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[GMST] [1.01] Ascension - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: [GMST] [1.01] Ascension (/showthread.php?tid=47227) |
[GMST] [1.01] Ascension - Fiel - 2011-09-22 Want instant notification of new extractions, announcements and updates? Follow Southperry on Twitter! How do you feel about the content changed in this patch? Click on "Rate this thread" in the upper right-hand corner of this thread to share your opinion! -----
Character
Item Sets
(#10) Cora Von Leon Set
4 Items:
WDEF: +100 MDEF: +100 Accuracy: +100 Avoid: +100 All Stat: +4 5 Items: WDEF: +150 MDEF: +150 Speed: +10 Jump: +15 Weapon Attack: +10 Magic Attack: +10 All Stat: +6 6 Items: WDEF: +200 MDEF: +200 All Stat: +10 STR: +4 DEX: +4 HP: +10% MP: +10% Ignore enemy's def by 30% 5% chance to hit the enemy with a level 2 freeze
Set Items
![]() Cora Von Leon Helmet Cap - Pirates only Set: (#10) Cora Von Leon Set Req Level: 120 Req STR: 120 Req DEX: 120 STR: +6 DEX: +6 WDEF: +85 Avoid: +1 Charm EXP: +80 Untradeable Platinum Scissors of Karma 10 slots ![]() Cora Von Leon Battle Suit Longcoat - Pirates only Set: (#10) Cora Von Leon Set Req Level: 120 Req STR: 120 Req DEX: 120 STR: +8 DEX: +8 HP: +50 WDEF: +135 Charm EXP: +80 Untradeable Platinum Scissors of Karma 7 slots ![]() Cora Von Leon Gloves Glove - Pirates only Set: (#10) Cora Von Leon Set Req Level: 120 Req STR: 120 Req DEX: 120 STR: +6 DEX: +6 HP: +20 WDEF: +48 Charm EXP: +80 Untradeable Platinum Scissors of Karma 7 slots ![]() Cora Von Leon War Boots Shoes - Pirates only Set: (#10) Cora Von Leon Set Req Level: 120 Req STR: 120 Req DEX: 120 STR: +5 DEX: +5 WDEF: +70 Avoid: +1 Charm EXP: +80 Untradeable Platinum Scissors of Karma 7 slots ![]() Cora Von Leon Cape Cape - Pirates only Set: (#10) Cora Von Leon Set Req Level: 120 STR: +1 DEX: +1 INT: +1 LUK: +1 WDEF: +55 MDEF: +60 Charm EXP: +80 Untradeable Platinum Scissors of Karma 7 slots ![]() Cora Von Leon Claw Knuckler - Pirates only Set: (#10) Cora Von Leon Set Req Level: 120 Req STR: 330 Req DEX: 120 Weapon Attack: +88 Charm EXP: +80 Untradeable Platinum Scissors of Karma Fast(5) 8 slots ![]() Cora Von Leon Pistol Gun - Pirates only Set: (#10) Cora Von Leon Set Req Level: 120 Req STR: 120 Req DEX: 335 Weapon Attack: +86 Charm EXP: +80 Untradeable Platinum Scissors of Karma Fast(5) 8 slots
(#32) 메이플 베릴 세트
5 Items:
Weapon Attack: +1 Magic Attack: +1 Accuracy: +50 Avoid: +50 HP: +100 MP: +100 7 Items: Weapon Attack: +2 Magic Attack: +2 All Stat: +3 8 Items: Weapon Attack: +3 Magic Attack: +3 All Stat: +5 Speed: +5 Jump: +5
Set Items
![]() Beryl Maple Beret Cap - All Classes Set: (#32) 메이플 베릴 세트 Req Level: 45 STR: +3 DEX: +3 INT: +3 LUK: +3 WDEF: +57 MDEF: +57 Untradeable 8 slots ![]() Beryl Maple Prep Uniform Longcoat - All Classes Set: (#32) 메이플 베릴 세트 Req Level: 45 STR: +4 DEX: +4 INT: +4 LUK: +4 WDEF: +104 MDEF: +104 Untradeable 10 slots ![]() Beryl Maple Shoes Shoes - All Classes Set: (#32) 메이플 베릴 세트 Req Level: 45 STR: +3 DEX: +3 INT: +3 LUK: +3 WDEF: +32 MDEF: +32 Untradeable 5 slots ![]() Beryl Maple Gloves Glove - All Classes Set: (#32) 메이플 베릴 세트 Req Level: 45 STR: +3 DEX: +3 INT: +3 LUK: +3 WDEF: +21 MDEF: +21 Untradeable 5 slots ![]() Beryl Maple Cloak Cape - All Classes Set: (#32) 메이플 베릴 세트 Req Level: 45 HP: +50 MP: +50 WDEF: +16 MDEF: +16 Untradeable 5 slots ![]() Beryl Maple Shoulder Shoulderpad - All Classes Set: (#32) 메이플 베릴 세트 Req Level: 45 WDEF: +16 MDEF: +16 Magic Attack: +1 Weapon Attack: +1 Untradeable 0 slots ![]() Maple Beryl Buckle Belt - All Classes Set: (#32) 메이플 베릴 세트 Req Level: 45 STR: +1 DEX: +1 INT: +1 LUK: +1 WDEF: +32 MDEF: +32 Untradeable 3 slots ![]() Beryl Maple Lightbringer 1H Sword - Warriors only Set: (#32) 메이플 베릴 세트 Req Level: 45 Weapon Attack: +69 Fast(5) 8 slots ![]() Beryl Maple Skyrender 1H Axe - Warriors only Description: A one-handed axe created to commemorate MapleStory's 8th Anniversary. Set: (#32) 메이플 베릴 세트 Req Level: 45 Weapon Attack: +69 Fast(5) 8 slots ![]() Beryl Maple Starcrusher 1H BW - Warriors only Description: A one-handed mace created to commemorate MapleStory's 8th Anniversary. Set: (#32) 메이플 베릴 세트 Req Level: 45 Weapon Attack: +69 Fast(5) 8 slots ![]() Beryl Maple Lightsplitter Dagger - Thieves only Set: (#32) 메이플 베릴 세트 Req Level: 45 Weapon Attack: +64 Fast(4) 8 slots ![]() Beryl Maple Manareaper Wand - Magicians only Description: A wand created to commemorate MapleStory's 8th Anniversary. Set: (#32) 메이플 베릴 세트 Req Level: 45 Magic Attack: +65 Weapon Attack: +41 Normal(6) 8 slots ![]() Beryl Maple Manabreaker Staff - Magicians only Description: A staff created to celebrate MapleStory's 8th Anniversary. Set: (#32) 메이플 베릴 세트 Req Level: 45 Magic Attack: +66 Weapon Attack: +42 Slow(8) 8 slots ![]() Beryl Maple Lightcaller 2H Sword - Warriors only Set: (#32) 메이플 베릴 세트 Req Level: 45 Weapon Attack: +74 Normal(6) 8 slots ![]() Beryl Maple Skyslicer 2H Axe - Warriors only Description: A two-handed axe created to commemorate MapleStory's 8th Anniversary. Set: (#32) 메이플 베릴 세트 Req Level: 45 Weapon Attack: +74 Normal(6) 8 slots ![]() Beryl Maple Starsmasher 2H BW - Warriors only Description: A two-handed mace created to commemorate MapleStory's 8th Anniversary. Set: (#32) 메이플 베릴 세트 Req Level: 45 Weapon Attack: +74 Normal(6) 8 slots ![]() Beryl Maple Windreaver Spear - Warriors only Set: (#32) 메이플 베릴 세트 Req Level: 45 Weapon Attack: +74 Slow(7) 8 slots ![]() Beryl Maple Worldcutter Polearm - Warriors only Set: (#32) 메이플 베릴 세트 Req Level: 45 Weapon Attack: +66 Fast(5) 8 slots ![]() Beryl Maple Stormsinger Bow - Bowmen only Set: (#32) 메이플 베릴 세트 Req Level: 45 Weapon Attack: +67 Knockback: +40% Normal(6) 8 slots ![]() Beryl Maple Stormdriver Crossbow - Bowmen only Set: (#32) 메이플 베릴 세트 Req Level: 45 Weapon Attack: +70 Knockback: +42% Normal(6) 8 slots ![]() Beryl Maple Soulchaser Claw - Thieves only Set: (#32) 메이플 베릴 세트 Req Level: 45 Weapon Attack: +27 Fast(4) 8 slots ![]() Beryl Maple Soulclaimer Knuckler - Pirates only Set: (#32) 메이플 베릴 세트 Req Level: 45 Weapon Attack: +52 Fast(5) 8 slots ![]() Beryl Maple Firerunner Gun - Pirates only Set: (#32) 메이플 베릴 세트 Req Level: 45 Weapon Attack: +50 Fast(5) 8 slots
(#33) 메이플 래티넘 세트
5 Items:
Weapon Attack: +3 Magic Attack: +3 Accuracy: +150 Avoid: +150 HP: +200 MP: +200 7 Items: Weapon Attack: +5 Magic Attack: +5 All Stat: +5 8 Items: Weapon Attack: +6 Magic Attack: +6 All Stat: +10 Speed: +10 Jump: +10
Set Items
![]() Crimson Maple Beret Cap - All Classes Set: (#33) 메이플 래티넘 세트 Req Level: 70 STR: +4 DEX: +4 INT: +4 LUK: +4 WDEF: +75 MDEF: +75 Magic Attack: +1 Weapon Attack: +1 Untradeable 8 slots ![]() Crimson Maple Prep Uniform Longcoat - All Classes Set: (#33) 메이플 래티넘 세트 Req Level: 70 STR: +5 DEX: +5 INT: +5 LUK: +5 HP: +50 MP: +50 WDEF: +131 MDEF: +131 Untradeable 10 slots ![]() Crimson Maple Shoes Shoes - All Classes Set: (#33) 메이플 래티넘 세트 Req Level: 70 STR: +3 DEX: +3 INT: +3 LUK: +3 WDEF: +45 MDEF: +45 Speed: +2 Jump: +1 Untradeable 5 slots ![]() Crimson Maple Gloves Glove - All Classes Set: (#33) 메이플 래티넘 세트 Req Level: 70 STR: +4 DEX: +4 INT: +4 LUK: +4 HP: +30 MP: +30 WDEF: +32 MDEF: +32 Untradeable 5 slots ![]() Crimson Maple Cloak Cape - All Classes Set: (#33) 메이플 래티넘 세트 Req Level: 70 STR: +1 DEX: +1 INT: +1 LUK: +1 WDEF: +21 MDEF: +21 Untradeable 5 slots ![]() Crimson Maple Shoulder Shoulderpad - All Classes Set: (#33) 메이플 래티넘 세트 Req Level: 70 STR: +3 DEX: +3 INT: +3 LUK: +3 WDEF: +26 MDEF: +26 Magic Attack: +2 Weapon Attack: +2 Untradeable 0 slots ![]() Maple Latinum Buckle Belt - All Classes Set: (#33) 메이플 래티넘 세트 Req Level: 70 STR: +3 DEX: +3 INT: +3 LUK: +3 HP: +50 MP: +50 WDEF: +54 MDEF: +54 Untradeable 3 slots ![]() Crimson Maple Lightbringer 1H Sword - Warriors only Set: (#33) 메이플 래티넘 세트 Req Level: 70 Weapon Attack: +85 Fast(5) 8 slots ![]() Crimson Maple Skyrender 1H Axe - Warriors only Set: (#33) 메이플 래티넘 세트 Req Level: 70 Weapon Attack: +85 Fast(5) 8 slots ![]() Crimson Maple Starcrusher 1H BW - Warriors only Set: (#33) 메이플 래티넘 세트 Req Level: 70 Weapon Attack: +85 Fast(5) 8 slots ![]() Crimson Maple Lightsplitter Dagger - Thieves only Set: (#33) 메이플 래티넘 세트 Req Level: 70 Weapon Attack: +79 Fast(4) 8 slots ![]() Crimson Maple Manareaper Wand - Magicians only Set: (#33) 메이플 래티넘 세트 Req Level: 70 Magic Attack: +85 Weapon Attack: +53 Normal(6) 8 slots ![]() Crimson Maple Manabreaker Staff - Magicians only Set: (#33) 메이플 래티넘 세트 Req Level: 70 Magic Attack: +87 Weapon Attack: +54 Slow(8) 8 slots ![]() Crimson Maple Lightcaller 2H Sword - Warriors only Set: (#33) 메이플 래티넘 세트 Req Level: 70 Weapon Attack: +90 Normal(6) 8 slots ![]() Crimson Maple Skyslicer 2H Axe - Warriors only Set: (#33) 메이플 래티넘 세트 Req Level: 70 Weapon Attack: +90 Normal(6) 8 slots ![]() Crimson Maple Starsmasher 2H BW - Warriors only Set: (#33) 메이플 래티넘 세트 Req Level: 70 Weapon Attack: +90 Normal(6) 8 slots ![]() Crimson Maple Windreaver Spear - Warriors only Set: (#33) 메이플 래티넘 세트 Req Level: 70 Weapon Attack: +90 Slow(7) 8 slots ![]() Crimson Maple Worldcutter Polearm - Warriors only Set: (#33) 메이플 래티넘 세트 Req Level: 70 Weapon Attack: +80 Fast(5) 8 slots ![]() Crimson Maple Stormsinger Bow - Bowmen only Set: (#33) 메이플 래티넘 세트 Req Level: 70 Weapon Attack: +82 Knockback: +50% Normal(6) 8 slots ![]() Crimson Maple Stormdriver Crossbow - Bowmen only Set: (#33) 메이플 래티넘 세트 Req Level: 70 Weapon Attack: +85 Knockback: +52% Normal(6) 8 slots ![]() Crimson Maple Soulchaser Claw - Thieves only Set: (#33) 메이플 래티넘 세트 Req Level: 70 Weapon Attack: +35 Fast(4) 8 slots ![]() Crimson Maple Soulclaimer Knuckler - Pirates only Set: (#33) 메이플 래티넘 세트 Req Level: 70 Weapon Attack: +64 Fast(5) 8 slots ![]() Crimson Maple Firerunner Gun - Pirates only Set: (#33) 메이플 래티넘 세트 Req Level: 70 Weapon Attack: +64 Fast(5) 8 slots
(#34) 여신 미네르바 세트
2 Items:
STR: +5 DEX: +5 INT: +5 LUK: +5 Weapon Attack: +4 Magic Attack: +4
Set Items
![]() Minvera's Bracelet Glove - All Classes Set: (#34) 여신 미네르바 세트 Req Level: 75 WDEF: +35 MDEF: +35 Magic Attack: +1 Weapon Attack: +1 Accuracy: +120 Charm EXP: +40 Untradeable 5 slots ![]() Minvera's Shoes Shoes - All Classes Set: (#34) 여신 미네르바 세트 Req Level: 75 STR: +3 DEX: +3 INT: +3 LUK: +3 WDEF: +45 MDEF: +45 Speed: +5 Jump: +5 Charm EXP: +40 Untradeable 5 slots
Accessory
Face Accessory ![]() Spiegelmann's Mustache Face Accessory - All Classes WDEF: +100 MDEF: +100 Magic Attack: +5 Weapon Attack: +5 Charm EXP: +100 Charisma EXP: +100 Untradeable Cannot extend time limit Time limited Cannot resell to merchants 5 slots ![]() Face Accessory - All Classes Untradeable Cannot resell to merchants Unlisted slots ![]() Face Accessory - All Classes Untradeable Cannot resell to merchants Unlisted slots ![]() Face Accessory - All Classes Untradeable Cannot resell to merchants Unlisted slots ![]() Face Accessory - All Classes Untradeable Cannot resell to merchants Unlisted slots ![]() Face Accessory - All Classes Untradeable Cannot resell to merchants Unlisted slots ![]() Ice Crystal Face Paint Face Accessory - All Classes Req Level: 13 STR: +5 DEX: +5 INT: +5 LUK: +5 WDEF: +10 MDEF: +10 Accuracy: +30 Avoid: +30 Charm EXP: +100 Untradeable Cannot extend time limit Time limited Cannot resell to merchants Unlisted slots
Eye Accessory ![]() Traveler's Wing Glasses Eye Accessory - All Classes Req Level: 13 STR: +3 DEX: +3 INT: +3 LUK: +3 WDEF: +20 MDEF: +20 Jump: +5 Sense EXP: +30 Untradeable Time limited Cannot resell to merchants 3 slots ![]() Kenta's Goggles Eye Accessory - All Classes Req Level: 80 STR: +5 DEX: +5 INT: +5 LUK: +5 HP: +100 WDEF: +60 MDEF: +60 Charm EXP: +80 Untradeable Cannot resell to merchants 3 slots
Earrings ![]() Ice Knight's Ice Earrings Earrings - All Classes Req Level: 45 STR: +2 DEX: +2 INT: +2 LUK: +2 WDEF: +25 MDEF: +25 Accuracy: +10 Avoid: +10 PVP Damage: +1% Charm EXP: +40 Untradeable 5 slots ![]() Brilliant Altaire Earrings Earrings - All Classes Req Level: 85 STR: +5 DEX: +5 INT: +5 LUK: +5 MP: +250 MDEF: +90 Speed: +5 Charm EXP: +40 Untradeable Cannot resell to merchants Scissors of Karma 5 slots ![]() Rex's Perfect Green Earrings Earrings - All Classes Description: \n#cTablets and Chaos/Clean Slate Scrolls can be used on this item# Req Level: 125 INT: +8 LUK: +8 HP: +10% WDEF: +100 MDEF: +100 Magic Attack: +1 Weapon Attack: +1 Durability: 30,000 Charm EXP: +80 Untradeable 6 slots ![]() Rex's Perfect Red Earrings Earrings - All Classes Description: \n#cTablets and Chaos/Clean Slate Scrolls can be used on this item# Req Level: 125 STR: +8 DEX: +8 HP: +10% WDEF: +100 MDEF: +100 Magic Attack: +1 Weapon Attack: +1 Durability: 30,000 Charm EXP: +80 Untradeable 6 slots ![]() Rex's Perfect Blue Earrings Earrings - All Classes Description: \n#cTablets and Chaos/Clean Slate Scrolls can be used on this item# Req Level: 125 DEX: +8 LUK: +8 HP: +10% WDEF: +100 MDEF: +100 Magic Attack: +1 Weapon Attack: +1 Durability: 30,000 Charm EXP: +80 Untradeable 6 slots ![]() Virtue's Earrings Earrings - All Classes Req Level: 75 STR: +3 DEX: +3 INT: +3 LUK: +3 HP: +200 MP: +200 MDEF: +80 Accuracy: +100 Avoid: +100 Speed: +10 Jump: +10 Charm EXP: +40 Charisma EXP: +40 Insight EXP: +40 Will EXP: +40 Sense EXP: +40 Untradeable Cannot resell to merchants 7 slots
Pendant ![]() Maple Togetherness Pendant Pendant - All Classes Req Level: 70 STR: +4 DEX: +4 INT: +4 LUK: +4 WDEF: +100 MDEF: +100 Durability: 1000 Untradeable One-of-a-kind Cannot resell to merchants 0 slots ![]() Romeo's Pendant Pendant - All Classes Req Level: 85 STR: +6 DEX: +6 INT: +6 LUK: +6 WDEF: +85 MDEF: +85 Accuracy: +30 Avoid: +30 Charm EXP: +60 Untradeable 3 slots ![]() Juliet's Pendant Pendant - All Classes Req Level: 85 STR: +6 DEX: +6 INT: +6 LUK: +6 WDEF: +85 MDEF: +85 Accuracy: +30 Avoid: +30 Charm EXP: +60 Untradeable 3 slots ![]() Symbol of Eternal Love Pendant - All Classes Req Level: 85 STR: +9 DEX: +9 INT: +9 LUK: +9 WDEF: +120 MDEF: +120 Magic Attack: +1 Weapon Attack: +1 Accuracy: +60 Avoid: +60 Speed: +10 Jump: +5 Charm EXP: +80 Untradeable 3 slots ![]() Watermelon Necklace Pendant - All Classes Req Level: 50 WDEF: +50 MDEF: +50 Magic Attack: +5 Weapon Attack: +5 Speed: +10 Jump: +8 Untradeable Cannot extend time limit Time limited 0 slots ![]() Pendant of the Spirit Pendant - All Classes Description: Boosts EXP when equipped. The longer you wear it, the greater the effect becomes.\n #c1 hr: 10% additional EXP\n 2 hr: 20% additional EXP\n 2 hr+: 30% additional EXP# Untradeable Time limited Unlisted slots ![]() Pendant of the Spirit Pendant - All Classes Description: Boosts EXP when equipped. The longer you wear it, the greater the effect becomes.\n #c1 hr: 10% additional EXP\n 2 hr: 20% additional EXP\n 2 hr+: 30% additional EXP# Untradeable Time limited Unlisted slots
Belt ![]() Maple Beryl Buckle Belt - All Classes Set: (#32) 메이플 베릴 세트 Req Level: 45 STR: +1 DEX: +1 INT: +1 LUK: +1 WDEF: +32 MDEF: +32 Untradeable 3 slots ![]() Maple Latinum Buckle Belt - All Classes Set: (#33) 메이플 래티넘 세트 Req Level: 70 STR: +3 DEX: +3 INT: +3 LUK: +3 HP: +50 MP: +50 WDEF: +54 MDEF: +54 Untradeable 3 slots ![]() Marx Von Leon War Belt Belt - All Classes Req Level: 120 STR: +7 DEX: +7 HP: +150 MP: +50 WDEF: +150 MDEF: +30 Weapon Attack: +2 Charm EXP: +80 Untradeable 3 slots ![]() Alma Von Leon War Belt Belt - All Classes Req Level: 120 INT: +7 LUK: +7 HP: +50 MP: +150 WDEF: +30 MDEF: +150 Magic Attack: +2 Charm EXP: +80 Untradeable 3 slots ![]() Fox Von Leon War Belt Belt - All Classes Req Level: 120 STR: +7 DEX: +7 HP: +100 MP: +100 WDEF: +100 MDEF: +100 Weapon Attack: +2 Charm EXP: +80 Untradeable 3 slots ![]() Nox Von Leon War Belt Belt - All Classes Req Level: 120 DEX: +7 LUK: +7 HP: +100 MP: +100 WDEF: +100 MDEF: +100 Weapon Attack: +2 Charm EXP: +80 Untradeable 3 slots ![]() Cora Von Leon War Belt Belt - All Classes Req Level: 120 STR: +7 DEX: +7 HP: +100 MP: +100 WDEF: +100 MDEF: +100 Weapon Attack: +2 Charm EXP: +80 Untradeable 3 slots ![]() Evolving Belt [Lvl 1] Belt - All Classes Req Level: 13 HP: +25 MP: +25 Untradeable Time limited 0 slots ![]() Evolving Belt [Lvl 2] Belt - All Classes Req Level: 13 WDEF: +8 MDEF: +8 Untradeable Time limited 0 slots ![]() Evolving Belt [Lvl 3] Belt - All Classes Req Level: 13 HP: +25 MP: +25 Accuracy: +2 Avoid: +2 Untradeable Time limited 0 slots ![]() Evolving Belt [Lvl 4] Belt - All Classes Req Level: 13 HP: +100 MP: +100 WDEF: +10 MDEF: +10 Untradeable Time limited 0 slots ![]() Evolving Belt [Lvl 5] Belt - All Classes Req Level: 13 STR: +1 DEX: +1 INT: +1 LUK: +1 Untradeable Time limited 0 slots ![]() Evolving Belt [Lvl 6] Belt - All Classes Req Level: 13 STR: +2 DEX: +2 INT: +2 LUK: +2 Untradeable Time limited 0 slots ![]() Evolving Belt [Final] Belt - All Classes Req Level: 13 STR: +2 DEX: +2 INT: +2 LUK: +2 Untradeable 3 slots
Medal ![]() Maple Joyous 8th Supreme Medal Medal - All Classes Req Level: 10 STR: +8 DEX: +8 INT: +8 LUK: +8 HP: +80 MP: +80 Accuracy: +80 Avoid: +80 PVP Damage: +2% Durability: 20,000 Untradeable One-of-a-kind Cannot resell to merchants 0 slots ![]() Maple Guidebook Medal Medal - All Classes Req Level: 30 STR: +1 DEX: +1 INT: +1 LUK: +1 Untradeable One-of-a-kind Cannot resell to merchants 0 slots ![]() Devoted Excavation Member Medal Medal - All Classes Req Level: 13 STR: +3 DEX: +3 INT: +3 LUK: +3 HP: +100 MP: +100 WDEF: +100 MDEF: +100 Magic Attack: +2 Weapon Attack: +2 Speed: +15 Jump: +15 Will EXP: +100 Untradeable Cannot resell to merchants 0 slots
Shoulderpad ![]() Beryl Maple Shoulder Shoulderpad - All Classes Set: (#32) 메이플 베릴 세트 Req Level: 45 WDEF: +16 MDEF: +16 Magic Attack: +1 Weapon Attack: +1 Untradeable 0 slots ![]() Crimson Maple Shoulder Shoulderpad - All Classes Set: (#33) 메이플 래티넘 세트 Req Level: 70 STR: +3 DEX: +3 INT: +3 LUK: +3 WDEF: +26 MDEF: +26 Magic Attack: +2 Weapon Attack: +2 Untradeable 0 slots
Pouch ![]() Spiegelmann's Autograph Pouch - All Classes Description: Can only be equipped in the Pocket slot. Req Level: 30 STR: +3 DEX: +3 INT: +3 LUK: +3 Magic Attack: +2 Weapon Attack: +2 Charm EXP: +30 Charisma EXP: +30 Insight EXP: +30 Will EXP: +30 Sense EXP: +30 Untradeable Cannot extend time limit Time limited Cannot resell to merchants 0 slots
Badge
![]() Spiegelmann's Bronze Badge Badge - All Classes Description: Can only be equipped in the Badge slot. Req Level: 10 Time limited 0 slots ![]() Spiegelmann's Bronze Badge Badge - All Classes Description: Can only be equipped in the Badge slot. Req Level: 10 Time limited 0 slots ![]() Spiegelmann's Silver Badge Badge - All Classes Description: Can only be equipped in the Badge slot. Req Level: 10 Time limited 0 slots ![]() Spiegelmann's Silver Badge Badge - All Classes Description: Can only be equipped in the Badge slot. Req Level: 10 Time limited 0 slots ![]() Spiegelmann's Gold Badge Badge - All Classes Description: Can only be equipped in the Badge slot. Req Level: 10 Time limited 0 slots ![]() Spiegelmann's Gold Badge Badge - All Classes Description: Can only be equipped in the Badge slot. Req Level: 10 Time limited 0 slots
Cap ![]() Beryl Maple Beret Cap - All Classes Set: (#32) 메이플 베릴 세트 Req Level: 45 STR: +3 DEX: +3 INT: +3 LUK: +3 WDEF: +57 MDEF: +57 Untradeable 8 slots ![]() Crimson Maple Beret Cap - All Classes Set: (#33) 메이플 래티넘 세트 Req Level: 70 STR: +4 DEX: +4 INT: +4 LUK: +4 WDEF: +75 MDEF: +75 Magic Attack: +1 Weapon Attack: +1 Untradeable 8 slots ![]() Rice Cake Topper Cap - All Classes Req Level: 25 STR: +1 DEX: +1 INT: +1 LUK: +1 HP: +50 WDEF: +25 Charm EXP: +20 Untradeable 7 slots ![]() Fashionable Lord Pirate Hat Cap - All Classes Req Level: 100 STR: +12 DEX: +12 INT: +12 LUK: +12 HP: +200 MP: +200 WDEF: +100 MDEF: +100 Speed: +8 Jump: +5 Untradeable 7 slots ![]() Event Black Wings Hat Cap - All Classes WDEF: +30 MDEF: +30 Untradeable Cannot extend time limit Time limited One-of-a-kind Cannot resell to merchants 5 slots
Cape ![]() Beryl Maple Cloak Cape - All Classes Set: (#32) 메이플 베릴 세트 Req Level: 45 HP: +50 MP: +50 WDEF: +16 MDEF: +16 Untradeable 5 slots ![]() Crimson Maple Cloak Cape - All Classes Set: (#33) 메이플 래티넘 세트 Req Level: 70 STR: +1 DEX: +1 INT: +1 LUK: +1 WDEF: +21 MDEF: +21 Untradeable 5 slots ![]() Cygnus Fan Club Balloon Cape - All Classes Req Level: 13 HP: +88 MP: +88 WDEF: +20 MDEF: +20 Magic Attack: +1 Weapon Attack: +1 Untradeable Cannot extend time limit Time limited 5 slots ![]() Valerie Fan Club Balloon Cape - All Classes Req Level: 13 HP: +88 MP: +88 WDEF: +20 MDEF: +20 Magic Attack: +1 Weapon Attack: +1 Untradeable Cannot extend time limit Time limited 5 slots ![]() Lilin Fan Club Balloon Cape - All Classes Req Level: 13 HP: +88 MP: +88 WDEF: +20 MDEF: +20 Magic Attack: +1 Weapon Attack: +1 Untradeable Cannot extend time limit Time limited 5 slots
Glove ![]() Beryl Maple Gloves Glove - All Classes Set: (#32) 메이플 베릴 세트 Req Level: 45 STR: +3 DEX: +3 INT: +3 LUK: +3 WDEF: +21 MDEF: +21 Untradeable 5 slots ![]() Crimson Maple Gloves Glove - All Classes Set: (#33) 메이플 래티넘 세트 Req Level: 70 STR: +4 DEX: +4 INT: +4 LUK: +4 HP: +30 MP: +30 WDEF: +32 MDEF: +32 Untradeable 5 slots ![]() Minvera's Bracelet Glove - All Classes Set: (#34) 여신 미네르바 세트 Req Level: 75 WDEF: +35 MDEF: +35 Magic Attack: +1 Weapon Attack: +1 Accuracy: +120 Charm EXP: +40 Untradeable 5 slots ![]() Super Stormcaster Gloves Glove - All Classes Description: A relic formerly worn by the Stormcaster knights, these gloves are renowned for their offensive capabilities. Req Level: 50 WDEF: +12 MDEF: +5 Magic Attack: +12 Weapon Attack: +12 1 slots
Longcoat ![]() Longcoat - All Classes WDEF: +5 Untradeable 10 slots ![]() Longcoat - All Classes WDEF: +5 Untradeable 10 slots ![]() Longcoat - All Classes WDEF: +5 Untradeable 10 slots ![]() Longcoat - All Classes WDEF: +5 Untradeable 10 slots ![]() Beryl Maple Prep Uniform Longcoat - All Classes Set: (#32) 메이플 베릴 세트 Req Level: 45 STR: +4 DEX: +4 INT: +4 LUK: +4 WDEF: +104 MDEF: +104 Untradeable 10 slots ![]() Crimson Maple Prep Uniform Longcoat - All Classes Set: (#33) 메이플 래티넘 세트 Req Level: 70 STR: +5 DEX: +5 INT: +5 LUK: +5 HP: +50 MP: +50 WDEF: +131 MDEF: +131 Untradeable 10 slots
Ring ![]() Warrior's Ring Ring - Warriors only Description: A ring given to Warriors born under the Warrior's Star. It can be #cmoved once within an account# through storage, after which it cannot be traded again. Req Level: 10 HP: +100 MP: +50 Magic Attack: +1 Weapon Attack: +1 One-of-a-kind Cannot resell to merchants Account shareable Shareable once 0 slots Critical Bonus: Req Level - 10 Probability - +3% ![]() Wise Man's Ring Ring - Magicians only Description: A ring given to Magicians born under the Wise Man's Star. It can be #cmoved once within an account# through storage, after which it cannot be traded again. Req Level: 8 HP: +50 MP: +100 Magic Attack: +3 One-of-a-kind Cannot resell to merchants Account shareable Shareable once 0 slots Critical Bonus: Req Level - 30 Probability - +3% Damage - +20% ![]() Hunter's Ring Ring - Bowmen only Description: A ring given to Bowmen born under the Hunter's Star. It can be #cmoved once within an account# through storage, after which it cannot be traded again. Req Level: 10 HP: +100 Weapon Attack: +1 Accuracy: +50 One-of-a-kind Cannot resell to merchants Account shareable Shareable once 0 slots Critical Bonus: Req Level - 10 Probability - +5% ![]() Explorer's Gratias Ring Ring - All Classes Description: It can be #cmoved once within an account# through storage, after which it cannot be traded again. Req Level: 30 STR: +3 DEX: +3 INT: +3 LUK: +3 Magic Attack: +3 Weapon Attack: +3 Accuracy: +20 Avoid: +20 Charisma EXP: +100 One-of-a-kind Cannot resell to merchants Account shareable Shareable once 0 slots Critical Bonus: Req Level - 30 Probability - +5%
Shield ![]() New Member Shield Shield - All Classes WDEF: +25 MDEF: +25 Avoid: +20 Untradeable One-of-a-kind Cannot resell to merchants 7 slots
Shoes ![]() New Member Shoes Shoes - All Classes Speed: +40 Jump: +30 Untradeable One-of-a-kind Cannot resell to merchants 5 slots ![]() Shoes - All Classes WDEF: +2 Untradeable 5 slots ![]() Shoes - All Classes WDEF: +2 Untradeable 5 slots ![]() Beryl Maple Shoes Shoes - All Classes Set: (#32) 메이플 베릴 세트 Req Level: 45 STR: +3 DEX: +3 INT: +3 LUK: +3 WDEF: +32 MDEF: +32 Untradeable 5 slots ![]() Crimson Maple Shoes Shoes - All Classes Set: (#33) 메이플 래티넘 세트 Req Level: 70 STR: +3 DEX: +3 INT: +3 LUK: +3 WDEF: +45 MDEF: +45 Speed: +2 Jump: +1 Untradeable 5 slots ![]() Soft Jelly Shoes Shoes - All Classes Req Level: 40 STR: +2 DEX: +2 INT: +2 LUK: +2 WDEF: +20 MDEF: +10 Speed: +5 Charm EXP: +40 Untradeable 5 slots ![]() Minvera's Shoes Shoes - All Classes Set: (#34) 여신 미네르바 세트 Req Level: 75 STR: +3 DEX: +3 INT: +3 LUK: +3 WDEF: +45 MDEF: +45 Speed: +5 Jump: +5 Charm EXP: +40 Untradeable 5 slots
TamingMob ![]() TamingMob - All Classes Req Level: 13 Untradeable One-of-a-kind Cannot resell to merchants 0 slots ![]() TamingMob - All Classes Req Level: 13 Untradeable One-of-a-kind Cannot resell to merchants 0 slots ![]() TamingMob - All Classes Untradeable One-of-a-kind Cannot resell to merchants 0 slots ![]() TamingMob - All Classes Untradeable One-of-a-kind Cannot resell to merchants 0 slots ![]() TamingMob - All Classes Untradeable One-of-a-kind Cannot resell to merchants 0 slots ![]() TamingMob - All Classes Untradeable One-of-a-kind Cannot resell to merchants 0 slots ![]() TamingMob - All Classes Untradeable One-of-a-kind Cannot resell to merchants 0 slots ![]() TamingMob - All Classes Untradeable One-of-a-kind Cannot resell to merchants 0 slots ![]() TamingMob - All Classes Untradeable One-of-a-kind Cannot resell to merchants 0 slots ![]() TamingMob - All Classes Untradeable One-of-a-kind Cannot resell to merchants 0 slots ![]() TamingMob - All Classes Req Level: 13 Untradeable One-of-a-kind Cannot resell to merchants 0 slots ![]() TamingMob - All Classes Req Level: 13 Untradeable One-of-a-kind Cannot resell to merchants 0 slots ![]() TamingMob - All Classes Untradeable One-of-a-kind Cannot resell to merchants 0 slots ![]() TamingMob - All Classes Unlisted slots ![]() TamingMob - All Classes Unlisted slots
Weapon
1H Sword ![]() Beryl Maple Lightbringer 1H Sword - Warriors only Set: (#32) 메이플 베릴 세트 Req Level: 45 Weapon Attack: +69 Fast(5) 8 slots ![]() Crimson Maple Lightbringer 1H Sword - Warriors only Set: (#33) 메이플 래티넘 세트 Req Level: 70 Weapon Attack: +85 Fast(5) 8 slots
1H Axe ![]() Beryl Maple Skyrender 1H Axe - Warriors only Description: A one-handed axe created to commemorate MapleStory's 8th Anniversary. Set: (#32) 메이플 베릴 세트 Req Level: 45 Weapon Attack: +69 Fast(5) 8 slots ![]() Crimson Maple Skyrender 1H Axe - Warriors only Set: (#33) 메이플 래티넘 세트 Req Level: 70 Weapon Attack: +85 Fast(5) 8 slots
1H BW ![]() Beryl Maple Starcrusher 1H BW - Warriors only Description: A one-handed mace created to commemorate MapleStory's 8th Anniversary. Set: (#32) 메이플 베릴 세트 Req Level: 45 Weapon Attack: +69 Fast(5) 8 slots ![]() Crimson Maple Starcrusher 1H BW - Warriors only Set: (#33) 메이플 래티넘 세트 Req Level: 70 Weapon Attack: +85 Fast(5) 8 slots
Dagger ![]() Beryl Maple Lightsplitter Dagger - Thieves only Set: (#32) 메이플 베릴 세트 Req Level: 45 Weapon Attack: +64 Fast(4) 8 slots ![]() Crimson Maple Lightsplitter Dagger - Thieves only Set: (#33) 메이플 래티넘 세트 Req Level: 70 Weapon Attack: +79 Fast(4) 8 slots
Wand ![]() Beryl Maple Manareaper Wand - Magicians only Description: A wand created to commemorate MapleStory's 8th Anniversary. Set: (#32) 메이플 베릴 세트 Req Level: 45 Magic Attack: +65 Weapon Attack: +41 Normal(6) 8 slots ![]() Crimson Maple Manareaper Wand - Magicians only Set: (#33) 메이플 래티넘 세트 Req Level: 70 Magic Attack: +85 Weapon Attack: +53 Normal(6) 8 slots
Staff ![]() Crimson Maple Manabreaker Staff - Magicians only Set: (#33) 메이플 래티넘 세트 Req Level: 70 Magic Attack: +87 Weapon Attack: +54 Slow(8) 8 slots
2H Sword ![]() Beryl Maple Lightcaller 2H Sword - Warriors only Set: (#32) 메이플 베릴 세트 Req Level: 45 Weapon Attack: +74 Normal(6) 8 slots ![]() Crimson Maple Lightcaller 2H Sword - Warriors only Set: (#33) 메이플 래티넘 세트 Req Level: 70 Weapon Attack: +90 Normal(6) 8 slots
2H Axe ![]() Beryl Maple Skyslicer 2H Axe - Warriors only Description: A two-handed axe created to commemorate MapleStory's 8th Anniversary. Set: (#32) 메이플 베릴 세트 Req Level: 45 Weapon Attack: +74 Normal(6) 8 slots ![]() Crimson Maple Skyslicer 2H Axe - Warriors only Set: (#33) 메이플 래티넘 세트 Req Level: 70 Weapon Attack: +90 Normal(6) 8 slots
2H BW ![]() Beryl Maple Starsmasher 2H BW - Warriors only Description: A two-handed mace created to commemorate MapleStory's 8th Anniversary. Set: (#32) 메이플 베릴 세트 Req Level: 45 Weapon Attack: +74 Normal(6) 8 slots ![]() Crimson Maple Starsmasher 2H BW - Warriors only Set: (#33) 메이플 래티넘 세트 Req Level: 70 Weapon Attack: +90 Normal(6) 8 slots
Spear ![]() Beryl Maple Windreaver Spear - Warriors only Set: (#32) 메이플 베릴 세트 Req Level: 45 Weapon Attack: +74 Slow(7) 8 slots ![]() Crimson Maple Windreaver Spear - Warriors only Set: (#33) 메이플 래티넘 세트 Req Level: 70 Weapon Attack: +90 Slow(7) 8 slots
Polearm ![]() Beryl Maple Worldcutter Polearm - Warriors only Set: (#32) 메이플 베릴 세트 Req Level: 45 Weapon Attack: +66 Fast(5) 8 slots ![]() Crimson Maple Worldcutter Polearm - Warriors only Set: (#33) 메이플 래티넘 세트 Req Level: 70 Weapon Attack: +80 Fast(5) 8 slots
Bow ![]() Beryl Maple Stormsinger Bow - Bowmen only Set: (#32) 메이플 베릴 세트 Req Level: 45 Weapon Attack: +67 Knockback: +40% Normal(6) 8 slots ![]() Crimson Maple Stormsinger Bow - Bowmen only Set: (#33) 메이플 래티넘 세트 Req Level: 70 Weapon Attack: +82 Knockback: +50% Normal(6) 8 slots
Crossbow ![]() Beryl Maple Stormdriver Crossbow - Bowmen only Set: (#32) 메이플 베릴 세트 Req Level: 45 Weapon Attack: +70 Knockback: +42% Normal(6) 8 slots ![]() Crimson Maple Stormdriver Crossbow - Bowmen only Set: (#33) 메이플 래티넘 세트 Req Level: 70 Weapon Attack: +85 Knockback: +52% Normal(6) 8 slots
Claw ![]() Beryl Maple Soulchaser Claw - Thieves only Set: (#32) 메이플 베릴 세트 Req Level: 45 Weapon Attack: +27 Fast(4) 8 slots ![]() Crimson Maple Soulchaser Claw - Thieves only Set: (#33) 메이플 래티넘 세트 Req Level: 70 Weapon Attack: +35 Fast(4) 8 slots
Knuckler ![]() Beryl Maple Soulclaimer Knuckler - Pirates only Set: (#32) 메이플 베릴 세트 Req Level: 45 Weapon Attack: +52 Fast(5) 8 slots ![]() Crimson Maple Soulclaimer Knuckler - Pirates only Set: (#33) 메이플 래티넘 세트 Req Level: 70 Weapon Attack: +64 Fast(5) 8 slots
Gun ![]() Beryl Maple Firerunner Gun - Pirates only Set: (#32) 메이플 베릴 세트 Req Level: 45 Weapon Attack: +50 Fast(5) 8 slots ![]() Crimson Maple Firerunner Gun - Pirates only Set: (#33) 메이플 래티넘 세트 Req Level: 70 Weapon Attack: +64 Fast(5) 8 slots
Dual Bow ![]() Dual Bow - Bowmen only Weapon Attack: +13 Fast(5) 7 slots ![]() Dual Bow - Bowmen only Req Level: 10 Weapon Attack: +90 Fast(5) 7 slots ![]() Dual Bow - Bowmen only Req Level: 15 Weapon Attack: +90 Fast(5) 7 slots ![]() Dual Bow - Bowmen only Weapon Attack: +13 Fast(5) 7 slots ![]() Dual Bow - Bowmen only Weapon Attack: +13 Fast(5) 7 slots ![]() Dual Bow - Bowmen only Weapon Attack: +90 Fast(5) 7 slots ![]() Dual Bow - Bowmen only Weapon Attack: +90 Fast(5) 7 slots ![]() Dual Bow - Bowmen only Weapon Attack: +90 Fast(5) 7 slots
Cannon
![]() Solid Cannon Cannon - Pirates only Req Level: 15 Req STR: 20 Req DEX: 15 WDEF: +12 Weapon Attack: +37 Slow(8) 7 slots ![]() Ironside Cannon - Pirates only Req Level: 20 Req STR: 30 Req DEX: 20 WDEF: +16 Weapon Attack: +42 Slow(8) 7 slots ![]() Steel Beast Cannon - Pirates only Req Level: 25 Req STR: 45 Req DEX: 25 WDEF: +20 Weapon Attack: +47 Slow(8) 7 slots ![]() Heavy Artillery Cannon - Pirates only Req Level: 30 Req STR: 60 Req DEX: 30 WDEF: +24 Weapon Attack: +52 Slow(8) 7 slots ![]() Titan Cannon Cannon - Pirates only Req Level: 35 Req STR: 75 Req DEX: 35 WDEF: +28 Weapon Attack: +57 Slow(8) 7 slots ![]() Grand Cannon Cannon - Pirates only Req Level: 40 Req STR: 90 Req DEX: 40 WDEF: +32 Weapon Attack: +62 Slow(8) 7 slots ![]() Dreadnought Cannon - Pirates only Req Level: 50 Req STR: 120 Req DEX: 50 WDEF: +36 Weapon Attack: +72 Slow(8) 7 slots ![]() The Bigshot Cannon - Pirates only Req Level: 60 Req STR: 150 Req DEX: 60 WDEF: +40 Weapon Attack: +82 Slow(8) 7 slots ![]() Infernalizer Cannon - Pirates only Req Level: 70 Req STR: 180 Req DEX: 70 WDEF: +42 Weapon Attack: +87 Slow(8) 7 slots ![]() Deck Sweeper Cannon - Pirates only Req Level: 80 Req STR: 210 Req DEX: 80 WDEF: +45 Weapon Attack: +92 Slow(8) 7 slots ![]() Bilge Breaker Cannon - Pirates only Req Level: 90 Req STR: 240 Req DEX: 90 WDEF: +51 Weapon Attack: +97 Slow(8) 7 slots ![]() Gilded Giant Cannon - Pirates only Req Level: 100 Req STR: 270 Req DEX: 100 WDEF: +56 Weapon Attack: +102 Slow(8) 7 slots ![]() Gilded Titan Cannon - Pirates only Req Level: 105 Req STR: 285 Req DEX: 105 WDEF: +61 Weapon Attack: +105 Slow(8) 7 slots ![]() Dragon Breaker Cannon - Pirates only Req Level: 110 Req STR: 300 Req DEX: 110 WDEF: +62 Weapon Attack: +107 Slow(8) 7 slots ![]() The Obliterator Cannon - Pirates only Req Level: 120 Req STR: 330 Req DEX: 120 WDEF: +90 Weapon Attack: +114 Charm EXP: +90 Equip tradeblock Slow(8) 7 slots Level Up: Level 1 - PAD (1~2), STR (1~2), DEX (0~1) Level 2 - PAD (1~2), STR (1~2), DEX (0~1) Level 3 - PAD (1~2), STR (1~2), DEX (0~1) Level 4 - PAD (1~2), STR (1~2), DEX (0~1) Level 5 - PAD (1~2), STR (1~2), DEX (0~1) ![]() The Eradicator Cannon - Pirates only Req Level: 120 Req STR: 330 Req DEX: 120 WDEF: +88 Weapon Attack: +112 Charm EXP: +90 Equip tradeblock Slow(8) 7 slots Level Up: Level 1 - PAD (1~2), STR (1~2), DEX (0~1) Level 2 - PAD (1~2), STR (1~2), DEX (0~1) Level 3 - PAD (1~2), STR (1~2), DEX (0~1) ![]() Perfect Oblivion Cannon - Pirates only Req Level: 130 Req STR: 400 Req DEX: 160 STR: +8 DEX: +4 WDEF: +94 Weapon Attack: +106 Accuracy: +50 PVP Damage: +5% Charm EXP: +90 Equip tradeblock Platinum Scissors of Karma Slow(8) 7 slots ![]() Firepower Cannon - Pirates only Req Level: 140 Req STR: 420 Req DEX: 170 STR: +35 DEX: +20 WDEF: +101 Weapon Attack: +140 Accuracy: +100 PVP Damage: +5% Charm EXP: +90 Equip tradeblock Platinum Scissors of Karma Slow(8) 7 slots ![]() Superior Firepower Cannon - Pirates only Set: (#10) Cora Von Leon Set Req Level: 120 Req STR: 330 Req DEX: 120 WDEF: +92 Weapon Attack: +117 Charm EXP: +80 Untradeable Platinum Scissors of Karma Slow(8) 7 slots ![]() King Pepe's Heavy Artillery Cannon - Pirates only Req Level: 35 Req STR: 75 Req DEX: 35 WDEF: +32 Weapon Attack: +62 Untradeable Scissors of Karma Slow(8) 7 slots ![]() Xerxes's Infernalizer Cannon - Pirates only Req Level: 70 Req STR: 180 Req DEX: 70 WDEF: +45 Weapon Attack: +91 Untradeable Scissors of Karma Slow(8) 7 slots ![]() Balrog's Deck Sweeper Cannon - Pirates only Req Level: 80 Req STR: 210 Req DEX: 80 WDEF: +42 Weapon Attack: +89 Untradeable Scissors of Karma Slow(8) 8 slots ![]() Balrog's Bilge Breaker Cannon - Pirates only Req Level: 90 Req STR: 240 Req DEX: 90 WDEF: +45 Weapon Attack: +94 Untradeable Scissors of Karma Slow(8) 8 slots ![]() Heavy Artillery Cannon - Pirates only Description: #cInternet Cafe-only item. Disappears after exiting the game.\n# Req Level: 20 Req STR: 30 Req DEX: 20 WDEF: +24 Weapon Attack: +52 Untradeable One-of-a-kind Cannot resell to merchants Slow(8) 0 slots ![]() Dreadnought Cannon - Pirates only Description: #cInternet Cafe-only item. Disappears after exiting the game.\n# Req Level: 35 Req STR: 75 Req DEX: 35 WDEF: +36 Weapon Attack: +72 Untradeable One-of-a-kind Cannot resell to merchants Slow(8) 0 slots ![]() The Bigshot Cannon - Pirates only Description: #cInternet Cafe-only item. Disappears after exiting the game.\n# Req Level: 50 Req STR: 120 Req DEX: 50 WDEF: +40 Weapon Attack: +82 Untradeable One-of-a-kind Cannot resell to merchants Slow(8) 0 slots ![]() Infernalizer Cannon - Pirates only Description: #cInternet Cafe-only item. Disappears after exiting the game.\n# Req Level: 60 Req STR: 150 Req DEX: 60 WDEF: +42 Weapon Attack: +87 Untradeable One-of-a-kind Cannot resell to merchants Slow(8) 0 slots ![]() Deck Sweeper Cannon - Pirates only Description: #cInternet Cafe-only item. Disappears after exiting the game.\n# Req Level: 70 Req STR: 180 Req DEX: 70 WDEF: +45 Weapon Attack: +92 Untradeable One-of-a-kind Cannot resell to merchants Slow(8) 0 slots ![]() Chaos Heavy Artillery Cannon - Pirates only Description: #cInternet Cafe-only item. Disappears after exiting the game.\n# Req Level: 35 Req STR: 60 Req DEX: 30 WDEF: +28 Weapon Attack: +71 PVP Damage: +5% Untradeable One-of-a-kind Cannot resell to merchants Normal(6) 0 slots ![]() Chaos Infernalizer Cannon - Pirates only Description: #cInternet Cafe-only item. Disappears after exiting the game.\n# Req Level: 65 Req STR: 150 Req DEX: 60 WDEF: +42 Weapon Attack: +85 PVP Damage: +5% Untradeable One-of-a-kind Cannot resell to merchants Normal(6) 0 slots ![]() Chaos Bilge Breaker Cannon - Pirates only Description: #cInternet Cafe-only item. Disappears after exiting the game.\n# Req Level: 95 Req STR: 240 Req DEX: 90 WDEF: +56 Weapon Attack: +99 PVP Damage: +5% Untradeable One-of-a-kind Cannot resell to merchants Normal(6) 0 slots ![]() Legendary Gilded Giant Cannon - Pirates only Description: \nA special Hand Cannon, restricted to level 100, that can only be used by a #cCannoneer#. It can be #cmoved once within an account# through storage, after which it cannot be traded again. Req Level: 100 Req STR: 270 WDEF: +62 Weapon Attack: +107 Account shareable Shareable once Slow(8) 7 slots
Cash
