How do you feel about the content changed in this patch? Click on "Rate this thread" in the upper right-hand corner of this thread to share your opinion!
-----
Only a 15 MB patch. There really isn't much to report, so I'll just do the skills.
(PvE) Skill Changes
Dragon Warrior (II)
Panda Earthquake:
Changed - Hitbox (330% --> 330%)
Knight's Patience:
Changed - Max level (10 --> 15)
Changed - x (5 --> 8) (roundUp(level/2) --> roundUp(level/2))
Knight Movement Description: Permanently increases Accuracy, Maximum Speed, and Jump. Info: type = 50 Maximum Level: 10
1
Accuracy: +22, Max Speed: +2%, Jump: +1%
2
Accuracy: +44, Max Speed: +4%, Jump: +2%
3
Accuracy: +66, Max Speed: +6%, Jump: +3%
4
Accuracy: +88, Max Speed: +8%, Jump: +4%
5
Accuracy: +110, Max Speed: +10%, Jump: +5%
6
Accuracy: +132, Max Speed: +12%, Jump: +6%
7
Accuracy: +154, Max Speed: +14%, Jump: +7%
8
Accuracy: +176, Max Speed: +16%, Jump: +8%
9
Accuracy: +198, Max Speed: +18%, Jump: +9%
10
Accuracy: +220, Max Speed: +20%, Jump: +10%
Lion's Power
Lion's Power Description: Increases critical hit rate and minimum critical damage. Info: type = 50 Maximum Level: 10
1
Critical Hit Rate: +2%, Minimum Critical Damage: +1%
2
Critical Hit Rate: +4%, Minimum Critical Damage: +2%
3
Critical Hit Rate: +6%, Minimum Critical Damage: +3%
4
Critical Hit Rate: +8%, Minimum Critical Damage: +4%
5
Critical Hit Rate: +10%, Minimum Critical Damage: +5%
6
Critical Hit Rate: +12%, Minimum Critical Damage: +6%
7
Critical Hit Rate: +14%, Minimum Critical Damage: +7%
8
Critical Hit Rate: +16%, Minimum Critical Damage: +8%
9
Critical Hit Rate: +18%, Minimum Critical Damage: +9%
10
Critical Hit Rate: +20%, Minimum Critical Damage: +10%
Violent Impact
Violent Impact Description: Step forward, unleashing a powerful hit with your fists. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1 Delays: screw - 810 ms Range:210% Animations:hit.0, effect Maximum Level: 20
1
MP Cost: 10,Damage: 384%, Max Enemies Hit: 6
2
MP Cost: 11,Damage: 388%, Max Enemies Hit: 6
3
MP Cost: 11,Damage: 392%, Max Enemies Hit: 6
4
MP Cost: 12,Damage: 396%, Max Enemies Hit: 6
5
MP Cost: 12,Damage: 400%, Max Enemies Hit: 6
6
MP Cost: 13,Damage: 404%, Max Enemies Hit: 6
7
MP Cost: 13,Damage: 408%, Max Enemies Hit: 6
8
MP Cost: 14,Damage: 412%, Max Enemies Hit: 6
9
MP Cost: 14,Damage: 416%, Max Enemies Hit: 6
10
MP Cost: 15,Damage: 420%, Max Enemies Hit: 6
11
MP Cost: 15,Damage: 424%, Max Enemies Hit: 6
12
MP Cost: 16,Damage: 428%, Max Enemies Hit: 6
13
MP Cost: 16,Damage: 432%, Max Enemies Hit: 6
14
MP Cost: 17,Damage: 436%, Max Enemies Hit: 6
15
MP Cost: 17,Damage: 440%, Max Enemies Hit: 6
16
MP Cost: 18,Damage: 444%, Max Enemies Hit: 6
17
MP Cost: 18,Damage: 448%, Max Enemies Hit: 6
18
MP Cost: 19,Damage: 452%, Max Enemies Hit: 6
19
MP Cost: 19,Damage: 456%, Max Enemies Hit: 6
20
MP Cost: 20,Damage: 460%, Max Enemies Hit: 6
Dragon Wing Fist
Dragon Wing Fist Description: Attack the enemy with a quick hit, unleashing a whirlwind from an uppercut. Info: type = 2, areaAttack = 1 Delays: tornadoUpper - 1080 ms Range:45% Animations:effect, ball, hit.0 Maximum Level: 20
1
MP Cost: 18,Damage: 254%,Max Enemies Hit: 6
2
MP Cost: 18,Damage: 258%,Max Enemies Hit: 6
3
MP Cost: 18,Damage: 262%,Max Enemies Hit: 6
4
MP Cost: 18,Damage: 266%,Max Enemies Hit: 6
5
MP Cost: 18,Damage: 270%,Max Enemies Hit: 6
6
MP Cost: 20,Damage: 274%,Max Enemies Hit: 6
7
MP Cost: 20,Damage: 278%,Max Enemies Hit: 6
8
MP Cost: 20,Damage: 282%,Max Enemies Hit: 6
9
MP Cost: 20,Damage: 286%,Max Enemies Hit: 6
10
MP Cost: 20,Damage: 290%,Max Enemies Hit: 6
11
MP Cost: 22,Damage: 294%,Max Enemies Hit: 6
12
MP Cost: 22,Damage: 298%,Max Enemies Hit: 6
13
MP Cost: 22,Damage: 302%,Max Enemies Hit: 6
14
MP Cost: 22,Damage: 306%,Max Enemies Hit: 6
15
MP Cost: 22,Damage: 310%,Max Enemies Hit: 6
16
MP Cost: 24,Damage: 314%,Max Enemies Hit: 6
17
MP Cost: 24,Damage: 318%,Max Enemies Hit: 6
18
MP Cost: 24,Damage: 322%,Max Enemies Hit: 6
19
MP Cost: 24,Damage: 326%,Max Enemies Hit: 6
20
MP Cost: 24,Damage: 330%,Max Enemies Hit: 6
Frontflip
Frontflip Description: While jumping, flip forward in the air, traveling a short distance. The higher the skill level, the further you jump. Push the Jump Key to activate. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Delays: spiritJump - 240 ms Animations:effect Maximum Level: 10
MP Cost: 4, Damage: 127%, Number of Hits: 2, Range: 380
2
MP Cost: 4, Damage: 129%, Number of Hits: 2, Range: 380
3
MP Cost: 4, Damage: 131%, Number of Hits: 2, Range: 380
4
MP Cost: 4, Damage: 133%, Number of Hits: 2, Range: 380
5
MP Cost: 4, Damage: 135%, Number of Hits: 2, Range: 380
6
MP Cost: 5, Damage: 137%, Number of Hits: 2, Range: 380
7
MP Cost: 5, Damage: 139%, Number of Hits: 2, Range: 380
8
MP Cost: 5, Damage: 141%, Number of Hits: 2, Range: 380
9
MP Cost: 5, Damage: 143%, Number of Hits: 2, Range: 380
10
MP Cost: 5, Damage: 145%, Number of Hits: 2, Range: 380
11
MP Cost: 5, Damage: 147%, Number of Hits: 2, Range: 380
12
MP Cost: 6, Damage: 149%, Number of Hits: 2, Range: 380
