![]() |
|
[GMST] [1.02] Familiars - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: [GMST] [1.02] Familiars (/showthread.php?tid=48043) |
[GMST] [1.02] Familiars - Aircalibur - 2011-10-20 I indifference this patch. I'm kinda excited for the seasonal content. Guess it's back to Tespia for me.
[GMST] [1.02] Familiars - Arrol - 2011-10-20 Oh, I might be gunning for Coco once it come. [GMST] [1.02] Familiars - Luxeraph - 2011-10-20 WAIT, NO IRUVATA!?! (I really hope the list fiel posted isn't complete)
[GMST] [1.02] Familiars - Eliseo - 2011-10-20 With Monster Familiar not being permanent, I lost my interest whatsoever in them. Not going farm for lots of hours for a item that will expire. Oh well. I really hope they are not time-limited. [GMST] [1.02] Familiars - Blades4hire - 2011-10-20 Are we getting that soul weapon ultimate thing too? Because some of the familiar's effects relate to it. Also, wtp are these? Never seen em before ![]() Scarlet Phoenix Grade: 3 Familiar Skill Name - Ninja's Red Flame Desc - An area attack with a chance of pulling up to 6 enemies. Range - 400% Probability - 100% Passive - Increases the Weapon DEF of party members while summoned. ![]() Azure Ocelot Grade: 3 Familiar Skill Name - Ninja's Chilly Wind Desc - An area attack with a chance of knocking back up to 6 enemies. Range - 400% Probability - 100% Passive - Increases the Magic DEF of party members while summoned. [GMST] [1.02] Familiars - Arrol - 2011-10-20 Blades4hire Wrote:Are we getting that soul weapon ultimate thing too? Those guys were usually summoned by Red Nirg. [GMST] [1.02] Familiars - ¬Rob - 2011-10-20 Blades4hire Wrote:Are we getting that soul weapon ultimate thing too?They summon when Red Nirg dies in CwKPQ. [GMST] [1.02] Familiars - Blades4hire - 2011-10-20 Arrol Wrote:Those guys were usually summoned by Red Nirg.Seriously? :f6: First I've seen of them and I've been on hundreds of cwkpqs. Guess they die too quickly? o.o [GMST] [1.02] Familiars - Arrol - 2011-10-20 Blades4hire Wrote:Seriously? :f6: Seems like it. Hey, what does "Vitality" and "to regularly produce items" mean? [GMST] [1.02] Familiars - Fiel - 2011-10-20 Arrol Wrote:Seems like it. Vitality decreases the fatigue of the other summoned familiars. "Regularly produce items" means that the familiar will randomly drop items associated to its familiar type (so a green snail will drop green snail shells sometimes). Other mobs drop things like All Cures. However, when a familiar pops an item it increases the fatigue by 30 - 50. Thankfully, it only happens every 600 seconds or so. [GMST] [1.02] Familiars - Dark Link - 2011-10-20 Eliseo Wrote:With Monster Familiar not being permanent, I lost my interest whatsoever in them. Not going farm for lots of hours for a item that will expire. ^This. Really hoping the time limitation is only for GMST purposes, otherwise it's a bad system overall :| [GMST] [1.02] Familiars - Takebacker - 2011-10-20 As long as the drop rate isn't f'ucking horrendous, the familiar cards are tradeable, and they can be reacquired after expiration, i seriously don't see a problem here. [GMST] [1.02] Familiars - Netto - 2011-10-20 Blades4hire Wrote:Seriously? :f6: No. They haven't spawned since the beginning of Big Bang. Along with that other Mehnir (or whatever that thing is) that Margana summons. [GMST] [1.02] Familiars - Flonne - 2011-10-20 Quote:Passive - Recovers the HP and MP of those nearby continuously by a large amount while summoned. Do you possibly know the time variables of the proc and the %s/values of the heal? [GMST] [1.02] Familiars - Fiel - 2011-10-20 Flonne Wrote:Do you possibly know the time variables of the proc and the %s/values of the heal? proc = 100% value = 15% HP/MP Happens every 100 seconds I think. It's not really enough to be noticed - maybe save a pot or two. [GMST] [1.02] Familiars - Flonne - 2011-10-20 Fiel Wrote:proc = 100%100 seconds? ew. I was hoping it was like, 5% every 5-10 seconds or something. [GMST] [1.02] Familiars - Takebacker - 2011-10-20 Do the healing familiars heal you immediately when summoned, or after the 100 seconds pass once summoned? [GMST] [1.02] Familiars - Fiel - 2011-10-20 Takebacker Wrote:Do the healing familiars heal you immediately when summoned, or after the 100 seconds pass once summoned? After. The data references a start time. [GMST] [1.02] Familiars - Cattle - 2011-10-20 This has probably been said already but the last one on Grade 3 makes me think visitors pq is coming back. Hopefully [GMST] [1.02] Familiars - Arrol - 2011-10-20 Cattle Wrote:This has probably been said already but the last one on Grade 3 makes me think visitors pq is coming back. In that case, CWKPQ should have came back as well. |