![]() Twinkling Boy Hat Cap - All Classes Cash item ![]() Twinkling Girl Hat Cap - All Classes Cash item ![]() Pink Angel Wing Cap Cap - All Classes Cash item ![]() Pretty Teddy Cap - All Classes Cash item ![]() Honey Rabbit Cap - All Classes Cash item ![]() Pink Jeweled Chaplain Hat Cap - All Classes Cash item ![]() Blue Jeweled Chaplain Hat Cap - All Classes Cash item ![]() Puppy Ears Cap - All Classes Cash item ![]() Raspberry Candy Hoodie Cap - All Classes Cash item ![]() Blueberry Candy Hoodie Cap - All Classes Cash item ![]() 8th Anniversary Topaz Musical Note Cap - All Classes Cash item ![]() 8th Anniversary Ruby Musical Note Cap - All Classes Cash item ![]() 8th Anniversary Citrine Musical Note Cap - All Classes Cash item ![]() 8th Anniversary Amethyst Musical Note Cap - All Classes Cash item ![]() 8th Anniversary Amber Musical Note Cap - All Classes Cash item ![]() 8th Anniversary Sapphire Musical Note Cap - All Classes Cash item ![]() 8th Anniversary Quartz Musical Note Cap - All Classes Cash item ![]() 8th Anniversary Emerald Musical Note Cap - All Classes Cash item ![]() Rose Tinia Shades Cap - All Classes Cash item ![]() Marine Tinia Shades Cap - All Classes Cash item ![]() Button-a-holic Sugar Cap Cap - All Classes Cash item ![]() Button-a-holic Toy Cap Cap - All Classes Cash item ![]() Pink Heart Transparent Hat Cap - All Classes Description: Pink hearts follow you while equipped! Cash item ![]() Blue Heart Transparent Hat Cap - All Classes Description: Sky blue hearts follow you while equipped! Cash item ![]() Mermaid Shell Cap - All Classes Cash item ![]() Chain Crusher Cap Cap - All Classes Cash item ![]() Demon Half Wings Cape - All Classes Cash item ![]() Puppy Tail(Black) Cape - All Classes Cash item ![]() Cape - All Classes Cash item ![]() Cape - All Classes Cash item ![]() Cape - All Classes Cash item ![]() Red Viva Baseball Coat - All Classes Cash item ![]() Black Viva Baseball Coat - All Classes Cash item ![]() Raspberry Candy T-Shirt Coat - All Classes Cash item ![]() Shiny Training Top Coat - All Classes Cash item ![]() Joyous 8th T-Shirt Coat - All Classes Cash item ![]() Lemon Freshness Coat - All Classes Cash item ![]() Face - All Classes Cash item ![]() Face - All Classes Cash item ![]() Round-Eyed Face Face - All Classes Cash item ![]() Odd-Eyed Face Face - All Classes Cash item ![]() Face - All Classes Cash item ![]() Face - All Classes Cash item ![]() Round-Eyed Face Face - All Classes Cash item ![]() Odd-Eyed Face Face - All Classes Cash item ![]() Face - All Classes Cash item ![]() Face - All Classes Cash item ![]() Round-Eyed Face Face - All Classes Cash item ![]() Odd-Eyed Face Face - All Classes Cash item ![]() Face - All Classes Cash item ![]() Face - All Classes Cash item ![]() Round-Eyed Face Face - All Classes Cash item ![]() Odd-Eyed Face Face - All Classes Cash item ![]() Face - All Classes Cash item ![]() Face - All Classes Cash item ![]() Round-Eyed Face Face - All Classes Cash item ![]() Odd-Eyed Face Face - All Classes Cash item ![]() Face - All Classes Cash item ![]() Face - All Classes Cash item ![]() Round-Eyed Face Face - All Classes Cash item ![]() Odd-Eyed Face Face - All Classes Cash item ![]() Face - All Classes Cash item ![]() Face - All Classes Cash item ![]() Round-Eyed Face Face - All Classes Cash item ![]() Odd-Eyed Face Face - All Classes Cash item ![]() Face - All Classes Cash item ![]() Face - All Classes Cash item ![]() Round-Eyed Face Face - All Classes Cash item ![]() Odd-Eyed Face Face - All Classes Cash item ![]() Face - All Classes Cash item ![]() Face - All Classes Cash item ![]() Prim Face Face - All Classes Cash item ![]() Odd-Eyed Face Face - All Classes Cash item ![]() Face - All Classes Cash item ![]() Face - All Classes Cash item ![]() Prim Face Face - All Classes Cash item ![]() Odd-Eyed Face Face - All Classes Cash item ![]() Face - All Classes Cash item ![]() Face - All Classes Cash item ![]() Prim Face Face - All Classes Cash item ![]() Odd-Eyed Face Face - All Classes Cash item ![]() Face - All Classes Cash item ![]() Face - All Classes Cash item ![]() Prim Face Face - All Classes Cash item ![]() Odd-Eyed Face Face - All Classes Cash item ![]() Face - All Classes Cash item ![]() Face - All Classes Cash item ![]() Prim Face Face - All Classes Cash item ![]() Odd-Eyed Face Face - All Classes Cash item ![]() Face - All Classes Cash item ![]() Face - All Classes Cash item ![]() Prim Face Face - All Classes Cash item ![]() Odd-Eyed Face Face - All Classes Cash item ![]() Face - All Classes Cash item ![]() Face - All Classes Cash item ![]() Prim Face Face - All Classes Cash item ![]() Odd-Eyed Face Face - All Classes Cash item ![]() Face - All Classes Cash item ![]() Face - All Classes Cash item ![]() Prim Face Face - All Classes Cash item ![]() Odd-Eyed Face Face - All Classes Cash item ![]() Black Starling Hair Hair - All Classes Cash item ![]() Red Starling Hair Hair - All Classes Cash item ![]() Orange Starling Hair Hair - All Classes Cash item ![]() Yellow Starling Hair Hair - All Classes Cash item ![]() Green Starling Hair Hair - All Classes Cash item ![]() Blue Starling Hair Hair - All Classes Cash item ![]() Purple Starling Hair Hair - All Classes Cash item ![]() Brown Starling Hair Hair - All Classes Cash item ![]() Black Crow Hair Hair - All Classes Cash item ![]() Red Crow Hair Hair - All Classes Cash item ![]() Orange Crow Hair Hair - All Classes Cash item ![]() Yellow Crow Hair Hair - All Classes Cash item ![]() Green Crow Hair Hair - All Classes Cash item ![]() Blue Crow Hair Hair - All Classes Cash item ![]() Purple Crow Hair Hair - All Classes Cash item ![]() Brown Crow Hair Hair - All Classes Cash item ![]() Black Short Flip Cut Hair - All Classes Cash item ![]() Red Short Regent Cut Hair - All Classes Cash item ![]() Orange Short Regent Cut Hair - All Classes Cash item ![]() Yellow Short Regent Cut Hair - All Classes Cash item ![]() Green Short Regent Cut Hair - All Classes Cash item ![]() Blue Short Regent Cut Hair - All Classes Cash item ![]() Purple Short Regent Cut Hair - All Classes Cash item ![]() Brown Short Regent Cut Hair - All Classes Cash item ![]() Black Super Tuft Hair Hair - All Classes Cash item ![]() Red Super Tuft Hair Hair - All Classes Cash item ![]() Orange Super Tuft Hair Hair - All Classes Cash item ![]() Yellow Super Tuft Hair Hair - All Classes Cash item ![]() Green Super Tuft Hair Hair - All Classes Cash item ![]() Blue Super Tuft Hair Hair - All Classes Cash item ![]() Purple Super Tuft Hair Hair - All Classes Cash item ![]() Brown Super Tuft Hair Hair - All Classes Cash item ![]() Black Hipster Wave Hair Hair - All Classes Cash item ![]() Red Hipster Wave Hair Hair - All Classes Cash item ![]() Orange Hipster Wave Hair Hair - All Classes Cash item ![]() Yellow Hipster Wave Hair Hair - All Classes Cash item ![]() Green Hipster Wave Hair Hair - All Classes Cash item ![]() Blue Hipster Wave Hair Hair - All Classes Cash item ![]() Purple Hipster Wave Hair Hair - All Classes Cash item ![]() Brown Hipster Wave Hair Hair - All Classes Cash item ![]() Hair - All Classes Cash item ![]() Hair - All Classes Cash item ![]() Hair - All Classes Cash item ![]() Hair - All Classes Cash item ![]() Hair - All Classes Cash item ![]() Hair - All Classes Cash item ![]() Hair - All Classes Cash item ![]() Hair - All Classes Cash item ![]() Hair - All Classes Cash item ![]() Hair - All Classes Cash item ![]() Hair - All Classes Cash item ![]() Hair - All Classes Cash item ![]() Hair - All Classes Cash item ![]() Hair - All Classes Cash item ![]() Hair - All Classes Cash item ![]() Hair - All Classes Cash item ![]() Black Mega Flip Hair Hair - All Classes Cash item ![]() Red Mega Flip Hair Hair - All Classes Cash item ![]() Orange Mega Flip Hair Hair - All Classes Cash item ![]() Yellow Mega Flip Hair Hair - All Classes Cash item ![]() Green Mega Flip Hair Hair - All Classes Cash item ![]() Blue Mega Flip Hair Hair - All Classes Cash item ![]() Purple Mega Flip Hair Hair - All Classes Cash item ![]() Brown Mega Flip Hair Hair - All Classes Cash item ![]() Black Wild Tangles Hair Hair - All Classes Cash item ![]() Red Wild Tangles Hair Hair - All Classes Cash item ![]() Orange Wild Tangles Hair Hair - All Classes Cash item ![]() Yellow Wild Tangles Hair Hair - All Classes Cash item ![]() Green Wild Tangles Hair Hair - All Classes Cash item ![]() Blue Wild Tangles Hair Hair - All Classes Cash item ![]() Purple Wild Tangles Hair Hair - All Classes Cash item ![]() Brown Wild Tangles Hair Hair - All Classes Cash item ![]() Black Wispy Windswept Hair Hair - All Classes Cash item ![]() Red Wispy Windswept Hair Hair - All Classes Cash item ![]() Orange Wispy Windswept Hair Hair - All Classes Cash item ![]() Yellow Wispy Windswept Hair Hair - All Classes Cash item ![]() Green Wispy Windswept Hair Hair - All Classes Cash item ![]() Blue Wispy Windswept Hair Hair - All Classes Cash item ![]() Purple Wispy Windswept Hair Hair - All Classes Cash item ![]() Brown Wispy Windswept Hair Hair - All Classes Cash item ![]() Hair - All Classes Cash item ![]() Hair - All Classes Cash item ![]() Hair - All Classes Cash item ![]() Hair - All Classes Cash item ![]() Hair - All Classes Cash item ![]() Hair - All Classes Cash item ![]() Hair - All Classes Cash item ![]() Hair - All Classes Cash item ![]() Hair - All Classes Cash item ![]() Hair - All Classes Cash item ![]() Hair - All Classes Cash item ![]() Hair - All Classes Cash item ![]() Hair - All Classes Cash item ![]() Hair - All Classes Cash item ![]() Hair - All Classes Cash item ![]() Hair - All Classes Cash item ![]() Black Wild Child Tied Hair Hair - All Classes Cash item ![]() Red Wild Child Tied Hair Hair - All Classes Cash item ![]() Orange Wild Child Tied Hair Hair - All Classes Cash item ![]() Yellow Wild Child Tied Hair Hair - All Classes Cash item ![]() Green Wild Child Tied Hair Hair - All Classes Cash item ![]() Blue Wild Child Tied Hair Hair - All Classes Cash item ![]() Purple Wild Child Tied Hair Hair - All Classes Cash item ![]() Brown Wild Child Tied Hair Hair - All Classes Cash item ![]() Black Lovely Tangles Hair Hair - All Classes Cash item ![]() Red Lovely Tangles Hair Hair - All Classes Cash item ![]() Orange Lovely Tangles Hair Hair - All Classes Cash item ![]() Yellow Lovely Tangles Hair Hair - All Classes Cash item ![]() Green Lovely Tangles Hair Hair - All Classes Cash item ![]() Blue Lovely Tangles Hair Hair - All Classes Cash item ![]() Purple Lovely Tangles Hair Hair - All Classes Cash item ![]() Brown Lovely Tangles Hair Hair - All Classes Cash item ![]() Military Pop Star Longcoat - All Classes Cash item ![]() Alps Girl Longcoat - All Classes Cash item ![]() Pink Shock Pop Star Longcoat - All Classes Cash item ![]() Taxi Costume Longcoat - All Classes Cash item ![]() Orange Checked Squares Longcoat - All Classes Cash item ![]() Pink Angel Uniform Longcoat - All Classes Cash item ![]() Military Pop Star Longcoat - All Classes Cash item ![]() Crow Suit Longcoat - All Classes Cash item ![]() Starling Suit Longcoat - All Classes Cash item ![]() Victorian Vampire Suit Longcoat - All Classes Cash item ![]() Bright Frilly Shorts Pants - All Classes Cash item ![]() Plum Sherbet Pants Pants - All Classes Cash item ![]() Mint Sherbet Pants Pants - All Classes Cash item ![]() Deep Blue Sea Knee Socks Pants - All Classes Cash item ![]() Funky Xylophone Leggings Pants - All Classes Cash item ![]() Esel's Coronet Pet Equip - All Classes Description: A coronet made by fairies. It can only be equipped on #cEsel#. Cash item 7 slots ![]() Tiel's Tiara Pet Equip - All Classes Description: A tiara with a large gem embedded in it. It can only be equipped on #cTiel#. Cash item 7 slots ![]() Psyche Special Friendship Ring Ring - All Classes STR: +1 DEX: +1 INT: +1 LUK: +1 Cash item ![]() Lemon Shooting Star Ring Ring - All Classes Cash item ![]() Blue Shooting Star Ring Ring - All Classes Cash item ![]() Pink Shooting Star Ring Ring - All Classes Cash item ![]() Twinkling Boy Glow Shoes Shoes - All Classes Cash item ![]() Twinkling Girl Glow Shoes Shoes - All Classes Cash item ![]() Pink Angel Wing Shoes Shoes - All Classes Cash item ![]() Starling Shoes Shoes - All Classes Cash item ![]() Crow Shoes Shoes - All Classes Cash item ![]() Rainbow Sparkle Cash Weapon - All Classes Description: A weapon that can be equipped over #call weapons#. Cash item ![]() Orange Seraphim Cash Weapon - All Classes Description: A weapon that can be equipped over #call weapons#. Cash item ![]() Heaven's Seraphim Cash Weapon - All Classes Description: A weapon that can be equipped over #call weapons#. Cash item ![]() Stellar Seraphim Cash Weapon - All Classes Description: A weapon that can be equipped over #call weapons#. Cash item ![]() Dynamic Seraphim Cash Weapon - All Classes Description: A weapon that can be equipped over #call weapons#. Cash item ![]() Bloody Ruby Sabre Cash Weapon - All Classes Description: A weapon that can be equipped over #call weapons#. Cash item ![]() Twilight Sabre Cash Weapon - All Classes Description: A weapon that can be equipped over #call weapons#. Cash item ![]() Evergreen Sabre Cash Weapon - All Classes Description: A weapon that can be equipped over #call weapons#. Cash item ![]() Slate Thunder Sabre Cash Weapon - All Classes Description: A weapon that can be equipped over #call weapons#. Cash item ![]() Dark Magneta Sabre Cash Weapon - All Classes Description: A weapon that can be equipped over #call weapons#. Cash item ![]() Soild Black Sabre Cash Weapon - All Classes Description: A weapon that can be equipped over #call weapons#. Cash item ![]() Ombra & Luce Sabre Cash Weapon - All Classes Description: A weapon that can be equipped over #call weapons#. Cash item ![]() Shock Wave Cash Weapon - All Classes Description: Shock Wave that can be equipped with #call weapons# Cash item ![]() Pink Angel Syringe Cash Weapon - All Classes Description: A weapon that can be equipped over #call weapons#. Cash item
Item
Consume ![]() Reindeer Milk Fresh milk squeezed out of a reindeer. Tastier than it sounds.\nRecovers 5000 HP. Sale price: 1 meso HP: +5000 Tradeblock ![]() Sunrise Dew Dew collected in the early morning. Recovers 4000 MP. Sale price: 1 meso MP: +4050 Tradeblock ![]() Apple A ripe, red, tasty apple.\nRecovers around 30 HP. Sale price: 1 meso HP: +30 Tradeblock ![]() Egg A nutritious egg.\nRecovers around 50 HP. Sale price: 1 meso HP: +50 Tradeblock ![]() Orange A sweet, tasty orange.\nRecovers around 50 MP. Sale price: 1 meso MP: +50 Tradeblock ![]() Lemon A very sour fruit.\nRecovers around 150 MP. Sale price: 1 meso MP: +150 Tradeblock ![]() Fruity Candy Multi-colored, fruity candies.\nSpeed +10 for 30 minutes. Sale price: 1 meso Speed: +10 Time: 1,800,000 Tradeblock Cannot resell to merchants ![]() Guidebook Magic ATT Potion Increases ATT.\nATT +5 for 30 min. Weapon Attack: +5 Time: 1,800,000 Tradeblock ![]() Guidebook Magic ATT Potion Increases Magic ATT.\nMagic ATT+5 for 30 min. Magic Attack: +5 Time: 1,800,000 Tradeblock ![]() Guidebook Accuracy Potion Increases Accuracy.\nAccuracy +20 for 30 min. Accuracy: +20 Time: 1,800,000 Tradeblock ![]() Pet Food Small pets love this. Recovers 30 Fullness. NOT for human consumption! Items per slot: 200 Tradeblock ![]() Excavated Health Boost Potion A potion found inside a Mysterious Artifact fragment. Its age is unknown, but it's surely safe to drink. Increases HP by 1000 for 1 hour. Sale price: 1 meso Items per slot: 100 Required Level: 20 Time: 3,600,000 Tradeblock ![]() Excavated Mana Boost Potion A potion found inside a Mysterious Artifact fragment. Its age is unknown, but it's surely safe to drink. Increases MP by 1000 for 1 hour. Sale price: 1 meso Items per slot: 100 Required Level: 20 Time: 3,600,000 Tradeblock ![]() Excavated Blessing Potion A potion found inside a Mysterious Artifact fragment. Its age is unknown, but it's surely safe to drink. Increases all stats, Speed and Jump by 10 for 1 hour. Sale price: 1 meso STR: +10 DEX: +10 INT: +10 LUK: +10 Speed: +10 Jump: +10 Items per slot: 100 Required Level: 20 Time: 3,600,000 Tradeblock ![]() Excavated Magic ATT Potion A potion found inside a Mysterious Artifact. Increases Magic ATT by 5 for 20 min. Sale price: 1 meso Magic Attack: +5 Items per slot: 100 Required Level: 20 Time: 1,200,000 Tradeblock ![]() Excavated ATT Potion A potion found inside a Mysterious Artifact. Increases ATT by 5 for 20 min. Sale price: 1 meso Weapon Attack: +5 Items per slot: 100 Required Level: 20 Time: 1,200,000 Tradeblock ![]() Spicy Rice Cake Cup A cup full of spicy yet tasty rice cakes. Increases ATT by 8 for 10 min. Sale price: 1 meso Weapon Attack: +8 Time: 600,000 Tradeblock ![]() Maple Pop Chicken A wonderful snack that tastes like a combination of soda pop and chicken nuggets. Increases Magic ATT by 8 for 10 min. Sale price: 1 meso Magic Attack: +8 Time: 600,000 Tradeblock ![]() 10-Inch Popsicle Exactly 10 inches of delicious frozen goodness. Increases Speed by 15 for 10 min. Sale price: 1 meso Speed: +15 Time: 600,000 Tradeblock ![]() Buttery Roasted Squid A tasty squid basted with butter, then roasted over an open flame. Increases Avoidability by 400 for 10 min. Sale price: 1 meso Avoid: +400 Time: 600,000 Tradeblock ![]() Cotton Candy on a Stick Sweet cotton candy that looks as soft as the clouds in the sky. Increases Accuracy by 400 for 10 min. Sale price: 1 meso Accuracy: +400 Time: 600,000 Tradeblock ![]() Rice Puff A puffy snack made with rice. Nice and crunchy! Increases Weapon Defense by 400 for 10 min. Sale price: 1 meso WDEF: +400 Time: 600,000 Tradeblock ![]() Helium Balloon A balloon full of helium gas. Makes you feel much lighter when you hold it, like you could float away... Increases Jump by 10 for 10 min. Sale price: 1 meso Jump: +10 Time: 600,000 Tradeblock ![]() Picnic Lunch Box A box full of all kinds of yummy food. Increases ATT by 10, Magic ATT by 10, Speed by 15, and Jump by 10 for 15 min. Weapon Attack: +10 Magic Attack: +10 Speed: +15 Jump: +10 Time: 900,000 Tradeblock Cannot resell to merchants ![]() Gaga's Melon Might Gaga's watermelons are ripe with power! Increases ATT/Magic ATT by 20, Weapon/Magic DEF by 200, and HP by 500 for 1 hour. Can be stacked with other buffs, aside from watermelon buffs. Time: 3,600,000 ![]() Gaga's Great Melon Might Gaga's watermelons are bursting with power! Increases ATT/Magic ATT by 30, Weapon/Magic DEF by 300, and HP by 1000 for 1 hour. Can be stacked with other buffs, aside from watermelon buffs. Time: 3,600,000 ![]() Gaga's Ultimate Melon Might Gaga's watermelons contain unimaginable power! Increases ATT/Magic ATT by 40, Weapon/Magic DEF by 400, and HP by 1500 for 1 hour. Can be stacked with other buffs, aside from watermelon buffs. Time: 3,600,000 ![]() Kenta's Lunch Kenta wants to help, so he'll share his lunch with you! Increases ATT by 30, Weapon/Magic DEF by 500, Speed by 10, and Jump by 10 for 3 min. WDEF: +500 MDEF: +500 Speed: +10 Jump: +10 Time: 180,000 Tradeblock Cannot resell to merchants ![]() Special Fruit Sundae A fruity sundae that will keep you cool in the summer heat.\nRestores 1500 HP and MP. Sale price: 1500 meso HP: +1500 MP: +1500 ![]() Premium Hair Wax Forget regular hair wax. All the cool kids use PREMIUM hair wax now. Tradeblock ![]() Premium Carrot Juice For premium eyes, premium carrot juice is where it's at. The taste is also premium, of course. Tradeblock ![]() Snake Bone Soup This soup, made by boiling snake bones for 2 days straight, will grant you amazing, snake-like powers. At least, that's what they say. Tradeblock Cannot resell to merchants ![]() Extra-Strength Hand Sanitizer Are your hands extra filthy? Of course they are. That's why hand sanitizer comes in extra-strength now. Because of you. Tradeblock Cannot resell to merchants ![]() Cafe Latte It's pretty much like coffee, but makes you feel fancy when you drink it. Tradeblock ![]() Premium Cologne A strong, sweet scent to cover your natural aroma of sweat and monster bits. Tradeblock ![]() Mystical Artifact Box A gift obtained from the Artifact Hunt Contest. Its contents are a mystery.\n#cDouble click to open.# Items per slot: 100 Tradeblock Reward: 1 x Mystery Scroll - 9.8% 1 x Campfire Chair - 9.8% 1 x Chaos Scroll 60% - 9.8% 1 x Premium Hair Wax - 7.84% 1 x Premium Carrot Juice - 7.84% 1 x Snake Bone Soup - 7.84% 1 x Extra-Strength Hand Sanitizer - 7.84% 1 x Cafe Latte - 7.84% 1 x Premium Cologne - 7.84% 1 x Excavated Health Boost Potion - 3.92% 1 x Excavated Mana Boost Potion - 3.92% 1 x Excavated Blessing Potion - 3.92% 1 x Excavated Magic ATT Potion - 3.92% 1 x Excavated ATT Potion - 7.84% ![]() Spiegelmann's Herb Pouch A Herb Pouch dropped by a boss in Monster Park. Who knows what herbs are inside? Reward: 10 x Marjoram Seed - 10.0% 10 x Marjoram Flower - 10.0% 7 x Lavender Seed - 7.0% 7 x Lavender Flower - 7.0% 7 x Rosemary Seed - 7.0% 7 x Rosemary Flower - 7.0% 7 x Mandarin Seed - 5.0% 7 x Mandarin Flower - 5.0% 7 x Lemon Balm Seed - 5.0% 7 x Lemon Balm Flower - 4.0% 7 x Peppermint Flower - 4.0% 5 x Jasmine Seed - 4.0% 5 x Jasmine Flower - 4.0% 5 x Tea Tree Seed - 3.0% 5 x Tea Tree Flower - 3.0% 5 x Chamomile Seed - 3.0% 5 x Chamomile Flower - 3.0% 5 x Patchouli Seed - 3.0% 5 x Patchouli Flower - 3.0% 3 x Juniper Berry Seed - 1.0% 3 x Juniper Berry Flower - 1.0% 3 x Hyssop Flower - 1.0% ![]() Spiegelmann's Mineral Pouch A Mineral Pouch dropped by a boss in Monster Park. Who knows what minerals are inside? Reward: 10 x Opal Ore - 10.0% 10 x Silver Ore - 10.0% 7 x Orihalcon Ore - 7.0% 7 x Amethyst Ore - 7.0% 7 x Steel Ore - 7.0% 7 x Sapphire Ore - 7.0% 7 x Adamantium Ore - 5.0% 7 x Bronze Ore - 5.0% 7 x Mithril Ore - 5.0% 7 x DEX Crystal Ore - 4.0% 7 x Emerald Ore - 4.0% 5 x Gold Ore - 4.0% 5 x Topaz Ore - 4.0% 5 x Diamond Ore - 3.0% 5 x AquaMarine Ore - 3.0% 5 x Garnet Ore - 3.0% 5 x Power Crystal Ore - 3.0% 5 x Dark Crystal Ore - 3.0% 5 x Black Crystal Ore - 3.0% 3 x Lidium Ore - 1.0% 3 x Wisdom Crystal Ore - 1.0% 3 x LUK Crystal Ore - 1.0% ![]() White Wave Harbor Return Scroll A scroll that teleports you to White Wave Harbor. It will disappear once used. Sale price: 1 meso ![]() Scroll for Gloves for Magic ATT 60% Improves Magic ATT on gloves.\nSuccess Rate: 60%, Magic ATT +2 Sale price: 1 meso Magic Attack: +2 Success rate: 60% Tradeblock ![]() Scroll for Hand Cannon for ATT 100% Improves Attack on hand cannons.\nSuccess Rate: 100%, Weapon ATT +1 Sale price: 1 meso Weapon Attack: +1 Success rate: 100% ![]() Scroll for Hand Cannon for ATT 60% Improves Attack on hand cannons.\nSuccess Rate: 60%, Weapon ATT +2, STR +1 Sale price: 1 meso STR: +1 Weapon Attack: +2 Success rate: 60% ![]() Scroll for Hand Cannon for ATT 10% Improves Attack on hand cannons.\nSuccess Rate: 10%, Weapon ATT +5, STR +3, Weapon DEF +10 Sale price: 1 meso STR: +3 Weapon Attack: +5 WDEF: +10 Success rate: 10% ![]() Scroll for Hand Cannon for ATT 70% Improves Attack on hand cannons.\nSuccess rate: 70%, Weapon Attack +2, STR +1\nIf it fails, the item has a 50% chance of being destroyed. Sale price: 1 meso STR: +1 Weapon Attack: +2 Success rate: 70% Cursed rate: 50% ![]() Dark Scroll for Hand Cannon for ATT 30% Improves Attack on hand cannons.\nSuccess Rate: 30%, Weapon ATT +5, STR +3, Weapon DEF +10.\nIf it fails, the item has a 50% chance of being destroyed. Sale price: 1 meso STR: +3 Weapon Attack: +5 WDEF: +10 Success rate: 30% Cursed rate: 50% ![]() Scroll for Hand Cannon for ATT 65% Improves Attack on hand cannons.\nSuccess Rate: 65%, Weapon ATT +2, STR +1 Sale price: 1 meso STR: +1 Weapon Attack: +2 Success rate: 65% Tradeblock ![]() Scroll for Hand Cannon for ATT 15% Improves Attack on hand cannons.\nSuccess Rate: 15%, Weapon ATT +5, STR +3, Weapon DEF +10 Sale price: 1 meso STR: +3 Weapon Attack: +5 WDEF: +10 Success rate: 15% Tradeblock ![]() King Pepe Scroll for Hand Cannon for ATT 60% Improves Attack on hand cannons.\nSuccess Rate: 60%, Weapon ATT +2, STR +1 Sale price: 1 meso STR: +1 Weapon Attack: +2 Success rate: 60% Tradeblock Required Items: King Pepe's Heavy Artillery ![]() Scroll for Hand Cannon for ATT 65% Improves Attack on hand cannons.\nSuccess Rate: 65%, Weapon ATT +2, STR+1. This item may only be transferred within an account. Sale price: 1 meso STR: +1 Weapon Attack: +2 Success rate: 65% ![]() Special Potential Scroll Provides potential for regular equipment items without deducting from the available upgrade count.\n#cIt can only be used on regular items.#\nSuccess Rate: 100%. Sale price: 1 meso Tradeblock Cannot resell to merchants ![]() Carved Golden Seal #cDouble-click# on it and then use it on an item whose potential is 2 or less to add 1 additional potential. #c\nSuccess Rate: 80% Sale price: 1 meso Success rate: 80% ![]() Carved Silver Seal #cDouble-click# on it and then use it on an item whose potential is 2 or less to add 1 additional potential. #c\nSuccess Rate: 50% Sale price: 1 meso Success rate: 50% ![]() Kenta Pet Equip Scroll for HP Improves Max HP on pet equipments.\nSuccess Rate: 60%, MaxHP +50 Sale price: 1 meso HP: +50 Success rate: 60% ![]() Kenta Pet Equip Scroll for MP Improves Max MP on pet equipments.\nSuccess Rate: 60%, MaxHP +50 Sale price: 1 meso MP: +50 Success rate: 60% ![]() Scroll for Pet Equip. for ATT 60% Improves Attack on pet equipments.\nSuccess Rate: 60%, Weapon Attack +1 Sale price: 1 meso Weapon Attack: +1 Success rate: 60% Tradeblock ![]() Scroll for Pet Equip. for Magic Attack 60% Improves Magic Attack on pet equipments.\nSuccess Rate: 60%, Magic Attack +2 Sale price: 1 meso Magic Attack: +2 Success rate: 60% Tradeblock ![]() Kenta Scroll for Pet Equip. for STR 60% Improves Strength on Pet Equipment.\nSuccess Rate: 60%, STR+2 Sale price: 1 meso STR: +2 Success rate: 60% ![]() Kenta Scroll for Pet Equip. for INT 60% Improves Intelligence on Pet Equipment.\nSuccess Rate: 60%, INT+2 Sale price: 1 meso INT: +2 Success rate: 60% ![]() Kenta Scroll for Pet Equip. for DEX 60% Improves Dexterity on Pet Equipment.\nSuccess Rate: 60%, DEX+2 Sale price: 1 meso DEX: +2 Success rate: 60% ![]() Kenta Scroll for Pet Equipment for LUK 60% Improves Luck on Pet Equipment.\nSuccess Rate: 60%, LUK+2 Sale price: 1 meso LUK: +2 Success rate: 60% ![]() Clean Slate Scroll 5% Restores 1 available upgrade lost to failed scrolls. Cannot be used on cash items.\nSuccess Rate: 5%, If it fails, the item has a 10% chance of being destroyed. Sale price: 1 meso Success rate: 5% Cursed rate: 10% Tradeblock ![]() Joyous 8th Armor Enhancement Dark Scroll 20% Improves STR/INT/DEX/LUK on armor.\n20% success rate of increasing STR/INT/DEX/LUK by 3\n#cIf it fails, the item will be completely destroyed.# Success Rates: 20% --> 18% --> 16% --> 14% --> 12% --> 10% --> 8% --> 6% Sale price: 1 meso STR: +3 DEX: +3 INT: +3 LUK: +3 Cursed rate: 100% Tradeblock ![]() Armor Enhancement Scroll 50% Improves Max HP/MP on armor.\nSuccess rate: 50%, MaxHP+50, MaxMP +50 Sale price: 1 meso HP: +50 MP: +50 Success rate: 50% Tradeblock Cannot resell to merchants ![]() Joyous 8th Dark Scroll for Accessory for ATT 20% Improves Attack on accessories.\nSuccess rate: 20%, Weapon Attack +1\n#cIf it fails, the item will be completely destroyed. Success Rates: 20% --> 18% --> 16% --> 14% --> 12% --> 10% --> 8% --> 6% Sale price: 1 meso Weapon Attack: +1 Cursed rate: 100% Tradeblock ![]() Joyous 8th Dark Scroll for Accessory for Magic ATT 20% Improves Magic Attack on accessories.\nSuccess rate: 20%, Weapon Attack +1\n#cIf it fails, the item will be completely destroyed. Success Rates: 20% --> 18% --> 16% --> 14% --> 12% --> 10% --> 8% --> 6% Sale price: 1 meso Magic Attack: +1 Cursed rate: 100% Tradeblock ![]() Warrior Scroll for One-Handed Weapon for ATT 60% Improves Attack on one-handed weapons.\nSuccess Rate: 60%, Weapon ATT +3, STR +3, DEX +1 Sale price: 1 meso STR: +3 DEX: +1 Weapon Attack: +3 Success rate: 60% Tradeblock Cannot resell to merchants ![]() Joyous 8th Dark Scroll for One-Handed Weapon for ATT 20% Improves Attack on one-handed weapons.\nSuccess rate: 20%, Weapon Attack +7 to +8\n#cIf it fails, the item will be completely destroyed. Success Rates: 20% --> 18% --> 16% --> 14% --> 12% --> 10% --> 8% --> 6% Sale price: 1 meso Cursed rate: 100% Tradeblock ![]() Joyous 8th Dark Scroll for One-Handed Weapon for Magic ATT 20% Improves Magic Attack on one-handed weapons.\nSuccess rate: 20%, Weapon Attack +7 to +8\n#cIf it fails, the item will be completely destroyed. Success Rates: 20% --> 18% --> 16% --> 14% --> 12% --> 10% --> 8% --> 6% Sale price: 1 meso Cursed rate: 100% Tradeblock ![]() Wizard Scroll for One-Handed Weapon for Magic ATT 60% Improves Magic Attack on one-handed weapons.\nSuccess Rate: 60%, Magic Attack +3, INT +3 Sale price: 1 meso INT: +3 Magic Attack: +3 Success rate: 60% Tradeblock Cannot resell to merchants ![]() Warrior Scroll for Two-Handed Weapon for ATT 60% Improves Attack on two-handed weapons.\nSuccess Rate: 60%, Weapon ATT +3, STR +3, DEX +1 Sale price: 1 meso STR: +3 DEX: +1 Weapon Attack: +3 Success rate: 60% Tradeblock Cannot resell to merchants ![]() Joyous 8th Dark Scroll for Two-Handed Weapon for ATT 20% Improves Attack on two-handed weapons.\nSuccess rate: 20%, Weapon Attack +7 to +8\n#cIf it fails, the item will be completely destroyed. Success Rates: 20% --> 18% --> 16% --> 14% --> 12% --> 10% --> 8% --> 6% Sale price: 1 meso Cursed rate: 100% Tradeblock ![]() Joyous 8th Dark Scroll for Two-Handed Weapon for Magic ATT 20% Improves Magic Attack on two-handed weapons.\nSuccess rate: 20%, Magic Attack +7 to +8\n#cIf it fails, the item will be completely destroyed. Success Rates: 20% --> 18% --> 16% --> 14% --> 12% --> 10% --> 8% --> 6% Sale price: 1 meso Cursed rate: 100% Tradeblock ![]() Bowman Scroll for Two-Handed Weapon for ATT 60% Improves Attack on two-handed weapons.\nSuccess Rate: 60%, Weapon ATT +3, DEX +3, STR +1 Sale price: 1 meso STR: +1 DEX: +3 Weapon Attack: +3 Success rate: 60% Tradeblock Cannot resell to merchants ![]() Cygnus Knight Summoning Sack Cygnus Knight Summoning Sack Items per slot: 1 Tradeblock ![]() Mysterious Sack Cassandra says that it's impossible to know what monsters will be summoned from this sack, but it may summon special, hard-to-find monsters. Items per slot: 1 Tradeblock ![]() Summoning Mushmom Summons a Mushmom. Items per slot: 1 Tradeblock ![]() Summoning Crimson Balrog Summons a Crimson Balrog. Items per slot: 1 Tradeblock ![]() Summoning Werewolf Summons a Werewolf. Items per slot: 1 Tradeblock ![]() Summoning Jr. Balrog Summons a Jr. Balrog. Items per slot: 1 Tradeblock ![]() Summoning Moon Bunny Summons a Moon Bunny. Items per slot: 100 Tradeblock ![]() Summoning Kenta Summons Kenta. Items per slot: 100 Tradeblock ![]() Ferocious Hoblin Summoning Sack Summons a Ferocious Hoblin. Items per slot: 100 Tradeblock ![]() Saint Savior Mini Dungeon Summoning Sack Saint Savior Mini Dungeon Summoning Sack Items per slot: 100 Tradeblock ![]() Virtue's Mini Dungeon Summoning Sack Virtue's Mini Dungeon Summoning Sack Items per slot: 100 Tradeblock ![]() Virtue's Mini Dungeon Summoning Sack Virtue's Mini Dungeon Summoning Sack Items per slot: 100 Tradeblock ![]() Virtue's Mini Dungeon Summoning Sack Virtue's Mini Dungeon Summoning Sack Items per slot: 100 Tradeblock ![]() Virtue's Mini Dungeon Summoning Sack Virtue's Mini Dungeon Summoning Sack Items per slot: 100 Tradeblock ![]() Virtue's Mini Dungeon Summoning Sack Virtue's Mini Dungeon Summoning Sack Items per slot: 100 Tradeblock ![]() Hoblin Hector Summoning Sack Summons a Hoblin Hector. Items per slot: 100 Tradeblock ![]() Elite Hoblin Summoning Sack Summons an Elite Hoblin. Items per slot: 100 Tradeblock ![]() Elite Green Hoblin Summoning Sack Summons an Elite Green Hoblin. Items per slot: 100 Tradeblock ![]() Combat Hoblin Summoning Sack Summons a Combat Hoblin. Items per slot: 100 Tradeblock ![]() Iceman Summoning Sack Summons an Iceman. Items per slot: 100 Tradeblock ![]() Iceman Summoning Sack Summons an Iceman. Items per slot: 100 Tradeblock ![]() Pianus Summoning Sack Summons a Pianus. Items per slot: 100 Tradeblock ![]() Ice Fang Summoning Sack Summons an Ice Fang. Items per slot: 100 Tradeblock ![]() Hector Summoning Sack Summons a Hector. Items per slot: 100 Tradeblock ![]() Virtue's Mini Dungeon Summoning Sack Virtue's Mini Dungeon Summoning Sack Items per slot: 100 Tradeblock ![]() Shammos Summoning Sack Summons Shammos. Items per slot: 100 Tradeblock ![]() Ring of Moon Stone An engagement ring crafted out of Moon Rock and Diamond. Use this to propose to your loved one. Sale price: 1 meso Items per slot: 1 Tradeblock Cannot resell to merchants One-of-a-kind ![]() Ring of Moon Stone: 2 Carats An engagement ring crafted out of Moon Rock and 2 carats of Diamond. Use this to propose to your loved one. Sale price: 1 meso Items per slot: 1 Tradeblock Cannot resell to merchants One-of-a-kind ![]() Ring of Moon Stone: 3 Carats An engagement ring crafted out of Moon Rock and 3 carats of Diamond. Use this to propose to your loved one. Sale price: 1 meso Items per slot: 1 Tradeblock Cannot resell to merchants One-of-a-kind ![]() Ring of Shining Star An engagement ring crafted out of Star Rock and Diamond. Use this to propose to your loved one. Sale price: 1 meso Items per slot: 1 Tradeblock Cannot resell to merchants One-of-a-kind ![]() Ring of Shining Star: 2 Carats An engagement ring crafted out of Star Rock and 2 carats of Diamond. Use this to propose to your loved one. Sale price: 1 meso Items per slot: 1 Tradeblock Cannot resell to merchants One-of-a-kind ![]() Ring of Shining Star: 3 Carats An engagement ring crafted out of Star Rock and 3 carats of Diamond. Use this to propose to your loved one. Sale price: 1 meso Items per slot: 1 Tradeblock Cannot resell to merchants One-of-a-kind ![]() Gold Heart Ring An engagement ring crafted out of Gold and Diamond. Use this to propose to your loved one. Sale price: 1 meso Items per slot: 1 Tradeblock Cannot resell to merchants One-of-a-kind ![]() Gold Heart Ring: 2 Carats An engagement ring crafted out of Gold and 2 carats of Diamond. Use this to propose to your loved one. Sale price: 1 meso Items per slot: 1 Tradeblock Cannot resell to merchants One-of-a-kind ![]() Gold Heart Ring: 3 Carats An engagement ring crafted out of Gold and 3 carats of Diamond. Use this to propose to your loved one. Sale price: 1 meso Items per slot: 1 Tradeblock Cannot resell to merchants One-of-a-kind ![]() Ring of Silver Wing An engagement ring crafted out of Silver and Diamond. Use this to propose to your loved one. Sale price: 1 meso Items per slot: 1 Tradeblock Cannot resell to merchants One-of-a-kind ![]() Ring of Silver Wing: 2 Carats An engagement ring crafted out of Silver and 2 carats of Diamond. Use this to propose to your loved one. Sale price: 1 meso Items per slot: 1 Tradeblock Cannot resell to merchants One-of-a-kind ![]() Ring of Silver Wing: 3 Carats An engagement ring crafted out of Silver and 3 carats of Diamond. Use this to propose to your loved one. Sale price: 1 meso Items per slot: 1 Tradeblock Cannot resell to merchants One-of-a-kind ![]() [Mastery Book] Advanced Final Attack 20 70% chance of increasing the Master Level of #cAdvanced Final Attack# to 20.\nJob: Hero, Bow Master\nCondition: Skill Level 5+ Sale price: 1 meso Items per slot: 1 Required skill level: 5 Master Level: 20 Success rate: 70% ![]() [Mastery Book] Advanced Final Attack 30 50% chance of increasing the Master Level of #cAdvanced Final Attack# to 30.\nJob: Hero, Bow Master\nCondition: Skill Level 15+ Sale price: 1 meso Items per slot: 1 Required skill level: 15 Master Level: 30 Success rate: 50% ![]() [Mastery Book] Dark Impale 20 70% chance of increasing the Master Level of #cDark Impale# to 20.\nJob: Dark Knight\nCondition: Skill Level 5+ Sale price: 1 meso Items per slot: 1 Required skill level: 5 Master Level: 20 Success rate: 70% ![]() [Mastery Book] Dark Impale 30 50% chance of increasing the Master Level of #cDark Impale# to 30.\nJob: Dark Knight\nCondition: Skill Level 15+ Sale price: 1 meso Items per slot: 1 Required skill level: 15 Master Level: 30 Success rate: 50% ![]() [Special Mastery Book] Advanced Final Attack 30 100% chance of increasing the Master Level of #cAdvanced Final Attack# to 30.\nJob: Hero, Bow Master\nCondition: Skill Level 5+ Sale price: 1 meso Items per slot: 1 Required skill level: 5 Master Level: 30 Success rate: 100% Tradeblock Cannot resell to merchants Time Limited ![]() [Special Mastery Book] Intrepid Slash 30 100% chance of increasing the Master Level of #cIntrepid Slash# to 30.\nJob: Hero\nCondition: Skill Level 5+ Sale price: 1 meso Items per slot: 1 Required skill level: 5 Master Level: 30 Success rate: 100% Tradeblock Cannot resell to merchants Time Limited ![]() [Special Mastery Book] Rush 30 100% chance of increasing the Master Level of #cRush# to 30.\nJob: Warrior 4th Job\nCondition: Skill Level 5+ Sale price: 1 meso Items per slot: 1 Required skill level: 5 Master Level: 30 Success rate: 100% Tradeblock Cannot resell to merchants Time Limited ![]() [Special Mastery Book] Monster Magnet 30 100% chance of increasing the Master Level of #cMonster Magnet# to 30.\nJob: Hero, Dark Knight\nCondition: Skill Level 5+ Sale price: 1 meso Items per slot: 1 Required skill level: 5 Master Level: 30 Success rate: 100% Tradeblock Cannot resell to merchants Time Limited ![]() [Special Mastery Book] Power Stance 30 100% chance of increasing the Master Level of #cPower Stance# to 30.\nJob: Warrior 4th Job\nCondition: Skill Level 5+ Sale price: 1 meso Items per slot: 1 Required skill level: 5 Master Level: 30 Success rate: 100% Tradeblock Cannot resell to merchants Time Limited ![]() [Special Mastery Book] Blast 30 100% chance of increasing the Master Level of #cBlast# to 30.\nJob: Paladin\nCondition: Skill Level 5+ Sale price: 1 meso Items per slot: 1 Required skill level: 5 Master Level: 30 Success rate: 100% Tradeblock Cannot resell to merchants Time Limited ![]() [Special Mastery Book] Guardian 30 100% chance of increasing the Master Level of #cGuardian# to 30.\nJob: Paladin\nCondition: Skill Level 5+ Sale price: 1 meso Items per slot: 1 Required skill level: 5 Master Level: 30 Success rate: 100% Tradeblock Cannot resell to merchants Time Limited ![]() [Special Mastery Book] Heaven's Hammer 30 100% chance of increasing the Master Level of #cHeaven's Hammer# to 30.\nJob: Paladin\nCondition: Skill Level 5+ Sale price: 1 meso Items per slot: 1 Required skill level: 5 Master Level: 30 Success rate: 100% Tradeblock Cannot resell to merchants Time Limited ![]() [Special Mastery Book] Dark Impale 30 100% chance of increasing the Master Level of #cDark Impale# to 30.\nJob: Dark Knight\nCondition: Skill Level 5+ Sale price: 1 meso Items per slot: 1 Required skill level: 5 Master Level: 30 Success rate: 100% Tradeblock Cannot resell to merchants Time Limited ![]() [Special Mastery Book] Dark Fog 30 100% chance of increasing the Master Level of #cDark Fog# to 30.\nJob: Dark Knight\nCondition: Skill Level 5+ Sale price: 1 meso Items per slot: 1 Required skill level: 5 Master Level: 30 Success rate: 100% Tradeblock Cannot resell to merchants Time Limited ![]() [Special Mastery Book] Paralyze 30 100% chance of increasing the Master Level of #cParalyze# to 30.\nJob: Arch Mage (Fire, Poison)\nCondition: Skill Level 5+ Sale price: 1 meso Items per slot: 1 Required skill level: 5 Master Level: 30 Success rate: 100% Tradeblock Cannot resell to merchants Time Limited ![]() [Special Mastery Book] Mist Eruption 30 100% chance of increasing the Master Level of #cMist Eruption# to 30.\nJob: Arch Mage (Fire, Poison)\nCondition: Skill Level 5+ Sale price: 1 meso Items per slot: 1 Required skill level: 5 Master Level: 30 Success rate: 100% Tradeblock Cannot resell to merchants Time Limited ![]() [Special Mastery Book] Infinity 30 100% chance of increasing the Master Level of #cInfinity# to 30.\nJob: Magician 4th Job\nCondition: Skill Level 5+ Sale price: 1 meso Items per slot: 1 Required skill level: 5 Master Level: 30 Success rate: 100% Tradeblock Cannot resell to merchants Time Limited ![]() [Special Mastery Book] Arcane Aim 30 100% chance of increasing the Master Level of #cArcane Aim# to 30 .\nJob: 4th Magician\nCondition: Skill Level: 5+ Sale price: 1 meso Items per slot: 1 Required skill level: 5 Master Level: 30 Success rate: 100% Tradeblock Cannot resell to merchants Time Limited ![]() [Special Mastery Book] Ifrit 30 100% chance of increasing the Master Level of #cIfrit# to 30.\nJob: Arch Mage (Fire, Poison)\nCondition: Skill Level 5+ Sale price: 1 meso Items per slot: 1 Required skill level: 5 Master Level: 30 Success rate: 100% Tradeblock Cannot resell to merchants Time Limited ![]() [Special Mastery Book] Chain Lighting 30 100% chance of increasing the Master Level of #cChain Lightning# to 30.\nJob: Arch Mage (Ice, Lightning)\nCondition: Skill Level 5+ Sale price: 1 meso Items per slot: 1 Required skill level: 5 Master Level: 30 Success rate: 100% Tradeblock Cannot resell to merchants Time Limited ![]() [Special Mastery Book] Glacier Chain 30 100% chance of increasing the Master Level of #cGlacier Chain# to 30.\nJob: Arch Mage (Ice, Lightning)\nCondition: Skill Level 5+ Sale price: 1 meso Items per slot: 1 Required skill level: 5 Master Level: 30 Success rate: 100% Tradeblock Cannot resell to merchants Time Limited ![]() [Special Mastery Book] Elquines 30 100% chance of increasing the Master Level of #cElquines# to 30.\nJob: Arch Mage (Ice, Lightning)\nCondition: Skill Level 5+ Sale price: 1 meso Items per slot: 1 Required skill level: 5 Master Level: 30 Success rate: 100% Tradeblock Cannot resell to merchants Time Limited ![]() [Special Mastery Book] Angel's Ray 30 100% chance of increasing the Master Level of #cAngel's Ray# to 30.\nJob: Bishop\nCondition: Skill Level 5+ Sale price: 1 meso Items per slot: 1 Required skill level: 5 Master Level: 30 Success rate: 100% Tradeblock Cannot resell to merchants Time Limited ![]() [Special Mastery Book] Advanced Blessing 30 100% chance of increasing the Master Level of #cAdvanced Blessing# to 30.\nJob: Bishop\nCondition: Skill Level 5+ Sale price: 1 meso Items per slot: 1 Required skill level: 5 Master Level: 30 Success rate: 100% Tradeblock Cannot resell to merchants Time Limited ![]() [Special Mastery Book] Bahamut 30 100% chance of increasing the Master Level of #cBahamut# to 30.\nJob: Bishop\nCondition: Skill Level 5+ Sale price: 1 meso Items per slot: 1 Required skill level: 5 Master Level: 30 Success rate: 100% Tradeblock Cannot resell to merchants Time Limited ![]() [Special Mastery Book] Sharp Eyes 30 100% chance of increasing the Master Level of #cSharp Eyes# to 30.\nJob: Bowman 4th Job, Wild Hunter\nCondition: Skill Level 5+ Sale price: 1 meso Items per slot: 1 Required skill level: 5 Master Level: 30 Success rate: 100% Tradeblock Cannot resell to merchants Time Limited ![]() [Special Mastery Book] Hurricane 30 100% chance of increasing the Master Level of #cHurricane# to 30.\nJob: Bow Master\nCondition: Skill Level: 5+ Sale price: 1 meso Items per slot: 1 Required skill level: 5 Master Level: 30 Success rate: 100% Tradeblock Cannot resell to merchants Time Limited ![]() [Special Mastery Book] Spirit Link: Phoenix 30 100% chance of increasing the Master Level of #cSpirit Link: Phoenix# to 30.\nJob: Bow Master\nCondition: Skill Level 5+ Sale price: 1 meso Items per slot: 1 Required skill level: 5 Master Level: 30 Success rate: 100% Tradeblock Cannot resell to merchants Time Limited ![]() [Special Mastery Book] Spirit Link: Frostprey 30 100% chance of increasing the Master Level of #cSpirit Link: Frostprey# to 30.