13
MP Cost: 6, Damage: 151%, Number of Hits: 2, Range: 380
14
MP Cost: 6, Damage: 153%, Number of Hits: 2, Range: 380
15
MP Cost: 6, Damage: 155%, Number of Hits: 2, Range: 380
16
MP Cost: 6, Damage: 157%, Number of Hits: 2, Range: 380
17
MP Cost: 6, Damage: 159%, Number of Hits: 2, Range: 380
18
MP Cost: 7, Damage: 161%, Number of Hits: 2, Range: 380
19
MP Cost: 7, Damage: 163%, Number of Hits: 2, Range: 380
20
MP Cost: 7, Damage: 165%, Number of Hits: 2, Range: 380
Dragon Warrior (II)
Gun Booster
Gun Booster Description: Increases the attack speed of your weapon. Must have a Gun equipped. Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Gun Mastery Animations:effect Maximum Level: 20
1
MP Cost: 30, Duration: 10 sec
2
MP Cost: 29, Duration: 20 sec
3
MP Cost: 28, Duration: 30 sec
4
MP Cost: 27, Duration: 40 sec
5
MP Cost: 26, Duration: 50 sec
6
MP Cost: 25, Duration: 60 sec
7
MP Cost: 24, Duration: 70 sec
8
MP Cost: 23, Duration: 80 sec
9
MP Cost: 22, Duration: 90 sec
10
MP Cost: 21, Duration: 100 sec
11
MP Cost: 20, Duration: 110 sec
12
MP Cost: 19, Duration: 120 sec
13
MP Cost: 18, Duration: 130 sec
14
MP Cost: 17, Duration: 140 sec
15
MP Cost: 16, Duration: 150 sec
16
MP Cost: 15, Duration: 160 sec
17
MP Cost: 14, Duration: 170 sec
18
MP Cost: 13, Duration: 180 sec
19
MP Cost: 12, Duration: 190 sec
20
MP Cost: 11, Duration: 200 sec
Mental Clarity
Mental Clarity Description: Clear your mind to temporarily improve your weapon attack and accuracy. Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect, effect0, special Maximum Level: 20
Double Spiral Description: Summon the strength of a superhuman to charge through your enemies and push them forward. Can be linked with Violent Impact. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1 Delays: doubleSpiral - 900 ms Range:350% Animations:effect, hit Maximum Level: 20
1
MP Cost: 15, Damage: 249%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
2
MP Cost: 17, Damage: 252%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
3
MP Cost: 17, Damage: 255%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
4
MP Cost: 19, Damage: 258%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
5
MP Cost: 19, Damage: 261%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
6
MP Cost: 21, Damage: 264%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
7
MP Cost: 21, Damage: 267%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
8
MP Cost: 23, Damage: 270%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
9
MP Cost: 23, Damage: 273%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
10
MP Cost: 25, Damage: 276%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
11
MP Cost: 25, Damage: 279%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
12
MP Cost: 27, Damage: 282%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
13
MP Cost: 27, Damage: 285%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
14
MP Cost: 29, Damage: 288%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
15
MP Cost: 29, Damage: 291%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
16
MP Cost: 31, Damage: 294%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
17
MP Cost: 31, Damage: 297%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
18
MP Cost: 33, Damage: 300%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
19
MP Cost: 33, Damage: 303%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
20
MP Cost: 35, Damage: 306%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
Panda Earthquake
Panda Earthquake Description: Summon a panda to slam the ground, causing a shockwave that hits multiple enemies. Info: type = 1, areaAttack = 1 Delays: shockwave - 1170 ms Range:330% Animations:hit.0, effect, effect0, effect1, effect2, effect3, effect4 Maximum Level: 20
1
MP Cost: 18, Damage: 455%, Max Enemies Hit: 6
2
MP Cost: 18, Damage: 460%, Max Enemies Hit: 6
3
MP Cost: 20, Damage: 465%, Max Enemies Hit: 6
4
MP Cost: 20, Damage: 470%, Max Enemies Hit: 6
5
MP Cost: 20, Damage: 475%, Max Enemies Hit: 6
6
MP Cost: 22, Damage: 480%, Max Enemies Hit: 6
7
MP Cost: 22, Damage: 485%, Max Enemies Hit: 6
8
MP Cost: 22, Damage: 490%, Max Enemies Hit: 6
9
MP Cost: 24, Damage: 495%, Max Enemies Hit: 6
10
MP Cost: 24, Damage: 500%, Max Enemies Hit: 6
11
MP Cost: 24, Damage: 505%, Max Enemies Hit: 6
12
MP Cost: 26, Damage: 510%, Max Enemies Hit: 6
13
MP Cost: 26, Damage: 515%, Max Enemies Hit: 6
14
MP Cost: 26, Damage: 520%, Max Enemies Hit: 6
15
MP Cost: 28, Damage: 525%, Max Enemies Hit: 6
16
MP Cost: 28, Damage: 530%, Max Enemies Hit: 6
17
MP Cost: 28, Damage: 535%, Max Enemies Hit: 6
18
MP Cost: 30, Damage: 540%, Max Enemies Hit: 6
19
MP Cost: 30, Damage: 545%, Max Enemies Hit: 6
20
MP Cost: 30, Damage: 550%, Max Enemies Hit: 6
Knight's Patience
Knight's Patience Description: Recovers HP and MP at a set interval. Info: type = 50, pvp = 0 Maximum Level: 15
1
Recovers 1% HP and MP every 19 sec.
2
Recovers 1% HP and MP every 18 sec.
3
Recovers 2% HP and MP every 17 sec.
4
Recovers 2% HP and MP every 16 sec.
