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KMST 1.2.479 Translated Skill Change Patch Notes - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maplestory Discussion (https://www.southperry.net/forumdisplay.php?fid=31) +--- Thread: KMST 1.2.479 Translated Skill Change Patch Notes (/showthread.php?tid=64737) |
KMST 1.2.479 Translated Skill Change Patch Notes - Grey - 2013-06-05 ShinkuDragon Wrote:i'll assume that's sarcasm. but they're still very well balanced looking at iamfear's post (better than other classes with two weapons at least) and i know how impossibly hard it is to get, but having a DSI+aswan line on your pally would mean that a 2h would be better than a shield (assumming someone funded, with over 200 attack, let's not even go into tyrant gear funded) Well, it could potentially be easier since you have a set rank for your IA now, once you get to legendary, there's a much greater chance of staying at legendary when you circulate (just your first line draws from Legendary though and it'd cost NX), versus now where your Inner Abilites can draw from any of the ranks. JoeTang Wrote:I thought they changed 1H weapons to 1.3x or something a lot closer to 2H. Really? I don't remember them changing it. They barely ever change multipliers. KMST 1.2.479 Translated Skill Change Patch Notes - JoeTang - 2013-06-05 ShinkuDragon Wrote:do you remember when? if you think the change should be in GMS already i could go and do and quick check. UltimaSteele Wrote:No, it was changed to 1.34 at some point down the line. Also, I thought +1 attack speed was only ~8% increase in DPS? Regardless, I think 2h have the edge now for the funded and unfunded. iAmFear Wrote:Well, it could potentially be easier since you have a set rank for your IA now, once you get to legendary, there's a much greater chance of staying at legendary when you circulate (just your first line draws from Legendary though and it'd cost NX), versus now where your Inner Abilites can draw from any of the ranks. I just checked, I was wrong. Maybe I was thinking of 2H being changed. They are indeed 1.34x. KMST 1.2.479 Translated Skill Change Patch Notes - G-Meister - 2013-06-05 Hmmm. No mention of elemental resets or elemental ignore for Bishops. Guess we'll stay vulnerable to Hilla and co. in the absence of attacking classes.
KMST 1.2.479 Translated Skill Change Patch Notes - hadriel - 2013-06-05 %DPS increase in +1-IAS is strongly dependent on skill and class/game playstyle. 8-10% is purely theoretical. If they now make secondary weapons have the Guardian effect, and that the WA multiplier between 1H and 2H isn't that much different, then it boils down to slots and attack speed before speed cap. It makes 2H paladins happy, but does make shield users feel that their shield serves less purpose than it used to. Tit-for-tat I guess. Hadriel KMST 1.2.479 Translated Skill Change Patch Notes - ShinkuDragon - 2013-06-05 hadriel Wrote:%DPS increase in +1-IAS is strongly dependent on skill and class/game playstyle. 8-10% is purely theoretical. without the rounding, the formula is (AS+10)/16, which at fastest speeds is a 8% increase, and lowest (9/10) a 5% increase so more than "purely theoretical" i'd call it an agreed middle ground, since nobody uses such slow weapons. i like this dispaired balance myself. KMST 1.2.479 Translated Skill Change Patch Notes - Lozmaster - 2013-06-05 Quote:<Skill Changes> ![]() Nexon Korea, please, stop what you're doing before it's too late =_= KMST 1.2.479 Translated Skill Change Patch Notes - Baklava - 2013-06-05 Lozmaster Wrote:Nexon Korea, please, stop what you're doing before it's too late =_= Description: [Specialized Skill] Create three different type of arrows, Draining, Magic, and Poison to fill your Quiver. Pressing the skill key will change your arrows and all your current arrows will be switched to the different arrows. Draining Arrows drain a certain percentage of the damage to your health. Poison Arrows deal damage over time and can be stacked 3 times. Magic Arrows summon an additional arrow for damage. [I]These arrows automatically recharge.[/I] research and development KMST 1.2.479 Translated Skill Change Patch Notes - hadriel - 2013-06-05 If you're moving around and mobbing, there is only so much that IAS can provide. It IS a theoretical amount that is fairly accurately reflected when bossing. But if you're an AB and you have latency like mine... I noticed something. They made Illusion Arrow do 100,000% reflected damage? Is that for real? Planting that on HT's tail means doing in the order of 100,000*1000 = 100m damage... Hadriel KMST 1.2.479 Translated Skill Change Patch Notes - JoeTang - 2013-06-05 hadriel Wrote:If you're moving around and mobbing, there is only so much that IAS can provide. It IS a theoretical amount that is fairly accurately reflected when bossing. But if you're an AB and you have latency like mine... Nexon tricked me. It should be 1200% at max level. KMST 1.2.479 Translated Skill Change Patch Notes - Combattente - 2013-06-05 GOTTA LOVE CHARGELESS PIERCING! But sad to see Puppet and Blizzard go. I loved Blizzard.. Strange to say, but it was one of the reasons I became a Crossbow Man in the first place, around 6 years ago. And what's with Bolt Launcher? We're supposed to be ice-based - or better - to have some ice-based skills, not to be "Ice/Lightning" Marksmen. :f6: Also, PLEASE NEXON, change Frostprey. Blue.. flames? Is that supposed to be an Ice Bird? :f6: Phoenix is amazing, but Frostprey as a recoloured Phoenix is a no-no. The "hit" animation also sucks (http://www.youtube.com/watch?v=RtZ4vqNWVcg#t=45s). It's a small ice-y hit. It looked better before, IMO. Having to only use Snipe and Piercing at 4th job is quite sad.. I'll miss Strafe, but I guess it's not that needed. And this.. http://static.southperry.net/patch/skill/1370454603.3211008.effect.gif Doesn't look that bad, but it could be better. :| Also, [MENTION=535]JoeTang[/MENTION]: "Extreme Archery: Crossbow: Decrease your physical and magical defense to improve your attack. ON/OFF Skill." Considering the icon is different than Ranger's, as well as the description (Google Translate: "Enabling Skills Physical / Magical evasion value decreases and increases critical chance and critical damage. \ N use the skills that the effect is activated and deactivated when re-skill on and off # c #"), I think it meant "decrease your avoidability to improve your critical chance and damage". Overall, it's not a bad revamp at all. But some things NEED to be adjusted. I definitely hope they will. KMST 1.2.479 Translated Skill Change Patch Notes - JoeTang - 2013-06-05 Combattente Wrote:Also, [MENTION=535]JoeTang[/MENTION]: I just glazed over it as I saw Physical/Magical and assumed it was Defense, but it is indeed Avoid for Snipers. The patch notes say it increases weapon attack, but the in-game description says it increases critical hit rate and max critical damage, but the readout says it only increases max critical damage. Either way, Rangers suck. KMST 1.2.479 Translated Skill Change Patch Notes - Takebacker - 2013-06-06 If the same skill for bowmen is really accuracy... KMST 1.2.479 Translated Skill Change Patch Notes - RedRaven16 - 2013-06-06 Death Wrote:Blast is a 1 hit skill again + faster. Ask a f/p they can tell you where to put multiple atking skills KMST 1.2.479 Translated Skill Change Patch Notes - YennoX - 2013-06-06 IImaplers Wrote:"damage and number of hits has been adjusted." -Can't tell if buff or nerf :f6: I think when it's a buff, they outright say that 'x has been increased'. Only when it's a nerf, they don't specify the exact details. Softening the blow, I suppose? KMST 1.2.479 Translated Skill Change Patch Notes - Pink Bean - 2013-06-06 Takebacker Wrote:If the same skill for bowmen is really accuracy... it SHOULD be accuracy, for both marksmen and bowmasters. it's defense, since we're now more mobility orientated. the stat is utterly useless (save for IA accuracy to damage conversion, but who really wants that over bossing %) KMST 1.2.479 Translated Skill Change Patch Notes - IImaplers - 2013-06-06 YennoX Wrote:I think when it's a buff, they outright say that 'x has been increased'. Only when it's a nerf, they don't specify the exact details. Softening the blow, I suppose? In this case I found out afterward that those were all indeed buffs. KMST 1.2.479 Translated Skill Change Patch Notes - CrazyForDex - 2013-06-06 Pink Bean Wrote:it SHOULD be accuracy, for both marksmen and bowmasters. I am concerned that if they change it to an accuracy decrease that we will have a harder time hitting higher level mobs once Nexon releases more high level areas (200+). Regardless I strongly feel that the attack should be higher than 20 for what we are giving up. KMST 1.2.479 Translated Skill Change Patch Notes - Sephie - 2013-06-06 I'm so going to buy like 10 Fafnir 2H BW now that rosaries are now on par. Decent SI, Increased ASPD IA, and Monster Park Extreme Speed potion all make it easy for people to transition to this set up. KMST 1.2.479 Translated Skill Change Patch Notes - Aggravate - 2013-06-06 Pink Bean Wrote:it SHOULD be accuracy, for both marksmen and bowmasters. No, even the Inner Ability of Accuracy to Damage Conversion is weak at best since you see an increase in your attack range, but in reality, it just adds to your final damage. KMST 1.2.479 Translated Skill Change Patch Notes - Pink Bean - 2013-06-06 Aggravate Wrote:No, even the Inner Ability of Accuracy to Damage Conversion is weak at best since you see an increase in your attack range, but in reality, it just adds to your final damage. i'm talking about this being the only practical use for accuracy at the moment. we have SO much of it, i'm right at 9450 accuracy on my bowmaster, which is ridiculous. it has no other use to us besides that ONE IA ability that barely does anything of merit i would want a 30%-40% accuracy to 20% attack or even 10% attack debuff on ourselves but that's just too much to ask |