\nJob: Marksman\nCondition: Skill Level 5+ Sale price: 1 meso Items per slot: 1 Required skill level: 5 Master Level: 30 Success rate: 100% Tradeblock Cannot resell to merchants Time Limited ![]() [Special Mastery Book] Illusion Step 30 100% chance of increasing the Master Level of #cIllusion Step# to 30.\nJob: Bowman 4th Job\nCondition: Skill Level 5+ Sale price: 1 meso Items per slot: 1 Required skill level: 5 Master Level: 30 Success rate: 100% Tradeblock Cannot resell to merchants Time Limited ![]() [Special Mastery Book] Piercing Arrow 30 100% chance of increasing the Master Level of #cPiercing Arrow# to 30.\nJob: Marksman\nCondition: Skill Level 5+ Sale price: 1 meso Items per slot: 1 Required skill level: 5 Master Level: 30 Success rate: 100% Tradeblock Cannot resell to merchants Time Limited ![]() [Special Mastery Book] Snipe 30 100% chance of increasing the Master Level of #cSnipe# to 30.\nJob: Marksman\nCondition: Skill Level 5+ Sale price: 1 meso Items per slot: 1 Required skill level: 5 Master Level: 30 Success rate: 100% Tradeblock Cannot resell to merchants Time Limited ![]() [Mastery Book] Cannon Bazuka 20 70% chance of increasing the Master Level of #cCannon Bazuka# to 20.\nJob: Cannon Master\nCondition: Skill Level 5+ Sale price: 1 meso Items per slot: 1 Required skill level: 5 Master Level: 20 Success rate: 70% ![]() [Mastery Book] Cannon Bazuka 30 50% chance of increasing the Master Level of #cCannon Bazuka# to 30.\nJob: Cannon Master\nCondition: Skill Level 15+ Sale price: 1 meso Items per slot: 1 Required skill level: 15 Master Level: 30 Success rate: 50% ![]() [Mastery Book] Battleship Nautilus 20 70% chance of increasing the Master Level of #cBattleship Nautilus# to 20.\nJob: Cannon Master\nCondition: Skill Level 5+ Sale price: 1 meso Items per slot: 1 Required skill level: 5 Master Level: 20 Success rate: 70% ![]() [Mastery Book] Battleship Nautilus 30 50% chance of increasing the Master Level of #cBattleship Nautilus# to 30.\nJob: Cannon Master\nCondition: Skill Level 15+ Sale price: 1 meso Items per slot: 1 Required skill level: 15 Master Level: 30 Success rate: 50% ![]() [Mastery Book] Pirate Spirit 20 70% chance of increasing the Master Level of #cPirate Spirit# to 20.\nJob: Cannon Master\nCondition: Skill Level 5+ Sale price: 1 meso Items per slot: 1 Required skill level: 5 Master Level: 20 Success rate: 70% ![]() [Mastery Book] Pirate Spirit 30 50% chance of increasing the Master Level of #cPirate Spirit# to 30.\nJob: Cannon Master\nCondition: Skill Level 15+ Sale price: 1 meso Items per slot: 1 Required skill level: 15 Master Level: 30 Success rate: 50% ![]() [Mastery Book] Hyper Monkey Spell 20 70% chance of increasing the Master Level of #cHyper Monkey Spell# to 20.\nJob: Cannon Master\nCondition: Skill Level 5+ Sale price: 1 meso Items per slot: 1 Required skill level: 5 Master Level: 20 Success rate: 70% ![]() [Mastery Book] Hyper Monkey Spell 30 50% chance of increasing the Master Level of #cHyper Monkey Spell# to 30.\nJob: Cannon Master\nCondition: Skill Level 15+ Sale price: 1 meso Items per slot: 1 Required skill level: 15 Master Level: 30 Success rate: 50% ![]() [Mastery Book] Cannon Buster 20 70% chance of increasing the Master Level of #cCannon Buster# to 20.\nJob: Cannon Master\nCondition: Skill Level 5+ Sale price: 1 meso Items per slot: 1 Required skill level: 5 Master Level: 20 Success rate: 70% ![]() [Mastery Book] Cannon Buster 30 50% chance of increasing the Master Level of #cCannon Buster# to 30.\nJob: Cannon Master\nCondition: Skill Level 15+ Sale price: 1 meso Items per slot: 1 Required skill level: 15 Master Level: 30 Success rate: 50% ![]() [Mastery Book] Over Burning Cannon 20 70% chance of increasing the Master Level of #cOver Burning Cannon# to 20.\nJob: Cannon Master\nCondition: Skill Level 5+ Sale price: 1 meso Items per slot: 1 Required skill level: 5 Master Level: 20 Success rate: 70% ![]() [Mastery Book] Over Burning Cannon 30 50% chance of increasing the Master Level of #cOver Burning Cannon# to 30.\nJob: Cannon Master\nCondition: Skill Level 15+ Sale price: 1 meso Items per slot: 1 Required skill level: 15 Master Level: 30 Success rate: 50% ![]() [Special Mastery Book] Cannon Bazuka 30 100% chance of increasing the Master Level of #cCannon Bazuka# to 30.\nJob: Cannon Master\nCondition: Skill Level 5+ Sale price: 1 meso Items per slot: 1 Required skill level: 5 Master Level: 30 Success rate: 100% ![]() [Special Mastery Book] Battleship Nautilus 30 100% chance of increasing the Master Level of #cBattleship Nautilus# to 30.\nJob: Cannon Master\nCondition: Skill Level 5+ Sale price: 1 meso Items per slot: 1 Required skill level: 5 Master Level: 30 Success rate: 100% ![]() [Special Mastery Book] Pirate Spirit 30 100% chance of increasing the Master Level of #cPirate Spirit# to 30.\nJob: Cannon Master\nCondition: Skill Level 5+ Sale price: 1 meso Items per slot: 1 Required skill level: 5 Master Level: 30 Success rate: 100% ![]() [Special Mastery Book] Over Burning Cannon 30 100% chance of increasing the Master Level of #cOver Burning Cannon# to 30.\nJob: Cannon Master\nCondition: Skill Level 5+ Sale price: 1 meso Items per slot: 1 Required skill level: 5 Master Level: 30 Success rate: 100% ![]() [Special Mastery Book] Cannon Buster 30 100% chance of increasing the Master Level of #cCannon Buster# to 30.\nJob: Cannon Master\nCondition: Skill Level 5+ Sale price: 1 meso Items per slot: 1 Required skill level: 5 Master Level: 30 Success rate: 100% ![]() Buffoon Card A card that features Buffoon.\n#cIf hunting at the lower levels of the ClocktowernSpeed +3# Sale price: 1 meso Speed: +3 Time: 1,200,000 Tradeblock One-of-a-kind Big Size Monsterbook ![]() Wooden Airplane 3-Day Coupon Double-click on it to learn the Wooden Airplane riding skill. Sale price: 1 meso Items per slot: 100 Tradeblock Cannot resell to merchants ![]() Traveling Pouch A small pouch that can be used to store things when you travel.#cDouble-click on it to check its contents.# Sale price: 1 meso Items per slot: 100 Tradeblock Cannot resell to merchants ![]() Treasure Hunt Note A mysterious note, containing a scrap of information.\n\n#cDouble-click on it to read.# Sale price: 100 meso Level Range: 10 Optimum level: 1 Tradeblock Cannot resell to merchants ![]() Ripped Scroll Piece A piece of a scroll that was ripped into 10 pieces. You can restore the scroll by collecting all 10 pieces and double-clicking on them. Tradeblock Cannot resell to merchants ![]() Warrior's Star Level 10 Equipment Box An equipment box given to those who chose the path of a Warrior when the Warrior's Star was shining in the sky. Required Level: 10 Tradeblock Cannot resell to merchants ![]() Warrior's Star Level 20 Equipment Box An advanced equipment box given to those who chose the path of a Warrior when the Warrior's Star was shining in the sky. Required Level: 20 Tradeblock Cannot resell to merchants ![]() Warrior's Star Level 25 Equipment Box A more advanced equipment box given to those who chose the path of a Warrior when the Warrior's Star was shining in the sky. Required Level: 25 Tradeblock Cannot resell to merchants ![]() Pink Scooter 7-Day Coupon Double-click on it to learn the Pink Scooter riding skill for 7 days. Items per slot: 1 Tradeblock Cannot resell to merchants Time Limited ![]() Balrog Mount Coupon A 3-day Balrog mount coupon.\r\n#cDouble-click on it to use the Balrog riding skill for 3 days.# Items per slot: 1 Tradeblock Cannot resell to merchants ![]() Orange Mushroom Mount Coupon A 3-day Orange Mushroom mount coupon.\r\n#cDouble-click on it to use the Orange Mushroom riding skill for 3 days.# Items per slot: 1 Tradeblock Cannot resell to merchants ![]() Power Suit Mount Coupon A 3-day Power Suit mount coupon.\r\n#cDouble-click on it to use the Power Suit riding skill for 3 days.# Items per slot: 1 Tradeblock Cannot resell to merchants ![]() Leonardo Mount Coupon A 3-day Leonardo mount coupon.\r\n#cDouble-click on it to use the Leonardo riding skill for 3 days.# Items per slot: 1 Tradeblock Cannot resell to merchants ![]() Yeti Mount Coupon A 3-day Yeti mount coupon.\r\n#cDouble-click on it to use the Yeti riding skill for 3 days.# Items per slot: 1 Tradeblock Cannot resell to merchants ![]() Witch's Broomstick Mount Coupon A 3-day Witch's Broomstick mount coupon.\r\n#cDouble-click on it to use the Witch's Broomstick riding skill for 3 days.# Items per slot: 1 Tradeblock Cannot resell to merchants ![]() Knight Chariot Mount Coupon A 3-day Knight Chariot mount coupon.\r\n#cDouble-click on it to use the Knight Chariot riding skill for 3 days.# Items per slot: 1 Tradeblock Cannot resell to merchants ![]() Chicken Mount Coupon A 3-day Chicken mount coupon.\r\n#cDouble-click on it to use the Chicken riding skill for 3 days.# Items per slot: 1 Tradeblock Cannot resell to merchants ![]() Premium PC Cafe Teleport Rock A teleport rock that can only be used from Premium PC Cafes. Use it to teleport to towns regardless of continent. It will disappear once you log out.#cCan be used once every 30 min.# Tradeblock Cannot resell to merchants Expires on logout ![]() Wise Man's Star Level 8 Equipment Box An equipment box given to those who chose the path of a Magician when the Wise Man's Star was shining in the sky. Required Level: 8 Tradeblock Cannot resell to merchants ![]() Wise Man's Star Level 18 Equipment Box An advanced equipment box given to those who chose the path of a Magician when the Wise Man's Star was shining in the sky. Required Level: 18 Tradeblock Cannot resell to merchants ![]() Wise Man's Star Level 23 Equipment Box A more advanced equipment box given to those who chose the path of a Magician when the Wise Man's Star was shining in the sky. Required Level: 23 Tradeblock Cannot resell to merchants ![]() Owl Mount Coupon A 3-day Owl mount coupon.\r\n#cDouble-click on it to use the Owl riding skill for 3 days.# Items per slot: 1 Tradeblock Cannot resell to merchants ![]() Low Rider Mount Coupon A 3-day Low Rider mount coupon.\r\n#cDouble-click on it to use the Low Rider riding skill for 3 days.# Items per slot: 1 Tradeblock Cannot resell to merchants ![]() Spiegelmann's Hot-Air Balloon 7-Day Coupon A 7-day Spiegelmann's Hot-Air Balloon coupon.\r\n#cDouble-click on it to use the Spiegelmann's Hot-Air Balloon riding skill for 7 days.# Sale price: 1 meso Tradeblock Cannot resell to merchants ![]() Golden Maple Fruit A shining maple fruit obtained by raising a plant in the Item Pot.#cDouble-click# on it to obtain an 8th Anniversary Coin, a mount, or a scroll. Tradeblock ![]() Charge! Toy Trojan 10-Day Coupon Double-click on it to use the Charge! Toy Trojan riding skill for 10 days. Sale price: 1 meso Tradeblock ![]() Hunter's Star Level 10 Equipment Box An equipment box given to those who chose the path of a Bowman when the Hunter's Star was shining in the sky. Required Level: 10 Tradeblock Cannot resell to merchants ![]() Hunter's Star Level 20 Equipment Box An advanced equipment box given to those who chose the path of a Bowman when the Hunter's Star was shining in the sky. Required Level: 20 Tradeblock Cannot resell to merchants ![]() Hunter's Star Level 25 Equipment Box A more advanced equipment box given to those who chose the path of a Bowman when the Hunter's Star was shining in the sky. Required Level: 25 Tradeblock Cannot resell to merchants ![]() Moon Bunny's Rice Cake A chewy rice cake made by Moon Bunny. Items per slot: 100 Tradeblock ![]() Premium PC Cafe Weapon Box #cDouble-click# on it to rent a Premium PC Cafe exclusive weapon from Matilda. Premium PC Cafe exclusive weapons can be equipped despite being low level, and have higher stats.\nWill disappear if you log out. Tradeblock Cannot resell to merchants Expires on logout ![]() Maple 8th Anniversary Box A box to celebrate MapleStory's 8th Anniversary.\n#cDouble-click on it to see what's inside.# Sale price: 1 meso Tradeblock ![]() Old Envelope An old envelope that Spiegelmann was looking for. There might be an old picture inside. \n#cDouble-click to check.# Sale price: 1 meso Tradeblock Cannot resell to merchants ![]() Air Bubble An air bubble that contains enough air for you to breathe for 15 minutes. Items per slot: 100 Tradeblock ![]() Evil Spirit Box An ominous box obtained after defeating a master monster. There may be something useful inside.\r\n#cDouble-click on it to see what's inside.# Sale price: 1 meso Tradeblock Cannot resell to merchants ![]() Nightmare Mount 10-Day Coupon A 10-day Nightmare mount coupon.\r\n#cDouble-click on it to use the Nightmare riding skill for 10 days.# Sale price: 1 meso Tradeblock Cannot resell to merchants ![]() Secret Recipe A mysterious recipe. It could be a recipe for any of the Professions you have learned.\r\n#cIf you have not learned a Profession, a random recipe will appear.# Sale price: 1 meso Tradeblock Cannot resell to merchants ![]() Knights of Virtue Teleport Rock Use it to teleport to a Lv. 50-70 hunting ground where you can fill up the Stone of Virtue Gauge. It may only be used by players that are Lv. 50-70. #cCan be used up to 10 times.# Items per slot: 1 Tradeblock Cannot resell to merchants Time Limited ![]() Rookie Pirate Mark A mark that signifies that the owner is in the lower ranks among the pirates. Items per slot: 100 Tradeblock ![]() Rising Pirate Mark A mark that signifies that the owner is in the middle ranks among the pirates. Items per slot: 100 Tradeblock ![]() Veteran Pirate Mark A mark that signifies that the owner is in the top ranks among the pirates. Items per slot: 100 Tradeblock ![]() Dragon Rider's Warrior Box A box dropped by the Dragon Rider. Contains a Warrior weapon. #cYou can open it by double-clicking on it. Sale price: 1 meso Items per slot: 100 Tradeblock ![]() Dragon Rider's Magician Box A box dropped by the Dragon Rider. Contains a Magician weapon. #cYou can open it by double-clicking on it. Sale price: 1 meso Items per slot: 100 Tradeblock ![]() Dragon Rider's Thief Box A box dropped by the Dragon Rider. Contains a Thief weapon. #cYou can open it by double-clicking on it. Sale price: 1 meso Items per slot: 100 Tradeblock ![]() Dragon Rider's Bowman Box A box dropped by the Dragon Rider. Contains a Bowman weapon. #cYou can open it by double-clicking on it. Sale price: 1 meso Items per slot: 100 Tradeblock ![]() Dragon Rider's Pirate Box A box dropped by the Dragon Rider. Contains a Pirate weapon. #cYou can open it by double-clicking on it. Sale price: 1 meso Items per slot: 100 Tradeblock ![]() Gaga's First Tasty Watermelon A tasty watermelon obtained from the Tasty Watermelon Pot. Better enjoy it before it goes bad!\n#cDouble-click on it to obtain\nan Alarm Clock (Right) and one of the following buffs:\n-Lv. 30 or below-\nATT/M. ATT +20\nWeapon/Magic DEF+200\nHP+500\n-Lv. 31-70-\nATT/M. ATT +30\nWeapon/Magic DEF +300\nHP +1000\n-Lv. 71 or higher-\nATT/M. ATT +40\nWeapon/Magic DEF +400\nHP +1500\nBuffs can be stacked with other buffs, aside from additional watermelon buffs.# Sale price: 1 meso Items per slot: 100 Tradeblock ![]() Tasty Watermelon Necklace Box A fragrant box obtained by diligently filling out the Tasty Watermelon Farming Journal. Contains a Tasty Watermelon Necklace.\n#cYou can open it by double-clicking on it.# Sale price: 1 meso Items per slot: 1 Tradeblock Cannot resell to merchants Time Limited ![]() 3rd Small Fragment A small piece among the pieces that formed the third piece of the Statue of Goddess. Sale price: 1 meso Items per slot: 100 Tradeblock ![]() Special Fruit Sundae A fruity sundae that will keep you cool in the summer heat. When consumed, it will increase the amount of EXP you gain based on your character level. #cThis item may be transferred between characters on the same account.# Items per slot: 1 Required Level: 13 Cannot resell to merchants Time Limited ![]() Thief's Star Level 10 Equipment Box An equipment box given to those who chose the path of a Thief when the Thief's Star was shining in the sky. Required Level: 10 Tradeblock Cannot resell to merchants ![]() Thief's Star Level 20 Equipment Box An advanced equipment box given to those who chose the path of a Thief when the Thief's Star was shining in the sky. Required Level: 20 Tradeblock Cannot resell to merchants ![]() Thief's Star Level 25 Equipment Box A more advanced equipment box given to those who chose the path of a Thief when the Thief's Star was shining in the sky. Required Level: 25 Tradeblock Cannot resell to merchants ![]() Pirate's Star Level 10 Equipment Box An equipment box given to those who chose the path of a Pirate when the Pirate's Star was shining in the sky. Required Level: 10 Tradeblock Cannot resell to merchants ![]() Pirate's Star Level 20 Equipment Box An advanced equipment box given to those who chose the path of a Pirate when the Pirate's Star was shining in the sky. Required Level: 20 Tradeblock Cannot resell to merchants ![]() Pirate's Star Level 25 Equipment Box A more advanced equipment box given to those who chose the path of a Pirate when the Pirate's Star was shining in the sky. Required Level: 25 Tradeblock Cannot resell to merchants ![]() Speedy Cygnus Knights Chariot 90-Day Coupon A coupon that allows you to use the Speedy Cygnus Knights Chariot for 90 days. Items per slot: 1 Tradeblock Cannot resell to merchants ![]() Gaga's Second Tasty Watermelon A super tasty watermelon obtained from the Tasty Watermelon Pot. Better enjoy it before it goes bad!\n#cDouble-click on it to obtain\nan Alarm Clock (Left) and one of the following buffs:\n-Lv. 30 or below-\nATT/M. ATT +20\nWeapon/Magic DEF+200\nHP+500\n-Lv. 31-70-\nATT/M. ATT +30\nWeapon/Magic DEF +300\nHP +1000\n-Lv. 71 or higher-\nATT/M. ATT +40\nWeapon/Magic DEF +400\nHP +1500\nBuffs can be stacked with other buffs, aside from additional watermelon buffs.# Sale price: 1 meso Items per slot: 100 Tradeblock ![]() Pirate King's Treasure Chest A treasure chest that once belonged to the Pirate King. It is unknown what treasures lie inside.\r\n#cDouble-click on it to see what's inside.# Sale price: 1 meso Tradeblock Cannot resell to merchants ![]() Mighty Banana A powerful banana from Gaga. Its sweet scent tickles your nose. You can't consume more than 100 of them, and you can only consume them until July 17th.\n#cConsuming it will increase your EXP based on your character level.# Cannot resell to merchants ![]() Mimir's Well Water for Cannon Shooters Mimir's Well Water, prepared especially for Cannon Shooters. You can't consume more than 100 of them and you can only consume them until July 17th.\n#cWhen consumed by a Cannon Shooter, EXP will increase by 10% before level 50. From level 50 to 99, EXP will increase by 5%. It can't be consumed at level 100 or higher.# Sale price: 1 meso Items per slot: 100 Cannot resell to merchants ![]() Saturday's Hakuna Matata #cHakuna Matata!# No worries! No problems! Double-click on it to receive a gift that will make your Saturday game time worry-free.\n#cHakuna Matata, Saturday Blessing x3#\n#cDefense Charm x1# Sale price: 1 meso Items per slot: 1 Tradeblock Cannot resell to merchants Time Limited ![]() Sunday's Hakuna Matata #cHakuna Matata!# No worries! No problems! Double-click on it to receive a gift that will make your Sunday game time worry-free.\n#cHakuna Matata, Sunday Blessing x3#\n#cDefense Charm x1# Sale price: 1 meso Items per slot: 1 Tradeblock Cannot resell to merchants Time Limited ![]() Evolving Belt Upgrade Item Double-click this item to upgrade your evolving belt. Sale price: 1 meso Tradeblock Cannot resell to merchants One-of-a-kind ![]() Evolving Belt Special Upgrade Item Double-click this item to unlock the Hidden Potential of your evolving belt. Sale price: 1 meso Tradeblock Cannot resell to merchants One-of-a-kind ![]() Special Beauty Coupon An all-in-one, permanent makeover coupon! It is rumored to randomly modify the face, hair, and skin of anyone who opens it. USE AT YOUR OWN RISK! Items per slot: 1 Tradeblock Time Limited ![]() Spiegelmann's Hot Air Balloon 15 days Coupon Double-click on it to use the Mount skill [Spiegelmann's Hot Air Balloon] for 15 days. Sale price: 1 meso Tradeblock Cannot resell to merchants ![]() Spiegelmann's Hot Air Balloon 1 year Coupon Double-click on it to use the Mount skill [Spiegelmann's Hot Air Balloon] for 1 year. Sale price: 1 meso Tradeblock Cannot resell to merchants ![]() Potted Mini Maple Tree Cultivate a 8th Anniversary Potted Mini Maple Tree in your item pot by #cdouble-clicking# this item.\nGrow your Potted Mini Maple Tree by feeding it gear that's close to your level. It will reward you with a Golden Maple Fruit when it's fully grown! Sale price: 1 meso Items per slot: 1 Required Level: 13 Time Limited ![]() First Tasty Watermelon Pot Raise a Tasty Watermelon Pot in your item pot by #cdouble-clicking# this item.\nGrow your Tasty Watermelon Pot by feeding it gear that's close to your level. It will reward you with Gaga's Tasty Watermelon when it's fully grown! Sale price: 1 meso Items per slot: 1 Required Level: 13 Tradeblock Time Limited ![]() Second Tasty Watermelon Pot Raise a Tasty Watermelon Pot in your item pot by #cdouble-clicking this item after you have obtained Gaga's Tasty Watermelon from the First Tasty Watermelon Pot#.\nGrow your Tasty Watermelon Pot by feeding it gear that's close to your level. It will reward you with Gaga's Tasty Watermelon when it's fully grown! Sale price: 1 meso Items per slot: 1 Required Level: 13 Tradeblock Time Limited ![]() Warrior's Star The energy flowing from the Warrior's Star will place a 1.5x EXP buff on you for 1 hour. Items per slot: 1 Time: 3,600,000 Tradeblock Cannot resell to merchants Time Limited ![]() Wise Man's Star The energy flowing from the Wise Man's Star will place a 1.5x EXP buff on you for 1 hour. Items per slot: 1 Time: 3,600,000 Tradeblock Cannot resell to merchants Time Limited ![]() Returning Member Blessing A blessing given to users who've returned to MapleStory during the Maple Return Event. 1.5x EXP buff for 30 minutes. Time: 1,800,000 Tradeblock Cannot resell to merchants ![]() New Member Blessing A blessing given to users who've started MapleStory during the Maple New Member Event. 2x EXP buff for 1 hour. Time: 3,600,000 Tradeblock Cannot resell to merchants ![]() Hunter's Star The energy flowing from the Hunter's Star will place a 1.5x EXP buff on you for 1 hour. Items per slot: 1 Time: 3,600,000 Tradeblock Cannot resell to merchants Time Limited ![]() Saturday Blessing A blessing that will help you have a happy day by increasing your EXP by 1.5x for 1 hour.#cCan only be used on a Saturday.# Items per slot: 1 Time: 3,600,000 Tradeblock Cannot resell to merchants Time Limited ![]() Sunday Blessing A blessing that will help you have a happy day by increasing your EXP by 1.5x for 1 hour.#cCan only be used on a Sunday.# Items per slot: 1 Time: 3,600,000 Tradeblock Cannot resell to merchants Time Limited ![]() Hakuna Matata Saturday Blessing A blessing that will rid your worries and problems by increasing your EXP by 1.5x for 1 hour.#cCan only be used on a Saturday.# Items per slot: 1 Time: 3,600,000 Tradeblock Cannot resell to merchants Time Limited ![]() Hakuna Matata Sunday Blessing A blessing that will rid your worries and problems by increasing your EXP by 1.5x for 1 hour.#cCan only be used on a Sunday.# Items per slot: 1 Time: 3,600,000 Tradeblock Cannot resell to merchants Time Limited ![]() Happy-Go-Lucky Scroll Increases success chance of next scroll use by 10%.\n#cCannot be used with potential scrolls or enhancement scrolls.# Sale price: 1 meso Success rate: 100% Tradeblock
Etc ![]() Starfish Flesh A piece of flesh that once belonged to a starfish. Sale price: 2 meso Items per slot: 200 ![]() Jellyfish Slime The slime of a jellyfish. It's very sticky. Sale price: 17 meso Items per slot: 200 ![]() Zebra Stripe Ticket Piece A portion of a ticket needed to enter the Monster Park. Collect 10 and you can exchange them for 1 Zebra Stripe Ticket. Sale price: 1 meso Items per slot: 100 Tradeblock ![]() Zebra Stripe Ticket A ticket that allows you to enter Spiegelmann's Monster Park. However, it only grants you access to dungeons under level 70. Sale price: 1 meso Items per slot: 100 Tradeblock ![]() Leopard Stripe Ticket Piece A portion of a ticket needed to enter the Monster Park. Collect 10 and you can exchange them for 1 Leopard Stripe Ticket. Sale price: 1 meso Items per slot: 100 Tradeblock ![]() Leopard Stripe Ticket A ticket that allows you to enter Spiegelmann's Monster Park. However, it only grants you access to dungeons that are level 70-120. Sale price: 1 meso Items per slot: 100 Tradeblock ![]() Cherry Blossom Petal A cherry blossom petal from Henesys. Gather up 20 of them and bring them to the Flower Fairy to receive a gift. Sale price: 1 meso Tradeblock Cannot resell to merchants ![]() Dolphin Food Food enjoyed by dolphins. When pink dolphin appears, you can talk to the dolphin and offer up some food. Sale price: 10 meso Items per slot: 100 Tradeblock Cannot resell to merchants ![]() Treasure Hunt 'You Lose' Note A treasure hunt note with a picture of a bomb. This probably means your lose.\n#cYou can gather up these 'You Lose' notes and trade them for something tasty from Hooper. Sale price: 1 meso Tradeblock ![]() Tiger Stripe Ticket Piece A portion of a ticket needed to enter the Monster Park. Collect 10 and you can exchange them for 1 Tiger Stripe Ticket. Sale price: 1 meso Items per slot: 100 Tradeblock ![]() Tiger Stripe Ticket A ticket that allows you to enter Spiegelmann's Monster Park. However, it only grants you access to dungeons level 120 or higher. Sale price: 1 meso Items per slot: 100 Tradeblock ![]() 8th Anniversary Maple Leaf A beautiful red maple leaf. #cCan only be used during the 8th Anniversary Event period.# Sale price: 1 meso Items per slot: 1000 ![]() 8th Anniversary Maple Leaf Sale price: 1 meso Items per slot: 1000 ![]() 8th Anniversary Coin Sale price: 1 meso Items per slot: 1000 Tradeblock Cannot resell to merchants ![]() Stone of Virtue A stone that contains the power of Virtue. When you have the stone in possession, a gauge will fill each time you hit a monster. When the gauge is full, you can use the basic attack key to use Virtue's Blessing, which lasts for 1 hour and can be stacked with other buffs.\r\n#cWhile Virtue's Blessing is in effect, the gauge will no longer fill up. The strength of the blessing will also increase when you reach Level 31 and Level 71.# Sale price: 1 meso Items per slot: 1 Tradeblock Cannot resell to merchants Time Limited ![]() Prison Key A key that can open the gates of the Aerial Prison. Sale price: 1 meso ![]() Cold Ice Fragment A piece of ice so cold that just touching it may freeze your fingers. Sale price: 1 meso Tradeblock Cannot resell to merchants ![]() Hobb Warrior Mark An emblem carried by Hobb warriors to give proof of their courage. Sale price: 1 meso Tradeblock Cannot resell to merchants ![]() Smooshy Liquid A smooshy green liquid. It can be traded for a special item from Lakelis at the First Time Together <Lobby>. Sale price: 1 meso Items per slot: 200 Tradeblock Cannot resell to merchants ![]() Clock Spring A tiny spring of a clock. Sale price: 1 meso Items per slot: 200 Tradeblock Cannot resell to merchants ![]() Cloak Fragment A ripped piece of a navy Captain's cloak. Sale price: 1 meso Items per slot: 200 Tradeblock Cannot resell to merchants ![]() Prison Guard Key A key shaped like a skeleton. Jenn, at the Hidden Tower Entrance, can exchange it for a special item. Sale price: 1 meso Items per slot: 200 Tradeblock Cannot resell to merchants ![]() Pianus Scale A scale dropped by Pianus. Dolphin, at the Forked Road: Dangerous Sea <Lobby>, can exchange it for a special item. Sale price: 1 meso Items per slot: 200 Tradeblock Cannot resell to merchants ![]() Sky Scale The scale of a dragon that lives in the Crimson Sky area. Can be exchanged for a tablet from Matada. Sale price: 1 meso Items per slot: 200 Tradeblock Cannot resell to merchants ![]() Pirate King's Gold Coin A shiny gold coin that belonged to the Pirate King. It can be sold in shops for 10,000 mesos. Sale price: 10,000 meso Tradeblock ![]() Pirate King's Great Gold Coin A shiny gold coin that belonged to the Pirate King. It can be sold in shops for 50,000 mesos. Sale price: 50,000 meso Tradeblock ![]() Pirate King's Super Gold Coin A shiny gold coin that belonged to the Pirate King. It can be sold in shops for 100,000 mesos. Sale price: 100,000 meso Tradeblock ![]() Pirate King's Amazing Gold Coin A shiny gold coin that belonged to the Pirate King. It can be sold in shops for 1,000,000 mesos. Sale price: 1,000,000 meso Tradeblock ![]() Pirate King's Perfect Gold Coin A shiny gold coin that belonged to the Pirate King. It can be sold in shops for 10,000,000 mesos. Sale price: 10,000,000 meso Tradeblock ![]() Lullaby Time Orgel A superior bow used by a select few Advanced Cygnus Knights. Sale price: 1 meso Quest item ![]() Evil Eye Cell Sample This bomb is perfect for blowing up supply depots. Sale price: 1 meso Quest item ![]() Curse Eye Cell Sample A big crystal marble that glitters in 5 different colors. There is an engraving on a the marble: 'To my friend Utah.' Sale price: 1 meso Quest item ![]() Plant Cell Sample A sharp thorn that can be obtained from Deo. Should be good for making a weapon. Sale price: 1 meso Items per slot: 50 Quest item ![]() Iron Boar Hind Leg Bone A saddle requested by Kenta. It's light and sturdy. Sale price: 1 meso ![]() Monster Picture Book A bit of fragrant rose. Sale price: 1 meso Quest item ![]() Delivery Box Fruit obtained from hunting a Nependeath. It should be very spicy. Sale price: 1 meso Items per slot: 1 ![]() Mushroom Pheromone Perfume Bottle Cabin Crew Sunny's missing gloves. They look good at a glance, but the undersides are tattered. Sale price: 1 meso Quest item ![]() Zombie Mushmom Spore Pig oil. An important ingredient in Hair Gel. Sale price: 1 meso Quest item ![]() Clean Water A book that makes you smile just by looking at it. Sale price: 1 meso Quest item ![]() Tongue Twister Scroll A frog that's just woken up. Collect 50 of them and bring them to Cassandra. Sale price: 1 meso Quest item ![]() Cutter's Taxi Coupon A taxi coupon given to you by Cutter. Take the taxi from Nautilus, and you'll be transported to Henesys once for free. Sale price: 1 meso Quest item ![]() Kindling A piece of wood from a broken barrel. Good for starting fires. Sale price: 1 meso Items per slot: 100 Quest item ![]() Gunpowder Component Used to make gunpowder. Sale price: 1 meso Items per slot: 100 Quest item ![]() Strong Wild Boar Tooth A stronger canine tooth, taken from a Wild Boar. Sale price: 1 meso Items per slot: 100 Quest item ![]() Strong Armor Fragment A stronger armor fragment, taken from a Wild Boar or Iron Boar. Sale price: 1 meso Items per slot: 100 Quest item ![]() Unrelenting Flame An undying flame obtained from a Fire Boar. Sale price: 1 meso Items per slot: 100 Quest item ![]() Ignition Device A device required to fire a cannon. Sale price: 1 meso Quest item ![]() Damaged Ancient Document An ancient document that's been damaged beyond recognition. Sale price: 1 meso Items per slot: 100 Quest item ![]() Stolen Food Sack A food sack stolen by delinquent monsters. Sale price: 1 meso Quest item ![]() Mysterious Remains Remains taken from the Deep Sea. It's so old that it's hard to guess its original shape. Sale price: 1 meso Items per slot: 1 ![]() Propeller Kit A propeller kit for your simian friend. Sale price: 1 meso Quest item ![]() Pet Command Guide: Unicorn A guide that has all the commands for the Unicorn.\n#cDouble-click on the item to open the guide.# Sale price: 500 meso Items per slot: 1 ![]() 8th Anniversary Diary A diary in which you can read all about the contents of the 8th Anniversary event. You can also check the progress on the mission to obtain the Joyous 8th Medal, and the Rising Star mission. \n#cDouble-click on the item to view the contents.# Sale price: 1 meso Items per slot: 1 Tradeblock Cannot resell to merchants Time Limited One-of-a-kind ![]() Chivalry Log A book which can be used to check event paricipation status.\r\n#cDouble-click on it to check your participation, as well as rewards.# Sale price: 1 meso Items per slot: 1 Tradeblock Cannot resell to merchants Time Limited One-of-a-kind ![]() Tasty Watermelon Farming Journal A farming journal in which you can check the number days spent cultivating Tasty Watermelons.\r\n#cDouble-click on it to check your progress.# Sale price: 1 meso Items per slot: 1 Tradeblock Cannot resell to merchants Time Limited One-of-a-kind ![]() Secret Heat-Beating Recipe A secret recipe book in which you can check your progress in Special Fruit Sundae crafting.\r\n#cDouble-click on it to check your participation status and rewards.# Sale price: 1 meso Items per slot: 1 Tradeblock Cannot resell to merchants Time Limited One-of-a-kind ![]() Pirate Treasure Map Book A collection of pirate treasure maps.\r\n#cDouble-click on it to check your participation status and rewards.# Sale price: 1 meso Items per slot: 1 Tradeblock Cannot resell to merchants Time Limited One-of-a-kind ![]() Monkey Doll Recovery Record A book which can be used to check how many Monkey Dolls you have recovered.\r\n#cDouble-click on it to check your recovery status and rewards.# Sale price: 1 meso Items per slot: 1 Tradeblock Cannot resell to merchants Time Limited One-of-a-kind ![]() Monster Park Commemorative Coin A special coin to commemorate the Monster Park. Take it to Spiegelmann at the Monster Park to trade it for a special item. Sale price: 1 meso Items per slot: 1000 Tradeblock Cannot resell to merchants ![]() Dolphin Island Commemorative Coin A commemorative coin given to visitors to Dolphin Island. The back of the coin features Pason's signature.\n#cGather up 4 and bring them to Pason to trade them for a Traveling Pouch.# Sale price: 1 meso Items per slot: 1000 Tradeblock Cannot resell to merchants ![]() Cherry Blossom Commemorative Coin A commemorative coin given to those who visit the cherry blossoms. The back of the coin features the signature of Chief Stan.\n#cGather up 4 and bring them to Chief Stan to trade them for a Traveling Pouch.# Sale price: 1 meso Items per slot: 1000 Tradeblock Cannot resell to merchants ![]() Treasure Hunt 'You Lose' Note A treasure hunt note featuring a picture of a bomb. That probably means it's no good.\n#cGather up the 'You Lose' notes and bring them to Hooper, the merchant, to trade them for food items.# Sale price: 1 meso Tradeblock Cannot resell to merchants ![]() 8th Anniversary Coin 메이플 8주년을 기념하여 발행된 주화다. 8주년 기간에만 통용되며, 벼루를 통해 메이플 베릴 방어구와 메이플 베릴 장비를 메이플 래티넘 장비로 업그레이드하는 팔락조의 깃털을 구매할 수 있다. Sale price: 1 meso Items per slot: 1000 Tradeblock Cannot resell to merchants ![]() 8 Slot Party Quest Bag A 8 slot bag that can carry party quest items. Sale price: 1 meso Items per slot: 1 Tradeblock Cannot resell to merchants
Cash
![]() Maple Miracle Cube A miracle cube that can only be used for Maple 8th Anniversary Crimson equipment. \nIt can reveal higher potentials than normal miracle cubes. Required Items: Crimson Maple Beret Crimson Maple Prep Uniform Crimson Maple Shoes Crimson Maple Gloves Crimson Maple Cloak Maple Latinum Buckle Crimson Maple Lightbringer Crimson Maple Skyrender Crimson Maple Starcrusher Crimson Maple Lightsplitter Crimson Maple Manareaper Crimson Maple Manabreaker Crimson Maple Lightcaller Crimson Maple Skyslicer Crimson Maple Starsmasher Crimson Maple Windreaver Crimson Maple Worldcutter Crimson Maple Stormsinger Crimson Maple Stormdriver Crimson Maple Soulchaser Crimson Maple Soulclaimer Crimson Maple Firerunner ![]() Rapid-Fire Fireworks Personal fireworks that launch really fast.\r\n#cWhen used, you can get ATT/Magic ATT +20, Accuracy +400, Weapon DEF +200, or Magic DEF +200. The effect lasts for 10 minutes.# ![]() Incubator A device needed to #chatch a Pygmy Egg#. You can hatch a Pygmy Egg by double clicking on the Incubator. The Incubator will give you a better chance of obtaining valuable items. ![]() Royal Maple Hair Coupon Take this to #cBig Headward at the Henesys Hair Salon# for 1 #crandom# MapleStory 8th Anniversary Commemorative hairstyle.\nJust remember to use it before the expiration date! ![]() Halloween Surprise New Cash Shop Surprise type with a Halloween theme. ![]() Magical Sugar Cube A special sugar cube for #cUnicorns#. Completely restores Fullness, and #cincreases Closeness by 100#. Items per slot: 200 ![]() VIP Tourist Ticket A ticket for special tourists. You can get 2 Commemorative Coins after finishing your tour.\r\n#cIn addition, it will increase your chance of receiving a Commemorative Coin from Dolphin or Lulu.# Items per slot: 1 ![]() Small Wedding Coupon Have a small, intimate wedding in the Chapel with this ticket. Both bride and groom can invite 5 guest each. When the ceremony is complete, you will receive a 1 Carat Wedding Ring. Items per slot: 1 ![]() Grand Wedding Coupon Have a grand wedding in the Cathedral with this ticket. Both bride and groom can invite 15 guest each. When the ceremony is complete, you will receive a 2 Carat Wedding Ring. Items per slot: 1 ![]() Premium Wedding Coupon Have a royal wedding in the Cathedral with this ticket. Both bride and groom can invite 30 guest each. When the ceremony is complete, you will receive a 3 Carat Wedding Ring and can enjoy a premium hunting map. Items per slot: 1 ![]() [30 Day] Miu Miu the Merchant Use this to access a #cGeneral Store# from almost anywhere. You can purchase potions to recover HP & MP, recharge throwing stars and bullets, and more.\nCan be used #cwithout restriction# for 30 days. ![]() [30 Day] Mr. Wang's Portable Storage Use this to access the #Storage Keeper# from almost anywhere. You can then move most items into or out of storage.\nCan be used #cwithout restriction# for 30 days. ![]() [30 Days] Kenta's Magic Rope Drag and drop it on a mount skill with an expiration to extend the expiration by #c30 days#. #cCannot extend beyond 365 days from current date.# ![]() [60 Days] Kenta's Magic Rope Drag and drop it on a mount skill with an expiration to extend the expiration by #c60 days#. Warning: Does not work on transcontinental flying mounts. #cCannot extend beyond 365 days from current date.# ![]() Sharing Tag When used on an item that #ccannot be traded#, it will allow you to trade that item #conce# between characters on the same account. \nHowever, it can only be used for #ccertain event reward items#, and cannot be used on sealed items. ![]() Carved Golden Seal Coupon A coupon that can be traded for 1 Carved Golden Seal, which will add 1 additional potential to an item that has less than 2 potentials when #cdouble-clicked#. Reward: 1 x Carved Golden Seal - 100.0% ![]() New Member Shoes Coupon Somehow contains a pair of New Member Shoes. #cDouble-click# on it to magically obtain its contents. Reward: 1 x New Member Shoes - 100.0% ![]() New Member Shield Coupon Somehow contains a New Member Shield. #cDouble-click# on it to magically obtain its contents. Reward: 1 x New Member Shield - 100.0% ![]() Maple New Member Blessing Coupon Somehow contains a Maple New Member blessing that will give you 2x EXP when hunting for 30 minutes. #cDouble-click# on it to magically obtain its contents. Reward: 1 x New Member Blessing - 100.0% ![]() Charge! Toy Trojan 10 Day Coupon Somehow contains a coupon that allows you to learn and use Charge! Toy Trojan for 10 days. #cDouble-click# on it to magically obtain its contents. Reward: 1 x Charge! Toy Trojan 10-Day Coupon - 100.0% ![]() New Member Golden Maple Fruit A Golden Maple Fruit containing various mounts and items. #cDouble-click# on it to dig inside and discover the contents. Reward: 1 x Balrog Mount Coupon - 7.14% 1 x Orange Mushroom Mount Coupon - 7.14% 1 x Power Suit Mount Coupon - 7.14% 1 x Leonardo Mount Coupon - 7.14% 1 x Yeti Mount Coupon - 7.14% 1 x Witch's Broomstick Mount Coupon - 7.14% 1 x Knight Chariot Mount Coupon - 7.14% 1 x Chicken Mount Coupon - 7.14% 1 x Owl Mount Coupon - 7.14% 1 x Low Rider Mount Coupon - 7.14% 1 x 8th Anniversary Coin - 9.18% 1 x Joyous 8th Dark Scroll for One-Handed Weapon for ATT 20% - 4.08% 1 x Joyous 8th Dark Scroll for One-Handed Weapon for Magic ATT 20% - 4.08% 1 x Joyous 8th Dark Scroll for Two-Handed Weapon for ATT 20% - 4.08% 1 x Joyous 8th Armor Enhancement Dark Scroll 20% - 5.1% 1 x Joyous 8th Dark Scroll for Accessory for ATT 20% - 1.02% 1 x Joyous 8th Dark Scroll for Accessory for Magic ATT 20% - 1.02% ![]() 8주년 은화 10개 교환권 8주년 은화 10개가 들어있다. #c더블클릭#하면 내용물을 확인할 수 있다. Reward: 10 x 8th Anniversary Coin - 100.0% ![]() New Member Pendant Coupon Somehow contains a New Member Pendant. #cDouble-click# on it to magically obtain its contents. Reward: 1 x Maple Togetherness Pendant - 100.0% ![]() Beryl Weapon Box Contains 1 random Beryl weapon. #cDouble-click# on it to see what's inside. Reward: 1 x Beryl Maple Lightbringer - 6.25% 1 x Beryl Maple Skyrender - 6.25% 1 x Beryl Maple Starcrusher - 6.25% 1 x Beryl Maple Lightsplitter - 6.25% 1 x Beryl Maple Manareaper - 6.25% 1 x Beryl Maple Manabreaker - 6.25% 1 x Beryl Maple Lightcaller - 6.25% 1 x Beryl Maple Skyslicer - 6.25% 1 x Beryl Maple Starsmasher - 6.25% 1 x Beryl Maple Windreaver - 6.25% 1 x Beryl Maple Worldcutter - 6.25% 1 x Beryl Maple Stormsinger - 6.25% 1 x Beryl Maple Stormdriver - 6.25% 1 x Beryl Maple Soulchaser - 6.25% 1 x Beryl Maple Soulclaimer - 6.25% 1 x Beryl Maple Firerunner - 6.25% ![]() Crimson Weapon Box Contains 1 random Crimson weapon. #cDouble-click# on it to see what's inside. Reward: 1 x Crimson Maple Lightbringer - 6.25% 1 x Crimson Maple Skyrender - 6.25% 1 x Crimson Maple Starcrusher - 6.25% 1 x Crimson Maple Lightsplitter - 6.25% 1 x Crimson Maple Manareaper - 6.25% 1 x Crimson Maple Manabreaker - 6.25% 1 x Crimson Maple Lightcaller - 6.25% 1 x Crimson Maple Skyslicer - 6.25% 1 x Crimson Maple Starsmasher - 6.25% 1 x Crimson Maple Windreaver - 6.25% 1 x Crimson Maple Worldcutter - 6.25% 1 x Crimson Maple Stormsinger - 6.25% 1 x Crimson Maple Stormdriver - 6.25% 1 x Crimson Maple Soulchaser - 6.25% 1 x Crimson Maple Soulclaimer - 6.25% 1 x Crimson Maple Firerunner - 6.25% ![]() Black Bean Noodle Bundle Double-click on it to obtain 10 Black Bean Noodles. Eating Black Bean Noodles gives you Weapon/Magic ATT +13 for 30 minutes. Reward: 10 x Black Bean Noodle - 100.0% ![]() Glittering Joy Bird Feather Coupon Somehow contains a Glittering Joy Bird Feather. #cDouble-click# on it to magically obtain the contents. Reward: 1 x Glittering Joy Bird Feather - 100.0% ![]() Joyous 8th Scroll Box Contains 1 Joyous 8th Scroll. #cDouble-click# on it to see what's inside. Reward: 1 x Joyous 8th Dark Scroll for One-Handed Weapon for ATT 20% - 18.75% 1 x Joyous 8th Dark Scroll for One-Handed Weapon for Magic ATT 20% - 18.75% 1 x Joyous 8th Dark Scroll for Two-Handed Weapon for ATT 20% - 18.75% 1 x Joyous 8th Armor Enhancement Dark Scroll 20% - 31.25% 1 x Joyous 8th Dark Scroll for Accessory for ATT 20% - 6.25% 1 x Joyous 8th Dark Scroll for Accessory for Magic ATT 20% - 6.25% ![]() Carved Silver Seal Coupon A coupon that can be traded for 1 Carved Silver Seal, which will add 1 additional potential to an item that has less than 2 potentials when #cdouble-clicked#. Reward: 1 x Carved Silver Seal - 100.0% ![]() 8주년 기념모자 상자 메이플스토리 8주년을 기념하는 8분음표 헤어핀이 들어 있는 상자이다. 8가지 색상중 1종을 얻게 된다. ![]() Angelic Beam Weapon Box A weapon box that contains Glowing Seraphims and Sabres that can be equipped with #call weapons#.\nYou will obtain 1 of 6 different weapons. ![]() Chief Knight Weapon Box A weapon box that contains cute puppet weapons resembling the Cygnus Chief Knight that can be equipped with #call weapons#. \nYou will obtain 1 of 5 different weapons. ![]() Maple Returning Member Giftbox A gift given to users who log into MapleStory during the Maple Return Event. You can obtain a gift by #cdouble-clicking# on it once a day. The more consecutive days you use it, the higher your chance will be of obtaining better gifts. ![]() Starling Hair Coupon Change your hairstyle to #cStarling Hair# by #cdouble-clicking# this item. ![]() Crow Hair Coupon Change your hairstyle to #cCrow Hair# by #cdouble-clicking# this item. ![]() Chair Gachapon Ticket By double-clicking Coupon, you can obtain various chair items. [GMST] [1.01] Ascension - Fiel - 2011-09-22