5
Recovers 3% HP and MP every 15 sec.
6
Recovers 3% HP and MP every 14 sec.
7
Recovers 4% HP and MP every 13 sec.
8
Recovers 4% HP and MP every 12 sec.
9
Recovers 5% HP and MP every 11 sec.
10
Recovers 5% HP and MP every 10 sec.
11
Recovers 6% HP and MP every 9 sec.
12
Recovers 6% HP and MP every 8 sec.
13
Recovers 7% HP and MP every 7 sec.
14
Recovers 7% HP and MP every 6 sec.
15
Recovers 8% HP and MP every 5 sec.
Triple Fire
Triple Fire Description: When using Double Shot, fire one more bullet with extra power. Info: type = 2 Delays: triplefire - 810 ms Pre-requisite: Level 20 Double Shot Final Attack: Gun Animations:effect, ball, hit.0, hit.1 Maximum Level: 20
1
MP Cost: 10, Damage: 124%, Number of Hits: 3
2
MP Cost: 10, Damage: 127%, Number of Hits: 3
3
MP Cost: 11, Damage: 130%, Number of Hits: 3
4
MP Cost: 11, Damage: 133%, Number of Hits: 3
5
MP Cost: 11, Damage: 136%, Number of Hits: 3
6
MP Cost: 12, Damage: 139%, Number of Hits: 3
7
MP Cost: 12, Damage: 142%, Number of Hits: 3
8
MP Cost: 12, Damage: 145%, Number of Hits: 3
9
MP Cost: 13, Damage: 148%, Number of Hits: 3
10
MP Cost: 13, Damage: 151%, Number of Hits: 3
11
MP Cost: 13, Damage: 154%, Number of Hits: 3
12
MP Cost: 14, Damage: 157%, Number of Hits: 3
13
MP Cost: 14, Damage: 160%, Number of Hits: 3
14
MP Cost: 14, Damage: 163%, Number of Hits: 3
15
MP Cost: 15, Damage: 166%, Number of Hits: 3
16
MP Cost: 15, Damage: 169%, Number of Hits: 3
17
MP Cost: 15, Damage: 172%, Number of Hits: 3
18
MP Cost: 16, Damage: 175%, Number of Hits: 3
19
MP Cost: 16, Damage: 178%, Number of Hits: 3
20
MP Cost: 16, Damage: 181%, Number of Hits: 3
Physical Training
Physical Training Description: Permanently increases Strength and Dexterity. Info: type = 50 Maximum Level: 10
1
Strength: +3, Dexterity: +3
2
Strength: +6, Dexterity: +6
3
Strength: +9, Dexterity: +9
4
Strength: +12, Dexterity: +12
5
Strength: +15, Dexterity: +15
6
Strength: +18, Dexterity: +18
7
Strength: +21, Dexterity: +21
8
Strength: +24, Dexterity: +24
9
Strength: +27, Dexterity: +27
10
Strength: +30, Dexterity: +30
Gun Mastery
Gun Mastery Description: Increases the weapon mastery and accuracy of Guns. Info: type = 50 Maximum Level: 20
1
Gun Mastery: +12%, Accuracy: +6
2
Gun Mastery: +14%, Accuracy: +12
3
Gun Mastery: +16%, Accuracy: +18
4
Gun Mastery: +18%, Accuracy: +24
5
Gun Mastery: +20%, Accuracy: +30
6
Gun Mastery: +22%, Accuracy: +36
7
Gun Mastery: +24%, Accuracy: +42
8
Gun Mastery: +26%, Accuracy: +48
9
Gun Mastery: +28%, Accuracy: +54
10
Gun Mastery: +30%, Accuracy: +60
11
Gun Mastery: +32%, Accuracy: +66
12
Gun Mastery: +34%, Accuracy: +72
13
Gun Mastery: +36%, Accuracy: +78
14
Gun Mastery: +38%, Accuracy: +84
15
Gun Mastery: +40%, Accuracy: +90
16
Gun Mastery: +42%, Accuracy: +96
17
Gun Mastery: +44%, Accuracy: +102
18
Gun Mastery: +46%, Accuracy: +108
19
Gun Mastery: +48%, Accuracy: +114
20
Gun Mastery: +50%, Accuracy: +120
Dragon Warrior (III)
Tiger's Prey
Tiger's Prey Description: Summon wild beasts to attack your enemies, causing an explosion afterwards. Info: type = 1, areaAttack = 1, pushTarget = 1 Delays: bulletSmash2 - 1140 ms Range:292% Final Attack: Gun Animations:effect, hit.0 Maximum Level: 20
Roll of the Dice Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing. Note: 1: Nothing, 2: +30%, Defense 3: +20% HP & MP, 4: +15% Critical Hit Rate, 5: +20% Damage, 6: +30% EXP Info: type = 10 Delays: alert3 - 1500 ms Animations:affected.1, affected.2, affected.3, affected.4, affected.5, affected.6 Maximum Level: 20
Double-barrel Shot Description: Fire buckshot forward to hit many enemies. Info: type = 1 Delays: doubleBarrel - 1230 ms Range:495% Final Attack: Gun Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 20, Damage: 355%, Number of Hits: 2, Max Enemies Hit: 6
2
MP Cost: 20, Damage: 360%, Number of Hits: 2, Max Enemies Hit: 6
3
MP Cost: 22, Damage: 365%, Number of Hits: 2, Max Enemies Hit: 6
4
MP Cost: 22, Damage: 370%, Number of Hits: 2, Max Enemies Hit: 6
5
MP Cost: 22, Damage: 375%, Number of Hits: 2, Max Enemies Hit: 6
6
MP Cost: 24, Damage: 380%, Number of Hits: 2, Max Enemies Hit: 6
7
MP Cost: 24, Damage: 385%, Number of Hits: 2, Max Enemies Hit: 6
8
MP Cost: 24, Damage: 390%, Number of Hits: 2, Max Enemies Hit: 6
9
MP Cost: 26, Damage: 395%, Number of Hits: 2, Max Enemies Hit: 6
10
MP Cost: 26, Damage: 400%, Number of Hits: 2, Max Enemies Hit: 6
11
MP Cost: 26, Damage: 405%, Number of Hits: 2, Max Enemies Hit: 6
12
MP Cost: 28, Damage: 410%, Number of Hits: 2, Max Enemies Hit: 6
13
MP Cost: 28, Damage: 415%, Number of Hits: 2, Max Enemies Hit: 6
14
MP Cost: 28, Damage: 420%, Number of Hits: 2, Max Enemies Hit: 6
15
MP Cost: 30, Damage: 425%, Number of Hits: 2, Max Enemies Hit: 6
16
MP Cost: 30, Damage: 430%, Number of Hits: 2, Max Enemies Hit: 6
17
MP Cost: 30, Damage: 435%, Number of Hits: 2, Max Enemies Hit: 6
18
MP Cost: 32, Damage: 440%, Number of Hits: 2, Max Enemies Hit: 6
19
MP Cost: 32, Damage: 445%, Number of Hits: 2, Max Enemies Hit: 6
20
MP Cost: 32, Damage: 450%, Number of Hits: 2, Max Enemies Hit: 6
Chivalrous Toughness
Chivalrous Toughness Description: With knight-like toughness, improve your physical and magical defense, and maximum HP and MP. Info: type = 50 Maximum Level: 20
