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JMS v205 - Familiar Potential - Printable Version

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+--- Thread: JMS v205 - Familiar Potential (/showthread.php?tid=48940)

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JMS v205 - Familiar Potential - Fiel - 2011-11-17

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 Character

 Item

 NPC

 Familiar Potential Raw Data



JMS v205 - Familiar Potential - ElderTree - 2011-11-17

Title: "Familiar Potential"... but not yet extracted.

*grabs popcorn and watches the show*

EDIT: Is that 30% chance to reflect 70% Damage I see?

Did they just add new potentials to REGULAR equips that benefit familiars? (I think I see ones about increasing party member's familiar's vitality recovery speed: "Energy recovery speed increases the retention of our fellow countrymen when accompanied Familia", lol google)

Or can you get ADDITIONAL lines of potential ON your familiars? (thus needing to cube the familiars)


JMS v205 - Familiar Potential - Satellite - 2011-11-17

Because we need even more damage boost...

Looks like maple is going closer to that day when everyone hits 999k and therefore the best classes are BM/Mercedes. Now when at the same time there's familiar(s) hitting 999k's, summons hitting 999k's, Where's the challenge in the game?


JMS v205 - Familiar Potential - ShinkuDragon - 2011-11-17

if familiars are getting potential... let's see how long until nexon decides to make them perma.


JMS v205 - Familiar Potential - Fiel - 2011-11-17

ElderTree Wrote:Title: "Familiar Potential"... but not yet extracted.

*grabs popcorn and watches the show*

EDIT: Is that 30% chance to reflect 70% Damage I see?

Did they just add new potentials to REGULAR equips that benefit familiars? (I think I see ones about increasing party member's familiar's vitality recovery speed: "Energy recovery speed increases the retention of our fellow countrymen when accompanied Familia", lol google)

Or can you get ADDITIONAL lines of potential ON your familiars? (thus needing to cube the familiars)

The potential data posted here is totally separate from item potential data. They are two totally different things.


JMS v205 - Familiar Potential - Fiel - 2011-11-17

Satellite Wrote:Because we need even more damage boost...

Looks like maple is going closer to that day when everyone hits 999k and therefore the best classes are BM/Mercedes. Now when at the same time there's familiar(s) hitting 999k's, summons hitting 999k's, Where's the challenge in the game?

Mapleusteuri Bigoo Banguu v2.0


JMS v205 - Familiar Potential - Alloy - 2011-11-17

Fiel Wrote:Mapleusteuri Bigoo Banguu v2.0

That sentence alone should have been the whole extraction.


JMS v205 - Familiar Potential - ShinkuDragon - 2011-11-17

Fiel Wrote:Mapleusteuri Bigoo Banguu v2.0
i'd sig this if it weren't for my deoxys sig.


JMS v205 - Familiar Potential - Daakun - 2011-11-17

Fiel Wrote:030086/level/20/incSTRr 6
030086/level/20/incDEXr 6
030086/level/20/incINTr 6
030086/level/20/incLUKr 6

That 6% stats I see there? >_>


JMS v205 - Familiar Potential - Flonne - 2011-11-17

ShinkuDragon Wrote:if familiars are getting potential... let's see how long until nexon decides to make them perma.
CS item to remove time limit.

Probably.


JMS v205 - Familiar Potential - dpeterlin - 2011-11-17

ShinkuDragon Wrote:if familiars are getting potential... let's see how long until nexon decides to make them perma.

All of the android hearts expire and have potential.


JMS v205 - Familiar Potential - rattown - 2011-11-17

Fiel Wrote:040603/level/20/boss 1
040603/level/20/incDAMr 40

is that 40% boss i see there, man gloves, weapons and familiars ... at this rate hitting 999,999 on empress isnt a dream...


JMS v205 - Familiar Potential - MuscleWizard - 2011-11-17

rattown Wrote:is that 40% boss i see there, man gloves, weapons and familiars ... at this rate hitting 999,999 on empress isnt a dream...
yeah but

thats for a level 200 familiar, isn't it?


JMS v205 - Familiar Potential - Eos - 2011-11-17

Flonne Wrote:CS item to extend time limit.

Fixed.


JMS v205 - Familiar Potential - Flonne - 2011-11-17

Eos Wrote:Fixed.
I don't know, those would not sell very well would they? Don't those item extension items sell badly already? Nobody would buy a weaker version of a system another version gets for free...


JMS v205 - Familiar Potential - x3repentance - 2011-11-17

I'm really jealous that JMS always releases such good things :/


JMS v205 - Familiar Potential - PeePeeAyeDeeKay - 2011-11-17

 12% Specific Stats?
 40% Boss Damage?
 Decent Haste
 Decent Mystic Door
 Decent Sharp Eyes
 Decent Hyper Body
 Decent Combat Orders
 Decent Advanced Bless(Advanced Blessing)
 Decent Wind Booster(Speed Infusion)



JMS v205 - Familiar Potential - Takebacker - 2011-11-17

This kind of makes beast master profession overpowered as f'uck. 3 familiars out at once, with boss damage and 12% stats on each one. >_>


JMS v205 - Familiar Potential - Eos - 2011-11-17

Flonne Wrote:Don't those item extension items sell badly already?

We'll never know. Only Nexon knows what sells or doesn't, but the fact they keep them around indicates someone must be buying them.


JMS v205 - Familiar Potential - Coogi - 2011-11-17

Satellite Wrote:Because we need even more damage boost...

Looks like maple is going closer to that day when everyone hits 999k and therefore the best classes are BM/Mercedes. Now when at the same time there's familiar(s) hitting 999k's, summons hitting 999k's, Where's the challenge in the game?

Stupid post is stupid. Everyone hitting 999k, really? Who is everyone? Do you not understand the SMALL percentage of the maplestory population that doesn't make there items max Potential and use perfect weapons? You're crazy to even think such a thing. Increasing the amount of damage people do only makes the game better because it brings higher level content.