(PvE) Skill Changes
Swordman
Power Strike:
Changed - damage (260 --> 280) (160+5*level --> 180+5*level) Slash Blast: Changed - damage (180 --> 220) (80+5*level --> 120+5*level)
Fighter
Power Reflection:
Changed - Name (Power Guard --> Power Reflection) Changed - Description (Reflects a certain percentage of the damage taken back to the enemy. Cannot reflect more than half of the enemy's Max HP at once. \nRequired Skill: #cRage: Lv. 3# --> For a fixed period of time, absorbs some of the damage received, amplifies the damage, and reflects it back at the enemy. Cannot reflect more than half of the enemy's Max HP at once. \nRequired Skill: #cRage: Lv. 3#) Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Damage Reflected: #x% --> MP Cost: #mpCon, for #time seconds, #x% of received damage is absorbed and amplifed by #y% before being returned to the enemy.) Changed - x (50 --> 30) (10+2*level --> 10+level) New - y (500) (100+20*level) Changed - time (100 --> 180) (10*roundUp(level/2) --> 60+6*level) Ground Smash: Changed - Description (Sends forth a shockwave to attack up to 3 enemies. --> Releases a shockwave that hits multiple enemies.) Changed - damage (300 --> 320) (180+6*level --> 200+6*level) Changed - mobCount (3 --> 4) (3 --> 4) Physical Training: Changed - Name (Enhanced Basics --> Physical Training) Changed - Description (Improves the damage of Power Strike and Slash Blast. --> Improves STR and DEX permanently through physical training.) Changed - Level readout (Power Strike Damage: +#x%, Slash Blast Damage: +#y% --> Permanently increase STR by #strX and DEX by #dexX.) New - strX (30) (3*level) New - dexX (30) (3*level) Removed - x Removed - y
Crusader
Self Recovery:
Changed - Name (Improving MP Recovery --> Self Recovery) Changed - Description (Restores some MP every 4 seconds, even in combat. --> Restores some HP and MP every 4 seconds, even in combat.) Changed - Level readout (+#mp MP every 4 sec --> #hp HP and #mp MP recovered every 4 seconds.) New - hp (80) (4*level) Panic: Changed - Description (Deals damage to one monster, with a chance to cast Darkness on it. Can only be used when at least one combo orb is charged. More combo orbs equals more damage. \nRequired Skill: #cCombo Attack Lv. 1# --> Deals damage to multiple enemies, with a chance to cast Darkness on them. Only possible when the combo count is at 2 or more. Panic's Darkness effect is applicable to all monsters, but the darkness duration is cut in half against boss monsters.\nRequired Skill: #cCombo Attack Lv. 1#) Changed - Level readout (MP Cost: #mpCon, Damage: #damage% per combo orb, Darkness Chance: #prop%, Enemy Accuracy (during Darkness): -#x%, Darkness Duration: #time sec --> #mpCon MP and #y combo orbs are used to deal #damage% damage on #mobCount enemies, Darkness Chance: #prop%,Blind damage at the rate of #prop%, Enemy Accuracy (during Darkness): -#x%\nCooldown: #cooltime sec) New - Hitbox (200%) Changed - Info (type = 1, requireSkill = 1111002, mes = darkness --> type = 1, requireSkill = 1111002, mes = darkness, areaAttack = 1) Changed - damage (480 --> 1000) (280+10*level --> 800+10*level) Changed - x (60 --> 20) (3*level --> 10+roundUp(level/2)) Changed - y (20 --> 2) (level --> 2) Changed - time (9 --> 30) (4+roundUp(level/4) --> 10+level) New - mobCount (6) (6) New - cooltime (30) (60-3*roundDown(level/2)) Coma: Changed - Description (Powerfully strikes a group of monsters, with a chance to Stun them. Can only be used when at least one combo orb is charged. More combo orbs equals more damage.\nRequired Skill: #cCombo Attack Lv. 1# --> Deals damage to multiple enemies at once and stuns them at a fixed rate. Only possible when the combo count is at 1 or more.\nRequired Skill: #cCombo Attack Lv. 1#) Changed - Level readout (MP Cost: #mpCon MP, Damage: #damage% per combo orb, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec --> #mpCon MP and #y combo orbs are used to deal #damage% on #mobCount enemies, Stun Chance: #prop%, Stun Duration: #time sec) New - Hitbox (200%) Changed - Info (type = 1, rangeAttack = 1, requireSkill = 1111002, mes = stun --> type = 1, rangeAttack = 1, requireSkill = 1111002, mes = stun, areaAttack = 1) Changed - damage (400 --> 620) (240+8*level --> 500+6*level) Changed - y (20 --> 1) (level --> 1) Brandish: Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount)
Hero
Monster Magnet:
Changed - Description (Pull multiple monsters towards you as you attack them. Pulled monsters have a chance to be Stunned. --> Pull multiple monsters towards you as you attack them. Pulled monsters will be stunned for a fixed period of time.) Changed - damage (200 --> 300) (20+6*level --> 10*level) Intrepid Slash: Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount) Changed - Delay (braveslash - 840 ms --> braveslash1 - 840 ms, braveslash2 - 840 ms, braveslash3 - 840 ms, braveslash4 - 840 ms) Changed - mobCount (3 --> 4) (3 --> 4) New - Animation (effect.0) New - Animation (effect.1) New - Animation (effect.2) New - Animation (effect.3) Enrage: Changed - Description (In your rage, you hone in specific enemies, using combo orbs to deal increased damage to them. Consumes 10 combo orbs.\nRequired Skill: #cAdvanced Combo Attack Lv. 30# --> In your rage, you focus on specific enemies, using combo orbs to deal increased damage to them. Consumes 10 combo orbs.\nRequired Skill: #cAdvanced Combo Attack Lv. 30#) Hero's Will: Changed - Description (Cures you from being Seduced. The cooldown decreases as the skill level increases. --> By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.) Advanced Final Attack: New Skill New - Name (Advanced Final Attack) New - Description (Permanently increases ATT and Accuracy, and greatly increases damage and activation rate of Final Attack.\nRequired Skill: #cFinal Attack Lv. 20#) New - Level readout (Permanently increases ATT by #padX and Accuracy by #ar%. Upon attacking, has #prop% chance of activating #damage% damage Final Attack) New - Max level (30) New - Master Level (10) New - Pre-requisite (Level 20 Final Attack) New - Combat orders (1) New - Info (type = 53, finalAttack = 1, condition = attack) New - damage (250) (160+3*level) New - prop (60) (45+roundUp(level/2)) New - ar (10) (roundUp(level/3)) New - padX (30) (level) New - Animation (hit.0) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Rush: Changed - Hitbox (320% --> 350%) : Removed Skill
Page
Power Guard:
Changed - Description (Reflects a certain percentage of the damage taken back to the enemy. Cannot reflect more than half of the enemy's Max HP at once. \nRequired Skill: #cThreaten: Lv. 3# --> For a fixed period of time, absorbs some of the damage received, amplifies the damage, and reflects it back at the enemy. Cannot reflect more than half of the enemy's Max HP at once. \nRequired Skill: #cIntimidate: Lv. 3#) Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Damage Reflected: #x% --> MP Cost: #mpCon, for #time seconds, #x% of received damage is absorbed and amplifed by #y% before being returned to the enemy.) Changed - time (100 --> 180) (10*roundUp(level/2) --> 60+6*level) New - y (100) (20+4*level) Ground Smash: Changed - Description (Sends forth a shockwave to attack up to 3 enemies. --> Releases a shockwave that hits multiple enemies.) Changed - damage (300 --> 320) (180+6*level --> 200+6*level) Changed - mobCount (3 --> 4) (3 --> 4) New - range (200) (200) Physical Training: Changed - Name (Enhanced Basics --> Physical Training) Changed - Description (Improves the damage of Power Strike and Slash Blast. --> Improves STR and DEX permanently through physical training.) Changed - Level readout (Power Strike Damage: +#x%, Slash Blast Damage: +#y% --> Permanently increase STR by #strX and DEX by #dexX.) New - strX (30) (3*level) New - dexX (30) (3*level) Removed - x Removed - y
White Knight
Ice Charge:
New - Animation (effect) Lightning Charge: New - Animation (effect) HP Recovery: Changed - Description (Instantly restores some of your HP. --> Instantly restore your health. Higher skill levels will restore more health and reduce cooldown time.) Changed - x (80 --> 40) (40+4*level --> 20+2*level) Changed - cooltime (30 --> 15) (100-7*level --> 45-3*level) Charged Blow: Changed - Hitbox (180% --> 255%) Changed - damage (360 --> 500) (240+4*level --> 350+5*level) New - Animation (effect.1) New - Animation (effect.2) New - Animation (effect.3) New - Animation (effect.5) New - Animation (hit.0.1) New - Animation (hit.0.2) New - Animation (hit.0.3) New - Animation (hit.0.5) Fire Charge: New - Animation (effect)
Paladin
Achilles:
Changed - x (850 --> 800) (1000-5*level --> 950-5*level) Changed - t (15.0 --> 20.0) (0.5*level --> 5+0.5*level) Hero's Will: Changed - Description (Cures you from being Seduced. The cooldown decreases as the skill level increases. --> By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.) Advanced Charge: Changed - damage (510 --> 700) (390+12*level --> 500+20*level) Heaven's Hammer: Changed - Delay (sanctuary - 3300 ms --> sanctuary - 2520 ms) New - Animation (effect) New - Animation (hit.0) Rush: Changed - Hitbox (320% --> 350%) Blast: Changed - damage (285 --> 290) (225+2*level --> 230+2*level) Holy Charge: Changed - Name (Divine Charge --> Holy Charge)
Spearman
Ground Smash:
Changed - Description (Sends forth a shockwave to attack up to 3 enemies. --> Releases a shockwave that hits multiple enemies.) Changed - damage (300 --> 320) (180+6*level --> 200+6*level) Changed - mobCount (3 --> 4) (3 --> 4) New - range (200) (200) Physical Training: Changed - Name (Enhanced Basics --> Physical Training) Changed - Description (Improves the damage of Power Strike and Slash Blast. --> Improves STR and DEX permanently through physical training.) Changed - Level readout (Power Strike Damage: +#x%, Slash Blast Damage: +#y% --> Permanently increase STR by #strX and DEX by #dexX.) New - strX (30) (3*level) New - dexX (30) (3*level) Removed - x Removed - y
Dragon Knight
Elemental Resistance:
Changed - x (40 --> 50) (2*level --> 10+2*level) Dragon Buster: Changed - damage (170 --> 185) (130+2*level --> 145+2*level) Sacrifice: Changed - x (11 --> 5) (31-1*level --> 25-level) Dragon Roar: Changed - Description (Attacks multiple enemies to temporarily stun them. Only works when you have over 50% HP.\nRequired Skill: #cSacrifice Lv. 3# --> Attacks multiple enemies to temporarily stun them.\nRequired Skill: #cSacrifice Lv.3#) Changed - Level readout (Cost: #mpCon MP and #x% HP, Damage: #damage%, Cooldown: #cooltime sec --> Requirement: At least #y% HP, Cost: #mpCon MP and #x% HP, Damage: #damage%, Max Enemies Hit: #mobCount, Cooldown: #cooltime sec) Changed - x (15 --> 10) (45-1*level --> 20-1*roundDown(level/3)) New - y (20) (20) Magic Crash: Changed - Description (Has a chance to cancel all enemy buffs and prevent them for casting new buffs. [Cooldown: 1 min]\Required Skill: #cDragon Blood Lv. 3# --> Has a chance to cancel all enemy buffs and prevent them from casting new buffs. [Cooldown: 1 min]\nRequired Skill: #cDragon Strength Lv. 3#) Dragon Strength: Changed - Name (Dragon Blood --> Dragon Strength) Changed - Description (Increases Weapon Attack for a fixed period of time while consuming HP. This skill is canceled when you don't have enough HP to be consumed in the next 4 seconds. --> Greatly increases STR for a fixed period of time.) Changed - Level readout (MP Cost: #mpCon, Weapon ATT: +#pad, Duration: #time sec, -#x HP every sec --> MP Cost: #mpCon, STR increased by #str for #time sec ) Changed - x (40 --> 0) (100-3*level --> 0) New - str (60) (3*level) Removed - pad Dragon Wisdom: Changed - Description (Increases Critical Rate and minimum Critical Damage when using a dragon skill. Has a chance to convert a portion of damage to HP for up to half of your HP.\n[Dragon Skills: Dragon Roar, Dragon Fury, Dragon Buster, Sacrifice] --> Increases Critical Rate and minimum Critical Damage. Has a chance to convert a portion of damage to HP for up to half of your HP.) Changed - Level readout (When using Dragon Skills: Crit Rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%, #prop% chance to convert #x% damage to HP --> Crit Rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%, #prop% chance to convert #x% of damage to HP)
Dark Knight
Revenge of the Beholder:
Changed - Description (When hit, the Black Spirit has a chance to deal a counterattack. \nRequired Skill: #cBeholder Lv. 1# --> Beholder counterattacks against the attacker upon receiving damage, transferring some of the counterattack damage into Dark Knight's HP. However, no more than 5% of HP may be recovered at once.\nRequired Skill: #cBeholder Lv. 1#) Changed - Level readout (Counterattack Chance: #prop%, Damage: #damage%, Cooldown: #cooltime sec --> When hit, Counterattack Chance: #prop%, Damage: #damage%, Recover #x% of damage to HP. Counterattack cooltime: #cooltime sec) Changed - Info (type = 54, requireSkill = 1321007, minionAttack = normal, condition = damaged --> type = 54, requireSkill = 1321007, minionAttack = normal, condition = damaged, hpDrain = 1) New - x (5) (roundUp(level/2)) New - y (5) (5) Hero's Will: Changed - Description (Cures you from being Seduced. The cooldown decreases as the skill level increases. --> By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.) Dark Impale: New Skill New - Name (Dark Impale) New - Description (Quickly attacks enemies in front of you 5 times in succession. A portion of enemy's defense will be ignored.) New - Level readout (MP Cost:#mpCon, Attack maximum #mobCount enemies with #damage% damage for #attackCount times, Ignore Monster DEF #ignoreMobpdpR%) New - Max level (30) New - Master Level (10) New - Delay (darkImpale - 840 ms) New - Hitbox (250%) New - Final attack (Spear, Polearm) New - Combat orders (1) New - Info (type = 1, areaAttack = 1) New - mpCon (50) (20+3*roundUp(level/3)) New - attackCount (5) (5) New - mobCount (6) (6) New - damage (135) (105+level) New - ignoreMobpdpR (20) (5+roundUp(level/2)) New - Animation (effect) New - Animation (hit.0) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Berserk: Changed - Description (When your HP surpasses a set amount, the dormant spirit within you awakens to increase your damage. Also increases the the Dragon Buster's attack count by 1. --> When your HP surpasses a set amount, the dormant spirit within you awakens to increase your damage and movement speed.) Changed - Level readout (HP Threshold: #x%, Damage: +#damage%, Dragon Buster Attack Count: +#y --> When HP is greater than #x%, damage +#damage%, movement speed +#psdSpeed) Changed - y (1 --> 0) (1 --> 0) New - psdSpeed (20) (5+roundUp(level/2)) Monster Magnet: Changed - Description (Pull multiple monsters towards you as you attack them. Pulled monsters have a chance to be Stunned. --> Pull multiple monsters towards you as you attack them. Pulled monsters will be stunned for a fixed period of time.) Changed - damage (200 --> 300) (20+6*level --> 10*level) Rush: Changed - Hitbox (320% --> 350%) : Removed Skill
Magician
Magic Armor:
Changed - Description (Uses magic to temporarily increase Weapon DEF and Magic DEF. \nRequired Skill: \n#cMagic Guard Lv. 3# --> Condenses magic into armor for a period of time to increase DEF. \nRequired Skill: \n#cMagic Guard Lv. 3#) Energy Bolt: Changed - damage (280 --> 310) (160+6*level --> 190+6*level) Magic Claw: Changed - Description (Attack up to 2 nearby enemies twice.\nRequired Skill: #cEnergy Bolt Lv. 1# --> Attack nearby enemies continuously by consuming MP.\nRequired Skill: #cEnergy Bolt Lv. 1#) Changed - Level readout (MP Cost: #mpCon, Damage: #damage% to 2 enemies --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount) Changed - mobCount (2 --> 3) (2 --> 3) Removed - range
F/P Wizard
Slow:
Changed - Max level (20 --> 10) Poison Breath: Changed - Description (Creates a poisonous droplet that is fired at an enemy. That enemy will take continuous damage for a fixed period of time. --> Creates a poisonous droplet that is fired at an enemy, also striking enemies near the target. The enemies will take continuous damage for a fixed period of time.) Changed - Level readout (MP Cost: #mpCon, Damate: #damage%, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec) New - Hitbox (150%) Changed - Info (type = 2, magicDamage = 1, dot = 1, dotType = invenom --> type = 2, magicDamage = 1, rectBasedOnTarget = 1, splash = 1, dot = 1, dotType = invenom) Changed - mpCon (27 --> 30) (12+3*roundDown(level/4) --> 15+3*roundDown(level/4)) New - mobCount (6) (6) New - range (350) (350) New - Animation (ball) New - Animation (effect) New - Animation (hit.0) High Wisdom: New Skill New - Name (High Wisdom) New - Description (Permanently increase INT through mental discipline.) New - Level readout (Permanently increase INT by #intX) New - Max level (10) New - Info (type = 50) New - intX (40) (4*level) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Fire Arrow: Changed - Description (Creates and shoots a Fire Arrow at up to 3 enemies. Especially effective against Ice Attribute monsters. --> Creates and shoots a Fire Arrow at enemies. Especially effective against Ice Attribute monsters.) Changed - Level readout (MP Cost: #mpCon, Damage: #damage% --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount) Removed - Hitbox Changed - damage (320 --> 360) (200+6*level --> 240+6*level) New - range (350) (350)
F/P Mage
Burning Magic:
Changed - Name (Partial Resistance --> Burning Magic) Changed - Description (Increase Poison and Fire Resistance. --> All of your damage over time durations and damage increase when you attack enemies under damage over time, stun, freeze, darkness, or paralysis effects.) Changed - Level readout (Poison and Fire Resistance: +#x% --> Damage over time duration increase #x sec, #z% damage when attacking enemies under damage over time, stun, freeze, darkness, or paralysis effect.) Changed - x (60 --> 10) (3*level --> 5+roundDown(level/4)) New - z (10) (roundUp(level/2)) Spell Booster: Changed - Description (Uses MP to temporarily double the speed of Magic Attacks \nRequired Skill: #cElement Amplification Lv. 3# --> Uses MP to temporarily double the speed of Magic Attacks \nRequired Skill: #cElemental Amplification Lv. 3#) Fire Demon: Changed - Name (Element Composition --> Fire Demon) Changed - Description (Uses magic that combines both Fire and Poison Attributes to attack one enemy with a chance to Poison enemies. Especially effective on enemies weak to Fire or Poison. --> Attacks multiple enemies at once using fire balls from the Fire Demon. Monsters struck by the Fire Demon continue to take damage for a set duration.) Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Poison Chance: #prop%, Poison Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec --> MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec) Removed - Delay New - Elemental attribute (Fire) Changed - Info (type = 2, magicDamage = 1, dot = 1, dotType = invenom --> type = 2, magicDamage = 1, dot = 1, dotType = burn, piercing = 1) Changed - mpCon (34 --> 32) (16+6*roundUp(level/7) --> 20+2*roundDown(level/3)) Changed - damage (600 --> 540) (500+5*level --> 400+7*level) New - time (0) (0) New - mobCount (6) (6) Changed - dotTime (10 --> 15) (5+roundDown(level/4) --> 5+roundUp(level/2)) New - range (350) (350) Removed - prop New - Animation (ball) New - Animation (effect) New - Animation (hit.0) Element Amplification: Changed - x (160 --> 140) (120+2*level --> 100+2*level) Changed - y (150 --> 145) (110+2*level --> 105+2*level) Explosion: Changed - Description (Creates a Fire Attribute explosion near you that attacks up to 6 monsters. --> Creates a Fire explosion near you that hits nearby enemies.) Changed - Level readout (MP Cost: #mpCon, Damage: #damage% on up to 6 monsters --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount) Changed - mpCon (62 --> 90) (30+8*roundDown(level/5) --> 50+10*roundDown(level/5))
F/P Archmage
Big Bang:
Changed - Description (Gathers power to form an energy vortex, culminating in a powerful #cFire# explosion that damages multiple enemies at once. --> Gathers power to form an energy vortex, culminating in a powerful #cFire# explosion that damages target with a chance to apply damage over time.) Changed - Level readout (MP Cost: #mpCon, Max Damage: #damage%, Max Attacks: #attackCount --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec) Changed - Info (type = 1, magicDamage = 1, chargingSkill = 1, areaAttack = 1 --> type = 1, magicDamage = 1, chargingSkill = 1, areaAttack = 1, dot = 1, dotType = burn) Changed - mobCount (6 --> 10) (6 --> 10) New - dot (110) (50+2*level) New - dotTime (10) (5+roundDown(level/6)) New - dotInterval (1) (1) Infinity: Changed - Description (Enables you to use skills without spending Mana. Continuously restores HP and MP and increases the damage of all attack magic. [Cooldown: 3 min] --> Enables one to use skills without spending mana, and power stance effect will trigger on hit with a set probability. Continues to recover HP and MP and increases the damage of all attack magic. [Cooldown: 3 min]) Changed - Level readout (MP Cost: #mpCon, Recovers HP and MP by #y% every 4 secs, Increases Magic ATT by #damage% every 4 sec, Duration: #time sec --> MP Cost: #mpCon, Recovers HP and MP by #y% every 4 secs, Increases damage by Magic ATT by #damage% every 4 sec, Chance of Activation Power Stance Effect: #prop%, Duration: #time sec) Changed - mpCon (50 --> 80) (20+level --> 40+5*roundUp(level/4)) New - prop (50) (20+level) New - Animation (special) Ifrit: Changed - Description (Summons Ifrit to deal Fire damage to up to 3 monsters.\nRequired skill: #cFire Demon Lv. 5# --> Summons Ifrit to deal Fire damage to monsters. Upon learning the Ifrit skill, all of your elemental resistance will permanently increase. \nRequired skill: #cFire Demon Lv. 5#) Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Damage: #damage% to up to 3 enemies. --> MP Cost: #mpCon, Duration: #time sec, Damage: #damage% to up to 3 enemies.\nPermanent Elemental Resistance: +#terR%) Changed - Pre-requisite (Level 5 Mist Eruption --> Level 5 Fire Demon) New - terR (40) (10+level) Hero's Will: Changed - Description (Cures you from being Seduced. The cooldown decreases as the skill level increases. --> By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.) Buff Mastery: New Skill New - Name (Buff Mastery) New - Description (Permanently increases Magic ATT. Duration of all the buffs applicable to self will increase upon using skill.\nAn #cOn/Off skill# that is activated when the skill is used and deactivated when the skill is used again.) New - Level readout (Permanently increases magic ATT by #madX. Buff duration increased by #x% upon using skill.) New - Max level (10) New - Combat orders (1) New - Info (type = 16) New - x (50) (5*level) New - madX (30) (3*level) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Arcane Aim: New Skill New - Name (Arcane Aim) New - Description (When attacking, a portion of enemy Defense is ignored. When continuously attacking a single enemy, all of the attack damage dealt to the target will increase. Damage increase effect will be based on rates. This can be accumulated up to 5 times.) New - Level readout (Ignores #ignoreMobpdpR% of enemy Def. When attacking enemy 3 or more times, damage will increase by #x% with #prop% probability. Damage increase effect will accumulate up to #y times.) New - Max level (30) New - Master Level (10) New - Combat orders (1) New - Info (type = 50, pvp = 0) New - prop (50) (20+level) New - x (8) (2+roundDown(level/5)) New - y (5) (5) New - ignoreMobpdpR (20) (5+roundUp(level/2)) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Mist Eruption: Changed - Name (Fire Demon --> Mist Eruption) Changed - Description (Attacks multiple enemies at once using fire balls from the Fire Demon. Monsters struck by the Fire Demon continue to take damage for a set duration. --> Can permanently increase Poison Mist damage. Upon using the skill, the nearby preset-up Poison Mists explode, dealing fatal damage to enemies. The damage will increase proportionate to the number of continuous damage effects applied to the target. You cannot detonate Mists set-up by others. The damage boost applies up to the 5th effect.\nRequired Skill: #cPoison Mist Lv. 20#) Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount. Damage Over Time Duration: #dotTime sec \nDeals #dot% damage every #dotInterval sec and deals extra Fire damage for #time sec --> Active Effects - MP Cost: #mpCon, Number of Explosions: #attackCount, Damage: #damage%, Monster Defense Ignored: #ignoreMobpdpR%, Explosion Damage Boost for each damage effect on enemy after 2nd application: #z%, Max number of simultaneous mist explosions: #y\nPassive Effects: Permanently increase Poison Mist damage over time by #x%\nCooldown: #cooltime sec) New - Delay (mistEruption - 1480 ms) New - Pre-requisite (Level 20 Poison Mist) Changed - Elemental attribute (Fire --> Poison) Changed - Hitbox (300% --> 500%) Changed - Info (type = 2, MADReflect = 1, mes = amplifyElement, dot = 1, dotType = burn, amplifyElement = f, piercing = 1, magicDamage = 1 --> type = 1, magicDamage = 1, splash = 1, trembling = 1) Changed - mpCon (35 --> 100) (15+2*roundDown(level/3) --> 40+10*roundDown(level/5)) Changed - damage (430 --> 500) (340+3*level --> 290+7*level) New - attackCount (5) (5) Changed - mobCount (6 --> 12) (1+roundUp(level/7) --> 12) New - x (240) (180+2*level) New - y (6) (6) New - z (35) (5+level) New - cooltime (10) (10) New - ignoreMobpdpR (40) (10+level) Removed - time Removed - dot Removed - dotInterval Removed - dotTime New - Animation (effect) New - Animation (effect2) New - Animation (hit.0) Paralyze: Changed - Description (Temporarily paralyzes multiple enemies while inflicting great damage. Damage decreases as the number of enemies increase. Paralyzed enemies take continuous damage. --> Temporarily paralyzes multiple enemies while inflicting great damage. Paralyzed enemies take continuous damage.) Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Paralysis Duration: #time sec, Damage Over Time: #dot% damage every #dotInterval sec) Changed - damage (770 --> 257) (650+4*level --> 197+2*level) New - attackCount (3) (3) Changed - dotTime (5 --> 10) (3+roundDown(level/15) --> 4+roundDown(level/5)) Changed - time (5 --> 10) (3+roundDown(level/15) --> 4+roundDown(level/5)) Changed - x (6 --> 0) (6 --> 0) Changed - mobCount (6 --> 8) (6 --> 8) New - Animation (effect) New - Animation (hit.0) : Removed Skill : Removed Skill
I/L Wizard
Slow:
Changed - Max level (20 --> 10) Cold Beam: Changed - Description (Creates an ice fragment to attack and Freeze an enemy. Frozen enemies take extra damage from Fire Attribute attacks. --> Creates an ice fragment to attack and Freeze an enemy. Can deal great damage to fire attribute enemies.) Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Freeze Duration: #time sec --> MP Cost: #mpCon, Damage: #damage% Number of Attacks: #attackCount, Freeze Duration: #time sec) Changed - damage (360 --> 140) (220+7*level --> 100+2*level) New - attackCount (3) (3) Thunder Bolt: Changed - Hitbox (220% --> 250%) Changed - damage (90 --> 105) (50+2*level --> 65+2*level) High Wisdom: New Skill New - Name (High Wisdom) New - Description (Permanently increase INT through mental discipline.) New - Level readout (Permanently increase INT by #intX) New - Max level (10) New - Info (type = 50) New - intX (40) (4*level) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver)
I/L Mage
Storm Magic:
Changed - Name (Partial Resistance --> Storm Magic) Changed - Description (Increases your Ice and Lightning Resistance. --> Has a chance to instantly kills monsters with low HP. Damage will increase when you attack enemies under damage over time, stun, freeze, or darkness effects. ) Changed - Level readout (Ice and Lightning Resistance: +#x% --> Instantly kill monsters under #x% HP with #y% probability. Damage increased by #z% when attacking monsters under damage over time, stun, freeze, darkness, or paralysis effects.) Changed - x (60 --> 30) (3*level --> 10+level) New - y (15) (5+roundDown(level/2)) New - z (10) (roundUp(level/2)) New - Animation (special.0) Element Amplification: Changed - x (160 --> 140) (120+2*level --> 100+2*level) Changed - y (150 --> 145) (110+2*level --> 105+2*level) Ice Strike: Changed - Description (Creates an ice fragment to attack up to six enemies. Enemies that are hit become Frozen. --> Creates an Ice explosion near you that attacks nearby enemies.) Changed - Level readout (MP Cost: #mpCon, Damage: #damage x#attackCount%, Freeze Duration: #time sec, Max Enemies Hit: 6 --> MP Cost: #mpCon, Damage: #damage% Number of Attacks: #attackCount, Max Monsters Hit: #mobCount, Freeze Duration: #time sec) Changed - mpCon (50 --> 90) (20+6*roundDown(level/4) --> 50+10*roundDown(level/5)) Thunder Spear: New - range (350) (350) Seal: Changed - Description (Seals up to 6 enemies nearby for a given duration.\nRequired Skill: #cElemental Boost Lv. 3# --> Seals up to 6 enemies nearby for a given duration.\nRequired Skill: #cElement Amplification Lv. 3#) Spell Booster: Changed - Description (Uses MP to temporarily double the speed of Magic Attacks \nRequired Skill: #cElemental Boost Lv. 3# --> Uses MP to temporarily double the speed of Magic Attacks \nRequired Skill: #cElemental Amplification Lv. 3#) Ice Demon: Changed - Name (Element Composition --> Ice Demon) Changed - Description (Uses magic that combines both Ice and Lightning Attributes to attack one enemy, with a chance to Freeze enemies. Especially effective on enemies weak to Ice or Lightning. --> Attacks and freezes multiple enemies at once using ice fragments from the Ice Demon. Monsters struck by the Ice Demon continue to take damage for a set duration.) Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Freeze Duration: #time sec --> MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Freeze Duration: #x sec) Removed - Delay New - Elemental attribute (Ice) Changed - Info (type = 2, magicDamage = 1, mes = freeze --> type = 2, piercing = 1, dot = 1, dotType = frostbite, magicDamage = 1, mes = freeze) Changed - mpCon (28 --> 27) (16+6*roundDown(level/7) --> 15+2*roundDown(level/3)) Changed - damage (625 --> 520) (525+5*level --> 380+7*level) Changed - time (2 --> 0) (roundUp(level/10) --> 0) New - mobCount (6) (6) New - dot (90) (50+2*level) New - dotInterval (1) (1) New - dotTime (15) (5+roundUp(level/2)) Changed - x (1 --> 2) (1 --> roundUp(level/10)) New - range (350) (350) New - Animation (ball) New - Animation (effect) New - Animation (hit.0)
I/L Archmage
Big Bang:
Changed - Description (Gathers power to form an energy vortex, culminating in a powerful #cLightning# explosion that damages multiple enemies at once. --> Gathers power to form an energy vortex, culminating in a powerful #cIce# explosion that freeze the target.) Changed - Level readout (MP Cost: #mpCon, Max Damage: #damage%, Max Attacks: #attackCount --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Freeze Duration: #time sec) Changed - Elemental attribute (Lightning --> Ice) Changed - Info (type = 1, magicDamage = 1, chargingSkill = 1, areaAttack = 1 --> type = 1, magicDamage = 1, chargingSkill = 1, areaAttack = 1, mes = freeze) Changed - mobCount (6 --> 10) (6 --> 10) New - x (1) (1) New - prop (90) (3*level) New - time (5) (2+roundUp(level/10)) Infinity: Changed - Description (Enables you to use skills without spending Mana. Continuously restores HP and MP and increases the damage of all attack magic. [Cooldown: 3 min] --> Enables one to use skills without spending mana, and power stance effect will trigger on hit with a set probability. Continues to recover HP and MP and increases the damage of all attack magic. [Cooldown: 3 min]) Changed - Level readout (MP Cost: #mpCon, Recovers HP and MP by #y% every 4 secs, Increases Magic ATT by #damage% every 4 sec, Duration: #time sec --> MP Cost: #mpCon, Recovers HP and MP by #y% every 4 secs, Increases damage by Magic ATT by #damage% every 4 sec, Chance of Activation Power Stance Effect: #prop%, Duration: #time sec) Changed - mpCon (50 --> 80) (20+level --> 40+5*roundUp(level/4)) New - prop (50) (20+level) New - Animation (special) Elquines: Changed - Description (Temporarily summons Elquines to deal Ice damage to up to 3 monsters. \nRequired skill: #cIce Demon Lv. 5# --> Summons Elquines for a set amount of time. Elquines can attack multiple enemies at once and upon learning the Elquines skill, all of your elemental resistances will permanently increase. \nRequired skill: #cIce Demon Lv. 5#) Changed - Level readout (MP Cost: #mpCon, Summon Duration: #time sec, Damage: #damage%, Freeze Duration: #x sec --> MP Cost: #mpCon, Duration: #time sec, Damage: #damage% to up to 3 enemies, Freeze Duration: #x sec\nPermanent Elemental Resistance: +#terR%) Changed - Pre-requisite (Level 5 Glacier Chain --> Level 5 Ice Demon) New - terR (40) (10+level) Hero's Will: Changed - Description (Cures you from being Seduced. The cooldown decreases as the skill level increases. --> By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.) Buff Mastery: New Skill New - Name (Buff Mastery) New - Description (Permanently increases Magic ATT. Duration of all the buffs applicable to self will increase upon using skill.\nAn #cOn/Off skill# that is activated when the skill is used and deactivated when the skill is used again.) New - Level readout (Permanently increases magic ATT by #madX. Buff duration increased by #x% upon using skill.) New - Max level (10) New - Combat orders (1) New - Info (type = 16) New - x (50) (5*level) New - madX (30) (3*level) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Arcane Aim: New Skill New - Name (Arcane Aim) New - Description (When attacking, a portion of enemy Defense is ignored. When continuously attacking a single enemy, all of the attack damage dealt to the target will increase. Damage increase effect will be based on rates. This can be accumulated up to 5 times.) New - Level readout (Ignores #ignoreMobpdpR% of enemy Def. When attacking enemy 3 or more times, damage will increase by #x% with #prop% probability. Damage increase effect will accumulate up to #y times.) New - Max level (30) New - Master Level (10) New - Combat orders (1) New - Info (type = 50, pvp = 0) New - prop (50) (20+level) New - x (8) (2+roundDown(level/5)) New - y (5) (5) New - ignoreMobpdpR (20) (5+roundUp(level/2)) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Glacier Chain: Changed - Name (Ice Demon --> Glacier Chain) Changed - Description (Attacks multiple enemies at once using ice fragments from the Ice Demon. Monsters struck by the Ice Demon continue to take damage for a set duration. --> Shoots a frigid chain forward, pulling enemies to front of you and inflicting fatal damage. Glacial Chain ignores some of the monster's DEF, freezes target, and applies damage over time.) Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Damage Over Time Duration: #dotTime sec \nDeals #dot% damage every #dotInterval sec and deals extra Ice damage for #time sec --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount enemies, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Freeze Duration: #time sec, Monster DEF ignored: #ignoreMobpdpR%\nCooldown: #cooltime sec) New - Delay (glacialChain - 1050 ms) Changed - Hitbox (300% --> 495%) Changed - Info (type = 2, piercing = 1, magicDamage = 1, mes = amplifyElement, dot = 1, dotType = frostbite, amplifyElement = i --> type = 1, magicDamage = 1, areaAttack = 1, pullTarget = 1, mes = freeze, dot = 1, dotType = frostbite) Changed - mpCon (35 --> 80) (15+2*roundDown(level/3) --> 40+5*roundUp(level/4)) Changed - damage (400 --> 450) (310+3*level --> 330+4*level) Changed - time (15 --> 5) (5*roundUp(level/10) --> 2+roundUp(level/10)) New - ignoreMobpdpR (40) (10+level) New - cooltime (5) (5) Changed - mobCount (6 --> 12) (1+roundUp(level/7) --> 12) New - attackCount (4) (4) Changed - dot (100 --> 135) (40+2*level --> 75+2*level) Removed - x New - Animation (effect) New - Animation (hit.0) Chain Lightning: Changed - Description (Attacks a single monster with a high-voltage lightning attack. Up to 2 nearby monsters also take reduced damage. Additional Critical Rate is applied. --> Attacks target with high-voltage lightning attack, stunning the enemy. Additional critical rate is applied, and Chain Lightning can chain attack targets near the target.) Changed - Level readout (MP Cost: #mpCon, Max Damage: #damage%, Additional Critical Rate: #cr% --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec, Additional Critical Rate: #cr%) Changed - damage (850 --> 214) (700+5*level --> 154+2*level) New - attackCount (4) (4) Changed - x (10 --> 0) (10 --> 0) Changed - mobCount (3 --> 5) (3 --> 5) Changed - cr (15 --> 25) (roundUp(level/2) --> 10+roundUp(level/2)) New - prop (90) (30+2*level) New - time (4) (1+roundUp(level/10)) New - range (350) (350) New - Animation (ball.0) New - Animation (ball.1) New - Animation (ball.2) New - Animation (mob) : Removed Skill : Removed Skill