1
Physical and Magical Defense: +2%, Max HP and MP: +30
2
Physical and Magical Defense: +3%, Max HP and MP: +60
3
Physical and Magical Defense: +5%, Max HP and MP: +90
4
Physical and Magical Defense: +6%, Max HP and MP: +120
5
Physical and Magical Defense: +8%, Max HP and MP: +150
6
Physical and Magical Defense: +9%, Max HP and MP: +180
7
Physical and Magical Defense: +11%, Max HP and MP: +210
8
Physical and Magical Defense: +12%, Max HP and MP: +240
9
Physical and Magical Defense: +14%, Max HP and MP: +270
10
Physical and Magical Defense: +15%, Max HP and MP: +300
11
Physical and Magical Defense: +17%, Max HP and MP: +330
12
Physical and Magical Defense: +18%, Max HP and MP: +360
13
Physical and Magical Defense: +20%, Max HP and MP: +390
14
Physical and Magical Defense: +21%, Max HP and MP: +420
15
Physical and Magical Defense: +23%, Max HP and MP: +450
16
Physical and Magical Defense: +24%, Max HP and MP: +480
17
Physical and Magical Defense: +26%, Max HP and MP: +510
18
Physical and Magical Defense: +27%, Max HP and MP: +540
19
Physical and Magical Defense: +29%, Max HP and MP: +570
20
Physical and Magical Defense: +30%, Max HP and MP: +600
Abdominal Breathing
Abdominal Breathing Description: Teach your body to improve itself, increasing your critical hit rate and allowing you to ignore some of the enemy's defense. Info: type = 50 Maximum Level: 20
1
Critical Hit Rate: +11%, Defense Ignored: +1%
2
Critical Hit Rate: +12%, Defense Ignored: +2%
3
Critical Hit Rate: +13%, Defense Ignored: +3%
4
Critical Hit Rate: +14%, Defense Ignored: +4%
5
Critical Hit Rate: +15%, Defense Ignored: +5%
6
Critical Hit Rate: +16%, Defense Ignored: +6%
7
Critical Hit Rate: +17%, Defense Ignored: +7%
8
Critical Hit Rate: +18%, Defense Ignored: +8%
9
Critical Hit Rate: +19%, Defense Ignored: +9%
10
Critical Hit Rate: +20%, Defense Ignored: +10%
11
Critical Hit Rate: +21%, Defense Ignored: +11%
12
Critical Hit Rate: +22%, Defense Ignored: +12%
13
Critical Hit Rate: +23%, Defense Ignored: +13%
14
Critical Hit Rate: +24%, Defense Ignored: +14%
15
Critical Hit Rate: +25%, Defense Ignored: +15%
16
Critical Hit Rate: +26%, Defense Ignored: +16%
17
Critical Hit Rate: +27%, Defense Ignored: +17%
18
Critical Hit Rate: +28%, Defense Ignored: +18%
19
Critical Hit Rate: +29%, Defense Ignored: +19%
20
Critical Hit Rate: +30%, Defense Ignored: +20%
Truth Seeker's Fist
Truth Seeker's Fist Description: Summon your father's power, unleashing a storm of punches. Info: type = 1, invincible = 1 Delays: fistEnrage - 900 ms Animations:effect, effect0, hit.0 Maximum Level: 20
1
MP Cost: 20, Damage; 102%, Number of Hits: 8
2
MP Cost: 20, Damage; 104%, Number of Hits: 8
3
MP Cost: 20, Damage; 106%, Number of Hits: 8
4
MP Cost: 20, Damage; 108%, Number of Hits: 8
5
MP Cost: 22, Damage; 110%, Number of Hits: 8
6
MP Cost: 22, Damage; 112%, Number of Hits: 8
7
MP Cost: 22, Damage; 114%, Number of Hits: 8
8
MP Cost: 22, Damage; 116%, Number of Hits: 8
9
MP Cost: 22, Damage; 118%, Number of Hits: 8
10
MP Cost: 24, Damage; 120%, Number of Hits: 8
11
MP Cost: 24, Damage; 122%, Number of Hits: 8
12
MP Cost: 24, Damage; 124%, Number of Hits: 8
13
MP Cost: 24, Damage; 126%, Number of Hits: 8
14
MP Cost: 24, Damage; 128%, Number of Hits: 8
15
MP Cost: 26, Damage; 130%, Number of Hits: 8
16
MP Cost: 26, Damage; 132%, Number of Hits: 8
17
MP Cost: 26, Damage; 134%, Number of Hits: 8
18
MP Cost: 26, Damage; 136%, Number of Hits: 8
19
MP Cost: 26, Damage; 138%, Number of Hits: 8
20
MP Cost: 28, Damage; 140%, Number of Hits: 8
21
MP Cost: 28, Damage; 142%, Number of Hits: 8
22
MP Cost: 28, Damage; 144%, Number of Hits: 8
Dragon Warrior (IV)
Hero's Will
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown Time: 600 sec
2
MP Cost: 30, Cooldown Time: 540 sec
3
MP Cost: 30, Cooldown Time: 480 sec
4
MP Cost: 30, Cooldown Time: 420 sec
5
MP Cost: 30, Cooldown Time: 360 sec
6
MP Cost: 30, Cooldown Time: 300 sec
7
MP Cost: 30, Cooldown Time: 240 sec
Continual Aiming
Continual Aiming Description: Concentrate fire on an enemy by marking it with a parrot. Afterwards, all of your attacks will focus on the target marked with the parrot, and the target will take extra damage. Info: type = 50 Delays: homing - 960 ms Animations:effect, hit.0, mob, ball Maximum Level: 20
1
MPCost: 25, Damage: 458%, Bonus Damage: +1%
2
MPCost: 25, Damage: 466%, Bonus Damage: +2%
3
MPCost: 25, Damage: 474%, Bonus Damage: +3%
4
MPCost: 25, Damage: 482%, Bonus Damage: +4%
5
MPCost: 28, Damage: 490%, Bonus Damage: +5%
6
MPCost: 28, Damage: 498%, Bonus Damage: +6%
7
MPCost: 28, Damage: 506%, Bonus Damage: +7%
8
MPCost: 28, Damage: 514%, Bonus Damage: +8%
9
MPCost: 28, Damage: 522%, Bonus Damage: +9%
10
MPCost: 31, Damage: 530%, Bonus Damage: +10%
11
MPCost: 31, Damage: 538%, Bonus Damage: +11%
12
MPCost: 31, Damage: 546%, Bonus Damage: +12%
13
MPCost: 31, Damage: 554%, Bonus Damage: +13%
14
MPCost: 31, Damage: 562%, Bonus Damage: +14%
15
MPCost: 34, Damage: 570%, Bonus Damage: +15%
16
MPCost: 34, Damage: 578%, Bonus Damage: +16%
17
MPCost: 34, Damage: 586%, Bonus Damage: +17%
18
MPCost: 34, Damage: 594%, Bonus Damage: +18%
19
MPCost: 34, Damage: 602%, Bonus Damage: +19%
20
MPCost: 37, Damage: 610%, Bonus Damage: +20%
