7%
4
MP Cost: 40, Damage: 139%, Number of Hits: 4, Max Enemies Hit: 5, Defense Ignored: 7%
5
MP Cost: 40, Damage: 140%, Number of Hits: 4, Max Enemies Hit: 5, Defense Ignored: 8%
6
MP Cost: 45, Damage: 141%, Number of Hits: 4, Max Enemies Hit: 5, Defense Ignored: 8%
7
MP Cost: 45, Damage: 142%, Number of Hits: 4, Max Enemies Hit: 5, Defense Ignored: 9%
8
MP Cost: 45, Damage: 143%, Number of Hits: 4, Max Enemies Hit: 5, Defense Ignored: 9%
9
MP Cost: 45, Damage: 144%, Number of Hits: 4, Max Enemies Hit: 5, Defense Ignored: 10%
10
MP Cost: 45, Damage: 145%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 10%
11
MP Cost: 45, Damage: 146%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 11%
12
MP Cost: 50, Damage: 147%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 11%
13
MP Cost: 50, Damage: 148%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 12%
14
MP Cost: 50, Damage: 149%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 12%
15
MP Cost: 50, Damage: 150%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 13%
16
MP Cost: 50, Damage: 151%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 13%
17
MP Cost: 50, Damage: 152%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 14%
18
MP Cost: 55, Damage: 153%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 14%
19
MP Cost: 55, Damage: 154%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 15%
20
MP Cost: 55, Damage: 155%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 15%
21
MP Cost: 55, Damage: 156%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 16%
22
MP Cost: 55, Damage: 157%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 16%
23
MP Cost: 55, Damage: 158%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 17%
24
MP Cost: 60, Damage: 159%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 17%
25
MP Cost: 60, Damage: 160%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 18%
26
MP Cost: 60, Damage: 161%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 18%
27
MP Cost: 60, Damage: 162%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 19%
28
MP Cost: 60, Damage: 163%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 19%
29
MP Cost: 60, Damage: 164%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 20%
30
MP Cost: 65, Damage: 165%, Number of Hits: 4, Max Enemies Hit: 8, Defense Ignored: 20%
31
MP Cost: 65, Damage: 166%, Number of Hits: 4, Max Enemies Hit: 8, Defense Ignored: 21%
32
MP Cost: 65, Damage: 167%, Number of Hits: 4, Max Enemies Hit: 8, Defense Ignored: 21%
Thorns
Thorns Description: Increases your attack for a fixed period of time and allows you to resist knock-back effects when struck. Note: Thorns weapon attack buff stacks with other weapon attack buffes Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect, special Maximum Level: 30
Mirrored Target Description: Permanently increases your Defense and Avoidability. Also, disassembles the doppelganger summoned via Mirror Image and turns it into a dummy. The dummy draws the enemy's attacks, absorbing some of the damage, protecting you. This skill can only be used when Mirror Image is active. Info: type = 33, minionAbility = taunt, requireSkill = 4331002 Delays: alert2 - 600 ms Pre-requisite: Level 20 Mirror Image Animations:summon.effect0, summon.effect, summon.repeat, summon.repeat0 Maximum Level: 30
Sudden Raid Description: Call forth a band of hidden allies to drown your enemies in a sea of flames. Info: type = 1, areaAttack = 1, dot = 1, dotType = burn Delays: suddenRaid - 3150 ms Range:400% Animations:effect, hit.0, tile.0, tile.1, tile.2, tile.3, tile.4, tile.5, tile.6, tile.7, tile.8, tile.9 Maximum Level: 30
1
MP Cost: 290, Damage: 715%, Max Enemies Hit: 15, Damage Over Time: 94% damage every 1 seconds for 5 seconds, Cooldown Time: 60 sec
2
MP Cost: 290, Damage: 730%, Max Enemies Hit: 15, Damage Over Time: 98% damage every 1 seconds for 5 seconds, Cooldown Time: 58 sec
3
MP Cost: 290, Damage: 745%, Max Enemies Hit: 15, Damage Over Time: 102% damage every 1 seconds for 5 seconds, Cooldown Time: 58 sec