Cleric
Heal:
Changed - Max level (30 --> 20) Changed - damage (280 --> 350) (190+3*level --> 230+6*level) Invincible: Changed - Description (Temporarily decreases weapon damage received. It has no effect on the magic attacks.\nRequired Skill: #cHeal Lv. 5# --> Temporarily decreases all damage received. \nRequired Skill: #cHeal Lv. 5#) Changed - Level readout (MP Cost: #mpCon, Decreases Weapon Damage by #x% for #time sec --> MP Cost: #mpCon, Damage decreased by #x% for #time sec) Changed - x (30 --> 20) (2*level --> 5+level) Bless: Changed - Description (Increases Weapon ATT, Magic ATT, DEF, Accuracy, and Avoidability of all nearby party members for a set amount of time. Can be stacked with other buff skills.\nRequired Skill: #cInvincible Lv. 5# --> Increases Weapon ATT, Magic ATT, DEF, Accuracy, and Avoidability of all nearby team members for a set amount of time. Can be stacked with other buff skills.\nRequired Skill: #cInvincible Lv. 5#) Holy Arrow: Changed - Description (Attacks a single monster by firing Holy Arrows. Very effective against the Undead and Devil monsters. --> Attacks multiple monsters by firing Holy Arrows. Very effective against the Undead and Devil monsters.) Changed - Level readout (MP Cost: #mpCon, Damage: #damage% --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount) New - Hitbox (120%) Changed - Info (type = 2, magicDamage = 1 --> type = 2, magicDamage = 1, multiTargeting = 1, rectBasedOnTarget = 1) Changed - damage (380 --> 390) (260+6*level --> 270+6*level) New - mobCount (3) (3) New - range (350) (350) High Wisdom: New Skill New - Name (High Wisdom) New - Description (Permanently increase INT through mental discipline.) New - Level readout (Permanently increase INT by #intX) New - Max level (10) New - Info (type = 50) New - intX (40) (4*level) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver)
Priest
Holy Symbol:
Changed - Description (Temporarily allows all nearby party members to gain additional EXP while hunting. Becomes more effective when there are more than 2 members nearby. \nRequired Skill: #cDispell Lv. 3# --> Temporarily allows all nearby party members to gain additional EXP while hunting. \nRequired Skill: #cDispel Lv. 3#) Changed - Hitbox (300% --> 350%) Changed - mpCon (80 --> 300) (50+level --> 120+6*level) Changed - time (120 --> 180) (30+3*level --> 60+4*level) Shining Ray: Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Stun Chance: #prop%, Stun Duration: #time sec --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec) Changed - Delay (magic2 - 1050 ms --> alert5 - 900 ms) Changed - mpCon (50 --> 57) (20+level --> 25+4*roundUp(level/4)) Changed - damage (580 --> 200) (460+4*level --> 140+2*level) New - attackCount (3) (3) New - Animation (effect) New - Animation (hit.0) Doom: Changed - Level readout (MP Cost: #mpCon, Uses 1 Magic Rock, Tranform Chance: #prop%, Transform Duration: #time sec --> MP Cost: #mpCon, Duration: #time, Transform Chance: #prop%\nCooldown: #cooltime sec) Changed - Max level (20 --> 10) Changed - prop (60 --> 90) (3*level --> 10+8*level) Changed - itemConNo (1 --> 0) (1 --> 0) New - cooltime (10) (50-4*level) Magic Booster: Changed - Name (Summon Dragon --> Magic Booster) Changed - Description (Summons a holy dragon for a certain amount of time. --> Increases Magic Attack Speed for set duration.) Changed - Level readout (MP Cost: #mpCon, Uses 1 Summoning Rock, Dragon Damage: #damage%, Dragon Duration: #time sec --> MP Cost: #mpCon, Duration: #time sec) Changed - Delay (alert2 - 600 ms --> alert - 1500 ms) Changed - Info (type = 33, minionAttack = normal, magicDamage = 1 --> type = 10) Changed - mpCon (80 --> 20) (40+4*roundDown(level/2) --> 60-2*level) Changed - time (180 --> 200) (20+8*level --> 10*level) New - x (-2) (-2) Removed - itemCon Removed - itemConNo Removed - damage New - Animation (effect) Holy Focus: Changed - Description (Permanently increases Critical Rate and Accuracy for Holy attacks and healing magic. --> Permanently increases all magic attacks, Heal magic Critical Rate, Accuracy, and Magic Mastery.\nRequired Skill: #cSpell Mastery Lv. 20#) Changed - Level readout (Critical Rate: +#cr%, Accuracy: +#ar% --> For all attacks and the Heal skill, Critical Rate: +#cr%, Accuracy: +#ar%, Magic Mastery: +#mastery%) New - Pre-requisite (Level 20 Spell Mastery) Changed - cr (50 --> 40) (10+2*level --> 2*level) New - mastery (65) (55+roundUp(level/2)) Holy Magic Shell: New Skill New - Name (Holy Magic Shell) New - Description (Upon using skill, ally's HP is restored by 100%, and for a duration the holy shield will absorb all damage multiple times depending on skill level. The shield can be maintained up to 20 seconds, and when it's activated once, it will not be reactivated for a set duration even when a different character uses Holy Magic Shell.\n[Cooldown: 90 sec]) New - Level readout (MP Cost: #mpCon, HP Recovery: #z%, Duration: #time sec, Max Number of Attacks Absorbed: #x, Time to Next Shield Available: #y sec) New - Max level (20) New - Delay (holyshield - 1140 ms) New - Hitbox (400%) New - Info (type = 10, massSpell = 1, magicSteal = 1, blessingArmor = 1) New - mpCon (70) (50+5*roundDown(level/5)) New - time (20) (10+roundDown(level/2)) New - x (10) (5+roundDown(level/4)) New - y (30) (90-6*roundDown(level/2)) New - z (100) (100) New - cooltime (90) (90) New - Animation (affected) New - Animation (effect) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (repeat) : Removed Skill
Bishop
Big Bang:
Changed - Description (Gathers power to form an energy vortex, culminating in a powerful #cHoly# explosion that damages multiple enemies at once. --> Gathers power to form an energy vortex, culminating in a powerful #cHoly# explosion that damages multiple enemies at once. Bonus critical rate can be applied.) Changed - Level readout (MP Cost: #mpCon, Max Damage: #damage%, Max Attacks: #attackCount --> MP Cost: #mpCon, Max Monsters Hit: #mobCount, Number of Attacks: #attackCount, Damage: #damage%, Critical Hit Rate: +#cr%) Changed - mobCount (6 --> 10) (6 --> 10) New - cr (15) (roundUp(level/2)) Infinity: Changed - Description (Enables you to use skills without spending Mana. Continuously restores HP and MP and increases the damage of all attack magic. [Cooldown: 3 min] --> Enables one to use skills without spending mana, and power stance effect will trigger on hit with a set probability. Continues to recover HP and MP and increases the damage of all attack magic. [Cooldown: 3 min]) Changed - Level readout (MP Cost: #mpCon, Recovers HP and MP by #y% every 4 secs, Increases Magic ATT by #damage% every 4 sec, Duration: #time sec --> MP Cost: #mpCon, Recovers HP and MP by #y% every 4 secs, Increases damage by Magic ATT by #damage% every 4 sec, Chance of Activation Power Stance Effect: #prop%, Duration: #time sec) Changed - mpCon (50 --> 80) (20+level --> 40+5*roundUp(level/4)) New - prop (50) (20+level) New - Animation (special) Angel Ray: Changed - Description (Attacks monsters with a holy arrow, dealing tremendous holy damage. Very effective against the Undead or Devil type monsters. --> Attacks with a holy arrow, dealing tremendous holy damage. Very effective against Undead or Devil type monsters.) Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount) Removed - Hitbox Changed - Info (type = 2, magicDamage = 1, multiTargeting = 1, rectBasedOnTarget = 1 --> type = 2, magicDamage = 1, piercing = 1) New - range (400) (400) Changed - damage (900 --> 450) (720+6*level --> 330+4*level) New - attackCount (2) (2) Changed - mobCount (4 --> 5) (1+roundUp(level/10) --> 5) New - Animation (ball) New - Animation (effect) New - Animation (hit.0) Bahamut: Changed - Description (Temporarily summons Bahamut to deal Sanctity damage to up to 3 monsters. \nRequired skill: #cSummon Dragon Lv. 15# --> Summons Bahamut for a set duration. The Bahumut can attack mulitple monsters at once and upon learning the Bahamut skill, your resistance to all abnormal states will permanently increase.) Changed - Level readout (MP Cost: #mpCon, Summon Duration: #time sec, Damage: #damage% --> MP Cost: #mpCon, Duration: #time sec, Damage: #damage%, Max Monsters Hit: #mobCount.\nPermanent Abnormal State Resistance: +#asrR%) Removed - Pre-requisite New - asrR (40) (10+level) Resurrection: Changed - cooltime (1800 --> 600) (3600-360*level --> 1200-120*level) Changed - x (30 --> 10) (60-6*level --> 20-2*level) Hero's Will: Changed - Description (Cures you from being Seduced. The cooldown decreases as the skill level increases. --> By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.) Buff Mastery: New Skill New - Name (Buff Mastery) New - Description (Permanently increases Magic ATT. Duration of all the buffs applicable to self will increase upon using skill.\nAn #cOn/Off skill# that is activated when the skill is used and deactivated when the skill is used again.) New - Level readout (Permanently increases magic ATT by #madX. Buff duration increased by #x% upon using skill.) New - Max level (10) New - Combat orders (1) New - Info (type = 16) New - x (50) (5*level) New - madX (30) (3*level) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Arcane Aim: New Skill New - Name (Arcane Aim) New - Description (When attacking, a portion of enemy Defense is ignored. When continuously attacking a single enemy, all of the attack damage dealt to the target will increase. Damage increase effect will be based on rates. This can be accumulated up to 5 times.) New - Level readout (Ignores #ignoreMobpdpR% of enemy Def. When attacking enemy 3 or more times, damage will increase by #x% with #prop% probability. Damage increase effect will accumulate up to #y times.) New - Max level (30) New - Master Level (10) New - Combat orders (1) New - Info (type = 50, pvp = 0) New - prop (50) (20+level) New - x (8) (2+roundDown(level/5)) New - y (5) (5) New - ignoreMobpdpR (20) (5+roundUp(level/2)) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Advanced Blessing: Changed - Name (Holy Shield --> Advanced Blessing) Changed - Description (Temporarily protects all party members from abnormal conditions and permanently increases your resistance against abnormal conditions. [Cooldown: 140 sec] --> Greatly increases nearby party member ATT, Magic ATT, DEF, Accuracy, Avoidability, Max HP, and Max MP. Upon using skill, MP consumption will be reduced. Can be stacked with other buff skills, excluding Bless.\nRequired Skill: #cBless Lv. 15#) Changed - Level readout (Active Effects: MP Cost: #mpCon, Abnormal Status Protection Duration: #time sec\nPassive Effects: Abnormal Status Resistance: +#asrR% --> MP Cost: #mpCon, Weapon ATT: +#x, Magic ATT: +#y, Weapon DEF: +#z, Magic DEF: +#u, Accuracy: +#v, Avoidability +#w, Max HP: +#indieMhp, Max MP: +#indieMmp, MP Consumption: -#mpConReduce%, Duration: #time sec) Changed - Delay (holyshield - 1140 ms --> alert2 - 600 ms) New - Pre-requisite (Level 5 Invincible) Changed - Hitbox (400% --> 300%) Changed - mpCon (65 --> 58) (40+5*roundDown(level/6) --> 40+3*roundUp(level/5)) Changed - time (60 --> 240) (30+level --> 240) Changed - x (1 --> 25) (1 --> 15+roundUp(level/3)) New - y (25) (15+roundUp(level/3)) New - z (500) (350+5*level) New - u (500) (350+5*level) New - v (320) (200+4*level) New - w (320) (200+4*level) New - indieMhp (700) (250+15*level) New - indieMmp (700) (250+15*level) New - mpConReduce (20) (5+roundDown(level/2)) Removed - cooltime Removed - asrR New - Animation (affected) New - Animation (effect) Mana Reflection: Removed Skill : Removed Skill
Bowman
Archery Mastery:
Changed - Name (The Eye of Amazon --> Archery Mastery) Changed - Description (Increase the attack range of bows and crossbows. --> Become proficient in the fundamentals of Archery. Increases Accuracy, Avoidability, Movement Speed, and Max Movement Speed.) Changed - Level readout (Range: +#range. --> Accuracy +#acc, Avoidability +#eva, Range +#range, Movement Speed +#speed, Max Movement Speed Increased to #u) Changed - Max level (5 --> 15) New - acc (225) (15*level) New - eva (225) (15*level) New - speed (30) (2*level) New - speedMax (20) (5+level) New - u (160) (145+level) Changed - Image (icon --> icon) Changed - Image (iconDisabled --> iconDisabled) Changed - Image (iconMouseOver --> iconMouseOver) Arrow Blow: Changed - Description (Fires arrows at up to 3 enemies. Only costs 1 arrow. --> Fires multiple arrows at enemies. Only costs 1 arrow.) Changed - Level readout (MP Cost: #mpCon, Damage: #damage% --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount) Changed - Max level (20 --> 15) Changed - damage (200 --> 220) (140+3*level --> 160+4*level) New - range (420) (420) Double Shot: Changed - Level readout (MP Cost: #mpCon, Damage: #damage% --> MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%) Changed - Max level (20 --> 15) Changed - damage (140 --> 155) (100+2*level --> 110+3*level) : Removed Skill
Hunter
Soul Arrow: Bow:
Changed - Name (Soul Arrow : Bow --> Soul Arrow: Bow) Physical Training: Changed - Name (Enhanced Basics --> Physical Training) Changed - Description (Enhances Arrow Blow and Double Shot. --> Improves STR and DEX permanently through physical training.) Changed - Level readout (Arrow Blow Damage: +#x%, Double Shot Damage (per arrow): +#y% --> Permanently increase STR by #strX and DEX by #dexX.) New - strX (30) (3*level) New - dexX (30) (3*level) Removed - x Removed - y Silver Hawk: New Skill New - Name (Silver Hawk) New - Description (Summons a silver hawk that hovers around you, attacking and possibly Stunning monsters nearby.) New - Level readout (MP Cost: #mpCon, Summon Damage: #damage%, Summon Duration: #time sec, Stun Chance: #prop%) New - Max level (15) New - Delay (alert2 - 600 ms) New - Info (type = 33, minionAttack = stun) New - mpCon (38) (20+6*roundDown(level/4)) New - time (180) (90+6*level) New - damage (250) (145+7*level) New - prop (90) (30+4*level) New - itemCon (0) (0) New - itemConNo (0) (0) New - x (1) (1) New - Animation (hit.0) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (mob) New - Animation (summon.attack1) New - Animation (summon.attack1.info.effect) New - Animation (summon.attack1.info.hit) New - Animation (summon.die) New - Animation (summon.fly) New - Animation (summon.stand) New - Animation (summon.summoned) Double Jump: Changed - Name (Power Knock-Back --> Double Jump) Changed - Description (Deals damage to nearby enemies and knocks them back. --> Jump a second time while in the air.) Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Knock-back Chance: #prop%, Max Enemies Hit: #mobCount, Distance: #x --> MP Cost: #mpCon, jumps a certain distance) Changed - Max level (20 --> 10) Changed - Delay (swingT3 - 800 ms --> archerDoubleJump - 720 ms) Removed - Hitbox Changed - Info (type = 1, areaAttack = 1, pushTarget = 1 --> type = 40, casterMove = 1, avaliableInJumpingState = 1) Changed - mpCon (15 --> 10) (1+7*roundUp(level/10) --> 30-2*level) Removed - damage Removed - prop Removed - mobCount Removed - range Removed - x New - Animation (effect)
Ranger
Concentrate:
New Skill New - Name (Concentrate) New - Description (Temporarily increases your Weapon ATT and decreases the MP consumed when using skills.) New - Level readout (MP Cost: #mpCon, Weapon ATT: +#epad, Duration: #time sec, MP Consumed: -#x%) New - Max level (20) New - Delay (alert4 - 900 ms) New - Info (type = 10) New - mpCon (50) (10+2*level) New - time (180) (60+6*level) New - epad (20) (level) New - x (25) (5+level) New - Animation (effect) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Puppet: Changed - Max level (20 --> 15) Changed - Info (type = 33, minionAbility = taunt, pvp = 0 --> type = 33, minionAbility = taunt) Changed - mpCon (38 --> 50) (23+3*roundDown(level/4) --> 30+4*roundDown(level/3)) Changed - x (8000 --> 10000) (400*level --> 1000+600*level) Inferno: Changed - Hitbox (150% --> 130%) Changed - damage (450 --> 460) (350+5*level --> 360+5*level ) Changed - dot (50 --> 100) (30+level --> 60+2*level) New - Animation (ball) New - Animation (effect) New - Animation (hit.0) New - Animation (special) New - Animation (tile.0) New - Animation (tile.1) New - Animation (tile.2) Phoenix: Changed - Name (Silver Hawk --> Phoenix) Changed - Description (Summons a silver hawk. The hawk will hover near you, attacking and occasionally Stunning monsters. \nRequired skill #cPuppet Lv. 5# --> Temporarily summons Phoenix to deal Fire damage to up to 4 monsters. Has a chance to Stun enemies. \nRequired skill: #cSilver Hawk Lv. 10#) Changed - Level readout (MP Cost: #mpCon, Uses 1 Summoning Rock, Hawk Damage: #damage%, Hawk Duration: #time sec, Stun Chance: #prop% --> MP Cost: #mpCon, Summon Duration: #time sec, Damage: #damage%, Max Monsters Hit: 4, Knock-down Chance: #prop%) Changed - Pre-requisite (Level 5 Puppet --> Level 10 Silver Hawk) New - Elemental attribute (Fire) Changed - Info (type = 33, minionAttack = stun --> type = 33, minionAttack = stun, showFromTheOrigin = 1) Changed - mpCon (80 --> 70) (40+4*roundDown(level/2) --> 40+3*roundDown(level/2)) Changed - time (180 --> 220) (100+4*level --> 60+8*level) Changed - damage (250 --> 360) (150+5*level --> 200+8*level) Changed - prop (99 --> 95) (39+3*level --> 35+3*level) Removed - itemCon Removed - itemConNo New - Animation (hit.0) New - Animation (hit.1) New - Animation (summon.die) New - Animation (summon.fly) New - Animation (summon.stand) New - Animation (summon.summoned) New - Animation (tile.0) New - Animation (tile.1) New - Animation (tile.2) New - Animation (tile.3) New - Animation (tile.4) New - Animation (tile.5) Strafe: Changed - Description (Fires 4 arrows at an enemy. --> Fire multiple arrows at an enemy.) Changed - Level readout (MP Cost: #mpCon, Damage: #damage% --> MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%) Changed - Max level (30 --> 20) Evasion Boost: Changed - Description (Grants you a chance to dodge enemy attacks. When you succeed, your next attack will be a Critical Hit. --> Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits.) Changed - Level readout (Dodge Chance: #er% --> Dodge Chance: #er%, all attacks following a successful dodge for #time sec will be criticals.) New - time (1) (1) Drain Arrow: New Skill New - Name (Drain Arrow) New - Description (Absorb some of the damage dished out to the enemy as HP. You cannot absorb more than half of your Max HP or more than the enemy's Max HP.) New - Level readout (MP Cost: #mpCon, Damage: #damage%, Absorbs #x% of the damage) New - Max level (20) New - Info (type = 2, hpDrain = 1) New - mpCon (32) (20+6*roundDown(level/10)) New - damage (340) (240+5*level) New - x (45) (5+2*level) New - Animation (ball) New - Animation (effect) New - Animation (hit.0) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (special) Mortal Blow: Changed - Description (Has a chance to kill an enemy with a single blow. --> Has a chance to finish off an enemy with a single blow, and recover HP & MP.) Changed - Level readout (Proc Chance: #y% when the enemy is below #x% HP --> #y% chance to instantly kill enemy below #x% HP. #z% HP & MP recovered upon instant kill effect.) Changed - Max level (20 --> 15) Changed - y (20 --> 15) (level --> level) New - z (5) (roundUp(level/3)) Arrow Rain: Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount) Changed - Max level (30 --> 20) Changed - Delay (arrowRain - 1300 ms --> arrowRain - 960 ms) Changed - Hitbox (210% --> 270%) Changed - mpCon (28 --> 36) (16+2*roundUp(level/5) --> 20+4*roundUp(level/5)) Changed - damage (500 --> 148) (380+4*level --> 108+2*level) New - attackCount (3) (3) New - Animation (effect) : Removed Skill
Bowmaster
Illusion Step:
Changed - Name (Hamstring --> Illusion Step) Changed - Description (Fires at an enemy's ankles to possibly Slow them. --> Greatly increases DEX and Avoidability for a set duration.\nRequired Skill: #cConcentrate Lv. 5#) Changed - Level readout (MP Cost: #mpCon, Buff Duration: #time sec, Slow Chance: #prop%, Slow Duration: #y sec, Enemy Speed: -#x --> MP Cost: #mpCon, Duration: #time sec, DEX: +#dex, Avoidability: +#x%) New - Pre-requisite (Level 5 Concentrate) Changed - Info (type = 11, condition = attack, mes = slow --> type = 10) Changed - x (-60 --> 30) (-2*level --> level) Changed - time (210 --> 240) (60+5*level --> 60+6*level) New - dex (40) (10+level) Removed - prop Removed - y New - Animation (effect) New - Animation (special) Spirit Link: Phoenix: New Skill New - Name (Spirit Link: Phoenix) New - Description (Increases each of your battle abilities through the communion with the phoenix summon. Effects are applied only when the phoenix is summoned.\nRequired Skill: #cPhoenix Lv. 20#) New - Level readout (When phoenix is summoned, Total Damage: +#damage%, HP: +#x%, Weapon DEF: +#y%, Magic DEF: +#z%, Elemental Resistance: +#terR%) New - Max level (30) New - Master Level (10) New - Pre-requisite (Level 20 Phoenix) New - Combat orders (1) New - Info (type = 50) New - damage (15) (roundUp(level/2)) New - x (40) (10+level) New - y (30) (level) New - z (30) (level) New - terR (15) (roundUp(level/2)) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (repeat) Hero's Will: Changed - Description (Cures you from being Seduced. The cooldown decreases as the skill level increases. --> By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.) Advanced Final Attack: New Skill New - Name (Advanced Final Attack) New - Description (Permanently increases ATT and Accuracy, and greatly increases damage and activation rate of Final Attack.\nRequired Skill: #cFinal Attack Lv. 20#) New - Level readout (Permanently increases ATT by #padX and Accuracy by #ar%. Upon attacking, has #prop% chance of activating #damage% damage Final Attack) New - Max level (30) New - Master Level (10) New - Pre-requisite (Level 20 Final Attack : Bow) New - Combat orders (1) New - Info (type = 53, finalAttack = 1, condition = attack) New - damage (210) (150+2*level) New - prop (70) (40+level) New - ar (10) (roundUp(level/3)) New - padX (20) (5+roundUp(level/2)) New - Animation (hit.0) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Ultimate Fire Shot: Changed - Name (Vengeance --> Ultimate Fire Shot) Changed - Description (Whenever you're hit, you have a chance to damage, Knock-back, or Stun nearby enemies. --> Enhances Fire Shot to its ultimate state.\nRequired Skill: #cFire Shot Lv. 20#) Changed - Level readout (Damage: #damage%, Max Enemies Hit: #mobCount, Knock-back/Stun Duration: #time sec, Knock-back/Stun Chance: #prop% --> MP Cost: #mpCon, Damage: #damage%, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec) New - Pre-requisite (Level 20 Inferno) New - Elemental attribute (Fire) Changed - Hitbox (100% --> 180%) Changed - Info (type = 51, areaAttack = 1, pushTarget = 1, mes = stun, condition = damaged --> type = 50, splash = 1, dot = 1, dotType = burn, rectBasedOnTarget = 1, affectedSkill = 3111003) New - mpCon (55) (30+5*roundUp(level/2)) Changed - damage (500 --> 600) (300+20*level --> 480+12*level) New - dot (140) (100+4*level) New - dotInterval (1) (1) New - dotTime (12) (7+roundDown(level/2)) New - x (50) (50) Changed - time (4 --> 0) (2+roundDown(level/5) --> 0) Removed - prop New - Animation (ball) New - Animation (effect) New - Animation (hit.0) New - Animation (special) New - Animation (tile.0) New - Animation (tile.1) New - Animation (tile.2) Marksmanship: Changed - Description (When attacking, ignore some of the monster's defense. Permanently increases your Max HP. --> When attacking, ignore some of the enemies' Defense. Permanently increases your Accuracy.) Changed - Level readout (Defense Ignored: #ignoreMobpdpR%, Max HP: +#mhpR% --> DEF Ignored: #ignoreMobpdpR%, Accuracy: +#ar%) Removed - Master Level New - ar (10) (level) Changed - ignoreMobpdpR (20 --> 25) (2*level --> 5+2*level) Removed - mhpR Elite Puppet: New Skill New - Name (Elite Puppet) New - Description (Summon a powerful Elite Puppet. The Elite Puppet automatically attacks nearby enemies, and absorbs some of the summoner's damage.\nRequired Skill: #cPuppet Lv. 15#) New - Level readout (MP Cost: #mpCon, Duration: #time sec, Puppet's HP: #x, Damage: #damage%, Damage Absorbed: #y%) New - Max level (15) New - Delay (alert2 - 600 ms) New - Pre-requisite (Level 15 Puppet) New - Combat orders (1) New - Info (type = 33, minionAbility = taunt, minionAttack = normal) New - mpCon (70) (50+4*roundDown(level/3)) New - time (60) (60) New - x (30000) (10500+1300*level) New - damage (350) (200+10*level) New - y (20) (5+level) New - Animation (hit.0) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (summon.attack1) New - Animation (summon.die) New - Animation (summon.hit) New - Animation (summon.stand) New - Animation (summon.summoned) : Removed Skill : Removed Skill : Removed Skill
Crossbowman
Soul Arrow: Crossbow:
Changed - Name (Soul Arrow : Crossbow --> Soul Arrow: Crossbow) Physical Training: Changed - Name (Enhanced Basics --> Physical Training) Changed - Description (Enhances Arrow Blow and Double Shot. --> Improves STR and DEX permanently through physical training.) Changed - Level readout (Arrow Blow Damage: +#x%, Double Shot Damage (per arrow): +#y% --> Permanently increase STR by #strX and DEX by #dexX.) New - strX (30) (3*level) New - dexX (30) (3*level) Removed - x Removed - y Golden Eagle: New Skill New - Name (Golden Eagle) New - Description (Summons a gold eagle that hovers around you, attacking and possibly Stunning monsters nearby.) New - Level readout (MP Cost: #mpCon, Summon Damage: #damage%, Summon Duration: #time sec, Stun Chance: #prop%) New - Max level (15) New - Delay (alert2 - 600 ms) New - Info (type = 33, minionAttack = stun) New - mpCon (38) (20+6*roundDown(level/4)) New - time (180) (90+6*level) New - damage (250) (145+7*level) New - prop (90) (30+4*level) New - itemCon (0) (0) New - itemConNo (0) (0) New - x (1) (1) New - Animation (hit.0) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (mob) New - Animation (summon.attack1) New - Animation (summon.attack1.info.effect) New - Animation (summon.attack1.info.hit) New - Animation (summon.die) New - Animation (summon.fly) New - Animation (summon.stand) New - Animation (summon.summoned) Double Jump: Changed - Name (Power Knock-Back --> Double Jump) Changed - Description (Deals damage to nearby enemies and knocks them back. --> Jump a second time while in the air.) Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Knock-back Chance: #prop%, Max Enemies Hit: #mobCount, Distance: #x --> MP Cost: #mpCon, jumps a certain distance) Changed - Max level (20 --> 10) Changed - Delay (swingT1 - 800 ms --> archerDoubleJump - 720 ms) Removed - Hitbox Changed - Info (type = 1, areaAttack = 1, pushTarget = 1 --> type = 40, casterMove = 1, avaliableInJumpingState = 1) Changed - mpCon (15 --> 10) (1+7*roundUp(level/10) --> 30-2*level) Removed - damage Removed - prop Removed - mobCount Removed - range Removed - x New - Animation (effect) Iron Arrow: Crossbow: Changed - Name (Iron Arrow : Crossbow --> Iron Arrow: Crossbow) Changed - Description (Fires a steel arrow that can penetrate a crowd of enemies. Attacks up to 6 enemies, but the damage is split between the enemies. --> Fires a steel arrow that can penetrate the enemy. ) Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: 6 --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount) Changed - damage (340 --> 310) (280+3*level --> 250+3*level)
Sniper
Concentrate:
New Skill New - Name (Concentrate) New - Description (Temporarily increases your Weapon ATT and decreases the MP consumed when using skills.) New - Level readout (MP Cost: #mpCon, Weapon ATT: +#epad, Duration: #time sec, MP Consumed: -#x%) New - Max level (20) New - Delay (alert4 - 900 ms) New - Info (type = 10) New - mpCon (50) (10+2*level) New - time (180) (60+6*level) New - epad (20) (level) New - x (25) (5+level) New - Animation (effect) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Puppet: Changed - Max level (20 --> 15) Changed - Info (type = 33, minionAbility = taunt, pvp = 0 --> type = 33, minionAbility = taunt) Changed - mpCon (38 --> 50) (23+3*roundDown(level/4) --> 30+4*roundDown(level/3)) Changed - x (8000 --> 10000) (400*level --> 1000+600*level) Blizzard: Changed - Hitbox (150% --> 180%) Changed - damage (400 --> 480) (300+5*level --> 380+5*level) New - Animation (ball) New - Animation (effect) New - Animation (hit.0) New - Animation (special) Arrow Eruption: Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount) Changed - Max level (30 --> 20) Changed - Delay (arrowEruption - 1300 ms --> arrowEruption - 960 ms) Changed - Hitbox (210% --> 270%) Changed - mpCon (28 --> 36) (16+2*roundUp(level/5) --> 20+4*roundUp(level/5)) Changed - damage (500 --> 148) (380+4*level --> 108+2*level) New - attackCount (3) (3) New - Animation (effect) Frostprey: Changed - Name (Golden Eagle --> Frostprey) Changed - Description (Temporarily summons a gold eagle that hovers around you, attacking and possibly Stunning nearby monsters. \nRequired Skill: #cPuppet Lv. 5# --> Temporarily summons Frostprey who can deal Ice damage on up to 4 monsters at once. \nRequired Skill: #cGolden Eagle Lv. 10#) Changed - Level readout (MP Cost: #mpCon, Uses 1 Summoning Rock, Summon Damage: #damage%, Summon Duration: #time sec, Stun Chance: #prop% --> MP Cost: #mpCon, Summon Duration: #time sec, Damage: #damage%, Freeze Duration: #x sec, Max Monsters Hit: 4) Changed - Pre-requisite (Level 5 Puppet --> Level 10 Golden Eagle) New - Elemental attribute (Ice) Changed - Info (type = 33, minionAttack = stun --> type = 33, minionAttack = freeze, showFromTheOrigin = 1) Changed - mpCon (80 --> 70) (40+4*roundDown(level/2) --> 40+3*roundDown(level/2)) Changed - time (180 --> 220) (100+4*level --> 60+8*level) Changed - x (1 --> 3) (1 --> 1+roundDown(level/10)) Changed - damage (250 --> 330) (150+5*level --> 190+7*level) Removed - itemCon Removed - itemConNo Removed - prop New - Animation (hit.0) New - Animation (hit.1) New - Animation (summon.die) New - Animation (summon.fly) New - Animation (summon.stand) New - Animation (summon.summoned) New - Animation (tile.0) New - Animation (tile.1) New - Animation (tile.2) Strafe: Changed - Description (Fires 4 arrows at an enemy. --> Fire multiple arrows at an enemy.) Changed - Level readout (MP Cost: #mpCon, Damage: #damage% --> MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%) Changed - Max level (30 --> 20) Changed - Final attack (Crossbow --> Bow) Evasion Boost: Changed - Description (Grants you a chance to dodge enemy attacks. When you succeed, your next attack will be a Critical Hit. --> Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits.) Changed - Level readout (Dodge Chance: #er% --> Dodge Chance: #er%, all attacks following a successful dodge for #time sec will be criticals.) New - time (1) (1) Dragon's Breath: New Skill New - Name (Dragon's Breath) New - Description (Draws upon the spirit of the dragon to fire a powerful arrow of tremendous force that knocks back enemies.) New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%) New - Max level (20) New - Final attack (Crossbow) New - Info (type = 2, piercing = 1, pushTarget = 1) New - mpCon (28) (20+2*roundDown(level/5)) New - damage (295) (215+4*level) New - mobCount (6) (2+roundUp(level/5)) New - range (440) (440) New - prop (100) (100) New - Animation (ball) New - Animation (effect) New - Animation (hit.0) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Mortal Blow: Changed - Description (Has a chance to finish off an enemy with a single blow. --> Has a chance to finish off an enemy with a single blow, and recover HP & MP.) Changed - Level readout (Proc Chance: #y% when the enemy is below #x% HP --> #y% chance to instantly finish an enemy below #x% HP. #z% HP & MP recovered after a sucessful finish.) Changed - Max level (20 --> 15) Changed - y (20 --> 15) (level --> level) New - z (5) (roundUp(level/3)) : Removed Skill
Marksman
Ultimate Strafe:
Changed - Description (Enhances Strafe to its ultimate state.\nRequired Skill: #cStrafe Lv. 30# --> Enhances Strafe to its ultimate state.\nRequired Skill: #cStrafe Lv. 20#) Removed - Master Level Changed - Pre-requisite (Level 30 Strafe --> Level 20 Strafe) Changed - damage (225 --> 230) (185+4*level --> 190+4*level) Piercing Arrow: Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount enemies --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount) New - Delay (piercing - 390 ms) Changed - damage (1150 --> 1500) (700+15*level --> 1200+10*level) New - range (500) (500) Illusion Step: Changed - Name (Blind --> Illusion Step) Changed - Description (Shoots at the eyes of a monster, possibly causing Blindness to decrease the monster's Accuracy. --> Greatly increases DEX and Avoidability for a set duration.\nRequired Skill: #cConcentrate Lv. 5#) Changed - Level readout (MP Cost: #mpCon, Buff Duration: #time sec, Accuracy: -#x%, Blind Duration: #y sec, Blind Chance: #prop% --> MP Cost: #mpCon, Duration: #time sec, DEX: +#dex, Avoidability: +#x%) New - Pre-requisite (Level 5 Concentrate) Changed - Info (type = 11, condition = attack, mes = darkness --> type = 10) Changed - time (210 --> 240) (60+5*level --> 60+6*level) New - dex (40) (10+level) Removed - prop Removed - y New - Animation (effect) New - Animation (special) Spirit Link: Frostprey: New Skill New - Name (Spirit Link: Frostprey) New - Description (Increases each of your battle abilities through the communion with the Frostprey summon. Effects are applied only when the Frostprey is summoned.\nRequired Skill: #cFrostprey Lv. 20#) New - Level readout (When Frostprey is summoned, Total Damage: +#damage%, HP: +#x%, Weapon DEF: +#y%, Magic DEF: +#z%, Elemental Resistance: +#terR%) New - Max level (30) New - Master Level (10) New - Pre-requisite (Level 20 Frostprey) New - Combat orders (1) New - Info (type = 50) New - damage (15) (roundUp(level/2)) New - x (40) (10+level) New - y (30) (level) New - z (30) (level) New - terR (15) (roundUp(level/2)) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (repeat) Snipe: Changed - Level readout (MP Cost: #mpCon, Chance to Defeat Normal Enemies, Damage: #damage%, Max Attacks vs. Boss Monsters: #attackCount \nCooldown: #cooltime sec --> MP Cost: #mpCon, Chance to Defeat Normal Enemies, Damage: #damage%, Max Attacks vs. Boss Monsters: #attackCount, DEF Ignored: #ignoreMobpdpR%, Bonus Critical Chance: #cr% \nCooldown: #cooltime sec) New - ignoreMobpdpR (40) (10+level) New - Animation (ball) New - Animation (effect) New - Animation (hit.0) Hero's Will: Changed - Description (Cures you from being Seduced. The cooldown decreases as the skill level increases. --> By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.) Marksmanship: Changed - Description (When attacking, ignore some of the enemies' Defense. Permanently increases your Max HP. --> When attacking, ignores a portion of enemy Defense. Permanently increases your Accuracy.) Changed - Level readout (DEF Ignored: #ignoreMobpdpR%, MaxHP: +#mhpR% --> DEF Ignored: #ignoreMobpdpR%, Accuracy: +#ar%) New - ar (10) (level) Changed - ignoreMobpdpR (20 --> 25) (2*level --> 5+2*level) Removed - mhpR Elite Puppet: New Skill New - Name (Elite Puppet) New - Description (Summon a powerful Elite Puppet. The Elite Puppet automatically attacks nearby enemies, and absorbs some of the summoner's damage.\nRequired Skill: #cPuppet Lv. 15#) New - Level readout (MP Cost: #mpCon, Duration: #time sec, Puppet's HP: #x, Damage: #damage%, Damage Absorbed: #y%) New - Max level (15) New - Delay (alert2 - 600 ms) New - Pre-requisite (Level 15 Puppet) New - Combat orders (1) New - Info (type = 33, minionAbility = taunt, minionAttack = normal) New - mpCon (70) (50+4*roundDown(level/3)) New - time (60) (60) New - x (30000) (10500+1300*level) New - damage (350) (200+10*level) New - y (20) (5+level) New - Animation (hit.0) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (summon.attack1) New - Animation (summon.die) New - Animation (summon.hit) New - Animation (summon.stand) New - Animation (summon.summoned) : Removed Skill : Removed Skill
Dual Master (55-69)
Flashbang:
Changed - Description (Throws a flash bang to temporarily blind multiple monsters, with a chance to decrease the enemy Accuracy Rate --> Throws a flashbang to temporarily blind multiple monsters, with a chance to decrease Accuracy. Also works on boss monsters at half the duration.) Changed - damage (160 --> 250) (85+15*level --> 150+20*level) Changed - mobCount (15 --> 6) (10+5*roundDown(level/5) --> 6) Changed - x (85 --> 20) (60+5*level --> 4*level) Changed - time (20 --> 50) (10+2*level --> 10*level) Changed - cooltime (55 --> 60) (80-5*level --> 60)
Cannon Shooter (I)
Cannon Blaster:
New - Name (Cannon Blaster) New - Description (Shoots a flame bomb that attacks multiple enemies.) New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%) Changed - Delay (flamesplash - 0 ms --> flamesplash - 960 ms) Cannon Strike: New - Name (Cannon Strike) New - Description (Knocks back nearby enemies with a cannon strike.) New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Number of Attacks: #attackCount, Knock-back Chance: #prop%) Changed - Delay (cannonSmash - 0 ms --> cannonSmash - 900 ms) Blast Back: New - Name (Blast Back) New - Description (Fires the cannon while quickly moving backwards. Can decrease the speed of target for a fixed period of time.) New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, #prop% chance of decreasing the speed of target by #z for #time sec.) Changed - Delay (giganticBackstep - 0 ms --> giganticBackstep - 480 ms) Cannon Boost: New - Name (Cannon Boost) New - Description (Improves the cannon to permanently increase ATT and DEF.) New - Level readout (ATT: +#padX, Weapon DEF +#pddX, Magic DEF: +#mddX) Fortune's Favor: New - Name (Fortune's Favor)
Cannon Shooter (II)
Scatter Shot:
New - Name (Scatter Shot) New - Description (Attack multiple enemies at once by firing a multitude of small bombs.) New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #bulletCount) Changed - Delay (swiftShot - 0 ms --> swiftShot - 840 ms) Barrel Bomb: New - Name (Barrel Bomb) New - Description (Rolls an Oak Barrel full of bombs. The Oak Barrel will travel a certain distance, knocking back enemies in its path, before exploding.) New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Knockback Chance: #prop%, Explode dealing #w% damage after moving a fixed distance.) Changed - Delay (rushBoom - 0 ms --> rushBoom - 930 ms) Cannon Booster: New - Name (Cannon Booster) New - Description (Uses MP to increase the attack speed of your cannon by 2 levels for a fixed period of time. \nRequired Skill: #cCannon Mastery Lv. 5#) New - Level readout (MP Cost: #mpCon, Duration: #time sec) Changed - Delay (cannonBooster - 0 ms --> cannonBooster - 600 ms) Monkey Magic: New - Name (Monkey Magic) New - Description (Uses the magic of the monkey to increase the HP, MP, all stats, Speed, Jump, Accuracy, and Avoidablity of all nearby party members for a fixed period of time. Can be stacked with other buffs.) New - Level readout (MP Cost: #mpCon, Duration: #time sec, HP: +#indieMhp, MP: +#indieMmp, All Stats: +#indieAllStat, Speed: +#indieSpeed, Jump +#indieJump, Accuracy: +#indieAcc, Avoidability +#indieEva) Changed - Delay (piratebless - 0 ms --> piratebless - 1350 ms) Critical Fire: New - Name (Critical Fire) New - Description (Permanently increases your Critical Rate and the minimum Critical Damage.) New - Level readout (Permanently increases Critical Rate by #cr% and Minimum Critical Damage by +#criticaldamageMin%) Cannon Mastery: New - Name (Cannon Mastery) New - Description (Increases the weapon mastery and accuracy of cannons.) New - Level readout (Cannon Mastery: +#mastery%, Accuracy: +#accX) Pirate Training: New - Name (Pirate Training) New - Description (Increases STR and DEX through secret Pirate training.) New - Level readout (Permanently increase STR by #strX and DEX by #dexX.)