21
MPCost: 37, Damage: 618%, Bonus Damage: +21%
22
MPCost: 37, Damage: 626%, Bonus Damage: +22%
Maple Warrior
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
Dartle
Dartle Description: Fire bullets rapidly. Hold down the skill key to continuously attack. Info: type = 2, rapidAttack = 1, knockbackLimit = 90 Delays: rapidfire - 120 ms Pre-requisite: Level 20 Triple Fire Final Attack: Gun Animations:prepare, keydown, keydown0, hit.0, hit.1, hit.2, keydownend, keydownend0 Maximum Level: 30
1
MP Cost: 6, Damage: 243%
2
MP Cost: 6, Damage: 246%
3
MP Cost: 6, Damage: 249%
4
MP Cost: 6, Damage: 252%
5
MP Cost: 6, Damage: 255%
6
MP Cost: 6, Damage: 258%
7
MP Cost: 6, Damage: 261%
8
MP Cost: 6, Damage: 264%
9
MP Cost: 6, Damage: 267%
10
MP Cost: 7, Damage: 270%
11
MP Cost: 7, Damage: 273%
12
MP Cost: 7, Damage: 276%
13
MP Cost: 7, Damage: 279%
14
MP Cost: 7, Damage: 282%
15
MP Cost: 7, Damage: 285%
16
MP Cost: 7, Damage: 288%
17
MP Cost: 7, Damage: 291%
18
MP Cost: 7, Damage: 294%
19
MP Cost: 7, Damage: 297%
20
MP Cost: 8, Damage: 300%
21
MP Cost: 8, Damage: 303%
22
MP Cost: 8, Damage: 306%
23
MP Cost: 8, Damage: 309%
24
MP Cost: 8, Damage: 312%
25
MP Cost: 8, Damage: 315%
26
MP Cost: 8, Damage: 318%
27
MP Cost: 8, Damage: 321%
28
MP Cost: 8, Damage: 324%
29
MP Cost: 8, Damage: 327%
30
MP Cost: 9, Damage: 330%
31
MP Cost: 9, Damage: 333%
32
MP Cost: 9, Damage: 336%
Headshot
Headshot Description: Aim for an enemy's head, instantly finishing it. Enemies who are immune to instant death will instead take severe damage. Info: type = 2, suddenDeath = 1 Delays: headShot - 1710 ms Final Attack: Gun Animations:effect, hit.0, mob, ball Maximum Level: 30
1
MP Cost: 10, Instant Death, vs Bosses: Damage: 510%, Number of Hits: 4, Defense Ignored: 11%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec
2
MP Cost: 10, Instant Death, vs Bosses: Damage: 520%, Number of Hits: 4, Defense Ignored: 12%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec
3
MP Cost: 10, Instant Death, vs Bosses: Damage: 530%, Number of Hits: 4, Defense Ignored: 13%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec
4
MP Cost: 10, Instant Death, vs Bosses: Damage: 540%, Number of Hits: 4, Defense Ignored: 14%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec
5
MP Cost: 10, Instant Death, vs Bosses: Damage: 550%, Number of Hits: 4, Defense Ignored: 15%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec
6
MP Cost: 14, Instant Death, vs Bosses: Damage: 560%, Number of Hits: 4, Defense Ignored: 16%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
7
MP Cost: 14, Instant Death, vs Bosses: Damage: 570%, Number of Hits: 4, Defense Ignored: 17%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
8
MP Cost: 14, Instant Death, vs Bosses: Damage: 580%, Number of Hits: 4, Defense Ignored: 18%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
9
MP Cost: 14, Instant Death, vs Bosses: Damage: 590%, Number of Hits: 4, Defense Ignored: 19%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
10
MP Cost: 14, Instant Death, vs Bosses: Damage: 600%, Number of Hits: 4, Defense Ignored: 20%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
11
MP Cost: 14, Instant Death, vs Bosses: Damage: 610%, Number of Hits: 4, Defense Ignored: 21%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
12
MP Cost: 18, Instant Death, vs Bosses: Damage: 620%, Number of Hits: 4, Defense Ignored: 22%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
13
MP Cost: 18, Instant Death, vs Bosses: Damage: 630%, Number of Hits: 4, Defense Ignored: 23%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
14
MP Cost: 18, Instant Death, vs Bosses: Damage: 640%, Number of Hits: 4, Defense Ignored: 24%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
15
MP Cost: 18, Instant Death, vs Bosses: Damage: 650%, Number of Hits: 4, Defense Ignored: 25%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
16
MP Cost: 18, Instant Death, vs Bosses: Damage: 660%, Number of Hits: 4, Defense Ignored: 26%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
17
MP Cost: 18, Instant Death, vs Bosses: Damage: 670%, Number of Hits: 4, Defense Ignored: 27%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
18
MP Cost: 22, Instant Death, vs Bosses: Damage: 680%, Number of Hits: 4, Defense Ignored: 28%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
19
MP Cost: 22, Instant Death, vs Bosses: Damage: 690%, Number of Hits: 4, Defense Ignored: 29%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
20
MP Cost: 22, Instant Death, vs Bosses: Damage: 700%, Number of Hits: 4, Defense Ignored: 30%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
21
MP Cost: 22, Instant Death, vs Bosses: Damage: 710%, Number of Hits: 4, Defense Ignored: 31%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
22
MP Cost: 22, Instant Death, vs Bosses: Damage: 720%, Number of Hits: 4, Defense Ignored: 32%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
23
MP Cost: 22, Instant Death, vs Bosses: Damage: 730%, Number of Hits: 4, Defense Ignored: 33%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
24
MP Cost: 26, Instant Death, vs Bosses: Damage: 740%, Number of Hits: 4, Defense Ignored: 34%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