4
MP Cost: 290, Damage: 760%, Max Enemies Hit: 15, Damage Over Time: 106% damage every 1 seconds for 5 seconds, Cooldown Time: 56 sec
5
MP Cost: 290, Damage: 775%, Max Enemies Hit: 15, Damage Over Time: 110% damage every 1 seconds for 5 seconds, Cooldown Time: 56 sec
6
MP Cost: 290, Damage: 790%, Max Enemies Hit: 15, Damage Over Time: 114% damage every 1 seconds for 6 seconds, Cooldown Time: 54 sec
7
MP Cost: 290, Damage: 805%, Max Enemies Hit: 15, Damage Over Time: 118% damage every 1 seconds for 6 seconds, Cooldown Time: 54 sec
8
MP Cost: 290, Damage: 820%, Max Enemies Hit: 15, Damage Over Time: 122% damage every 1 seconds for 6 seconds, Cooldown Time: 52 sec
9
MP Cost: 290, Damage: 835%, Max Enemies Hit: 15, Damage Over Time: 126% damage every 1 seconds for 6 seconds, Cooldown Time: 52 sec
10
MP Cost: 290, Damage: 850%, Max Enemies Hit: 15, Damage Over Time: 130% damage every 1 seconds for 6 seconds, Cooldown Time: 50 sec
11
MP Cost: 290, Damage: 865%, Max Enemies Hit: 15, Damage Over Time: 134% damage every 1 seconds for 6 seconds, Cooldown Time: 50 sec
12
MP Cost: 290, Damage: 880%, Max Enemies Hit: 15, Damage Over Time: 138% damage every 1 seconds for 7 seconds, Cooldown Time: 48 sec
13
MP Cost: 290, Damage: 895%, Max Enemies Hit: 15, Damage Over Time: 142% damage every 1 seconds for 7 seconds, Cooldown Time: 48 sec
14
MP Cost: 290, Damage: 910%, Max Enemies Hit: 15, Damage Over Time: 146% damage every 1 seconds for 7 seconds, Cooldown Time: 46 sec
15
MP Cost: 290, Damage: 925%, Max Enemies Hit: 15, Damage Over Time: 150% damage every 1 seconds for 7 seconds, Cooldown Time: 46 sec
16
MP Cost: 290, Damage: 940%, Max Enemies Hit: 15, Damage Over Time: 154% damage every 1 seconds for 7 seconds, Cooldown Time: 44 sec
17
MP Cost: 290, Damage: 955%, Max Enemies Hit: 15, Damage Over Time: 158% damage every 1 seconds for 7 seconds, Cooldown Time: 44 sec
18
MP Cost: 290, Damage: 970%, Max Enemies Hit: 15, Damage Over Time: 162% damage every 1 seconds for 8 seconds, Cooldown Time: 42 sec
19
MP Cost: 290, Damage: 985%, Max Enemies Hit: 15, Damage Over Time: 166% damage every 1 seconds for 8 seconds, Cooldown Time: 42 sec
20
MP Cost: 290, Damage: 1000%, Max Enemies Hit: 15, Damage Over Time: 170% damage every 1 seconds for 8 seconds, Cooldown Time: 40 sec
21
MP Cost: 290, Damage: 1015%, Max Enemies Hit: 15, Damage Over Time: 174% damage every 1 seconds for 8 seconds, Cooldown Time: 40 sec
22
MP Cost: 290, Damage: 1030%, Max Enemies Hit: 15, Damage Over Time: 178% damage every 1 seconds for 8 seconds, Cooldown Time: 38 sec
23
MP Cost: 290, Damage: 1045%, Max Enemies Hit: 15, Damage Over Time: 182% damage every 1 seconds for 8 seconds, Cooldown Time: 38 sec
24
MP Cost: 290, Damage: 1060%, Max Enemies Hit: 15, Damage Over Time: 186% damage every 1 seconds for 9 seconds, Cooldown Time: 36 sec
25
MP Cost: 290, Damage: 1075%, Max Enemies Hit: 15, Damage Over Time: 190% damage every 1 seconds for 9 seconds, Cooldown Time: 36 sec
26
MP Cost: 290, Damage: 1090%, Max Enemies Hit: 15, Damage Over Time: 194% damage every 1 seconds for 9 seconds, Cooldown Time: 34 sec
27
MP Cost: 290, Damage: 1105%, Max Enemies Hit: 15, Damage Over Time: 198% damage every 1 seconds for 9 seconds, Cooldown Time: 34 sec
28
MP Cost: 290, Damage: 1120%, Max Enemies Hit: 15, Damage Over Time: 202% damage every 1 seconds for 9 seconds, Cooldown Time: 32 sec
29
MP Cost: 290, Damage: 1135%, Max Enemies Hit: 15, Damage Over Time: 206% damage every 1 seconds for 9 seconds, Cooldown Time: 32 sec
30
MP Cost: 290, Damage: 1150%, Max Enemies Hit: 15, Damage Over Time: 210% damage every 1 seconds for 10 seconds, Cooldown Time: 30 sec
31
MP Cost: 290, Damage: 1165%, Max Enemies Hit: 15, Damage Over Time: 214% damage every 1 seconds for 10 seconds, Cooldown Time: 30 sec
32
MP Cost: 290, Damage: 1180%, Max Enemies Hit: 15, Damage Over Time: 218% damage every 1 seconds for 10 seconds, Cooldown Time: 28 sec