Cannon Shooter (III)
Cannon Spike:
New - Name (Cannon Spike) New - Description (Fires a sharp cannonball that can penetrate multiple enemies.) New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount) Changed - Delay (cannonSpike - 0 ms --> cannonSpike - 960 ms) Monkey Madness: New - Name (Monkey Madness) New - Description (Explodes a large number of special bombs that deals damage on multiple nearby enemies and stuns them for a fixed period of time. In addition, when Monkey Madness is learned, damage from Barrel Bomb will increase permanently.) New - Level readout (Active Effects - MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec, Cooldown: #cooltime sec\nPassive Effects - Monkey Rush Boom Damage: +#damR%) Changed - Delay (cannonSlam - 0 ms --> cannonSlam - 1530 ms) Monkey Wave: New - Name (Monkey Wave) New - Description (Creates a large noise that deals damage to nearby enemies. The longer your gather your strength, the louder the noise will be. When critical is hit, it can be used immediately at full strength.) New - Level readout (MP Cost: #mpCon, Max Damage: #damage%, Stun Chance: #prop%, When Critical is hit: #w% chance of full strength) Changed - Delay (noiseWave - 0 ms --> noiseWave - 1080 ms) Cannon Jump: New - Name (Cannon Jump) New - Description (Fires the cannon at the ground, and uses the recoil to jump high into the air. As you jump up into the air, nearby enemies will receive damage.) New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount) Changed - Delay (cannonJump - 0 ms --> cannonJump - 480 ms) Barrel Roulette: New - Name (Barrel Roulette) New - Description (Explodes a Oak Barrel to receive a random buff. When the buff is active, attacking an enemy has a fixed chance of causing abnormal status on them.) New - Level readout (MP Cost: #mpCon, Buff Duration: #time sec, When attacking, darkness, stun, freeze, or slow status will be applied to target at #w% chance for #v sec.\n#cCooldown time: #cooltime sec#) Changed - Delay (monkeyBoomboom - 0 ms --> monkeyBoomboom - 2400 ms) Luck of the Die: New - Name (Luck of the Die) New - Description (Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing.) New - Level readout (MP Cost: #mpCon, Buff Duration: #time sec\n#cCooldown: #cooltime sec#) Reinforced Cannon: New - Name (Reinforced Cannon) New - Description (Permanently increases ATT and Attack Speed by strengthening the cannon.) New - Level readout (Permanently increases ATT by #padX and Attack Speed by 1.) Pirate Rush: New - Name (Pirate Rush) New - Description (Permanently increases HP, DEF, and Abnormal Status Resistance.) New - Level readout (HP: +#mhpR%, DEF +#pddR%, Abnormal Status Resistance +#asrR%) Monkey Wave: New - Name (Monkey Wave) New - Description (Allows you to immediately cast Monkey Wave with the maximum effect.) Counter Crush: New - Name (Counter Crush) New - Description (When hit, there is a chance of countering the attack by swinging the cannon.) New - Level readout (#prop% chance of blocking an enemy attack and countering with #damage% damage. ) Changed - Delay (counterCannon - 0 ms --> counterCannon - 420 ms)
Cannon Shooter (IV)
Cannon Bazooka:
New - Name (Cannon Bazooka) New - Description (Fires a powerful shot that deals damage to multiple enemies nearby. ) New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount) Changed - Delay (superCannon - 0 ms --> superCannon - 1440 ms) Cannon Barrage: New - Name (Cannon Barrage) New - Description (Focus your firepower on enemies ahead of you. Additional critical chance is applied.) New - Level readout (MP Cost: #mpCon, Number of Attacks: #bulletCount, Damage: #damage%, Bonus Critical Rate: #cr%) Changed - Delay (immolation - 0 ms --> immolation - 990 ms) Nautilus Strike: New - Name (Nautilus Strike) New - Description (Order the Nautilus to attack multiple enemies at once.) New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount \nCooldown: #cooltime sec) Changed - Delay (bombExplosion - 0 ms --> bombExplosion - 3420 ms) Anchors Away: New - Name (Anchors Away) New - Description (Places an anchor that creates a strong magnetic field. The magnetic field pulls enemies toward it. When the anchor disappears, it explodes, dealing critical damage to all nearby enemies.) New - Level readout (MP Cost: #mpCon, Summon Duration: #time sec. Pulls the enemy forward while dealing #damage% damage at fixed intervals. When duration has run out, will explode to deal #selfDestruction% additional damage) Changed - Delay (magneticCannon - 0 ms --> magneticCannon - 900 ms) Monkey Militia: New - Name (Monkey Militia) New - Description (Summons Artillery Monkey Twins to aid you in battle.) New - Level readout (MP Cost: #mpCon, Summon Duration: #time sec, Damage: #damage%, Max Enemies Hit: #mobCount\nCooldown: #cooltime sec#) Maple Warrior: New - Name (Maple Warrior) New - Description (Increases the stats of all party members.) New - Level readout (MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec) Hero's Will: New - Name (Hero's Will) New - Description (By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.) New - Level readout (MP Cost: #mpCon, Cooldown: #cooltime sec) Double Down: New - Name (Double Down) New - Description (Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff: \nRequired Skill: #cLuck of the Die Lv. 20#) New - Level readout (MP Cost: #mpCon, #prop% chance of rolling a Double Down , Buff Duration: #time sec\n#cCooldown: #cooltime sec#) Mega Monkey Magic: New - Name (Mega Monkey Magic) New - Description (Upgrade the magic of the monkey to increase the HP, MP, all stats, Speed, Jump, Accuracy, and Avoidablity of all nearby party members for a fixed period of time. Can be stacked with other buffs.\nRequired Skill: #cMonkey Magic Lv. 20#) New - Level readout (MP Cost: #mpCon, Duration: #time sec, HP: +#indieMhp, MP: +#indieMmp, All Stats: +#indieAllStat, Speed: +#indieSpeed, Jump +#indieJump, Accuracy: +#indieAcc, Avoidability +#indieEva) Changed - Delay (piratebless - 0 ms --> piratebless - 1350 ms) Cannon Overload: New - Name (Cannon Overload) New - Description (Permanently increases the damage dealt by the cannon by upgrading the cannon's performance to its maximum capacity. In addition, a certain amount of enemy DEF will be ignored.) New - Level readout (Permanently increases damage to #damR%. Enemy DEF ignored by #ignoreMobpdpR%.) Pirate's Spirit: New - Name (Pirate's Spirit) New - Description (Permanently increase the chance of a successful counterattack, and allows you resist being knocked back for a fixed period of time.) New - Level readout (Active Effect - MP Cost: #mpCon, Duration: #time sec, Stance Chance: #x%\nPassive Effect - Permanently increases chance of counterattack by #prop%) Changed - Delay (pirateSpirit - 0 ms --> pirateSpirit - 990 ms)
Dawn Warrior (I)
Power Strike:
Changed - damage (260 --> 280) (160+5*level --> 180+5*level) Slash Blast: Changed - damage (180 --> 220) (80+5*level --> 120+5*level)
Dawn Warrior (II)
Soul Blade:
Changed - Description (Summons and gives form to invisible Soul power to inflict damage to enemies. The higher the skill level, the more enemies you can hit at once with this skill. --> Transforms the invisible Soul into a visible form that does damage to an enemy.) Changed - range (300 --> 350) (150+50*roundUp(level/10) --> 350)
Dawn Warrior (III)
Self Recovery:
Changed - Name (MP Recovery Rate Enhancement --> Self Recovery) Changed - Description (Restores some MP every 4 seconds, even in combat. --> Restores some HP and MP every 4 seconds, even in combat.) Changed - Level readout (+#mp MP every 4 sec --> #hp HP and #mp MP recovered every 4 seconds.) New - hp (80) (4*level) Panic: Changed - Description (Deals damage to one monster, with a chance to cast Darkness on it. Can only be used when at least one combo orb is charged. More combo orbs equals more damage. \nRequired Skill: #cCombo Attack Lv. 1# --> Deals damage to multiple enemies, with a chance to cast Darkness on them. Only possible when the combo count is at 2 or more. Panic's Darkness effect is applicable to all monsters, but the darkness duration is cut in half against boss monsters.\nRequired Skill: #cCombo Attack Lv. 1#) Changed - Level readout (MP Cost: #mpCon, Damage: #damage% per combo orb, Darkness Chance: #prop%, Enemy Accuracy (during Darkness): -#x%, Darkness Duration: #time sec --> #mpCon MP and #y combo orbs are used to deal #damage% damage on #mobCount enemies, Darkness Chance: #prop%,Blind damage at the rate of #prop%, Enemy Accuracy (during Darkness): -#x%\nCooldown: #cooltime sec) New - Hitbox (200%) Changed - Info (requireSkill = 11111001, mes = darkness, type = 1 --> requireSkill = 11111001, mes = darkness, type = 1, areaAttack = 1) Changed - damage (480 --> 1000) (280+10*level --> 800+10*level) Changed - x (60 --> 20) (3*level --> 10+roundUp(level/2)) Changed - y (20 --> 2) (level --> 2) Changed - time (9 --> 30) (4+roundUp(level/4) --> 10+level) New - mobCount (6) (6) New - cooltime (30) (60-3*roundDown(level/2)) Coma: Changed - Description (Powerfully strikes a group of monsters, with a chance to Stun them. Can only be used when at least one combo orb is charged. More combo orbs equals more damage.\nRequired Skill: #cCombo Attack Lv. 1# --> Deals damage to multiple enemies at once and stuns them at a fixed rate. Only possible when the combo count is at 1 or more.\nRequired Skill: #cCombo Attack Lv. 1#) Changed - Level readout (MP Cost: #mpCon MP, Damage: #damage% per combo orb, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec --> #mpCon MP and #y combo orbs are used to deal #damage% on #mobCount enemies, Stun Chance: #prop%, Stun Duration: #time sec) New - Hitbox (200%) Changed - Info (type = 1, rangeAttack = 1, mes = stun, requireSkill = 11111001 --> type = 1, rangeAttack = 1, mes = stun, requireSkill = 11111001, areaAttack = 1) Changed - damage (400 --> 620) (240+8*level --> 500+6*level) Changed - y (20 --> 1) (level --> 1) Brandish: Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount)
Blaze Wizard (I)
Magic Armor:
Changed - Description (Uses magic to temporarily increase Weapon DEF and Magic DEF. \nRequired Skill: \n#cMagic Guard Lv. 3# --> Condenses magic into armor for a period of time to increase DEF. \nRequired Skill: \n#cMagic Guard Lv. 3#) Magic Claw: Changed - Description (Attacks two enemies in front of you twice. --> Continuously attacks enemies in front of you while consuming MP.) Changed - Level readout (MP Cost: #mpCon, Damage: #damage% to 2 enemies --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount) Changed - mobCount (2 --> 3) (2 --> 3) Removed - range
Blaze Wizard (II)
Fire Arrow:
Changed - Description (Creates and shoots a Fire Arrow. Especially effective against Ice Attribute monsters. --> Creates and shoots a Fire Arrow at an enemy. Especially effective against Ice Attribute monsters.) Changed - Info (type = 2, magicDamage = 1 --> type = 2, magicDamage = 1, piercing = 1) New - range (350) (350) New - Animation (CharLevel.40.ball) New - Animation (CharLevel.40.effect) New - Animation (CharLevel.40.hit.0) New - Animation (CharLevel.50.ball) New - Animation (CharLevel.50.effect) New - Animation (CharLevel.50.hit.0) Spell Booster: Changed - x (-2 --> -3) (-2 --> -3) Fire Pillar: Changed - Description (Inflicts fire damage on nearby monsters. Can affect up to 6 monsters. --> Detonates multiple explosions near you, attacking multiple enemies. ) Changed - Level readout (MP Cost: #mpCon, Damage: #damage% on up to 6 monsters --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount) Changed - Hitbox (200% --> 250%) Changed - damage (325 --> 350) (245+4*level --> 270+4*level)
Blaze Wizard (III)
Magic Critical:
Changed - Name (Elemental Resistance --> Magic Critical) Changed - Description (Increases your resistance to Elemental Attacks, reducing damage dealt to you. --> Permanently increases attack critical rate and minimum critical damage.) Changed - Level readout (Elemental Resistance: +#x% --> Critical rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%) Removed - Combat orders New - cr (30) (10+level) New - criticaldamageMin (25) (5+level) Removed - x Element Amplification: Changed - x (160 --> 150) (120+2*level --> 110+2*level) Seal: Changed - Description (Seals up to 6 enemies nearby for a given duration.\nRequired Skill: #cElemental Boost Lv. 3# --> Seals up to 6 enemies nearby for a given duration.\nRequired Skill: #cElement Amplification Lv. 3#) Ifrit: Changed - Description (Temporarily summons Ifrit to deal Fire damage to up to 3 monsters. --> Summons a Fire Ifrit for a set amount of time. Ifrit can attack multiple enemies at once and upon learning the Ifrit skill, all of your elemental resistances will permanently increase.) Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Damage: #damage% to up to 3 enemies. --> MP Cost: #mpCon, Duration: #time sec, Damage: #damage% to up to 3 enemies.\nPermanent Elemental Resistance: +#terR%) New - terR (30) (10+level) Fire Strike: Changed - Description (Throws a huge fireball to attack up to 6 monsters. --> Throw a huge fireball at multiple enemies.) Changed - Level readout (MP Cost: #mpCon, Damage: #damage% on up to 6 monsters --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount) Removed - Hitbox Changed - mpCon (28 --> 34) (14+2*roundDown(level/4) --> 20+2*roundDown(level/4)) Changed - damage (550 --> 210) (370+6*level --> 150+2*level) New - attackCount (3) (3) New - range (350) (350)
Wind Archer (I)
Archery Mastery:
Changed - Name (The Eye of Amazon --> Archery Mastery) Changed - Description (Increase the range of bows. --> Become proficient in the fundamentals of Archery. Increases Accuracy, Avoidability, Movement Speed, and Max Movement Speed.) Changed - Level readout (Bow range: +#range --> Accuracy +#acc, Avoidability +#eva, Range +#range, Movement Speed +#speed, Max Movement Speed Increased to #u) Changed - Max level (5 --> 15) New - acc (225) (15*level) New - eva (225) (15*level) New - speed (30) (2*level) New - speedMax (20) (5+level) New - u (160) (145+level) Changed - Image (icon --> icon) Changed - Image (iconDisabled --> iconDisabled) Changed - Image (iconMouseOver --> iconMouseOver) Double Shot: Changed - Level readout (MP Cost: #mpCon, Damage: #damage% --> MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%) Changed - damage (140 --> 165) (80+3*level --> 105+3*level) : Removed Skill
Wind Archer (II)
Strafe:
New Skill New - Name (Strafe) New - Description (Fire multiple arrows at an enemy.) New - Level readout (MP Cost: #mpCon, Shots Fired: #bulletCount, Damage: #damage%) New - Max level (20) New - Final attack (Bow) New - Info (type = 2) New - mpCon (24) (16+2*roundUp(level/5)) New - damage (105) (85+level) New - bulletCount (4) (4) New - Animation (ball) New - Animation (effect) New - Animation (hit.0) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Storm Spike: Changed - Name (Storm Break --> Storm Spike) Changed - Description (Deals damage to nearby enemies and knocks them back. --> Uses the wind to fire arrows that can attack multiple enemies.) Changed - Level readout (MP Cost: #mpCon, Damage: #damage% \nKnock-back Chance: #prop%, Max Monsters Hit: #mobCount, Distance: #x. --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount) Changed - Max level (30 --> 20) Removed - Delay Removed - Hitbox Changed - Info (type = 1, areaAttack = 1 --> type = 2, piercing = 1) Changed - mpCon (22 --> 26) (8+7*roundDown(level/15) --> 18+2*roundUp(level/5)) Changed - damage (350 --> 310) (200+5*level --> 250+3*level) Removed - prop Removed - range Removed - x New - Animation (ball) New - Animation (effect) New - Animation (hit.0) Double Jump: New Skill New - Name (Double Jump) New - Description (Jump a second time while in the air.) New - Level readout (MP Cost: #mpCon, jumps a certain distance) New - Max level (10) New - Delay (archerDoubleJump - 720 ms) New - Info (type = 40, casterMove = 1, avaliableInJumpingState = 1) New - mpCon (10) (30-2*level) New - Animation (effect) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Wind Walk: Changed - Max level (20 --> 10) Changed - mpCon (15 --> 25) (5+roundUp(level/2) --> 20+roundUp(level/2)) : Removed Skill
Wind Archer (III)
Arrow Rain:
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount) Changed - Delay (arrowRain - 1300 ms --> arrowRain - 960 ms) Changed - Hitbox (210% --> 270%) Changed - damage (500 --> 148) (380+6*level --> 108+2*level) New - attackCount (3) (3) New - Animation (effect) Concentrate: Changed - Name (Strafe --> Concentrate) Changed - Description (Fires 4 arrows at an enemy. --> Temporarily increases your Weapon ATT and decreases the MP consumed when using skills.) Changed - Level readout (MP Cost: #mpCon, Damage: #damage% --> MP Cost: #mpCon, Weapon ATT: +#epad, Duration: #time sec, MP Consumed: -#x%) Changed - Max level (25 --> 20) New - Delay (alert4 - 900 ms) Removed - Final attack Changed - Info (type = 2 --> type = 10) Changed - mpCon (32 --> 50) (22+2*roundUp(level/5) --> 10+2*level) New - time (180) (60+6*level) New - epad (20) (level) New - x (25) (5+level) Removed - damage Removed - bulletCount New - Animation (effect) Puppet: Changed - Max level (20 --> 15) Changed - mpCon (38 --> 50) (23+3*roundDown(level/4) --> 30+4*roundDown(level/3)) Changed - x (8000 --> 10000) (400*level --> 1000+600*level) Eagle Eye: Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Weapon ATT: +#epad, Weapon DEF: +#epdd, Magic DEF: +#emdd, Speed: +#speed, Jump: +#jump. Cooldown: #cooltime sec --> MP Cost: #mpCon, Duration: #time sec, Weapon ATT: +#indiePad, Weapon DEF: +#epdd, Magic DEF: +#emdd, Speed: +#speed, Jump: +#jump. Cooldown: #cooltime sec) New - indiePad (20) (4*level) Changed - cooltime (180 --> 130) (330-30*level --> 280-30*level) Removed - epad Evasion Boost: New Skill New - Name (Evasion Boost) New - Description (Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits.) New - Level readout (Dodge Chance: #er%, all attacks following a successful dodge for #time sec will be criticals.) New - Max level (10) New - Combat orders (1) New - Info (type = 51, nextAttackisCritical = 1, condition = afterDodge) New - er (20) (2*level) New - time (1) (1) New - x (1) (1) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver)
Evan (I) (10-20)
Magic Missile:
Changed - Description (Attacks an enemy twice. --> Continuously attacks the enemy by consuming MP.) Changed - Level readout (MP Cost: #mpCon, Damage: #damage% --> MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%) Changed - damage (130 --> 145) (70+3*level --> 85+3*level)
Evan (V) (50-60)
Magic Shield:
Changed - Description (Creates a protective shield that absorbs a fixed amount of damage received by party members for 20 seconds. [Cooldown: 40 sec] --> Creates a protective shield that absorbs a fixed amount of damage received by party members for a set duration. [Cooldown: 90 sec]) Changed - time (20 --> 60) (20 --> 10+5*level) Changed - cooltime (40 --> 90) (40 --> 90)
Evan (VII) (80-100)
Dragon Spark:
Changed - damage (150 --> 200) (100+5*level --> 150+5*level)
Evan (VIII) (100-120)
Dragon Fury:
Changed - x (50 --> 30) (75-5*level --> 55-5*level) Changed - damage (20 --> 25) (4*level --> 5*level) Phantom Imprint : Changed - x (15 --> 20) (5+level --> 2*level) Onyx Shroud: Changed - Level readout (MP Cost: #mpCon, Avoidability Rate +#x%, Duration: #time sec --> MP Cost: #mpCon, Duration: #time sec, Avoidability: +#x%)
Evan (IX) (120-160)
Illusion:
Changed - Description (The dragon's clone attacks a monster 4 times. --> The Dragon's clone attacks a monster 4 times. A portion of the enemy's defense will be ignored.) Changed - Level readout (MP Cost: #mpCon, Damage: #damage% --> MP Cost: #mpCon, Number of Attacks: 4, Damage: #damage%, Enemy DEF Ignored: #ignoreMobpdpR%) New - ignoreMobpdpR (15) (5+roundUp(level/3)) Hero's Will: Changed - Description (Cures you from being Seduced. The cooldown decreases as the skill level increases. --> By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.)
Evan (X) (160-200)
Blaze:
Changed - Description (Strike the target with fire for high damage and a chance to stun. --> Strike the target with fire for high damage and a chance to stun. A portion of enemy's defense will be ignored.) Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec, DEF ignored: #ignoreMobpdpR%) New - ignoreMobpdpR (20) (5+roundUp(level/2)) Changed - range (300 --> 400) (300 --> 400) Changed - x (10 --> 0) (10 --> 0)
Battlemage (III)
Body Boost:
Changed - Level readout (MP Cost: #mpCon, Cooldown: #cooltime sec\n- Dark Aura: Attack +#v% for 60 sec\n- Yellow Aura: Speed +#w for 60 sec, Attack Speed +#x, #y% chance of evading enemy attack\n- Blue Aura: Invincible for #z sec --> MP Cost: #mpCon, Cooldown: #cooltime sec\n- Dark Aura: Damage +#v% for 60 sec\n- Yellow Aura: Speed +#w for 60 sec, Attack Speed +#x, #y% chance of evading enemy attack\n- Blue Aura: Invincible for #z sec)
Wild Hunter (III)
Wild Trap:
Changed - Info (type = 33, minionAttack = normal, minionAbility = taunt, selfDestructMinion = 1 --> type = 33, minionAttack = normal, minionAbility = taunt)
NPC
![]() Dolphin Script: dolphin0_feed ![]() Dolphin Script: dolphin1_feed ![]() Lulu Function: Flower Fairy Script: risi_reward "Bring me some cherry blossom leaves and I'll give you a gift!" ![]() Valerie Script: cannon_forewarning "I really need teacher to complete this new weapon..." "Teacher, teacher, where are you?" "The Nautilus is being upgraded! Soon, our main gun will be fully operational. A powerful ship, and a beautiful captain... What more could anyone ask for?" ![]() Skipper "If you are headed to Maple Island, please board now." "We'll be departing soon." "We've got a good headwind. Perfect weather for sailing." ![]() Reiting "Whew..." "When will I be able to finish cleaning?" "I have to finish cleaning." ![]() Skipper and Reiting ![]() Monkey "Oo... Ook!" "Ooook!" "Ook! Ook!!" ![]() Monkey "Oo... Ook!" "Ooook!" "Ook! Ook!!" ![]() Cutter "Been too long since I blew something up..." ![]() Cutter Function: Engineer "This is the age of pirates! I'll see to that! Ha!" "Careful! Careful now! " "I'm Cutter, the man behind the weapons of the pirates. If they get stronger, you got me to thank for it!" ![]() Kyrin Script: kairinT "I really need teacher to complete this new weapon..." "Teacher, teacher, where are you?" "The Nautilus is being upgraded! Soon, our main gun will be fully operational. A powerful ship, and a beautiful captain... What more could anyone ask for?" ![]() Jr. Balrog Script: kairinT "Zzz... Zzzz..." "I will destroy everything!" ![]() Cannon Remnants Script: remains_cannon ![]() Ignition Device Script: fire_kit ![]() Balrog Summon Effect ![]() Shammos Script: shammos_Next1 "This is taking too long." "Let's go seal up Rex again." ![]() For Checking Script: consume_2430373 ![]() For Checking Script: consume_2430374 ![]() For Checking Script: consume_2430375 ![]() Jun Script: iceman_Thank "Now I can go play hide and seek with Von again." "Thanks to you, my curse has been lifted." ![]() Von Script: iceman_Reward "I want to play hide and seek with Jun again." "Please help my friend! They were cursed by the Ice Knight!" ![]() Iceman Script: iceman_Original "It's so cold...someone please lift this curse on me..." ![]() Ice Knight Script: iceKnight ![]() Iceman Script: iceman_Talk ![]() Hooper Function: Buff Item Seller "If you have any Treasure Hunt 'You Lose' Notes, bring them to me." "I will exchange Treasure Hunt 'You Lose' Notes for something tasty. " ![]() Cygnus Script: rising_sygnus "Hello, my name is Cygnus, and I'm joining the challenge to become a Maple Rising Star. Thank your for your support!" "I've decided to join this contest on the recommendation of all the knights." "Hello, my name is Cygnus, and I'm joining the challenge to become a Maple Rising Star." ![]() Valerie Script: rising_valeri "Hey, my name is Valerie, and I'm joining the challenge to become a Maple Rising Star." "Hey, my name is Valerie, and I'm joining the challenge to become a Maple Rising Star. I just want to say thank you to all my adoring fans!" "I will proudly represent all the pirates and do my best." ![]() Lilin Script: rising_lilin "Hello, my name is Lilin, and I'm joining the challenge to become a Maple Rising Star." "I will do my very best until the very end!" "Hello, my name is Lilin, and I'm joining the challenge to become a Maple Rising Star. I will show my appreciation for all your support by trying my best!" ![]() Cygnus "I will give you a great show!" "Hello, my name is Cygnus, and I'm joining the challenge to become a Maple Rising Star. I promise to give you my very best." "Hello, my name is Cygnus, and I'm joining the challenge to become a Maple Rising Star." ![]() Valerie "Let's do our best today!" "Hey, my name is Valerie, and I'm joining the challenge to become a Maple Rising Star." "Hey, my name is Valerie, and I'm joining the challenge to become a Maple Rising Star. Are you ready to help me out?" ![]() Lilin "Hello, my name is Lilin, and I'm joining the challenge to become a Maple Rising Star." "I will do my best to make sure that all your love and support isn't for nothing." "Hello, my name is Lilin, and I'm joining the challenge to become a Maple Rising Star. I promise to give you my best!" ![]() Dolphin Script: kenta_enter "Please work with your party members to help Kenta..." ![]() Kenta Script: kenta_PQ "The ocean creatures have suddenly become very violent..." ![]() Jenn Script: prisonBreak_enter "Truth is, I wish I could just run away... But I must help the people trapped inside the castle." ![]() Captured Explorer Script: prisonBreak_PQ "Who is the master of this castle? Why would he allow such things to happen? In any case, I must escape this place!" ![]() Kenta Script: kentaPQ_out ![]() Captured Explorer Script: prisonBreak_out ![]() Gaga Script: battleSquareGaga "I'll give you 8th Anniversary Maple Leaves based on the score you accumulate in Battle Mode." ![]() Spiegelmann Script: mPark_welcome "Welcome to Monster Park, a place full of happiness and monsters!" "Aren't you curious as to what kinds of experiences you'll have here?" "Welcome to Monster Park! You will have so much fun here." ![]() Laku Function: Merchant "Just let me know if there is an item you want." ![]() Mary Function: Ticket Exchange Agent Script: mPark_Ticket "You'll need an entry ticket to enter the Monster Park." ![]() Monster Park Shuttle Script: mParkShuttle ![]() Gate Script: mParkEnter ![]() Spiegelmann Script: mPark_retire "Aren't you curious as to what kinds of experiences you'll have here?" "Just let me know if you want to leave." ![]() Instructor Irvin Function: Airplane Rentals Script: sellContiMoveRiding "I will rent you a good airplane on the cheap. How about it?" "Can you imagine how it feels to soar through the sky in your very own airplane?" "This airplane and I have been through a lot together. I can't give you this one." "You must always be cautious when flying your airplane." ![]() Bjorn ![]() Spinel Script: test_team "Tell me your wish." "Thank you."
Mob
1-10 ![]() Starfish Level: 1 HP: 15 EXP: 3 Physical Attack: 2 Magical Attack: 1 Knockback: 5 WDEF: 10% MDEF: 10% Speed: -40 Accuracy: 10 ![]() Picnic Trash Bag Level: 10 HP: 10 Physical Attack: 41 Magical Attack: 35 Knockback: 10 WDEF: 10% Accuracy: 4 ![]() Transparent Eregos Level: 10 HP: 20 Physical Attack: 58 Magical Attack: 52 Knockback: 10 WDEF: 25% MDEF: 25% Accuracy: 4 Revive: Eregos Boss ![]() Transparent Eregos Level: 10 HP: 20 Physical Attack: 58 Magical Attack: 52 Knockback: 10 WDEF: 25% MDEF: 25% Accuracy: 4 Revive: Eregos Boss ![]() Transparent Eregos Level: 10 HP: 20 Physical Attack: 58 Magical Attack: 52 Knockback: 10 WDEF: 25% MDEF: 25% Accuracy: 4 Revive: Eregos Boss ![]() Transparent Eregos Level: 10 HP: 20 Physical Attack: 58 Magical Attack: 52 Knockback: 10 WDEF: 25% MDEF: 25% Accuracy: 4 Revive: Eregos Boss ![]() Transparent Eregos Level: 10 HP: 20 Physical Attack: 58 Magical Attack: 52 Knockback: 10 WDEF: 25% MDEF: 25% Accuracy: 4 Revive: Eregos Boss ![]() Transparent Eregos Level: 10 HP: 20 Physical Attack: 58 Magical Attack: 52 Knockback: 10 WDEF: 25% MDEF: 25% Accuracy: 4 Revive: Eregos Boss ![]() Transparent Eregos Level: 10 HP: 20 Physical Attack: 58 Magical Attack: 52 Knockback: 10 WDEF: 25% MDEF: 25% Accuracy: 4 Revive: Eregos Boss
11-20 ![]() Jelly Fish Level: 16 HP: 275 EXP: 28 Physical Attack: 68 Magical Attack: 63 Knockback: 50 WDEF: 10% MDEF: 10% Speed: -45 Avoid: 1 Accuracy: 23 ![]() Joy Bird Level: 15 HP: 1,800,000 Physical Attack: 5 Magical Attack: 5 Knockback: 88,887 WDEF: 1% MDEF: 1% Avoid: 100 Accuracy: 100 Party Bonus Boss Attack 1 Damage - 5 (Physical) Range - 107% ![]() Star Paparazzi Level: 15 HP: 6,666,666 Physical Attack: 70 Magical Attack: 70 Knockback: 100 WDEF: 20% MDEF: 25% Speed: 4 Avoid: 1 Accuracy: 23 ![]() Eregos Level: 20 HP: 18,750 EXP: 1750 Physical Attack: 134 Magical Attack: 132 Knockback: 50 WDEF: 30% MDEF: 30% Speed: -50 Avoid: 1 Accuracy: 23 Undead Boss Attack 1 Damage - 132 (Magical) Range - 199% Attribute - Fire Attack 2 Damage - 132 (Magical) Range - 199% Attribute - Lightning Attack 3 Damage - 132 (Magical) Range - 65% ![]() Lv. 20 Calico Mack, the Pirate King Level: 20 HP: 18,750 EXP: 1750 Physical Attack: 134 Magical Attack: 132 Knockback: 50 WDEF: 30% MDEF: 30% Avoid: 1 Accuracy: 23 Party Bonus Boss Attack 1 Damage - 134 (Physical) Range - 130%
21-30 ![]() Moon Bunny Level: 30 HP: 900 Physical Attack: 133 Magical Attack: 136 Knockback: 150 WDEF: 10% MDEF: 10% Speed: 5 Avoid: 4 Accuracy: 16 Party Bonus Boss ![]() Stone Golem Level: 21 HP: 16,200 EXP: 385 Physical Attack: 114 Magical Attack: 110 Knockback: 100 WDEF: 20% MDEF: 20% Speed: -70 Avoid: 3 Accuracy: 40 Party Bonus Boss Weapon Attack Enhancement Increases weapon attack by 115% for 30 seconds Weapon Defense Enhancement Increases weapon defense by 85 for 30 seconds ![]() Dark Stone Golem Level: 24 HP: 19,800 EXP: 437 Physical Attack: 135 Magical Attack: 130 Knockback: 100 WDEF: 20% MDEF: 20% Speed: -50 Avoid: 3 Accuracy: 40 Elements: Holy weak, Dark strong Party Bonus Boss Weapon Attack Enhancement Increases weapon attack by 130% for 30 seconds Weapon Defense Enhancement Increases weapon defense by 60 for 10 seconds ![]() Mixed Golem Level: 27 HP: 26,000 EXP: 520 Physical Attack: 155 Magical Attack: 140 Knockback: 150 WDEF: 20% MDEF: 20% Speed: -70 Avoid: 3 Accuracy: 40 Party Bonus Boss Weapon Attack Enhancement Increases weapon attack by 115% for 30 seconds Weapon Defense Enhancement Increases weapon defense by 85 for 30 seconds ![]() Metal Golem Level: 30 HP: 90,000 EXP: 1600 Physical Attack: 201 Magical Attack: 198 Knockback: 150 WDEF: 30% MDEF: 30% Speed: -30 Avoid: 3 Accuracy: 40 Auto-Aggro Boss Stun Stuns for 2 seconds at a 100% probability Range - 300% Weapon Defense Enhancement Increases weapon defense by 100 for 10 seconds Slow Slows for 10 seconds with 100% probability by 80 speed Range - 300% Attack 1 Damage - 201 (Physical) Range - 250% Attack 2 Damage - 201 (Physical) Poisons for 5 seconds with 20% probability causing 300 damage per tick. Range - 248%
31-40 ![]() Eregos Level: 34 HP: 65,000 EXP: 3750 Physical Attack: 248 Magical Attack: 231 Knockback: 200 WDEF: 30% MDEF: 30% Speed: -50 Avoid: 6 Accuracy: 63 Undead Boss Attack 1 Damage - 231 (Magical) Range - 199% Attribute - Fire Attack 2 Damage - 231 (Magical) Range - 199% Attribute - Lightning Attack 3 Damage - 231 (Magical) Range - 65% ![]() Eregos Level: 36 HP: 75,000 EXP: 4150 Physical Attack: 261 Magical Attack: 243 Knockback: 250 WDEF: 30% MDEF: 30% Speed: -50 Avoid: 6 Accuracy: 63 Undead Boss Attack 1 Damage - 243 (Magical) Range - 199% Attribute - Fire Attack 2 Damage - 243 (Magical) Range - 199% Attribute - Lightning Attack 3 Damage - 243 (Magical) Range - 65% ![]() Lv. 34 Calico Mack, the Pirate King Level: 34 HP: 65,000 EXP: 3750 Physical Attack: 248 Magical Attack: 231 Knockback: 200 WDEF: 30% MDEF: 30% Avoid: 6 Accuracy: 63 Party Bonus Boss Attack 1 Damage - 248 (Physical) Range - 130%
41-50 ![]() Iceman Level: 50 HP: 999,999,999 Physical Attack: 900 Magical Attack: 834 Knockback: 99,999,999 WDEF: 90% MDEF: 25% Speed: -30 Avoid: 64 Accuracy: 81 Undead Boss Attack 1 Damage - 900 (Physical) Range - 145% ![]() Iceman Level: 50 HP: 50,000 Physical Attack: 928 Magical Attack: 834 Knockback: 99,999,999 WDEF: 25% MDEF: 25% Speed: -20 Avoid: 64 Accuracy: 81 Revive: Ice Knight Undead Boss Attack 1 Damage - 928 (Physical) Range - 145% ![]() Eregos Level: 46 HP: 126,000 EXP: 5800 Physical Attack: 342 Magical Attack: 356 Knockback: 350 WDEF: 30% MDEF: 30% Speed: -50 Avoid: 13 Accuracy: 63 Undead Boss Attack 1 Damage - 356 (Magical) Range - 199% Attribute - Fire Attack 2 Damage - 356 (Magical) Range - 199% Attribute - Lightning Attack 3 Damage - 356 (Magical) Range - 65% ![]() Eregos Level: 50 HP: 150,000 EXP: 6500 Physical Attack: 376 Magical Attack: 396 Knockback: 350 WDEF: 30% MDEF: 30% Speed: -50 Avoid: 13 Accuracy: 63 Undead Boss Attack 1 Damage - 396 (Magical) Range - 199% Attribute - Fire Attack 2 Damage - 396 (Magical) Range - 199% Attribute - Lightning Attack 3 Damage - 396 (Magical) Range - 65% ![]() Lv. 46 Calico Mack, the Pirate King Level: 46 HP: 126,000 EXP: 5800 Physical Attack: 342 Magical Attack: 356 Knockback: 350 WDEF: 30% MDEF: 30% Avoid: 13 Accuracy: 63 Party Bonus Boss Attack 1 Damage - 342 (Physical) Range - 130% ![]() Latest Hits Compilation Level: 45 HP: 96,000 EXP: 1165 Physical Attack: 263 Magical Attack: 256 Knockback: 300 WDEF: 20% MDEF: 20% Speed: -20 Avoid: 13 Accuracy: 63 Party Bonus Boss ![]() Greatest Oldies Level: 46 HP: 100,800 EXP: 1206 Physical Attack: 291 Magical Attack: 271 Knockback: 350 WDEF: 20% MDEF: 20% Speed: -20 Avoid: 13 Accuracy: 63 Party Bonus Boss Attack 1 Damage - 271 (Magical) Range - 94% ![]() Cheap Amplifier Level: 49 HP: 115,200 EXP: 1310 Physical Attack: 290 Magical Attack: 302 Knockback: 350 WDEF: 20% MDEF: 20% Speed: -20 Avoid: 13 Accuracy: 63 Party Bonus Boss Attack 1 Damage - 302 (Magical) Range - 94% ![]() Fancy Amplifier Level: 50 HP: 120,000 EXP: 1352 Physical Attack: 307 Magical Attack: 316 Knockback: 350 WDEF: 20% MDEF: 20% Speed: -20 Avoid: 13 Accuracy: 63 Party Bonus Boss Attack 1 Damage - 316 (Magical) Range - 94%
51-60 ![]() White Fang Level: 55 HP: 4000 EXP: 156 Physical Attack: 297 Magical Attack: 332 Knockback: 400 WDEF: 5% MDEF: 5% Avoid: 20 Accuracy: 90 Elements: Ice strong, Fire weak Auto-Aggro Attack 1 Damage - 332 (Magical) Range - 161% ![]() Hector Level: 53 HP: 3600 EXP: 146 Physical Attack: 280 Magical Attack: 284 Knockback: 400 WDEF: 10% MDEF: 10% Speed: -10 Avoid: 20 Accuracy: 90 Auto-Aggro Attack 1 Damage - 284 (Magical) Range - 161% ![]() Eregos Level: 55 HP: 200,000 EXP: 7800 Physical Attack: 452 Magical Attack: 452 Knockback: 400 WDEF: 30% MDEF: 30% Speed: -50 Avoid: 20 Accuracy: 90 Undead Boss Attack 1 Damage - 452 (Magical) Range - 199% Attribute - Fire Attack 2 Damage - 452 (Magical) Range - 199% Attribute - Lightning Attack 3 Damage - 452 (Magical) Range - 65% ![]() Eregos Level: 55 HP: 200,000 EXP: 7800 Physical Attack: 457 Magical Attack: 428 Knockback: 400 WDEF: 30% MDEF: 30% Speed: -50 Avoid: 20 Accuracy: 90 Undead Boss Attack 1 Damage - 428 (Magical) Range - 199% Attribute - Fire Attack 2 Damage - 428 (Magical) Range - 199% Attribute - Lightning Attack 3 Damage - 428 (Magical) Range - 65% ![]() Lv. 55 Calico Mack, the Pirate King Level: 55 HP: 200,000 EXP: 7800 Physical Attack: 452 Magical Attack: 452 Knockback: 400 WDEF: 30% MDEF: 30% Avoid: 20 Accuracy: 90 Party Bonus Boss Attack 1 Damage - 452 (Physical) Range - 130% ![]() Spirit of Rock Level: 53 HP: 360,000 EXP: 3894 Physical Attack: 411 Magical Attack: 412 Knockback: 400 WDEF: 30% MDEF: 30% Speed: 20 Avoid: 20 Accuracy: 90 Revive: Spirit of Rock's Soul Boss Weapon Defense Enhancement Increases weapon defense by 60 for 10 seconds Area Recover HP Increase HP/MP by 15000/2500 for all mobs in the area Range - 800% Area Recover HP Increase HP/MP by 15000/2500 for all mobs in the area Range - 800% Attack 1 Damage - 411 (Physical) Range - 434% Super Knockback Attack 2 Damage - 412 (Magical) Range - 436% Attack 3 Damage - 412 (Magical) Range - 401% ![]() Crimson Rock Level: 55 HP: 400,000 EXP: 4160 Physical Attack: 449 Magical Attack: 426 Knockback: 400 WDEF: 30% MDEF: 30% Speed: -15 Avoid: 20 Accuracy: 90 Auto-Aggro Boss Magic Attack Enhancement Increases magic attack by 100% for 10 seconds Weapon Attack Enhancement Increases weapon attack by 100% for 10 seconds Stun Stuns for 2 seconds at a 100% probability Range - 300% Attack 1 Damage - 449 (Physical) Range - 434% Super Knockback Attack 2 Damage - 426 (Magical) Range - 401% Attack 3 Damage - 426 (Magical) Range - 436% ![]() Dark Jr. Yeti Level: 51 HP: 128,000 EXP: 1404 Physical Attack: 318 Magical Attack: 320 Knockback: 400 WDEF: 20% MDEF: 20% Speed: -10 Avoid: 20 Accuracy: 90 Elements: Holy weak, Dark strong Party Bonus Boss ![]() Dark Pepe Level: 52 HP: 136,000 EXP: 1466 Physical Attack: 320 Magical Attack: 320 Knockback: 400 WDEF: 20% MDEF: 20% Speed: 60 Avoid: 20 Accuracy: 90 Elements: Holy weak, Dark strong Party Bonus Boss ![]() Hector Level: 54 HP: 152,000 EXP: 1570 Physical Attack: 347 Magical Attack: 337 Knockback: 400 WDEF: 20% MDEF: 20% Speed: -10 Avoid: 20 Accuracy: 90 Party Bonus Boss Attack 1 Damage - 337 (Magical) Range - 161% ![]() White Fang Level: 55 HP: 160,000 EXP: 1622 Physical Attack: 346 Magical Attack: 341 Knockback: 400 WDEF: 20% MDEF: 20% Avoid: 20 Accuracy: 90 Elements: Ice strong, Fire weak Party Bonus Boss Attack 1 Damage - 341 (Magical) Range - 161% ![]() Yeti Level: 57 HP: 184,000 EXP: 1789 Physical Attack: 379 Magical Attack: 366 Knockback: 450 WDEF: 20% MDEF: 20% Speed: -50 Avoid: 20 Accuracy: 90 Elements: Ice strong, Fire weak Party Bonus Boss Weapon Attack Enhancement Increases weapon attack by 115% for 30 seconds Weapon Defense Enhancement Increases weapon defense by 85 for 30 seconds Attack 1 Damage - 379 (Physical) Range - 190% ![]() Dark Yeti Level: 58 HP: 196,000 EXP: 1862 Physical Attack: 381 Magical Attack: 377 Knockback: 450 WDEF: 20% MDEF: 20% Speed: -30 Avoid: 20 Accuracy: 90 Elements: Holy weak, Dark strong Party Bonus Boss Weapon Attack Enhancement Increases weapon attack by 130% for 30 seconds Weapon Defense Enhancement Increases weapon defense by 60 for 10 seconds Attack 1 Damage - 381 (Physical) Range - 250% ![]() Snow Witch Level: 60 HP: 550,000 EXP: 5174 Physical Attack: 486 Magical Attack: 469 Knockback: 450 WDEF: 30% MDEF: 30% Speed: -50 Avoid: 20 Accuracy: 90 Boss Magic Attack Enhancement Increases magic attack by 130% for 20 seconds Weapon Defense Enhancement Increases weapon defense by 75 for 20 seconds Magic Defense Enhancement Increases magic defense by 50 for 20 seconds Summon Monsters Summons additional monsters. Mobs - Hector, White Fang Attack 1 Damage - 583 (Physical) Range - 256% Attack 2 Damage - 562 (Magical) 160 Bullet Speed Attack 3 Damage - 534 (Physical) Range - 253% ![]() Seacle Level: 54 HP: 152,000 EXP: 1570 Physical Attack: 330 Magical Attack: 349 Knockback: 400 WDEF: 20% MDEF: 20% Speed: -30 Avoid: 20 Accuracy: 90 Elements: Poison weak, Fire strong Auto-Aggro Party Bonus Boss ![]() Cico Level: 56 HP: 172,000 EXP: 1706 Physical Attack: 365 Magical Attack: 349 Knockback: 450 WDEF: 20% MDEF: 20% Speed: -20 Avoid: 20 Accuracy: 90 Elements: Poison weak, Fire strong Auto-Aggro Party Bonus Boss ![]() Krip Level: 58 HP: 196,000 EXP: 1862 Physical Attack: 361 Magical Attack: 386 Knockback: 450 WDEF: 20% MDEF: 20% Speed: -20 Avoid: 20 Accuracy: 90 Elements: Poison weak, Fire strong Auto-Aggro Party Bonus Boss ![]() Mask Fish Level: 60 HP: 220,000 EXP: 2018 Physical Attack: 390 Magical Attack: 389 Knockback: 450 WDEF: 20% MDEF: 20% Speed: -50 Avoid: 20 Accuracy: 90 Elements: Fire strong Auto-Aggro Party Bonus Boss ![]() Clang Level: 60 HP: 220,000 EXP: 2018 Physical Attack: 384 Magical Attack: 376 Knockback: 450 WDEF: 20% MDEF: 20% Avoid: 20 Accuracy: 90 Elements: Lightning weak Auto-Aggro Party Bonus Boss