25
MP Cost: 26, Instant Death, vs Bosses: Damage: 750%, Number of Hits: 4, Defense Ignored: 35%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
26
MP Cost: 26, Instant Death, vs Bosses: Damage: 760%, Number of Hits: 4, Defense Ignored: 36%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
27
MP Cost: 26, Instant Death, vs Bosses: Damage: 770%, Number of Hits: 4, Defense Ignored: 37%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
28
MP Cost: 26, Instant Death, vs Bosses: Damage: 780%, Number of Hits: 4, Defense Ignored: 38%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
29
MP Cost: 26, Instant Death, vs Bosses: Damage: 790%, Number of Hits: 4, Defense Ignored: 39%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
30
MP Cost: 30, Instant Death, vs Bosses: Damage: 800%, Number of Hits: 4, Defense Ignored: 40%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec
31
MP Cost: 30, Instant Death, vs Bosses: Damage: 810%, Number of Hits: 4, Defense Ignored: 41%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec
32
MP Cost: 30, Instant Death, vs Bosses: Damage: 820%, Number of Hits: 4, Defense Ignored: 42%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec
Heroic Raid
Heroic Raid Description: Summon a friend of the knight to help shoot the area in front of you. Info: type = 1, areaAttack = 1, knockbackLimit = 100 Delays: fusillade - 1710 ms Range:400% Final Attack: Gun Animations:effect, effect0, hit.0 Maximum Level: 30
1
MP Cost: 25, Damage: 474%, Number of Hits: 4, Max Enemies Hit: 6
2
MP Cost: 25, Damage: 478%, Number of Hits: 4, Max Enemies Hit: 6
3
MP Cost: 28, Damage: 482%, Number of Hits: 4, Max Enemies Hit: 6
4
MP Cost: 28, Damage: 486%, Number of Hits: 4, Max Enemies Hit: 6
5
MP Cost: 28, Damage: 490%, Number of Hits: 4, Max Enemies Hit: 6
6
MP Cost: 31, Damage: 494%, Number of Hits: 4, Max Enemies Hit: 6
7
MP Cost: 31, Damage: 498%, Number of Hits: 4, Max Enemies Hit: 6
8
MP Cost: 31, Damage: 502%, Number of Hits: 4, Max Enemies Hit: 6
9
MP Cost: 34, Damage: 506%, Number of Hits: 4, Max Enemies Hit: 6
10
MP Cost: 34, Damage: 510%, Number of Hits: 4, Max Enemies Hit: 6
11
MP Cost: 34, Damage: 514%, Number of Hits: 4, Max Enemies Hit: 6
12
MP Cost: 37, Damage: 518%, Number of Hits: 4, Max Enemies Hit: 6
13
MP Cost: 37, Damage: 522%, Number of Hits: 4, Max Enemies Hit: 6
14
MP Cost: 37, Damage: 526%, Number of Hits: 4, Max Enemies Hit: 6
15
MP Cost: 40, Damage: 530%, Number of Hits: 4, Max Enemies Hit: 6
16
MP Cost: 40, Damage: 534%, Number of Hits: 4, Max Enemies Hit: 6
17
MP Cost: 40, Damage: 538%, Number of Hits: 4, Max Enemies Hit: 6
18
MP Cost: 43, Damage: 542%, Number of Hits: 4, Max Enemies Hit: 6
19
MP Cost: 43, Damage: 546%, Number of Hits: 4, Max Enemies Hit: 6
20
MP Cost: 43, Damage: 550%, Number of Hits: 4, Max Enemies Hit: 6
21
MP Cost: 46, Damage: 554%, Number of Hits: 4, Max Enemies Hit: 6
22
MP Cost: 46, Damage: 558%, Number of Hits: 4, Max Enemies Hit: 6
23
MP Cost: 46, Damage: 562%, Number of Hits: 4, Max Enemies Hit: 6
24
MP Cost: 49, Damage: 566%, Number of Hits: 4, Max Enemies Hit: 6
25
MP Cost: 49, Damage: 570%, Number of Hits: 4, Max Enemies Hit: 6
26
MP Cost: 49, Damage: 574%, Number of Hits: 4, Max Enemies Hit: 6
27
MP Cost: 52, Damage: 578%, Number of Hits: 4, Max Enemies Hit: 6
28
MP Cost: 52, Damage: 582%, Number of Hits: 4, Max Enemies Hit: 6
29
MP Cost: 52, Damage: 586%, Number of Hits: 4, Max Enemies Hit: 6
30
MP Cost: 55, Damage: 590%, Number of Hits: 4, Max Enemies Hit: 6
31
MP Cost: 55, Damage: 594%, Number of Hits: 4, Max Enemies Hit: 6
32
MP Cost: 55, Damage: 598%, Number of Hits: 4, Max Enemies Hit: 6
Proud Dragon's Regret
Proud Dragon's Regret Description: Summon the dragon to fill the entire map in a sea of flames. Hits several enemies. Note: 亢?有悔 appears to be an idiom, for which the meaning I do not know, but the skill name is the direct translation. Info: type = 1, areaAttack = 1 Delays: bombExplosion - 3420 ms Range:400% Animations:effect, screen, special, hit.0 Maximum Level: 30
1
MP Cost: 350, Damage: 404%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 60 sec
2
MP Cost: 350, Damage: 408%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 58 sec
3
MP Cost: 350, Damage: 412%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 58 sec
4
MP Cost: 350, Damage: 416%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 56 sec
5
MP Cost: 350, Damage: 420%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 56 sec
6
MP Cost: 350, Damage: 424%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 54 sec
7
MP Cost: 350, Damage: 428%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 54 sec
8
MP Cost: 350, Damage: 432%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 52 sec
9
MP Cost: 350, Damage: 436%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 52 sec
10
MP Cost: 350, Damage: 440%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 50 sec
11
MP Cost: 350, Damage: 444%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 50 sec
12
MP Cost: 350, Damage: 448%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 48 sec
13
MP Cost: 350, Damage: 452%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 48 sec
