![]() |
|
Pirate sound effects - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Training Center (https://www.southperry.net/forumdisplay.php?fid=32) +---- Forum: Pirate (https://www.southperry.net/forumdisplay.php?fid=40) +---- Thread: Pirate sound effects (/showthread.php?tid=5197) Pages:
1
2
|
Pirate sound effects - Dusk - 2008-11-12 When I advanced this morning and started putting points into my skills, I immediately felt annoyed by the sounds that were coming out of my attacks. The only other class I've felt this way for is Clerics/Priests/Bishops. All three classes seem to have similar chimey, ringing sound effects. Is this just a poor design choice, or are the Pirates actually using the Bishop sound effects by mistake? Or on purpose... Pirate sound effects - Corn - 2008-11-12 It was by accident, lololol. I think Nexon had the sound on mute when they tested. Pirate sound effects - ShadyPriest - 2008-11-12 They're glitched right now, and have the sounds of (gm) holy symbol, haste, and shining ray. Pirate sound effects - DrRusty - 2008-11-12 The only one that really really bothers me is sommersault kick's HS noise
Pirate sound effects - Colyo - 2008-11-12 -turns off maples sound and listens to my own music- just wait for the pricks to fix it, im sure theyll realize it soon enough. Pirate sound effects - Cyadd - 2008-11-12 Colyo Wrote:-turns off maples sound and listens to my own music- Page PG didn't have sound until this year I believe,
Pirate sound effects - 0mgP1r4tes - 2008-11-12 Double Upper should have a sound byte of Ryu saying "Shoryuken" Pirate sound effects - Blankout - 2008-11-12 The skill sounds are screwed up? :f6: Hm...this makes me kind of glad I don't play with the Maplestory music on. Pirate sound effects - Loose - 2008-11-13 Somersault sounds like fairy dust being sprinkled. It makes me feel good about myself. : ) Pirate sound effects - nannerz - 2008-11-13 DrRusty Wrote:The only one that really really bothers me is sommersault kick's HS noise LOL no wonder it sounded so familiar. I hope they get fixed soon...I didn't even want a pirate originally and this is not giving me any incentive to level it past its current level of 12.
Pirate sound effects - Mark - 2008-11-13 I was wondering if these were the real sounds or not... Thank god it isn't. Pirate sound effects - Kaasoljoyyx - 2008-11-13 Dont think anyone mentioned that double shot is the sound of (gm) bless. I "think" this is happening because when Pirate data first got added, wasn't there some talk about how the Job IDs matched those of a Super GMs? Nexon probably forgot to change the ID on everything but if that's the case, it doesn't seem like a huge thing to fix. Pirate sound effects - Lugin - 2008-11-13 Actually, Double Fire sounds like Beginner's Recover. Since I had both on my gunslinger, I could compare them. Of course, GM Bless could use the same sound file... Pirate sound effects - Nikkey - 2008-11-13 Cyadd Wrote:Page PG didn't have sound until this year I believe, We got it with 4th job. ![]() Anyway, I didn't really think that gms had sounds on their skills o.o What a waste, really, unless it's just pointing to another sound. Pirate sound effects - Itay - 2008-11-13 Chief bandit's haste is same as a chief bandit's booster, however sins have it differently. Pirate sound effects - MeowMixer - 2008-11-13 My original take on this was that they were trying to censor the gunshot sounds. >.< Pirate sound effects - Granada - 2008-11-13 Double shot is the same sound as recovery lol >.< Double stabs sound should fit nicely. Pirate sound effects - summer - 2008-11-13 another thing that's lame with gunslingers: you can't recharge the training bullets because they're "untradeable" Pirate sound effects - Lugin - 2008-11-13 summer Wrote:another thing that's lame with gunslingers: But that's the way the subis given to thieves at first job work. Pirate sound effects - Kaasoljoyyx - 2008-11-13 summer Wrote:another thing that's lame with gunslingers: That's how it should work. If you run through those bullets, you should be able to get enough mesos to buy a real set. If not, then idk as almost everyone else would be able to. |