61-70 ![]() Jr. Balrog Level: 66 HP: 20,000 EXP: 2000 Physical Attack: 541 Magical Attack: 555 Knockback: 3000 WDEF: 25% MDEF: 25% Speed: -20 Avoid: 29 Accuracy: 123 Rare Item Drop Level: 2 Elements: Poison immune, Holy weak, Dark strong Auto-Aggro Boss ![]() Prison Guard Boar Level: 70 HP: 241,000 EXP: 610 Physical Attack: 520 Magical Attack: 485 Knockback: 6000 WDEF: 20% MDEF: 20% Speed: -30 Avoid: 29 Accuracy: 123 Auto-Aggro Attack 1 Damage - 520 (Physical) 160 Bullet Speed ![]() Prison Guard Rhino Level: 70 HP: 296,000 EXP: 820 Physical Attack: 610 Magical Attack: 570 Knockback: 1500 WDEF: 20% MDEF: 20% Speed: -30 Avoid: 29 Accuracy: 123 Auto-Aggro Attack 1 Damage - 610 (Physical) 160 Bullet Speed ![]() Eregos Level: 66 HP: 400,000 EXP: 12,600 Physical Attack: 534 Magical Attack: 545 Knockback: 600 WDEF: 30% MDEF: 30% Speed: -50 Avoid: 29 Accuracy: 123 Undead Boss Attack 1 Damage - 545 (Magical) Range - 199% Attribute - Fire Attack 2 Damage - 545 (Magical) Range - 199% Attribute - Lightning Attack 3 Damage - 545 (Magical) Range - 65% ![]() Eregos Level: 70 HP: 500,000 EXP: 14,800 Physical Attack: 622 Magical Attack: 575 Knockback: 600 WDEF: 30% MDEF: 30% Speed: -50 Avoid: 29 Accuracy: 123 Undead Boss Attack 1 Damage - 575 (Magical) Range - 199% Attribute - Fire Attack 2 Damage - 575 (Magical) Range - 199% Attribute - Lightning Attack 3 Damage - 575 (Magical) Range - 65% ![]() Lv. 66 Calico Mack, the Pirate King Level: 66 HP: 400,000 EXP: 12,600 Physical Attack: 534 Magical Attack: 545 Knockback: 600 WDEF: 30% MDEF: 30% Avoid: 29 Accuracy: 123 Party Bonus Boss Attack 1 Damage - 534 (Physical) Range - 130% ![]() King Clang Level: 61 HP: 236,000 Physical Attack: 423 Magical Attack: 399 Knockback: 500 WDEF: 20% MDEF: 20% Avoid: 29 Accuracy: 123 Revive: King Clang Boss ![]() King Clang Level: 61 HP: 590,000 EXP: 5440 Physical Attack: 527 Magical Attack: 505 Knockback: 500 WDEF: 30% MDEF: 30% Speed: -20 Avoid: 29 Accuracy: 123 Rare Item Drop Level: 2 Revive: (Script Trigger Use) Auto-Aggro Boss Stun Stuns for 2 seconds at a 100% probability Range - 300% Area Weapon Attack Enhancement Increases area weapon attack by 115% for 30 seconds Range - 300% Area Weapon Defense Enhancement Decreases physical damage to 85% for 30 seconds Range - 300% Area Magic Defense Enhancement Decreases magical damage to 85% for 30 seconds Range - 300% Area Recover HP Increase HP/MP by 700/200 for all mobs in the area Range - 400% Area Recover HP Increase HP/MP by 700/200 for all mobs in the area Range - 400% Attack 1 Damage - 632 (Physical) Range - 250% ![]() Seruf Level: 63 HP: 268,000 Physical Attack: 428 Magical Attack: 429 Knockback: 500 WDEF: 20% MDEF: 20% Avoid: 29 Accuracy: 123 Revive: Seruf Auto-Aggro Party Bonus Boss ![]() Seruf Level: 63 HP: 670,000 EXP: 5920 Physical Attack: 544 Magical Attack: 509 Knockback: 500 WDEF: 30% MDEF: 30% Avoid: 29 Accuracy: 123 Rare Item Drop Level: 2 Revive: (Script Trigger Use) Auto-Aggro Boss Weapon Defense Enhancement Increases weapon defense by 60 for 10 seconds Blind Blinds for 10 seconds at a 100% probability. Range - 300% Attack 1 Damage - 652 (Physical) 140 Bullet Speed Attack 2 Damage - 598 (Physical) Range - 190% ![]() Red Drake Level: 62 HP: 252,000 EXP: 2215 Physical Attack: 400 Magical Attack: 398 Knockback: 500 WDEF: 20% MDEF: 20% Avoid: 29 Accuracy: 123 Elements: Fire strong, Ice weak Auto-Aggro Party Bonus Boss Attack 1 Damage - 398 (Magical) Attribute - Fire ![]() Ice Drake Level: 64 HP: 284,000 EXP: 2413 Physical Attack: 448 Magical Attack: 406 Knockback: 500 WDEF: 20% MDEF: 20% Avoid: 29 Accuracy: 123 Elements: Ice strong, Fire weak Auto-Aggro Party Bonus Boss Attack 1 Damage - 406 (Magical) Attribute - Ice ![]() Dark Drake Level: 66 HP: 320,000 EXP: 2621 Physical Attack: 440 Magical Attack: 438 Knockback: 600 WDEF: 20% MDEF: 20% Avoid: 29 Accuracy: 123 Auto-Aggro Party Bonus Boss Attack 1 Damage - 438 (Magical) 140 Bullet Speed ![]() Tauromacis Level: 68 HP: 360,000 EXP: 2850 Physical Attack: 448 Magical Attack: 474 Knockback: 600 WDEF: 20% MDEF: 20% Speed: 30 Avoid: 29 Accuracy: 123 Elements: Poison immune Auto-Aggro Party Bonus Boss Attack 1 Damage - 474 (Magical) Range - 320% Attribute - Lightning ![]() Taurospear Level: 68 HP: 360,000 EXP: 2850 Physical Attack: 442 Magical Attack: 442 Knockback: 600 WDEF: 20% MDEF: 20% Speed: 35 Avoid: 29 Accuracy: 123 Elements: Poison immune, Fire strong, Lightning strong Auto-Aggro Party Bonus Boss Attack 1 Damage - 442 (Magical) Range - 209% Attribute - Lightning Attack 2 Damage - 442 (Magical) Range - 250% ![]() Jr. Balrog Level: 70 HP: 1,000,000 EXP: 7894 Physical Attack: 602 Magical Attack: 592 Knockback: 600 WDEF: 30% MDEF: 30% Speed: -20 Avoid: 29 Accuracy: 123 Rare Item Drop Level: 2 Elements: Poison immune, Holy weak, Dark strong Auto-Aggro Boss Attack 1 Damage - 592 (Magical) Attribute - Fire Attack 2 Damage - 592 (Magical) Attribute - Fire Attack 3 Damage - 592 (Magical) Range - 330%
71-80 ![]() Bloody Boom Level: 75 HP: 10,000 Physical Attack: 706 Magical Attack: 627 Knockback: 10,000 WDEF: 25% MDEF: 25% Avoid: 39 Accuracy: 160 Boss Attack 1 Damage - 706 (Physical) Range - 180% ![]() Bloody Boom Level: 75 HP: 10,000 Physical Attack: 706 Magical Attack: 627 Knockback: 10,000 WDEF: 25% MDEF: 25% Avoid: 39 Accuracy: 160 Elements: Fire immune, Lightning immune Boss Attack 1 Damage - 706 (Physical) Range - 180% ![]() Eregos Level: 76 HP: 850,000 EXP: 22,300 Physical Attack: 662 Magical Attack: 693 Knockback: 800 WDEF: 30% MDEF: 30% Speed: -50 Avoid: 39 Accuracy: 160 Undead Boss Attack 1 Damage - 693 (Magical) Range - 199% Attribute - Fire Attack 2 Damage - 693 (Magical) Range - 199% Attribute - Lightning Attack 3 Damage - 693 (Magical) Range - 65% ![]() Lv. 76 Calico Mack, the Pirate King Level: 76 HP: 850,000 EXP: 22,300 Physical Attack: 662 Magical Attack: 693 Knockback: 800 WDEF: 30% MDEF: 30% Avoid: 39 Accuracy: 160 Party Bonus Boss Attack 1 Damage - 662 (Physical) Range - 130% ![]() Hodori Level: 71 HP: 440,000 EXP: 3307 Physical Attack: 508 Magical Attack: 487 Knockback: 700 WDEF: 20% MDEF: 20% Avoid: 39 Accuracy: 160 Auto-Aggro Party Bonus Boss ![]() Three-Tailed Fox Level: 75 HP: 600,000 EXP: 4191 Physical Attack: 521 Magical Attack: 538 Knockback: 700 WDEF: 20% MDEF: 20% Speed: -20 Avoid: 39 Accuracy: 160 Elements: Fire weak, Holy weak, Dark strong Auto-Aggro Party Bonus Boss Attack 1 Damage - 538 (Magical) ![]() Hogul Level: 73 HP: 520,000 EXP: 3754 Physical Attack: 495 Magical Attack: 512 Knockback: 700 WDEF: 20% MDEF: 20% Speed: -70 Avoid: 39 Accuracy: 160 Elements: Fire strong, Ice weak Auto-Aggro Party Bonus Boss Slow Slows for 10 seconds with 100% probability by 80 speed Range - 300% Attack 1 Damage - 495 (Physical) ![]() Blin Level: 77 HP: 760,000 Physical Attack: 575 Magical Attack: 540 Knockback: 800 WDEF: 20% MDEF: 20% Speed: -20 Avoid: 39 Accuracy: 160 Elements: Holy weak, Ice weak, Dark strong Revive: Blin Auto-Aggro Party Bonus Boss ![]() Blin Level: 77 HP: 760,000 EXP: 10,139 Physical Attack: 584 Magical Attack: 551 Knockback: 800 WDEF: 20% MDEF: 20% Speed: -40 Avoid: 39 Accuracy: 160 Elements: Fire strong, Ice strong, Holy weak, Dark strong Auto-Aggro Party Bonus Boss Weapon Defense Enhancement Increases weapon defense by 85 for 30 seconds Attack 1 Damage - 551 (Magical) ![]() Scholar Ghost Level: 80 HP: 2,500,000 EXP: 16,266 Physical Attack: 728 Magical Attack: 719 Knockback: 800 WDEF: 30% MDEF: 30% Speed: -30 Avoid: 39 Accuracy: 160 Auto-Aggro Undead Boss Attack 1 Damage - 728 (Physical) Range - 161% Attack 2 Damage - 728 (Physical) Range - 305% Attack 3 Damage - 728 (Physical) Range - 100% Attack 4 Damage - 728 (Physical) Range - 350% ![]() Nine-Tailed Fox Level: 79 HP: 2,300,000 EXP: 15,200 Physical Attack: 746 Magical Attack: 731 Knockback: 800 WDEF: 30% MDEF: 30% Speed: -40 Avoid: 39 Accuracy: 160 Rare Item Drop Level: 2 Revive: (Script Trigger Use) Auto-Aggro Boss Area Recover HP Increase HP/MP by 700/200 for all mobs in the area Range - 400% Blind Blinds for 10 seconds at a 80% probability. Range - 300% Weakness Weakness for 10 seconds at a 80% probability Range - 200% Stun Stuns for 5 seconds at a 60% probability Range - 350% Attack 1 Damage - 746 (Physical) Range - 212% ![]() Plateon Level: 74 HP: 560,000 EXP: 3973 Physical Attack: 515 Magical Attack: 492 Knockback: 700 WDEF: 20% MDEF: 20% Avoid: 39 Accuracy: 160 Auto-Aggro Party Bonus Boss ![]() Mecateon Level: 76 HP: 680,000 EXP: 4638 Physical Attack: 578 Magical Attack: 539 Knockback: 800 WDEF: 20% MDEF: 20% Speed: -50 Avoid: 39 Accuracy: 160 Auto-Aggro Party Bonus Boss Attack 1 Damage - 539 (Magical) Range - 220% ![]() Machine MT-09 Level: 78 HP: 840,000 EXP: 5502 Physical Attack: 588 Magical Attack: 533 Knockback: 800 WDEF: 20% MDEF: 20% Speed: -50 Avoid: 39 Accuracy: 160 Auto-Aggro Party Bonus Boss Attack 1 Damage - 533 (Magical) ![]() Ultra Gray Level: 80 HP: 1,000,000 EXP: 6344 Physical Attack: 618 Magical Attack: 577 Knockback: 800 WDEF: 20% MDEF: 20% Speed: -5 Avoid: 39 Accuracy: 160 Elements: Lightning strong Auto-Aggro Party Bonus Boss Attack 1 Damage - 577 (Magical) Range - 170% Attribute - Lightning
81-90 ![]() Ice Knight Level: 85 HP: 75,000 Physical Attack: 928 Magical Attack: 834 Knockback: 99,999,999 WDEF: 25% MDEF: 25% Speed: -20 Avoid: 64 Accuracy: 81 Revive: Ice Knight Auto-Aggro Undead Boss Weapon Defense Enhancement Increases weapon defense by 60 for 10 seconds Slow Slows for 15 seconds with 100% probability by 80 speed Range - 300% Attack 1 Damage - 928 (Physical) Range - 150% Attack 2 Damage - 928 (Physical) Range - 150% Attack 3 Damage - 928 (Physical) Range - 220% Attack 4 Damage - 1000 (Magical) Range - 320% ![]() Ice Knight Level: 85 HP: 75,000 EXP: 99,999 Physical Attack: 928 Magical Attack: 834 Knockback: 99,999,999 WDEF: 25% MDEF: 25% Speed: 10 Avoid: 64 Accuracy: 81 Revive: Ice Knight Undead Boss ![]() Ice Knight Level: 85 HP: 75,000 EXP: 99,999 Physical Attack: 928 Magical Attack: 834 Knockback: 99,999,999 WDEF: 25% MDEF: 25% Avoid: 64 Accuracy: 81 Undead Boss ![]() Eregos Level: 83 HP: 1,550,000 EXP: 36,450 Physical Attack: 875 Magical Attack: 854 Knockback: 900 WDEF: 30% MDEF: 30% Speed: -50 Avoid: 51 Accuracy: 203 Undead Boss Attack 1 Damage - 854 (Magical) Range - 199% Attribute - Fire Attack 2 Damage - 854 (Magical) Range - 199% Attribute - Lightning Attack 3 Damage - 854 (Magical) Range - 65% ![]() Eregos Level: 85 HP: 1,750,000 EXP: 40,250 Physical Attack: 900 Magical Attack: 868 Knockback: 900 WDEF: 30% MDEF: 30% Speed: -50 Avoid: 51 Accuracy: 203 Undead Boss Attack 1 Damage - 868 (Magical) Range - 199% Attribute - Fire Attack 2 Damage - 868 (Magical) Range - 199% Attribute - Lightning Attack 3 Damage - 868 (Magical) Range - 65% ![]() Lv. 85 Calico Mack, the Pirate King Level: 85 HP: 1,750,000 EXP: 40,250 Physical Attack: 900 Magical Attack: 868 Knockback: 900 WDEF: 30% MDEF: 30% Avoid: 51 Accuracy: 203 Party Bonus Boss Attack 1 Damage - 900 (Physical) Range - 130% ![]() Chief Gray Level: 82 HP: 1,160,000 EXP: 7166 Physical Attack: 667 Magical Attack: 618 Knockback: 900 WDEF: 20% MDEF: 20% Speed: -60 Avoid: 51 Accuracy: 203 Elements: Ice strong, Lightning strong, Fire strong, Holy strong, Dark strong Auto-Aggro Party Bonus Boss Summon Monsters Summons additional monsters. Mobs - Barnard Gray Attack 1 Damage - 618 (Magical) Range - 250% Attribute - Lightning ![]() Zeno Level: 84 HP: 3,300,000 EXP: 20,454 Physical Attack: 842 Magical Attack: 868 Knockback: 900 WDEF: 30% MDEF: 30% Speed: -40 Avoid: 51 Accuracy: 203 Rare Item Drop Level: 2 Auto-Aggro Boss Weapon Defense Enhancement Increases weapon defense by 60 for 10 seconds Slow Slows for 15 seconds with 100% probability by 80 speed Range - 700% Attack 1 Damage - 842 (Physical) Range - 320% Super Knockback Attack 2 Damage - 842 (Physical) Range - 295% ![]() Rurumo Level: 88 HP: 1,640,000 EXP: 9537 Physical Attack: 811 Magical Attack: 785 Knockback: 1000 WDEF: 20% MDEF: 20% Speed: -30 Avoid: 51 Accuracy: 203 Auto-Aggro Party Bonus Boss Attack 1 Damage - 785 (Magical) Range - 161% ![]() Roid Level: 84 HP: 1,320,000 EXP: 7977 Physical Attack: 696 Magical Attack: 703 Knockback: 900 WDEF: 20% MDEF: 20% Speed: -40 Avoid: 51 Accuracy: 203 Auto-Aggro Party Bonus Boss ![]() Neo Huroid Level: 86 HP: 1,480,000 EXP: 8767 Physical Attack: 771 Magical Attack: 723 Knockback: 1000 WDEF: 20% MDEF: 20% Speed: -30 Avoid: 51 Accuracy: 203 Auto-Aggro Party Bonus Boss Attack 1 Damage - 723 (Magical) ![]() Security Camera Level: 90 HP: 4,500,000 EXP: 26,400 Physical Attack: 1031 Magical Attack: 996 Knockback: 1000 WDEF: 30% MDEF: 30% Speed: -30 Avoid: 51 Accuracy: 203 Auto-Aggro Undead Boss Magic Attack Enhancement Increases magic attack by 120% for 20 seconds Weapon Defense Enhancement Increases weapon defense by 75 for 20 seconds Attack 1 Damage - 1031 (Physical) Range - 227% Attack 2 Damage - 1031 (Physical) Range - 227%
91-100 ![]() Bone Fish Level: 98 HP: 61,000 EXP: 1268 Physical Attack: 869 Magical Attack: 837 Knockback: 1200 WDEF: 10% MDEF: 10% Avoid: 65 Accuracy: 250 Elements: Fire strong, Holy weak, Dark strong Undead Super WDEF Up Super WDEF up for 10 seconds Super MDEF Up Super MDEF up for 10 seconds Attack 1 Damage - 837 (Magical) Range - 274% ![]() Squid Level: 100 HP: 65,000 EXP: 1334 Physical Attack: 913 Magical Attack: 857 Knockback: 1200 WDEF: 10% MDEF: 10% Avoid: 65 Accuracy: 250 Elements: Poison strong, Fire strong AoE Poison AoE poisons for 5 seconds for 150 damage per tick. Range - 135% Attack 1 Damage - 913 (Physical) ![]() Eregos Level: 100 HP: 3,250,000 EXP: 66,700 Physical Attack: 1381 Magical Attack: 1393 Knockback: 1200 WDEF: 30% MDEF: 30% Speed: -50 Avoid: 65 Accuracy: 250 Undead Boss Attack 1 Damage - 1393 (Magical) Range - 199% Attribute - Fire Attack 2 Damage - 1393 (Magical) Range - 199% Attribute - Lightning Attack 3 Damage - 1393 (Magical) Range - 65% ![]() Lv. 100 Calico Mack, the Pirate King Level: 100 HP: 3,250,000 EXP: 66,700 Physical Attack: 1381 Magical Attack: 1393 Knockback: 1200 WDEF: 30% MDEF: 30% Avoid: 65 Accuracy: 250 Party Bonus Boss Attack 1 Damage - 1381 (Physical) Range - 130% ![]() D. Roy Level: 92 HP: 1,960,000 EXP: 11,045 Physical Attack: 865 Magical Attack: 913 Knockback: 1100 WDEF: 20% MDEF: 20% Speed: -30 Avoid: 65 Accuracy: 250 Revive: (Script Trigger Use) Auto-Aggro Party Bonus Undead Boss AoE Poison AoE poisons for 15 seconds for 150 damage per tick. Range - 135% Attack 1 Damage - 913 (Magical) Range - 192% Attack 2 Damage - 913 (Magical) Range - 220% ![]() Deet and Roi Level: 94 HP: 5,300,000 EXP: 30,186 Physical Attack: 1113 Magical Attack: 1176 Knockback: 1100 WDEF: 30% MDEF: 30% Speed: -50 Avoid: 65 Accuracy: 250 Auto-Aggro Boss Weapon Defense Enhancement Increases weapon defense by 60 for 10 seconds Stun Stuns for 2 seconds at a 100% probability Range - 300% Magic Attack Enhancement Increases magic attack by 130% for 20 seconds Attack 1 Damage - 1113 (Physical) Range - 227% Attack 2 Damage - 1113 (Physical) Range - 383% Attack 3 Damage - 1113 (Physical) Range - 176% ![]() Mossy Snail Level: 96 HP: 2,280,000 EXP: 12,480 Physical Attack: 978 Magical Attack: 985 Knockback: 1200 WDEF: 20% MDEF: 20% Speed: -60 Avoid: 65 Accuracy: 250 Auto-Aggro Party Bonus Boss Attack 1 Damage - 985 (Magical) Range - 260% ![]() Tree Rod Level: 98 HP: 2,440,000 EXP: 13,187 Physical Attack: 1044 Magical Attack: 1040 Knockback: 1200 WDEF: 20% MDEF: 20% Speed: -50 Avoid: 65 Accuracy: 250 Auto-Aggro Party Bonus Boss Attack 1 Damage - 1040 (Magical) Range - 260% ![]() Mossy Mushroom Level: 100 HP: 2,600,000 EXP: 13,874 Physical Attack: 1092 Magical Attack: 1037 Knockback: 1200 WDEF: 20% MDEF: 20% Speed: -40 Avoid: 65 Accuracy: 250 Auto-Aggro Party Bonus Boss Attack 1 Damage - 1037 (Magical) Range - 250% ![]() Wooden Target Dummy Level: 100 HP: 2,600,000 EXP: 13,874 Physical Attack: 1037 Magical Attack: 1084 Knockback: 1200 WDEF: 20% MDEF: 20% Speed: -50 Avoid: 65 Accuracy: 250 Auto-Aggro Party Bonus Boss
101-110 ![]() Risell Squid Level: 103 HP: 71,000 EXP: 1431 Physical Attack: 1042 Magical Attack: 1035 Knockback: 1300 WDEF: 10% MDEF: 10% Avoid: 80 Accuracy: 303 Elements: Fire strong, Lightning strong Attack 1 Damage - 1042 (Physical) Range - 220% Attack 2 Damage - 1042 (Physical) Range - 206% ![]() Shark Level: 105 HP: 75,000 EXP: 1495 Physical Attack: 1059 Magical Attack: 1097 Knockback: 1300 WDEF: 10% MDEF: 10% Avoid: 80 Accuracy: 303 Elements: Fire strong Auto-Aggro Magic Attack Enhancement Increases magic attack by 130% for 30 seconds Attack 1 Damage - 1097 (Magical) ![]() Cold Shark Level: 107 HP: 79,000 EXP: 1557 Physical Attack: 1171 Magical Attack: 1140 Knockback: 1400 WDEF: 10% MDEF: 10% Avoid: 80 Accuracy: 303 Elements: Fire strong, Ice strong Auto-Aggro Slow Slows for 15 seconds with 100% probability by 80 speed Range - 300% Attack 1 Damage - 1140 (Magical) Range - 297% ![]() Shark Level: 105 HP: 75,000 EXP: 1495 Physical Attack: 1059 Magical Attack: 1097 Knockback: 1300 WDEF: 10% MDEF: 10% Avoid: 80 Accuracy: 303 Elements: Fire strong Auto-Aggro Magic Attack Enhancement Increases magic attack by 130% for 30 seconds Attack 1 Damage - 1097 (Magical) ![]() Cold Shark Level: 107 HP: 79,000 EXP: 1557 Physical Attack: 1171 Magical Attack: 1140 Knockback: 1400 WDEF: 10% MDEF: 10% Avoid: 80 Accuracy: 303 Elements: Fire strong, Ice strong Auto-Aggro Slow Slows for 15 seconds with 100% probability by 80 speed Range - 300% Attack 1 Damage - 1140 (Magical) Range - 297% ![]() Pianus Level: 110 HP: 24,000,000 EXP: 900,000 Physical Attack: 1978 Magical Attack: 1930 Knockback: 10,000 WDEF: 25% MDEF: 25% Avoid: 80 Accuracy: 303 Elements: Fire weak Auto-Aggro Boss Area Recover HP Increase HP/MP by 30000/10000 for all mobs in the area Range - 210% Dispel Dispels all buffs Range - 20% Super WDEF Up Super WDEF up for 35 seconds Super MDEF Up Super MDEF up for 35 seconds Seal Seals for 30 seconds at a 100% probability Range - 20% Seal Seals for 30 seconds at a 100% probability Range - 20% Summon Monsters Summons additional monsters. Mobs - Bloody Boom, Bloody Boom, Bloody Boom, Bloody Boom, Bloody Boom Range - 100% Attack 1 Damage - 1930 (Magical) Range - 60% Attribute - Fire 1/1 Attack 2 Damage - 1930 (Magical) Range - 230% Attack 3 Damage - 1930 (Magical) Range - 50% ![]() Primitive Boar Level: 102 HP: 2,760,000 EXP: 14,550 Physical Attack: 1134 Magical Attack: 1106 Knockback: 1300 WDEF: 20% MDEF: 20% Speed: -20 Avoid: 80 Accuracy: 303 Auto-Aggro Party Bonus Boss Attack 1 Damage - 1106 (Magical) Range - 250% ![]() Stone Bug Level: 104 HP: 2,920,000 EXP: 15,215 Physical Attack: 1231 Magical Attack: 1225 Knockback: 1300 WDEF: 20% MDEF: 20% Speed: -80 Avoid: 80 Accuracy: 303 Auto-Aggro Party Bonus Boss Attack 1 Damage - 1225 (Magical) Range - 250% ![]() Poison Golem Level: 105 HP: 7,500,000 Physical Attack: 1688 Magical Attack: 1694 Knockback: 1300 WDEF: 30% MDEF: 30% Speed: -50 Avoid: 80 Accuracy: 303 Revive: Poison Golem Auto-Aggro Boss AoE Poison AoE poisons for 15 seconds for 50 damage per tick. Range - 135% Weakness Weakness for 30 seconds at a 30% probability Range - 200% Attack 1 Damage - 1688 (Physical) Range - 420% ![]() Poison Golem Level: 105 HP: 7,500,000 Physical Attack: 1721 Magical Attack: 1661 Knockback: 1300 WDEF: 30% MDEF: 30% Speed: -50 Avoid: 80 Accuracy: 303 Revive: Poison Golem Auto-Aggro Boss AoE Poison AoE poisons for 15 seconds for 200 damage per tick. Range - 135% Weakness Weakness for 30 seconds at a 30% probability Range - 200% Blind Blinds for 10 seconds at a 100% probability. Range - 300% Summon Monsters Summons additional monsters. Mobs - Poison Golem Level 2, Poison Golem Level 2, Poison Golem Level 2, Poison Golem Level 2, Poison Golem Level 2 Attack 1 Damage - 1721 (Physical) Range - 420% Attack 2 Damage - 1721 (Physical) Range - 440% ![]() Poison Golem Level: 105 HP: 7,500,000 EXP: 116,610 Physical Attack: 1696 Magical Attack: 1589 Knockback: 1300 WDEF: 30% MDEF: 30% Speed: -30 Avoid: 80 Accuracy: 303 Rare Item Drop Level: 2 Revive: Deeply Poisoned Stone Bug Auto-Aggro Boss AoE Poison AoE poisons for 15 seconds for 200 damage per tick. Range - 135% Weakness Weakness for 30 seconds at a 30% probability Range - 200% Reverse Control Reverses controls for 1 player(s) for 15 seconds Range - 300% Area Weapon Attack Enhancement Increases area weapon attack by 115% for 15 seconds Range - 800% Area Recover HP Increase HP/MP by 20000/10000 for all mobs in the area Range - 400% Summon Monsters Summons additional monsters. Mobs - Poison Golem Level 2, Poison Golem Level 2, Poison Golem Level 2, Poison Golem Level 2, Poison Golem Level 2 Summon Monsters Summons additional monsters. Mobs - Poison Golem Level 3, Poison Golem Level 3, Poison Golem Level 3, Poison Golem Level 3, Poison Golem Level 3 Summon Monsters Summons additional monsters. Mobs - Spright, Spright, Spright, Spright, Spright Area Weapon Attack Enhancement Increases area weapon attack by 115% for 15 seconds Range - 800% Area Recover HP Increase HP/MP by 20000/10000 for all mobs in the area Range - 400% Attack 1 Damage - 1696 (Physical) Range - 500% Attack 2 Damage - 1696 (Physical) Range - 460% Attack 3 Damage - 1696 (Physical) Range - 50% ![]() Bamboo Warrior Level: 102 HP: 6,900,000 EXP: 36,374 Physical Attack: 1536 Magical Attack: 1432 Knockback: 1300 WDEF: 30% MDEF: 30% Speed: -20 Avoid: 80 Accuracy: 303 Auto-Aggro Boss Weapon Attack Enhancement Increases weapon attack by 150% for 20 seconds Weapon Defense Enhancement Increases weapon defense by 75 for 20 seconds Weakness Weakness for 15 seconds at a 75% probability Range - 450% Attack 1 Damage - 1536 (Physical) 240 Bullet Speed Attack 2 Damage - 1536 (Physical) Range - 223% Attack 3 Damage - 1536 (Physical) Range - 273% ![]() Grizzly Level: 103 HP: 2,840,000 EXP: 14,882 Physical Attack: 1218 Magical Attack: 1219 Knockback: 1300 WDEF: 20% MDEF: 20% Speed: -30 Avoid: 80 Accuracy: 303 Auto-Aggro Party Bonus Boss Attack 1 Damage - 1218 (Physical) ![]() Panda Level: 105 HP: 3,000,000 EXP: 15,548 Physical Attack: 1378 Magical Attack: 1294 Knockback: 1300 WDEF: 20% MDEF: 20% Speed: -30 Avoid: 80 Accuracy: 303 Auto-Aggro Party Bonus Boss Attack 1 Damage - 1378 (Physical) ![]() Tae Roon Level: 107 HP: 7,900,000 EXP: 40,482 Physical Attack: 1827 Magical Attack: 1771 Knockback: 1400 WDEF: 30% MDEF: 30% Speed: -30 Avoid: 80 Accuracy: 303 Rare Item Drop Level: 2 Revive: (Script Trigger Use) Auto-Aggro Boss Area Weapon Attack Enhancement Increases area weapon attack by 115% for 30 seconds Range - 300% Area Weapon Defense Enhancement Decreases physical damage to 85% for 20 seconds Range - 400% Area Magic Defense Enhancement Decreases magical damage to 85% for 30 seconds Range - 300% Area Magic Defense Enhancement Decreases magical damage to 85% for 30 seconds Range - 300% Summon Monsters Summons additional monsters. Mobs - Grizzly, Grizzly, Grizzly Attack 1 Damage - 1771 (Magical) Super Knockback Attack 2 Damage - 1771 (Magical) 200 Bullet Speed ![]() Sage Cat Level: 108 HP: 3,240,000 EXP: 16,515 Physical Attack: 1410 Magical Attack: 1490 Knockback: 1400 WDEF: 20% MDEF: 20% Speed: -30 Avoid: 80 Accuracy: 303 Auto-Aggro Party Bonus Boss Magic Defense Enhancement Increases magic defense by 60 for 30 seconds Attack 1 Damage - 1410 (Physical) Range - 120% ![]() King Sage Cat Level: 109 HP: 3,320,000 EXP: 16,827 Physical Attack: 1508 Magical Attack: 1527 Knockback: 1400 WDEF: 20% MDEF: 20% Speed: -30 Avoid: 80 Accuracy: 303 Rare Item Drop Level: 2 Revive: (Script Trigger Use) Auto-Aggro Party Bonus Boss Area Weapon Attack Enhancement Increases area weapon attack by 115% for 30 seconds Range - 300% Area Weapon Defense Enhancement Decreases physical damage to 85% for 30 seconds Range - 300% Area Magic Defense Enhancement Decreases magical damage to 85% for 30 seconds Range - 300% Area Magic Defense Enhancement Decreases magical damage to 85% for 30 seconds Range - 300% Super WDEF Up Super WDEF up for 8 seconds Attack 1 Damage - 1527 (Magical) Range - 299% Super Knockback ![]() Giant Centipede Level: 110 HP: 8,500,000 EXP: 42,874 Physical Attack: 1935 Magical Attack: 1940 Knockback: 1400 WDEF: 30% MDEF: 30% Speed: -20 Avoid: 80 Accuracy: 303 Auto-Aggro Boss Attack 1 Damage - 1940 (Magical) Range - 136% Attribute - Poison Attack 2 Damage - 1940 (Magical) Range - 248% Attack 3 Damage - 1940 (Magical) Range - 300% ![]() Dark Klock Level: 110 HP: 3,400,000 EXP: 17,150 Physical Attack: 1531 Magical Attack: 1574 Knockback: 1400 WDEF: 20% MDEF: 20% Speed: -40 Avoid: 80 Accuracy: 303 Elements: Holy weak, Dark strong Auto-Aggro Party Bonus Undead Boss Attack 1 Damage - 1574 (Magical) Attribute - Lightning
111-120 ![]() Blood Reindeer Level: 120 HP: 105,000 EXP: 1940 Physical Attack: 1672 Magical Attack: 1689 Knockback: 1600 WDEF: 10% MDEF: 10% Speed: -20 Avoid: 97 Accuracy: 360 Auto-Aggro Party Bonus Boss Attack 1 Damage - 501 (Physical) Range - 242% Attacks 3 times ![]() Kenta Level: 120 HP: 105,000 Physical Attack: 133 Magical Attack: 136 Knockback: 1400 WDEF: 10% MDEF: 10% Speed: 5 Avoid: 97 Accuracy: 360 Party Bonus Boss ![]() Pianus Level: 120 HP: 30,000,000 EXP: 1,300,000 Physical Attack: 1881 Magical Attack: 1920 Knockback: 10,000 WDEF: 25% MDEF: 25% Avoid: 80 Accuracy: 303 Rare Item Drop Level: 2 Elements: Fire weak Auto-Aggro Boss Area Recover HP Increase HP/MP by 30000/10000 for all mobs in the area Range - 1220% Summon Monsters Summons additional monsters. Mobs - Bloody Boom, Bloody Boom, Bloody Boom, Bloody Boom, Bloody Boom Range - 1220% Dispel Dispels all buffs Range - 1220% Super WDEF Up Super WDEF up for 35 seconds Super MDEF Up Super MDEF up for 35 seconds Seal Seals for 30 seconds at a 100% probability Range - 1220% Summon Monsters Summons additional monsters. Mobs - Bloody Boom, Bloody Boom, Bloody Boom, Bloody Boom, Bloody Boom Range - 1220% Attack 1 Damage - 1920 (Magical) Range - 950% Attribute - Fire 1/1 Attack 2 Damage - 1920 (Magical) Range - 230% Attack 3 Damage - 1920 (Magical) Range - 815% ![]() Eregos Level: 118 HP: 5,050,000 EXP: 94,200 Physical Attack: 2379 Magical Attack: 2374 Knockback: 1600 WDEF: 30% MDEF: 30% Speed: -50 Avoid: 97 Accuracy: 360 Undead Boss Attack 1 Damage - 2374 (Magical) Range - 199% Attribute - Fire Attack 2 Damage - 2374 (Magical) Range - 199% Attribute - Lightning Attack 3 Damage - 2374 (Magical) Range - 65% ![]() Lv. 118 Calico Mack, the Pirate King Level: 118 HP: 5,050,000 EXP: 94,200 Physical Attack: 2379 Magical Attack: 2374 Knockback: 1600 WDEF: 30% MDEF: 30% Avoid: 97 Accuracy: 360 Party Bonus Boss Attack 1 Damage - 2379 (Physical) Range - 130% ![]() Death Teddy Level: 112 HP: 3,560,000 EXP: 17,774 Physical Attack: 1670 Magical Attack: 1629 Knockback: 1500 WDEF: 20% MDEF: 20% Speed: -30 Avoid: 97 Accuracy: 360 Elements: Holy weak, Fire weak, Dark strong Auto-Aggro Party Bonus Undead Boss Attack 1 Damage - 1629 (Magical) Attribute - Lightning 300 Bullet Speed ![]() Phantom Watch Level: 114 HP: 3,720,000 EXP: 18,387 Physical Attack: 1804 Magical Attack: 1686 Knockback: 1500 WDEF: 20% MDEF: 20% Speed: -30 Avoid: 97 Accuracy: 360 Elements: Holy weak, Ice strong, Fire weak, Dark strong Auto-Aggro Party Bonus Undead Boss Attack 1 Damage - 1686 (Magical) Attribute - Ice 150 Bullet Speed ![]() Grim Phantom Watch Level: 116 HP: 3,880,000 EXP: 18,990 Physical Attack: 1864 Magical Attack: 1776 Knockback: 1600 WDEF: 20% MDEF: 20% Speed: -10 Avoid: 97 Accuracy: 360 Elements: Holy weak, Fire weak, Ice immune, Dark strong Auto-Aggro Party Bonus Undead Boss Attack 1 Damage - 1776 (Magical) Range - 33% Attribute - Ice ![]() Gate Keeper Level: 118 HP: 4,040,000 EXP: 19,594 Physical Attack: 1865 Magical Attack: 1886 Knockback: 1600 WDEF: 20% MDEF: 20% Speed: -50 Avoid: 97 Accuracy: 360 Elements: Lightning strong Auto-Aggro Party Bonus Boss Slow Slows for 10 seconds with 100% probability by 80 speed Range - 300% Attack 1 Damage - 1865 (Physical) Range - 321% Attack 2 Damage - 1886 (Magical) Range - 296% Attribute - Lightning ![]() Thanatos Level: 120 HP: 10,500,000 EXP: 50,440 Physical Attack: 2476 Magical Attack: 2425 Knockback: 1600 WDEF: 30% MDEF: 30% Speed: -50 Avoid: 97 Accuracy: 360 Elements: Holy weak, Ice strong, Dark strong Auto-Aggro Undead Boss Poison Poisons for 60 seconds with 50% probability causing 15 damage per tick. Range - 150% Curse Curses for 60 seconds at a 50% probability Range - 300% Seal Seals for 30 seconds at a 50% probability Range - 300% Blind Blinds for 30 seconds at a 50% probability. Range - 300% Attack 1 Damage - 2425 (Magical) Range - 33% Attribute - Ice
121-130 ![]() Grey Vulture Level: 125 HP: 115,000 EXP: 2078 Physical Attack: 2237 Magical Attack: 2023 Knockback: 1800 WDEF: 10% MDEF: 10% Avoid: 115 Accuracy: 423 Auto-Aggro Attack 1 Damage - 2237 (Physical) Range - 180% ![]() Castle Golem Level: 127 HP: 120,000 EXP: 2149 Physical Attack: 2351 Magical Attack: 2287 Knockback: 2000 WDEF: 10% MDEF: 10% Speed: -50 Avoid: 115 Accuracy: 423 Auto-Aggro Party Bonus Boss Attack 1 Damage - 2351 (Physical) Range - 195% Super Knockback Screen shake ![]() Prison Guard Ani Level: 125 HP: 42,500,000 EXP: 646,000 Physical Attack: 2145 Magical Attack: 2200 Knockback: 10,000 WDEF: 25% MDEF: 25% Speed: -40 Avoid: 115 Accuracy: 423 Revive: Prison Guard Ani's Ghost Auto-Aggro Boss Super Hard Skin Super MDEF & WDEF up for 15 seconds Summon Monsters Summons additional monsters. Mobs - Prison Guard Boar, Prison Guard Boar, Prison Guard Boar, Prison Guard Boar, Prison Guard Boar, Prison Guard Boar Summon Monsters Summons additional monsters. Mobs - Prison Guard Boar, Prison Guard Boar, Prison Guard Rhino, Prison Guard Rhino, Prison Guard Boar, Prison Guard Rhino Seduce Seduces for 10 seconds at a 70% probability Range - 310% Slow Slows for 15 seconds with 100% probability by 80 speed Range - 700% Attack 1 Damage - 2145 (Physical) Range - 316% Attack 2 Damage - 2200 (Magical) Super Knockback Burn 1000 MP Attack 3 Damage - 2200 (Magical) Range - 90% Screen shake ![]() Overlord A Level: 121 HP: 8,560,000 EXP: 40,934 Physical Attack: 2318 Magical Attack: 2168 Knockback: 1800 WDEF: 20% MDEF: 20% Avoid: 115 Accuracy: 423 Auto-Aggro Party Bonus Boss Attack 1 Damage - 2318 (Physical) Range - 145% Super Knockback Attack 2 Damage - 2318 (Physical) Stuns for 2 seconds at a 30% probability Range - 225% ![]() Afterlord Level: 123 HP: 8,880,000 EXP: 42,100 Physical Attack: 2505 Magical Attack: 2296 Knockback: 1800 WDEF: 20% MDEF: 20% Speed: -20 Avoid: 115 Accuracy: 423 Elements: Ice strong, Poison immune, Holy strong, Dark weak Auto-Aggro Party Bonus Boss Attack 1 Damage - 2505 (Physical) Range - 394% Attack 2 Damage - 2296 (Magical) Weakness for 5 seconds at a 100% probability Range - 170% ![]() Bergamot Level: 125 HP: 23,000,000 Physical Attack: 3307 Magical Attack: 3010 Knockback: 1800 WDEF: 30% MDEF: 30% Avoid: 115 Accuracy: 423 Elements: Fire strong, Lightning weak, Ice weak, Poison immune Revive: Bergamot Auto-Aggro Boss Reverse Control Reverses controls for 1 player(s) for 10 seconds Range - 800% Attack 1 Damage - 3307 (Physical) Range - 800% Attack 2 Damage - 3010 (Magical) Range - 991% Attack 3 Damage - 3307 (Physical) Range - 625% Attribute - Fire Super Knockback ![]() Bergamot Level: 125 HP: 23,000,000 Physical Attack: 3181 Magical Attack: 3078 Knockback: 1800 WDEF: 30% MDEF: 30% Speed: -40 Avoid: 115 Accuracy: 423 Elements: Fire strong, Lightning weak, Ice weak, Poison immune Revive: Bergamot Auto-Aggro Boss Weapon Defense Enhancement Increases weapon defense by 60 for 10 seconds Attack 1 Damage - 3078 (Magical) Range - 991% Attack 2 Damage - 3181 (Physical) Range - 625% Attribute - Fire Super Knockback ![]() Bergamot Level: 125 HP: 23,000,000 EXP: 324,168 Physical Attack: 3283 Magical Attack: 3232 Knockback: 1800 WDEF: 30% MDEF: 30% Speed: -40 Avoid: 115 Accuracy: 423 Elements: Fire strong, Lightning weak, Ice weak, Poison immune Auto-Aggro Boss Seduced Seduces for 20 seconds with 100% probability Range - 800% Attack 1 Damage - 3232 (Magical) Range - 481% Attacks 3 times Attack 2 Damage - 3283 (Physical) Range - 625% Attribute - Fire ![]() Maverick Type A Level: 125 HP: 9,200,000 EXP: 43,222 Physical Attack: 2661 Magical Attack: 2413 Knockback: 1800 WDEF: 20% MDEF: 20% Speed: 40 Avoid: 115 Accuracy: 423 Auto-Aggro Party Bonus Boss Attack 1 Damage - 2413 (Magical) Blinds for 15 seconds at a 60% probability. Range - 156% Attack 2 Damage - 2661 (Physical) Range - 256% ![]() Maverick Type S Level: 126 HP: 9,440,000 EXP: 44,138 Physical Attack: 2751 Magical Attack: 2695 Knockback: 2000 WDEF: 20% MDEF: 20% Speed: 400 Avoid: 115 Accuracy: 423 Auto-Aggro Party Bonus Boss Slow Slows for 5 seconds with 100% probability by 80 speed Range - 120% Attack 1 Damage - 2751 (Physical) Range - 221% Super Knockback Attack 2 Damage - 2751 (Physical) Range - 277% Attack 3 Damage - 2695 (Magical) Range - 631% Attack 4 Damage - 2695 (Magical) Range - 191% ![]() Imperial Guard Level: 127 HP: 9,600,000 EXP: 44,700 Physical Attack: 2832 Magical Attack: 2757 Knockback: 2000 WDEF: 20% MDEF: 20% Speed: 30 Avoid: 115 Accuracy: 423 Elements: Poison strong, Holy strong, Dark weak Auto-Aggro Party Bonus Boss Attack 1 Damage - 2832 (Physical) Range - 294% Attack 2 Damage - 2832 (Physical) Range - 472% Super Knockback Attack 3 Damage - 2757 (Magical) Range - 232% ![]() Royal Guard Level: 128 HP: 10,000,000 EXP: 46,300 Physical Attack: 2914 Magical Attack: 2722 Knockback: 2000 WDEF: 20% MDEF: 20% Avoid: 115 Accuracy: 423 Elements: Poison strong Auto-Aggro Party Bonus Boss Weapon Attack Enhancement Increases weapon attack by 115% for 30 seconds Attack 1 Damage - 2914 (Physical) Range - 511% Attack 2 Damage - 2914 (Physical) Range - 384% Super Knockback Attack 3 Damage - 2722 (Magical) ![]() Nibelung Level: 130 HP: 27,000,000 Physical Attack: 3685 Magical Attack: 3495 Knockback: 2000 WDEF: 30% MDEF: 30% Avoid: 115 Accuracy: 423 Elements: Fire strong, Lightning weak, Ice weak, Poison immune Revive: Nibelung Auto-Aggro Boss Weapon Defense Enhancement Increases weapon defense by 60 for 10 seconds Attack 1 Damage - 3685 (Physical) Range - 1138% 1/1 Attack 2 Damage - 3685 (Physical) Range - 1134% 1/1 Attack 3 Damage - 3495 (Magical) Range - 788% Attack 4 Damage - 3685 (Physical) Range - 453% Attack 5 Damage - 3495 (Magical) Range - 849% ![]() Nibelung Level: 130 HP: 27,000,000 Physical Attack: 3637 Magical Attack: 3520 Knockback: 2000 WDEF: 30% MDEF: 30% Avoid: 115 Accuracy: 423 Elements: Fire strong, Lightning weak, Ice weak, Poison immune Revive: Nibelung Auto-Aggro Boss Weapon Defense Enhancement Increases weapon defense by 60 for 10 seconds Attack 1 Damage - 3520 (Magical) Range - 788% Attack 2 Damage - 3637 (Physical) Range - 90% Attack 3 Damage - 3637 (Physical) Range - 453% Attack 4 Damage - 3520 (Magical) Range - 849% ![]() Nibelung Level: 130 HP: 27,000,000 EXP: 371,124 Physical Attack: 3666 Magical Attack: 3539 Knockback: 2000 WDEF: 30% MDEF: 30% Avoid: 115 Accuracy: 423 Elements: Fire strong, Lightning weak, Ice weak, Poison immune Auto-Aggro Boss Weapon Defense Enhancement Increases weapon defense by 60 for 10 seconds Summon Monsters Summons additional monsters. Mobs - Maverick Type D, Maverick Type D Attack 1 Damage - 3539 (Magical) Stuns for 6 seconds at a 50% probability Range - 788% Super Knockback Attack 2 Damage - 3666 (Physical) Range - 90% Attack 3 Damage - 3539 (Magical) Stuns for 6 seconds at a 50% probability Range - 849% Super Knockback ![]() Werewolf Level: 127 HP: 9,600,000 EXP: 44,700 Physical Attack: 2753 Magical Attack: 2730 Knockback: 2000 WDEF: 20% MDEF: 20% Speed: -10 Avoid: 115 Accuracy: 423 Auto-Aggro Party Bonus Boss Weapon Defense Enhancement Increases weapon defense by 60 for 10 seconds Attack 1 Damage - 2730 (Magical) Range - 290% ![]() Lycanthrope Level: 129 HP: 10,400,000 EXP: 47,902 Physical Attack: 2857 Magical Attack: 2640 Knockback: 2000 WDEF: 20% MDEF: 20% Speed: -30 Avoid: 115 Accuracy: 423 Elements: Ice strong, Fire weak Auto-Aggro Party Bonus Boss Magic Attack Enhancement Increases magic attack by 130% for 30 seconds Magic Defense Enhancement Increases magic defense by 60 for 30 seconds Summon Monsters Summons additional monsters. Mobs - Werewolf Attack 1 Damage - 2640 (Magical) Range - 290% ![]() Crocky the Gatekeeper Level: 130 HP: 10,800,000 EXP: 49,484 Physical Attack: 2858 Magical Attack: 2958 Knockback: 2000 WDEF: 20% MDEF: 20% Speed: -15 Avoid: 115 Accuracy: 423 Auto-Aggro Party Bonus Boss Attack 1 Damage - 2858 (Physical) Range - 315%