14
MP Cost: 350, Damage: 456%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 46 sec
15
MP Cost: 350, Damage: 460%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 46 sec
16
MP Cost: 350, Damage: 464%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 44 sec
17
MP Cost: 350, Damage: 468%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 44 sec
18
MP Cost: 350, Damage: 472%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 42 sec
19
MP Cost: 350, Damage: 476%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 42 sec
20
MP Cost: 350, Damage: 480%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 40 sec
21
MP Cost: 350, Damage: 484%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 40 sec
22
MP Cost: 350, Damage: 488%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 38 sec
23
MP Cost: 350, Damage: 492%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 38 sec
24
MP Cost: 350, Damage: 496%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 36 sec
25
MP Cost: 350, Damage: 500%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 36 sec
26
MP Cost: 350, Damage: 504%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 34 sec
27
MP Cost: 350, Damage: 508%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 34 sec
28
MP Cost: 350, Damage: 512%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 32 sec
29
MP Cost: 350, Damage: 516%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 32 sec
30
MP Cost: 350, Damage: 520%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 30 sec
31
MP Cost: 350, Damage: 524%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 30 sec
32
MP Cost: 350, Damage: 528%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 28 sec
MP Cost: 60, Chance to roll two dice: 10%, Duration: 184 sec, Cooldown Time: 200 sec
2
MP Cost: 60, Chance to roll two dice: 20%, Duration: 188 sec, Cooldown Time: 200 sec
3
MP Cost: 60, Chance to roll two dice: 30%, Duration: 192 sec, Cooldown Time: 200 sec
4
MP Cost: 60, Chance to roll two dice: 40%, Duration: 196 sec, Cooldown Time: 200 sec
5
MP Cost: 60, Chance to roll two dice: 50%, Duration: 200 sec, Cooldown Time: 200 sec
6
MP Cost: 60, Chance to roll two dice: 60%, Duration: 204 sec, Cooldown Time: 200 sec
7
MP Cost: 60, Chance to roll two dice: 70%, Duration: 208 sec, Cooldown Time: 200 sec
Pirate Style
Pirate Style Description: Improve your attacks with the attitude of a pirate who does not fear death, and gain resistance towards knock-back, status effects, and elements. As a pirate who does not fear death, you shouldn't bother with dodging attacks as often. Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 20
1
MP Cost: 45, Duration: 66 sec, Damage: +1%, Elemental and Status Effect Resistance: +21%, Knock-back Resistance: +21%, Avoidability: -15
2
MP Cost: 45, Duration: 72 sec, Damage: +1%, Elemental and Status Effect Resistance: +22%, Knock-back Resistance: +22%, Avoidability: -30
3
MP Cost: 45, Duration: 78 sec, Damage: +2%, Elemental and Status Effect Resistance: +23%, Knock-back Resistance: +23%, Avoidability: -45
4
MP Cost: 47, Duration: 84 sec, Damage: +2%, Elemental and Status Effect Resistance: +24%, Knock-back Resistance: +24%, Avoidability: -60
5
MP Cost: 47, Duration: 90 sec, Damage: +3%, Elemental and Status Effect Resistance: +25%, Knock-back Resistance: +25%, Avoidability: -75
6
MP Cost: 47, Duration: 96 sec, Damage: +3%, Elemental and Status Effect Resistance: +26%, Knock-back Resistance: +26%, Avoidability: -90
7
MP Cost: 47, Duration: 102 sec, Damage: +4%, Elemental and Status Effect Resistance: +27%, Knock-back Resistance: +27%, Avoidability: -105
8
MP Cost: 49, Duration: 108 sec, Damage: +4%, Elemental and Status Effect Resistance: +28%, Knock-back Resistance: +28%, Avoidability: -120
9
MP Cost: 49, Duration: 114 sec, Damage: +5%, Elemental and Status Effect Resistance: +29%, Knock-back Resistance: +29%, Avoidability: -135
10
MP Cost: 49, Duration: 120 sec, Damage: +5%, Elemental and Status Effect Resistance: +30%, Knock-back Resistance: +30%, Avoidability: -150
11
MP Cost: 49, Duration: 126 sec, Damage: +6%, Elemental and Status Effect Resistance: +31%, Knock-back Resistance: +31%, Avoidability: -165
12
MP Cost: 51, Duration: 132 sec, Damage: +6%, Elemental and Status Effect Resistance: +32%, Knock-back Resistance: +32%, Avoidability: -180
13
MP Cost: 51, Duration: 138 sec, Damage: +7%, Elemental and Status Effect Resistance: +33%, Knock-back Resistance: +33%, Avoidability: -195
14
MP Cost: 51, Duration: 144 sec, Damage: +7%, Elemental and Status Effect Resistance: +34%, Knock-back Resistance: +34%, Avoidability: -210
15
MP Cost: 51, Duration: 150 sec, Damage: +8%, Elemental and Status Effect Resistance: +35%, Knock-back Resistance: +35%, Avoidability: -225
16
MP Cost: 53, Duration: 156 sec, Damage: +8%, Elemental and Status Effect Resistance: +36%, Knock-back Resistance: +36%, Avoidability: -240
17
MP Cost: 53, Duration: 162 sec, Damage: +9%, Elemental and Status Effect Resistance: +37%, Knock-back Resistance: +37%, Avoidability: -255
18
MP Cost: 53, Duration: 168 sec, Damage: +9%, Elemental and Status Effect Resistance: +38%, Knock-back Resistance: +38%, Avoidability: -270
19
MP Cost: 53, Duration: 174 sec, Damage: +10%, Elemental and Status Effect Resistance: +39%, Knock-back Resistance: +39%, Avoidability: -285
20
MP Cost: 55, Duration: 180 sec, Damage: +10%, Elemental and Status Effect Resistance: +40%, Knock-back Resistance: +40%, Avoidability: -300
21
MP Cost: 55, Duration: 186 sec, Damage: +11%, Elemental and Status Effect Resistance: +41%, Knock-back Resistance: +41%, Avoidability: -315
22
MP Cost: 55, Duration: 192 sec, Damage: +11%, Elemental and Status Effect Resistance: +42%, Knock-back Resistance: +42%, Avoidability: -330
Sharpshooter's Dignity
Sharpshooter's Dignity Description: Infuse the soul of the warrior into your firearms, improving your proficiency with them. When attacking, your bullets will do additonal explosive damage. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 20 Gun Mastery Animations:hit.0 Maximum Level: 30
1
Gun Mastery: 76%,Explosive Damage: 62%
2
Gun Mastery: 76%,Explosive Damage: 64%
3
Gun Mastery: 77%,Explosive Damage: 66%
4
Gun Mastery: 77%,Explosive Damage: 68%
5
Gun Mastery: 78%,Explosive Damage: 70%
6
Gun Mastery: 78%,Explosive Damage: 72%
7
Gun Mastery: 79%,Explosive Damage: 74%
8
Gun Mastery: 79%,Explosive Damage: 76%
9
Gun Mastery: 80%,Explosive Damage: 78%
10
Gun Mastery: 80%,Explosive Damage: 80%
11
Gun Mastery: 81%,Explosive Damage: 82%
12
Gun Mastery: 81%,Explosive Damage: 84%
13
Gun Mastery: 82%,Explosive Damage: 86%
14
Gun Mastery: 82%,Explosive Damage: 88%
15
Gun Mastery: 83%,Explosive Damage: 90%
16
Gun Mastery: 83%,Explosive Damage: 92%
17
Gun Mastery: 84%,Explosive Damage: 94%
18
Gun Mastery: 84%,Explosive Damage: 96%
19
Gun Mastery: 85%,Explosive Damage: 98%
20
Gun Mastery: 85%,Explosive Damage: 100%
21
Gun Mastery: 86%,Explosive Damage: 102%
22
Gun Mastery: 86%,Explosive Damage: 104%
23
Gun Mastery: 87%,Explosive Damage: 106%
24
Gun Mastery: 87%,Explosive Damage: 108%
25
Gun Mastery: 88%,Explosive Damage: 110%
26
Gun Mastery: 88%,Explosive Damage: 112%
27
Gun Mastery: 89%,Explosive Damage: 114%
28
Gun Mastery: 89%,Explosive Damage: 116%
29
Gun Mastery: 90%,Explosive Damage: 118%
30
Gun Mastery: 90%,Explosive Damage: 120%
31
Gun Mastery: 91%,Explosive Damage: 122%
32
Gun Mastery: 91%,Explosive Damage: 124%
Frenzy
Frenzy Description: Increases Critical Hit Rate, and minimum Critical Damage. Against Boss monsters, Critical Hit Rate increases even more, and additional damage is dealt. Note: Name courtesy of [MENTION=5537]Locked[/MENTION]. Critical Hit Rate vs bosses is in addition to existing rate from this skill. Info: type = 50 Maximum Level: 20
1
Critical Hit Rate: +6%, Minimum Critical Damage: +4%, VS Boss Monsters - Critical Hit Rate +1%, Damage: +1%
2
Critical Hit Rate: +6%, Minimum Critical Damage: +4%, VS Boss Monsters - Critical Hit Rate +2%, Damage: +2%
3
Critical Hit Rate: +7%, Minimum Critical Damage: +4%, VS Boss Monsters - Critical Hit Rate +3%, Damage: +3%
4
Critical Hit Rate: +7%, Minimum Critical Damage: +5%, VS Boss Monsters - Critical Hit Rate +4%, Damage: +4%
5
Critical Hit Rate: +8%, Minimum Critical Damage: +5%, VS Boss Monsters - Critical Hit Rate +5%, Damage: +5%
6
Critical Hit Rate: +8%, Minimum Critical Damage: +5%, VS Boss Monsters - Critical Hit Rate +6%, Damage: +6%
7
Critical Hit Rate: +9%, Minimum Critical Damage: +6%, VS Boss Monsters - Critical Hit Rate +7%, Damage: +7%
8
Critical Hit Rate: +9%, Minimum Critical Damage: +6%, VS Boss Monsters - Critical Hit Rate +8%, Damage: +8%
9
Critical Hit Rate: +10%, Minimum Critical Damage: +6%, VS Boss Monsters - Critical Hit Rate +9%, Damage: +9%
10
Critical Hit Rate: +10%, Minimum Critical Damage: +7%, VS Boss Monsters - Critical Hit Rate +10%, Damage: +10%
11
Critical Hit Rate: +11%, Minimum Critical Damage: +7%, VS Boss Monsters - Critical Hit Rate +11%, Damage: +11%
12
Critical Hit Rate: +11%, Minimum Critical Damage: +7%, VS Boss Monsters - Critical Hit Rate +12%, Damage: +12%
13
Critical Hit Rate: +12%, Minimum Critical Damage: +8%, VS Boss Monsters - Critical Hit Rate +13%, Damage: +13%
14
Critical Hit Rate: +12%, Minimum Critical Damage: +8%, VS Boss Monsters - Critical Hit Rate +14%, Damage: +14%
15
Critical Hit Rate: +13%, Minimum Critical Damage: +8%, VS Boss Monsters - Critical Hit Rate +15%, Damage: +15%
16
Critical Hit Rate: +13%, Minimum Critical Damage: +9%, VS Boss Monsters - Critical Hit Rate +16%, Damage: +16%
17
Critical Hit Rate: +14%, Minimum Critical Damage: +9%, VS Boss Monsters - Critical Hit Rate +17%, Damage: +17%
18
Critical Hit Rate: +14%, Minimum Critical Damage: +9%, VS Boss Monsters - Critical Hit Rate +18%, Damage: +18%
19
Critical Hit Rate: +15%, Minimum Critical Damage: +10%, VS Boss Monsters - Critical Hit Rate +19%, Damage: +19%
20
Critical Hit Rate: +15%, Minimum Critical Damage: +10%, VS Boss Monsters - Critical Hit Rate +20%, Damage: +20%
Either that, or the higher number is always on the right. Dividing the higher number by the lower number gives you 105%. Dividing the lower number by the higher number gives you 95%.
Why do I find it so funny that the newest China class is a Pirate? ._.
-
I really love the panda smash... I just wish it dealt 5 hits with each bamboo shoot rising subsequently rather than a single hit with all five shooting all at once.