131-140 ![]() Eregos Level: 131 HP: 7,000,000 EXP: 122,700 Physical Attack: 3747 Magical Attack: 3751 Knockback: 2400 WDEF: 30% MDEF: 30% Speed: -50 Avoid: 115 Accuracy: 423 Undead Boss Attack 1 Damage - 3751 (Magical) Range - 199% Attribute - Fire Attack 2 Damage - 3751 (Magical) Range - 199% Attribute - Lightning Attack 3 Damage - 3751 (Magical) Range - 65% ![]() Lv. 135 Calico Mack, the Pirate King Level: 135 HP: 7,000,000 EXP: 122,700 Physical Attack: 3747 Magical Attack: 3751 Knockback: 2400 WDEF: 30% MDEF: 30% Avoid: 115 Accuracy: 423 Party Bonus Boss Attack 1 Damage - 3747 (Physical) Range - 130% ![]() Coolie Zombie Level: 131 HP: 11,200,000 EXP: 51,044 Physical Attack: 2900 Magical Attack: 3019 Knockback: 2400 WDEF: 20% MDEF: 20% Speed: -50 Avoid: 115 Accuracy: 423 Elements: Poison immune, Holy weak, Dark strong Auto-Aggro Party Bonus Undead Boss Attack 1 Damage - 2900 (Physical) Range - 100% Attack 2 Damage - 3019 (Magical) Poisons for 60 seconds with 50% probability causing 15 damage per tick. Range - 150% ![]() Minor Zombie Level: 133 HP: 12,000,000 EXP: 54,142 Physical Attack: 3194 Magical Attack: 3011 Knockback: 2400 WDEF: 20% MDEF: 20% Speed: -30 Avoid: 115 Accuracy: 423 Elements: Poison immune, Holy weak, Dark strong Auto-Aggro Party Bonus Undead Boss Attack 1 Damage - 3194 (Physical) Range - 100% Attack 2 Damage - 3011 (Magical) Poisons for 60 seconds with 50% probability causing 15 damage per tick. Range - 150% ![]() Fire Poison Level: 134 HP: 12,400,000 EXP: 55,682 Physical Attack: 3144 Magical Attack: 3079 Knockback: 2400 WDEF: 20% MDEF: 20% Speed: -20 Avoid: 115 Accuracy: 423 Elements: Fire strong, Ice weak Auto-Aggro Party Bonus Boss Attack 1 Damage - 3079 (Magical) Attribute - Fire 200 Bullet Speed ![]() Riche Level: 135 HP: 32,000,000 EXP: 143,000 Physical Attack: 4111 Magical Attack: 3850 Knockback: 2400 WDEF: 30% MDEF: 30% Speed: -30 Avoid: 115 Accuracy: 423 Auto-Aggro Undead Boss Area Recover HP Increase HP/MP by 50000/5000 for all mobs in the area Range - 400% Poison Poisons for 60 seconds with 50% probability causing 15 damage per tick. Range - 150% Slow Slows for 10 seconds with 100% probability by 80 speed Range - 300% Dispel Dispels all buffs Range - 800% Zombify Zombifies for 80 seconds with 100% probability. Range - 800% Summon Monsters Summons additional monsters. Mobs - Coolie Zombie Attack 1 Damage - 3850 (Magical) Range - 200% Attack 2 Damage - 3850 (Magical) Range - 230% Attack 3 Damage - 3850 (Magical) Range - 250% ![]() Eregos Level: 136 HP: 33,000,000 EXP: 146,796 Physical Attack: 4084 Magical Attack: 4165 Knockback: 2800 WDEF: 30% MDEF: 30% Avoid: 115 Accuracy: 423 Rare Item Drop Level: 2 Elements: Ice strong, Fire strong, Lightning strong, Holy strong, Poison strong, Dark strong Auto-Aggro Undead Boss Area Recover HP Increase HP/MP by 50000/5000 for all mobs in the area Range - 400% Weapon Defense Enhancement Increases weapon defense by 60 for 10 seconds Magic Defense Enhancement Increases magic defense by 85 for 30 seconds Summon Monsters Summons additional monsters. Mobs - Mist Knight, Mist Knight, Mist Knight, Mist Knight, Mist Knight Range - 730% Attack 1 Damage - 4165 (Magical) Range - 730% Attribute - Fire Attack 2 Damage - 4165 (Magical) Range - 730% Attribute - Lightning 1/1 Attack 3 Damage - 4165 (Magical) Range - 65% ![]() Reindeer Level: 132 HP: 11,600,000 EXP: 52,604 Physical Attack: 3052 Magical Attack: 2989 Knockback: 2400 WDEF: 20% MDEF: 20% Speed: -20 Avoid: 115 Accuracy: 423 Auto-Aggro Party Bonus Boss Attack 1 Damage - 1068 (Physical) Range - 242% Attacks 3 times ![]() Blood Reindeer Level: 133 HP: 12,000,000 EXP: 54,142 Physical Attack: 3243 Magical Attack: 3089 Knockback: 2400 WDEF: 20% MDEF: 20% Speed: -20 Avoid: 115 Accuracy: 423 Auto-Aggro Party Bonus Boss Attack 1 Damage - 1135 (Physical) Range - 242% Attacks 3 times ![]() Bearwolf Level: 134 HP: 12,400,000 EXP: 55,684 Physical Attack: 3303 Magical Attack: 3216 Knockback: 2400 WDEF: 20% MDEF: 20% Speed: -30 Avoid: 115 Accuracy: 423 Auto-Aggro Party Bonus Boss Attack 1 Damage - 3303 (Physical) Range - 163% ![]() Grey Vulture Level: 136 HP: 13,200,000 EXP: 58,718 Physical Attack: 3437 Magical Attack: 3226 Knockback: 2800 WDEF: 20% MDEF: 20% Speed: 20 Avoid: 115 Accuracy: 423 Auto-Aggro Party Bonus Boss Attack 1 Damage - 3437 (Physical) Range - 180% ![]() Castle Golem Level: 138 HP: 14,000,000 EXP: 61,714 Physical Attack: 3419 Magical Attack: 3365 Knockback: 2800 WDEF: 20% MDEF: 20% Speed: -50 Avoid: 115 Accuracy: 423 Auto-Aggro Party Bonus Boss Attack 1 Damage - 3419 (Physical) Range - 195% Screen shake ![]() Prison Guard Boar Level: 139 HP: 14,400,000 EXP: 63,212 Physical Attack: 3638 Magical Attack: 3293 Knockback: 2800 WDEF: 20% MDEF: 20% Speed: -30 Avoid: 115 Accuracy: 423 Auto-Aggro Party Bonus Boss Attack 1 Damage - 3638 (Physical) 160 Bullet Speed ![]() Ani Level: 140 HP: 37,000,000 EXP: 161,720 Physical Attack: 4403 Magical Attack: 4407 Knockback: 2800 WDEF: 30% MDEF: 30% Speed: -60 Avoid: 115 Accuracy: 423 Revive: Prison Guard Ani's Ghost Auto-Aggro Boss Weapon Defense Enhancement Increases weapon defense by 60 for 10 seconds Weapon Attack Enhancement Increases weapon attack by 115% for 30 seconds Slow Slows for 15 seconds with 100% probability by 80 speed Range - 700% Seduce Seduces for 10 seconds at a 70% probability Range - 310% Slow Slows for 15 seconds with 100% probability by 80 speed Range - 700% Attack 1 Damage - 4403 (Physical) Range - 316% Attack 2 Damage - 4407 (Magical) Super Knockback Burn 1000 MP Attack 3 Damage - 4407 (Magical) Range - 90% Screen shake ![]() Red Dragon Turtles Level: 140 HP: 14,800,000 EXP: 64,688 Physical Attack: 3396 Magical Attack: 3349 Knockback: 2800 WDEF: 20% MDEF: 20% Speed: -40 Avoid: 115 Accuracy: 423 Elements: Fire strong, Ice weak Auto-Aggro Party Bonus Boss Weapon Defense Enhancement Increases weapon defense by 60 for 10 seconds Weapon Attack Enhancement Increases weapon attack by 115% for 30 seconds Attack 1 Damage - 3396 (Physical) Range - 380%
141-150 ![]() Lv. 150 Calico Mack, the Pirate King Level: 150 HP: 11,750,000 EXP: 189,750 Physical Attack: 5106 Magical Attack: 4951 Knockback: 3600 WDEF: 30% MDEF: 30% Avoid: 135 Accuracy: 563 Party Bonus Boss Attack 1 Damage - 5106 (Physical) Range - 130% ![]() Dark Cornian Level: 142 HP: 15,600,000 EXP: 67,600 Physical Attack: 3586 Magical Attack: 3772 Knockback: 3200 WDEF: 20% MDEF: 20% Speed: -10 Avoid: 135 Accuracy: 563 Elements: Poison strong Auto-Aggro Party Bonus Boss Weapon Attack Enhancement Increases weapon attack by 130% for 30 seconds Attack 1 Damage - 3586 (Physical) Poisons for 5 seconds with 20% probability causing 300 damage per tick. Range - 250% Attack 2 Damage - 3586 (Physical) Range - 250% ![]() Red Wyvern Level: 144 HP: 16,400,000 EXP: 70,492 Physical Attack: 3710 Magical Attack: 3853 Knockback: 3200 WDEF: 20% MDEF: 20% Speed: -20 Avoid: 135 Accuracy: 563 Elements: Fire strong, Ice weak Auto-Aggro Party Bonus Boss Attack 1 Damage - 3853 (Magical) Attribute - Fire Attack 2 Damage - 3853 (Magical) Range - 350% ![]() Blue Wyvern Level: 146 HP: 17,200,000 EXP: 73,340 Physical Attack: 4128 Magical Attack: 3733 Knockback: 3600 WDEF: 20% MDEF: 20% Speed: -20 Avoid: 135 Accuracy: 563 Elements: Fire weak, Ice strong Auto-Aggro Party Bonus Boss Attack 1 Damage - 3733 (Magical) Attribute - Ice Attack 2 Damage - 3733 (Magical) Range - 350% ![]() Dark Wyvern Level: 148 HP: 18,000,000 EXP: 76,148 Physical Attack: 4189 Magical Attack: 4021 Knockback: 3600 WDEF: 20% MDEF: 20% Speed: -20 Avoid: 135 Accuracy: 563 Auto-Aggro Party Bonus Boss Attack 1 Damage - 4021 (Magical) Range - 25% Attack 2 Damage - 4021 (Magical) Range - 350% ![]() Leviathan Level: 150 HP: 47,000,000 EXP: 197,340 Physical Attack: 5025 Magical Attack: 5344 Knockback: 3600 WDEF: 30% MDEF: 30% Speed: -20 Avoid: 135 Accuracy: 563 Rare Item Drop Level: 2 Elements: Fire strong, Ice strong Revive: (Script Trigger Use) Auto-Aggro Boss Reverse Control Reverses controls for 1 player(s) for 15 seconds Range - 300% Seduced Seduces for 20 seconds with 100% probability Range - 800% Summon Monsters Summons additional monsters. Mobs - Red Wyvern, Red Wyvern Summon Monsters Summons additional monsters. Mobs - , Summon Monsters Summons additional monsters. Mobs - , Attack 1 Damage - 5344 (Magical) Range - 416% Attribute - Ice Attack 2 Damage - 5344 (Magical) Range - 810% Attribute - Fire Super Knockback
151-160 ![]() Eregos Level: 152 HP: 12,500,000 EXP: 200,200 Physical Attack: 6063 Magical Attack: 6089 Knockback: 4000 WDEF: 30% MDEF: 30% Speed: -50 Avoid: 135 Accuracy: 563 Undead Boss Attack 1 Damage - 6089 (Magical) Range - 199% Attribute - Fire Attack 2 Damage - 6089 (Magical) Range - 199% Attribute - Lightning Attack 3 Damage - 6089 (Magical) Range - 65% ![]() Qualm Monk Level: 151 HP: 19,200,000 EXP: 80,308 Physical Attack: 4688 Magical Attack: 4573 Knockback: 4000 WDEF: 20% MDEF: 20% Speed: -70 Avoid: 135 Accuracy: 563 Elements: Fire weak, Lightning weak Auto-Aggro Party Bonus Boss Attack 1 Damage - 4573 (Magical) Range - 350% ![]() Qualm Guardian Level: 153 HP: 10,400,000 EXP: 86,236 Physical Attack: 4775 Magical Attack: 4646 Knockback: 4000 WDEF: 20% MDEF: 20% Speed: -60 Avoid: 135 Accuracy: 563 Elements: Fire weak, Lightning weak, Poison weak Auto-Aggro Party Bonus Boss Attack 1 Damage - 4646 (Magical) Attack 2 Damage - 4775 (Physical) Range - 120% ![]() Dodo Level: 155 HP: 56,000,000 EXP: 230,204 Physical Attack: 6442 Magical Attack: 6350 Knockback: 4000 WDEF: 30% MDEF: 30% Speed: -70 Avoid: 135 Accuracy: 563 Rare Item Drop Level: 2 Elements: Fire strong, Ice strong, Lightning strong, Poison strong Auto-Aggro Boss Slow Slows for 15 seconds with 100% probability by 80 speed Range - 300% Weapon Defense Enhancement Increases weapon defense by 85 for 20 seconds Attack 1 Damage - 6442 (Physical) 140 Bullet Speed Attack 2 Damage - 6350 (Magical) Range - 320% ![]() Lilynouch Level: 155 HP: 56,000,000 EXP: 230,204 Physical Attack: 6400 Magical Attack: 6329 Knockback: 4000 WDEF: 30% MDEF: 30% Speed: -20 Avoid: 135 Accuracy: 563 Rare Item Drop Level: 2 Elements: Ice strong, Lightning weak Auto-Aggro Boss Area Recover HP Increase HP/MP by 500/50 for all mobs in the area Range - 400% Slow Slows for 15 seconds with 100% probability by 80 speed Range - 300% Attack 1 Damage - 6329 (Magical) Range - 416% Attribute - Ice Attack 2 Damage - 6329 (Magical) Range - 810% Attribute - Fire Super Knockback ![]() Oblivion Monk Trainee Level: 157 HP: 24,000,000 EXP: 97,864 Physical Attack: 5115 Magical Attack: 5047 Knockback: 4500 WDEF: 20% MDEF: 20% Speed: -60 Avoid: 135 Accuracy: 563 Elements: Poison weak, Ice weak, Lightning weak Auto-Aggro Party Bonus Boss Attack 1 Damage - 5047 (Magical) Range - 350% Attack 2 Damage - 5115 (Physical) Attribute - Fire Attack 3 Damage - 5115 (Physical) Range - 350% ![]() Oblivion Guard Level: 159 HP: 25,600,000 EXP: 103,584 Physical Attack: 5180 Magical Attack: 5410 Knockback: 4500 WDEF: 20% MDEF: 20% Speed: -60 Avoid: 135 Accuracy: 563 Elements: Poison weak, Ice weak, Lightning weak Auto-Aggro Party Bonus Boss Attack 1 Damage - 5410 (Magical) Attack 2 Damage - 5180 (Physical) Range - 120%
161-170 ![]() Chief Oblivion Guardian Level: 161 HP: 27,200,000 EXP: 109,220 Physical Attack: 5631 Magical Attack: 5079 Knockback: 5000 WDEF: 20% MDEF: 20% Speed: -50 Avoid: 180 Accuracy: 640 Elements: Poison weak, Ice weak, Lightning weak Auto-Aggro Party Bonus Boss Attack 1 Damage - 5079 (Magical) Attack 2 Damage - 5631 (Physical) Range - 350% Attack 3 Damage - 5631 (Physical) Range - 250% Attribute - Fire ![]() Lyka Level: 163 HP: 72,000,000 EXP: 287,040 Physical Attack: 6740 Magical Attack: 6530 Knockback: 5000 WDEF: 30% MDEF: 30% Speed: -50 Avoid: 180 Accuracy: 640 Rare Item Drop Level: 2 Elements: Fire strong, Poison weak Auto-Aggro Boss Weapon Attack Enhancement Increases weapon attack by 130% for 30 seconds Weapon Defense Enhancement Increases weapon defense by 60 for 10 seconds Area Recover HP Increase HP/MP by 50000/20000 for all mobs in the area Range - 800% Attack 1 Damage - 6740 (Physical) Range - 40% Attack 2 Damage - 6530 (Magical) Range - 300% Attribute - Fire ![]() Knight A Level: 165 HP: 30,400,000 EXP: 120,328 Physical Attack: 5581 Magical Attack: 5573 Knockback: 5000 WDEF: 20% MDEF: 20% Speed: 10 Avoid: 180 Accuracy: 640 Auto-Aggro Party Bonus Boss Attack 1 Damage - 5581 (Physical) 300 Bullet Speed ![]() Knight B Level: 167 HP: 32,000,000 EXP: 125,778 Physical Attack: 5672 Magical Attack: 5818 Knockback: 5500 WDEF: 20% MDEF: 20% Speed: -10 Avoid: 180 Accuracy: 640 Auto-Aggro Party Bonus Boss Attack 1 Damage - 5818 (Magical) Range - 200% ![]() Knight C Level: 169 HP: 33,600,000 EXP: 131,164 Physical Attack: 6154 Magical Attack: 6183 Knockback: 5500 WDEF: 20% MDEF: 20% Avoid: 180 Accuracy: 640 Auto-Aggro Party Bonus Boss Attack 1 Damage - 6154 (Physical) Range - 61% Attack 2 Damage - 3077 (Physical) Range - 90% Attacks 2 times
171-180 ![]() Advanced Knight A Level: 177 HP: 25,000,000 EXP: 104,529 Physical Attack: 10,099 Magical Attack: 9662 Knockback: 6500 WDEF: 35% MDEF: 35% Avoid: 180 Accuracy: 640 Party Bonus Boss Attack 1 Damage - 10,099 (Physical) 350 Bullet Speed Attack 2 Damage - 1817 (Physical) Range - 200% Attacks 6 times ![]() Advanced Knight B Level: 179 HP: 26,000,000 EXP: 108,043 Physical Attack: 9808 Magical Attack: 10,386 Knockback: 6500 WDEF: 35% MDEF: 35% Speed: -10 Avoid: 180 Accuracy: 640 Party Bonus Boss Summon Monsters Summons additional monsters. Mobs - Ifrit Slow Slows for 15 seconds with 100% probability by 80 speed Range - 300% Attack 1 Damage - 10,386 (Magical) Range - 200% ![]() Advanced Knight C Level: 180 HP: 26,500,000 EXP: 109,786 Physical Attack: 10,479 Magical Attack: 10,157 Knockback: 6500 WDEF: 35% MDEF: 35% Speed: 20 Avoid: 180 Accuracy: 640 Party Bonus Boss Attack 1 Damage - 5239 (Physical) Range - 155% Attacks 2 times Attack 2 Damage - 10,157 (Magical) 400 Bullet Speed ![]() Knight D Level: 171 HP: 35,200,000 EXP: 136,510 Physical Attack: 6434 Magical Attack: 6416 Knockback: 6000 WDEF: 20% MDEF: 20% Speed: 10 Avoid: 180 Accuracy: 640 Auto-Aggro Party Bonus Boss Attack 1 Damage - 6434 (Physical) Range - 224% Super Knockback Attack 2 Damage - 3217 (Physical) Attacks 2 times ![]() Knight E Level: 173 HP: 36,800,000 EXP: 141,794 Physical Attack: 6905 Magical Attack: 6597 Knockback: 6000 WDEF: 20% MDEF: 20% Speed: -10 Avoid: 180 Accuracy: 640 Auto-Aggro Party Bonus Boss Weapon Attack Enhancement Increases weapon attack by 120% for 15 seconds Attack 1 Damage - 6905 (Physical) Range - 150% Attack 2 Damage - 6905 (Physical) Range - 150% ![]() Chief Knight of Darkness Level: 175 HP: 96,000,000 EXP: 367,536 Physical Attack: 9033 Magical Attack: 8812 Knockback: 6000 WDEF: 30% MDEF: 30% Avoid: 180 Accuracy: 640 Elements: Lightning weak Auto-Aggro Party Bonus Boss Weapon Attack Enhancement Increases weapon attack by 150% for 15 seconds Seduced Seduces for 20 seconds with 100% probability Range - 800% Attack 1 Damage - 9033 (Physical) 400 Bullet Speed Attack 2 Damage - 8812 (Magical) Range - 350% Attack 3 Damage - 3613 (Physical) Blinds for 15 seconds at a 60% probability. Range - 300% Attacks 3 times ![]() Chief Knight of Darkness Level: 175 HP: 96,000,000 EXP: 367,536 Physical Attack: 8372 Magical Attack: 8655 Knockback: 6000 WDEF: 30% MDEF: 30% Avoid: 180 Accuracy: 640 Elements: Ice weak Auto-Aggro Party Bonus Boss Area Magic Attack Enhancement Increases area magic attack by 115% for 30 seconds Range - 400% Summon Monsters Summons additional monsters. Mobs - Ifrit Range - 200% Summon Monsters Summons additional monsters. Mobs - Ifrit Summon Monsters Summons additional monsters. Mobs - Advanced Knight B, Advanced Knight B, Advanced Knight B, Advanced Knight B, Advanced Knight B Range - 200% Attack 1 Damage - 8655 (Magical) AoE poisons for 5 seconds for 10000 damage per tick. Range - 200% Attack 2 Damage - 8655 (Magical) Range - 400% Attack 3 Damage - 8655 (Magical) Range - 400% ![]() Ifrit Level: 174 HP: 37,600,000 EXP: 144,414 Physical Attack: 7068 Magical Attack: 6641 Knockback: 6000 WDEF: 20% MDEF: 20% Speed: 20 Avoid: 180 Accuracy: 640 Auto-Aggro Party Bonus Boss Attack 1 Damage - 7068 (Physical) Range - 200% ![]() Chief Knight of Darkness Level: 175 HP: 96,000,000 EXP: 367,536 Physical Attack: 8624 Magical Attack: 8541 Knockback: 6000 WDEF: 30% MDEF: 30% Avoid: 180 Accuracy: 640 Elements: Fire weak Auto-Aggro Party Bonus Boss Seduced Seduces for 20 seconds with 100% probability Range - 800% Summon Monsters Summons additional monsters. Mobs - Advanced Knight D, Advanced Knight D, Advanced Knight D, Advanced Knight D, Advanced Knight D Range - 200% Attack 1 Damage - 8624 (Physical) 400 Bullet Speed Attack 2 Damage - 8624 (Physical) Stuns for 5 seconds at a 70% probability Range - 272% Super Knockback Attack 3 Damage - 8541 (Magical) Stuns for 5 seconds at a 70% probability Range - 350% ![]() Chief Knight of Darkness Level: 175 HP: 96,000,000 EXP: 367,536 Physical Attack: 8264 Magical Attack: 8609 Knockback: 6000 WDEF: 30% MDEF: 30% Speed: 10 Avoid: 180 Accuracy: 640 Elements: Holy weak Auto-Aggro Party Bonus Boss Weapon Defense Enhancement Increases weapon defense by 85 for 20 seconds Attack 1 Damage - 1721 (Magical) Range - 400% Attacks 6 times Attack 2 Damage - 8264 (Physical) 400 Bullet Speed Attack 3 Damage - 4132 (Physical) Attacks 2 times 350 Bullet Speed Attack 4 Damage - 8609 (Magical) Stuns for 15 seconds at a 100% probability Range - 250% ![]() Chief Knight of Darkness Level: 175 HP: 96,000,000 EXP: 367,536 Physical Attack: 8810 Magical Attack: 8946 Knockback: 6000 WDEF: 30% MDEF: 30% Speed: 10 Avoid: 180 Accuracy: 640 Elements: Poison weak Auto-Aggro Party Bonus Boss Weapon Attack Enhancement Increases weapon attack by 150% for 15 seconds Weapon Defense Enhancement Increases weapon defense by 60 for 10 seconds Attack 1 Damage - 8810 (Physical) 400 Bullet Speed Attack 2 Damage - 8810 (Physical) Range - 200% Attack 3 Damage - 8810 (Physical) Range - 330%
181-190 ![]() Advanced Knight D Level: 182 HP: 28,500,000 EXP: 117,271 Physical Attack: 10,898 Magical Attack: 10,482 Knockback: 7000 WDEF: 35% MDEF: 35% Speed: 20 Avoid: 205 Accuracy: 723 Party Bonus Boss Attack 1 Damage - 10,898 (Physical) 350 Bullet Speed Attack 2 Damage - 10,898 (Physical) Range - 224% Super Knockback ![]() Advanced Knight E Level: 184 HP: 30,500,000 EXP: 124,671 Physical Attack: 11,007 Magical Attack: 10,798 Knockback: 7000 WDEF: 35% MDEF: 35% Speed: -10 Avoid: 205 Accuracy: 723 Party Bonus Boss Weapon Attack Enhancement Increases weapon attack by 115% for 30 seconds Attack 1 Damage - 11,007 (Physical) 400 Bullet Speed
191-200
![]() Transparent Mob Level: 200 HP: 1,800,000,000 EXP: 99,999 Physical Attack: 8503 Magical Attack: 8757 Knockback: 50,000 WDEF: 25% MDEF: 25% Speed: -45 Avoid: 256 Accuracy: 289 Boss
Mob (Changed)
1-10 ![]() Summon Chaos Horntail Level: 1 HP: 40,000 Knockback: 1 WDEF: [NEW --> 25]% MDEF: [NEW --> 25]% Accuracy: 650 Boss ![]() Sealed Level: 10 HP: [125 --> 100,000] Physical Attack: 39 Magical Attack: 34 Knockback: 10 WDEF: 10% MDEF: 10% Accuracy: 4 ![]() Darkness Level: 10 HP: [125 --> 100,000] Physical Attack: 39 Magical Attack: 34 Knockback: 10 WDEF: 10% MDEF: 10% Accuracy: 4 ![]() Weakness Level: 10 HP: [125 --> 100,000] Physical Attack: 38 Magical Attack: 34 Knockback: 10 WDEF: 10% MDEF: 10% Accuracy: 4 ![]() Knocked Out Level: 10 HP: [125 --> 100,000] Physical Attack: 38 Magical Attack: 34 Knockback: 10 WDEF: 10% MDEF: 10% Accuracy: 4 ![]() Cursed Level: 10 HP: [125 --> 100,000] Physical Attack: 38 Magical Attack: 34 Knockback: 10 WDEF: 10% MDEF: 10% Accuracy: 4 ![]() Poisoned Level: 10 HP: [125 --> 100,000] Physical Attack: 38 Magical Attack: 35 Knockback: 10 WDEF: 10% MDEF: 10% Accuracy: 4 ![]() Slow Level: 10 HP: [125 --> 100,000] Physical Attack: 40 Magical Attack: 34 Knockback: 10 WDEF: 10% MDEF: 10% Accuracy: 4 ![]() Disable Buff Level: 10 HP: [125 --> 100,000] Physical Attack: 40 Magical Attack: 34 Knockback: 10 WDEF: 10% MDEF: 10% Accuracy: 4 ![]() Seduce Level: 10 HP: [300,000 --> 100,000] Physical Attack: 41 Magical Attack: 34 Knockback: 10 WDEF: 10% MDEF: 10% Accuracy: 4 ![]() Immune to Weapon Level: 10 HP: [125 --> 100,000] Physical Attack: 40 Magical Attack: 34 Knockback: 10 WDEF: 10% MDEF: 10% Accuracy: 4 ![]() Immune to Magic Level: 10 HP: [125 --> 100,000] Physical Attack: 41 Magical Attack: 34 Knockback: 10 WDEF: 10% MDEF: 10% Accuracy: 4 ![]() Cancel Element Level: 10 HP: [125 --> 100,000] Physical Attack: 41 Magical Attack: 35 Knockback: 10 WDEF: 10% MDEF: 10% Accuracy: 4 Elements: Fire immune, Lightning immune, Ice immune, Poison immune, Holy immune, Physical immune, Dark immune ![]() Reduce Element Level: 10 HP: [125 --> 100,000] Physical Attack: 41 Magical Attack: 34 Knockback: 10 WDEF: 10% MDEF: 10% Accuracy: 4 Elements: Fire strong, Lightning strong, Ice strong, Poison strong, Holy strong, Physical strong, Dark strong ![]() Expand Element Level: 10 HP: [125 --> 100,000] Physical Attack: 38 Magical Attack: 34 Knockback: 10 WDEF: 10% MDEF: 10% Accuracy: 4 Elements: Fire weak, Lightning weak, Ice weak, Poison weak, Holy weak, Physical weak, Dark weak ![]() Undead Level: 10 HP: [125 --> 100,000] Physical Attack: 41 Magical Attack: 35 Knockback: 10 WDEF: 10% MDEF: 10% Accuracy: 4 Elements: Fire immune, Lightning immune, Ice immune, Poison immune, Holy immune, Physical immune, Dark immune Undead ![]() Boss Level: 10 HP: [300,000 --> 100,000] Physical Attack: 58 Magical Attack: 51 Knockback: 10 WDEF: 25% MDEF: 25% Accuracy: 4 Elements: Fire immune, Lightning immune, Ice immune, Poison immune, Holy immune, Physical immune, Dark immune Boss
11-20 ![]() Lv. 20 100 Day Sweetheart Spores Level: 20 HP: 6300 Physical Attack: 89 Magical Attack: 83 Knockback: 50 WDEF: 10% MDEF: 10% Accuracy: 23 Boss ![]() Lv. 20 Love Grizzly Level: 20 HP: 6300 Physical Attack: 89 Magical Attack: 83 Knockback: 50 WDEF: 10% MDEF: 10% Accuracy: 23 Boss ![]() Lv. 20 Love Panda Level: 20 HP: 6300 Physical Attack: 89 Magical Attack: 83 Knockback: 50 WDEF: 10% MDEF: 10% Accuracy: 23 Boss
21-30 ![]() Moon Bunny Level: 30 HP: 900 Physical Attack: 133 Magical Attack: 136 Knockback: 150 WDEF: 10% MDEF: 10% Speed: 5 Avoid: 4 Accuracy: 16 Party Bonus Boss
31-40 ![]() Lv. 40 100 Day Sweetheart Spores Level: 40 HP: 30,000 Physical Attack: 286 Magical Attack: 83 Knockback: 50 WDEF: 25% MDEF: 10% Accuracy: 23 Boss ![]() Lv. 40 Love Grizzly Level: 40 HP: 30,000 Physical Attack: 286 Magical Attack: 83 Knockback: 50 WDEF: 25% MDEF: 10% Accuracy: 23 Boss ![]() Lv. 40 Love Panda Level: 40 HP: 30,000 Physical Attack: 286 Magical Attack: 83 Knockback: 50 WDEF: 25% MDEF: 10% Accuracy: 23 Boss
51-60 ![]() Papulatus Level: 55 HP: 46,000 EXP: 850 Physical Attack: 421 Magical Attack: 412 Knockback: 50 WDEF: 25% MDEF: 25% Avoid: 25 Accuracy: 36 Auto-Aggro Boss ![]() Lv. 60 Love Grizzly Level: 60 HP: 82,500 Physical Attack: 332 Magical Attack: 337 Knockback: 450 WDEF: 10% MDEF: 10% Avoid: 20 Accuracy: 90 Boss ![]() Lv. 60 Love Panda Level: 60 HP: 82,500 Physical Attack: 332 Magical Attack: 337 Knockback: 450 WDEF: 10% MDEF: 10% Avoid: 20 Accuracy: 90 Boss ![]() Lv. 60 100 Day Sweetheart Spores Level: 60 HP: 84,500 Physical Attack: 332 Magical Attack: 337 Knockback: 450 WDEF: 10% MDEF: 10% Avoid: 20 Accuracy: 90 Boss
71-80 ![]() Griffey Level: 80 HP: 205,100 EXP: 17,200 Physical Attack: 730 Magical Attack: 762 Knockback: 3000 WDEF: 25% MDEF: 25% Avoid: 49 Accuracy: 64 Rare Item Drop Level: [NEW --> 2] Elements: Lightning strong, Poison weak Auto-Aggro Boss ![]() Lv. 80 Love Panda Level: 80 HP: 345,000 Physical Attack: 646 Magical Attack: 645 Knockback: 1000 WDEF: 10% MDEF: 10% Avoid: 51 Accuracy: 203 Boss ![]() Lv. 80 Love Grizzly Level: 80 HP: 345,000 Physical Attack: 646 Magical Attack: 645 Knockback: 1000 WDEF: 10% MDEF: 10% Avoid: 51 Accuracy: 203 Boss ![]() Lv. 80 100 Day Sweetheart Spores Level: 80 HP: 345,000 Physical Attack: 646 Magical Attack: 645 Knockback: 1000 WDEF: 10% MDEF: 10% Avoid: 51 Accuracy: 203 Boss
81-90 ![]() Shammos Level: 85 HP: [75,000 --> 999,999,999] Physical Attack: 928 Magical Attack: 834 Knockback: 99,999,999 WDEF: [25 --> 90]% MDEF: 25% Avoid: 64 Accuracy: 81 Elements: Holy strong Undead Boss ![]() Shammos Level: [10 --> 85] HP: [10 --> 999,999,999] Physical Attack: [20 --> 928] Magical Attack: [0 --> 834] Knockback: [1 --> 99,999,999] WDEF: [NEW --> 90]% MDEF: [NEW --> 25]% Avoid: [0 --> 64] Accuracy: [10 --> 81] Elements: [NEW --> (Holy strong)] Undead Boss ![]() Leviathan Level: 81 HP: 27,000 EXP: [NEW --> 39,800] Physical Attack: 499 Magical Attack: 507 Knockback: 900 WDEF: 10% MDEF: 10% Avoid: 64 Accuracy: 81 Rare Item Drop Level: [NEW --> 2] Elements: [NEW --> (Fire strong, Ice strong)] Auto-Aggro Boss
91-100 ![]() Mossy Snail Level: [76 --> 96] HP: [17,000 --> 57,000] EXP: [446 --> 1200] Physical Attack: [461 --> 834] Magical Attack: [453 --> 775] Knockback: [800 --> 1200] WDEF: 10% MDEF: 10% Avoid: [39 --> 65] Accuracy: [160 --> 250] ![]() Tree Rod Level: [78 --> 98] HP: [21,000 --> 61,000] EXP: [529 --> 1268] Physical Attack: [495 --> 861] Magical Attack: [459 --> 876] Knockback: [800 --> 1200] WDEF: 10% MDEF: 10% Avoid: [39 --> 65] Accuracy: [160 --> 250] ![]() Stone Bug Level: [80 --> 100] HP: [25,000 --> 65,000] EXP: [610 --> 1334] Physical Attack: [499 --> 898] Magical Attack: [482 --> 901] Knockback: [800 --> 1200] WDEF: 10% MDEF: 10% Avoid: [39 --> 65] Accuracy: [160 --> 250] ![]() Lv. 100 100 Day Sweetheart Spores Level: 100 HP: 1,005,000 Physical Attack: 871 Magical Attack: 921 Knockback: 1200 WDEF: 10% MDEF: 10% Avoid: 65 Accuracy: 250 Boss ![]() Lv. 100 Love Grizzly Level: 100 HP: 1,005,000 Physical Attack: 871 Magical Attack: 921 Knockback: 1200 WDEF: 10% MDEF: 10% Avoid: 65 Accuracy: 250 Boss ![]() Lv. 100 Love Panda Level: 100 HP: 1,005,000 Physical Attack: 871 Magical Attack: 921 Knockback: 1200 WDEF: 10% MDEF: 10% Avoid: 65 Accuracy: 250 Boss
101-110 ![]() Mossy Mushroom Level: [82 --> 102] HP: [29,000 --> 69,000] EXP: [689 --> 1399] Physical Attack: [543 --> 991] Magical Attack: [523 --> 992] Knockback: [900 --> 1300] WDEF: 10% MDEF: 10% Avoid: [51 --> 80] Accuracy: [203 --> 303] ![]() Primitive Boar Level: [84 --> 104] HP: [33,000 --> 73,000] EXP: [767 --> 1463] Physical Attack: [576 --> 1076] Magical Attack: [561 --> 1008] Knockback: [900 --> 1300] WDEF: 10% MDEF: 10% Avoid: [51 --> 80] Accuracy: [203 --> 303] ![]() Red Slime Level: [105 --> 101] HP: [75,000 --> 67,000] EXP: [1495 --> 1367] Physical Attack: [1094 --> 985] Magical Attack: [1050 --> 972] Knockback: 1300 WDEF: 10% MDEF: 10% Avoid: 80 Accuracy: 303 ![]() Silver Slime Level: [106 --> 102] HP: [77,000 --> 69,000] EXP: [1526 --> 1398] Physical Attack: [1169 --> 974] Magical Attack: [1165 --> 996] Knockback: 1400 WDEF: 10% MDEF: 10% Avoid: 80 Accuracy: 303 ![]() Gold Slime Level: [107 --> 103] HP: [79,000 --> 71,000] EXP: [1557 --> 1431] Physical Attack: [1147 --> 1016] Magical Attack: [1122 --> 1007] Knockback: [1400 --> 1300] WDEF: 10% MDEF: 10% Avoid: 80 Accuracy: 303 ![]() Overlord A Level: [108 --> 105] HP: [81,000 --> 75,000] EXP: [1588 --> 1495] Physical Attack: [1223 --> 1105] Magical Attack: [1242 --> 1038] Knockback: [1400 --> 1300] WDEF: 10% MDEF: 10% Avoid: 80 Accuracy: 303 ![]() Overlord B Level: [110 --> 107] HP: [85,000 --> 79,000] EXP: [1649 --> 1557] Physical Attack: [1284 --> 1141] Magical Attack: [1256 --> 1117] Knockback: 1400 WDEF: 10% MDEF: 10% Avoid: 80 Accuracy: 303 ![]() Robby Level: [112 --> 110] HP: [89,000 --> 85,000] EXP: [1709 --> 1649] Physical Attack: [1356 --> 1338] Magical Attack: [1331 --> 1263] Knockback: [1500 --> 1400] WDEF: 10% MDEF: 10% Avoid: [97 --> 80] Accuracy: [360 --> 303]
111-120 ![]() Iruvata Level: [114 --> 112] HP: [93,000 --> 89,000] EXP: [1768 --> 1709] Physical Attack: [1479 --> 1337] Magical Attack: [1732 --> 1401] Knockback: 1500 WDEF: [5 --> 10]% MDEF: [5 --> 10]% Speed: 50 Avoid: 97 Accuracy: 360 Elements: Poison immune ![]() Afterlord Level: [117 --> 113] HP: [99,000 --> 91,000] EXP: [1855 --> 1739] Physical Attack: [1521 --> 1426] Magical Attack: [1552 --> 1379] Knockback: [1600 --> 1500] WDEF: [20 --> 10]% MDEF: [20 --> 10]% Avoid: 97 Accuracy: 360 Elements: Ice strong, Poison immune, Holy strong, Dark weak ![]() Prototype Lord Level: [119 --> 114] HP: [103,000 --> 93,000] EXP: [1912 --> 1768] Physical Attack: [1958 --> 1460] Magical Attack: [1677 --> 1464] Knockback: [1600 --> 1500] WDEF: [5 --> 10]% MDEF: [5 --> 10]% Avoid: 97 Accuracy: 360 Elements: Poison immune, Holy strong, Dark weak ![]() Maverick Type A Level: [121 --> 115] HP: [107,000 --> 95,000] EXP: [2361 --> 1797] Physical Attack: [2001 --> 1456] Magical Attack: [1840 --> 1508] Knockback: [1800 --> 1500] WDEF: 10% MDEF: 10% Speed: 40 Avoid: [115 --> 97] Accuracy: [423 --> 360] ![]() Maverick Type S Level: [123 --> 116] HP: [111,000 --> 97,000] EXP: [2428 --> 1826] Physical Attack: [2086 --> 1546] Magical Attack: [2041 --> 1601] Knockback: [1800 --> 1600] WDEF: 10% MDEF: 10% Speed: 400 Avoid: [115 --> 97] Accuracy: [423 --> 360] ![]() Maverick Type D Level: [124 --> 118] HP: [113,000 --> 101,000] EXP: [2461 --> 1884] Physical Attack: [1997 --> 1641] Magical Attack: [2389 --> 1663] Knockback: [1800 --> 1600] WDEF: [5 --> 10]% MDEF: [5 --> 10]% Avoid: [115 --> 97] Accuracy: [423 --> 360] ![]() Leviathan Level: 120 HP: 1,100,000 EXP: 47,355 Physical Attack: 2539 Magical Attack: 2446 Knockback: 10,000 WDEF: 25% MDEF: 25% Avoid: 121 Accuracy: 144 Rare Item Drop Level: [NEW --> 2] Elements: [NEW --> (Fire strong, Ice strong)] Auto-Aggro Boss ![]() Lv. 120 100 Day Sweetheart Spores Level: 120 HP: 1,605,000 Physical Attack: 2001 Magical Attack: 1840 Knockback: 1800 WDEF: 10% MDEF: 10% Accuracy: 423 Boss ![]() Lv. 120 Love Grizzly Level: 120 HP: 1,605,000 Physical Attack: 2001 Magical Attack: 1840 Knockback: 1800 WDEF: 10% MDEF: 10% Accuracy: 423 Boss ![]() Lv. 120 Love Panda Level: 120 HP: 1,605,000 Physical Attack: 2001 Magical Attack: 1840 Knockback: 1800 WDEF: 10% MDEF: 10% Accuracy: 423 Boss
131-140 ![]() Lv. 140 100 Day Sweetheart Spores Level: 140 HP: 2,850,000 Physical Attack: 3133 Magical Attack: 2855 Knockback: 3200 WDEF: 10% MDEF: 10% Avoid: 135 Accuracy: 563 Boss ![]() Lv. 140 Love Grizzly Level: 140 HP: 2,850,000 Physical Attack: 3133 Magical Attack: 2855 Knockback: 3200 WDEF: 10% MDEF: 10% Avoid: 135 Accuracy: 563 Boss ![]() Lv. 140 Love Panda Level: 140 HP: 2,850,000 Physical Attack: 3133 Magical Attack: 2855 Knockback: 3200 WDEF: 10% MDEF: 10% Avoid: 135 Accuracy: 563 Boss
151-160 ![]() Horntail's Head B Level: 160 HP: 490,000,000 EXP: [672,000 --> 6,720,000] Physical Attack: 2000 Magical Attack: 1600 Knockback: 50,000 WDEF: 40% MDEF: 40% Avoid: 169 Accuracy: 550 Auto-Aggro Boss ![]() Lv. 160 100 Day Sweetheart Spores Level: 160 HP: 4,050,000 Physical Attack: 3133 Magical Attack: 2855 Knockback: 3200 WDEF: 10% MDEF: 10% Avoid: 135 Accuracy: 563 Boss ![]() Lv. 160 Love Grizzly Level: 160 HP: 4,050,000 Physical Attack: 3133 Magical Attack: 2855 Knockback: 3200 WDEF: 10% MDEF: 10% Avoid: 135 Accuracy: 563 Boss ![]() Lv. 160 Love Panda Level: 160 HP: 4,050,000 Physical Attack: 3133 Magical Attack: 2855 Knockback: 3200 WDEF: 10% MDEF: 10% Avoid: 135 Accuracy: 563 Boss
161-170 ![]() Official Knight A Level: 168 HP: [20,500,000 --> 410,000] EXP: [88,243 --> 7412] Physical Attack: [8426 --> 4882] Magical Attack: [7957 --> 5057] Knockback: 5500 WDEF: [35 --> 10]% MDEF: [35 --> 10]% Speed: 10 Avoid: 180 Accuracy: 640 ![]() Official Knight B Level: 170 HP: [21,500,000 --> 430,000] EXP: [91,929 --> 7722] Physical Attack: [8129 --> 5161] Magical Attack: [8395 --> 5188] Knockback: 5500 WDEF: [35 --> 10]% MDEF: [35 --> 10]% Avoid: 180 Accuracy: 640
171-180 ![]() Official Knight C Level: 172 HP: [22,500,000 --> 450,000] EXP: [95,571 --> 8028] Physical Attack: [9491 --> 5427] Magical Attack: [8732 --> 5300] Knockback: 6000 WDEF: [35 --> 10]% MDEF: [35 --> 10]% Avoid: 180 Accuracy: 640 ![]() Official Knight D Level: 174 HP: [23,500,000 --> 470,000] EXP: [99,186 --> 8332] Physical Attack: [9600 --> 5937] Magical Attack: [9535 --> 5468] Knockback: 6000 WDEF: [35 --> 10]% MDEF: [35 --> 10]% Speed: 10 Avoid: 180 Accuracy: 640 ![]() Official Knight E Level: 176 HP: [24,500,000 --> 490,000] EXP: [102,757 --> 8632] Physical Attack: [9967 --> 5769] Magical Attack: [9392 --> 5786] Knockback: 6500 WDEF: [35 --> 10]% MDEF: [35 --> 10]% Avoid: 180 Accuracy: 640 ![]() Advanced Knight A Level: 177 HP: [25,000,000 --> 500,000] EXP: [104,529 --> 8780] Physical Attack: [10,099 --> 6077] Magical Attack: [9662 --> 5943] Knockback: 6500 WDEF: [35 --> 10]% MDEF: [35 --> 10]% Avoid: 180 Accuracy: 640 ![]() Advanced Knight B Level: 179 HP: [26,000,000 --> 520,000] EXP: [108,043 --> 9076] Physical Attack: [9808 --> 5799] Magical Attack: [10,386 --> 6082] Knockback: 6500 WDEF: [35 --> 10]% MDEF: [35 --> 10]% Avoid: 180 Accuracy: 640 ![]() Advanced Knight C Level: 180 HP: [26,500,000 --> 530,000] EXP: [109,786 --> 9222] Physical Attack: [10,479 --> 6383] Magical Attack: [10,157 --> 6263] Knockback: 6500 WDEF: [35 --> 10]% MDEF: [35 --> 10]% Speed: 20 Avoid: 180 Accuracy: 640
181-190
![]() Advanced Knight D Level: 182 HP: [28,500,000 --> 570,000] EXP: [117,271 --> 9851] Physical Attack: [10,898 --> 7019] Magical Attack: [10,482 --> 6704] Knockback: 7000 WDEF: [35 --> 10]% MDEF: [35 --> 10]% Speed: 20 Avoid: 205 Accuracy: 723 ![]() Advanced Knight E Level: 184 HP: [30,500,000 --> 610,000] EXP: [124,671 --> 10,472] Physical Attack: [11,007 --> 7130] Magical Attack: [10,798 --> 7001] Knockback: 7000 WDEF: [35 --> 10]% MDEF: [35 --> 10]% Avoid: 205 Accuracy: 723 [GMST] [1.01] Ascension - Eliul - 2011-09-22 Didn't even realize Tespia was up. Gonna try out the i/l class since I'm thinking about playing my 156 once I hit 200 on my shadower. [GMST] [1.01] Ascension - Link - 2011-09-22 8th anniversary stuff already? Jeeze, they're planning early. [GMST] [1.01] Ascension - MuscleWizard - 2011-09-22 CANNONS AND DUAL BOWS ARE IN THE DATA? HOLY pineapple EDIT: AND DEMON SLAYER MAKEUP UH HOLY pomegranate YOU GUYS [GMST] [1.01] Ascension - Alilatias - 2011-09-22 Super Stormcaster Gloves Glove - All Classes Description: A relic formerly worn by the Stormcaster knights, these gloves are renowned for their offensive capabilities. Req Level: 50 WDEF: +12 MDEF: +5 Magic Attack: +12 Weapon Attack: +12 1 slots wtp? [GMST] [1.01] Ascension - Elven Emily - 2011-09-22 I think this further proves my theory that Legend is coming out in December... EDIT: I don't know what these are, but I want them: Angelic Beam Weapon Box A weapon box that contains Glowing Seraphims and Sabres that can be equipped with #call weapons#.\nYou will obtain 1 of 6 different weapons. Chief Knight Weapon Box A weapon box that contains cute puppet weapons resembling the Cygnus Chief Knight that can be equipped with #call weapons#. \nYou will obtain 1 of 5 different weapons. [GMST] [1.01] Ascension - Dudewitbow - 2011-09-22 8th aniversary, legends patch item data, halloween cash shop suprise(lol) and a new storm caster glove. interesting.... [GMST] [1.01] Ascension - MuscleWizard - 2011-09-22 Elven Emily Wrote:I think this further proves my theory that Legend is coming out in December...CANNON SHOOTER SKILLS ARE IN THE DATA RIGHT NOW oh god what if this is why they flew in the KMS team [GMST] [1.01] Ascension - Blades4hire - 2011-09-22 The badges have no stats? Is that a problem with your scripts, or are they ment to be that way? Also: when I saw the evolving belt I was like , then I saw and ending stats for it and was disappointed
[GMST] [1.01] Ascension - Avior - 2011-09-22 Just OMG. and Super SCG OMG wtp NOOB. "Cygnus Script: rising_sygnus" haha... [GMST] [1.01] Ascension - HighOnMushrooms - 2011-09-22 Blades4hire Wrote:The badges have no stats?That's just how they show up in the data/owls. The stats are randomized when you open the badge box. [GMST] [1.01] Ascension - Oaysis - 2011-09-22 Alilatias Wrote:Super Stormcaster Gloves Another Gach jackpot item? [GMST] [1.01] Ascension - Blades4hire - 2011-09-22 1. A regular SCG is better than those super ones 2. Putting all this data in, is just asking for an exploit.... [GMST] [1.01] Ascension - SwordStaker - 2011-09-22 WOOO LEGEND STUFF IN ALREADY HOLY HELL [GMST] [1.01] Ascension - Balrog - 2011-09-22 Oh look. Not in tespia. Again. And how much fucking money have I spilled into this game? Probably about a grand. Be nice if you at least picked people who payed, instead of the new ones who won't test pomegranate. [GMST] [1.01] Ascension - Blunderr - 2011-09-22 Alilatias Wrote:Super Stormcaster Gloves Gachapon Jackpot. EDIT: Ew ninja'd. HOLY MOTHERFUCKING pomegranate @ CANNONEER STUFF! *Starts jumping up and down* [GMST] [1.01] Ascension - Alilatias - 2011-09-22 Blades4hire Wrote:1. A regular SCG is better than those super onesMainly cared about that because it's a new version of a Masteria item. But yeah, it seems like it's going to be a Gach jackpot item and nothing more.
[GMST] [1.01] Ascension - Elven Emily - 2011-09-22 Blades4hire Wrote:1. A regular SCG is better than those super ones Next thing we know we'll see people sporting Mercedes gear, a cannon, Demon Slayer makeup, and a bunch of other crap. [GMST] [1.01] Ascension - Locked - 2011-09-22 Oh my. CS Table. |
