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KMST 1.2.429 - Magicians this time - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: KMST 1.2.429 - Magicians this time (/showthread.php?tid=54017) |
KMST 1.2.429 - Magicians this time - SaptaZapta - 2012-05-10 Zelkova Wrote:Did anyone ever figure out what "hc" means? HardCore, apparently. See post 47 above. KMST 1.2.429 - Magicians this time - Devil - 2012-05-10 Zelkova Wrote:Did anyone ever figure out what "hc" means?I think it means hardcoded. Anyway, it only applies to PvP and also outside Hardcore mode... so yeah... Maybe hardcoded PVP delay code that is lag-independent? KMST 1.2.429 - Magicians this time - Chilly - 2012-05-10 Polantaris Wrote:Wait wait, Big Bang for Fire Mages was buffed, but not for Ice Mages? What the hell? Didn't they do this before with another skill, where FMs got a buff and the IM skill didn't? Aside from the already mentioned DoT changes, the change I thought you were referring to was the 70% stance effect of a F/P Infinity compared to 50% for I/L. Don't go telling me I/L aren't as melee as F/P because they don't need to cast Gears or Mist, so much damage is locked into Teleport Mastery, that even if I wanted to play range, I can't due to its range. F/Ps were already better than I/L; these changes aren't very encouraging or relatively underwhelming. They are like our incoming 8th Anniversary scrolls right? Except now they are +9 Att/M.Att instead of +7/+8. Not that it matters now that Protects are untradable, but does anyone know if they also have that silly decreasing success rate mechanism? KMST 1.2.429 - Magicians this time - icephoenix21 - 2012-05-10 Yay for pvp returning! KMST 1.2.429 - Magicians this time - Polantaris - 2012-05-10 PirateIzzy Wrote:Nice to see they released a new Dragon Rider PQ 1h sword. Oh right, forgot about that. Thanks. KMST 1.2.429 - Magicians this time - DeanNim - 2012-05-10 Abysseon Wrote:More increased number of skill hits? i thought almost all animations were changed for mages ? KMST 1.2.429 - Magicians this time - Marko - 2012-05-10 JoeTang Wrote:Curious about what the y = 200 for Chain Lightning is, since they buffed Paralyze and Mist Eruption some more without any other changes to I/L. I really hope someone could find out what is the 200 value for.. They buffed f/p's Mist eruption, Big bang and Paralyze.. NONE for i/l's... yup Im repeating.. KMST 1.2.429 - Magicians this time - Haseo - 2012-05-11 What just happened to Arans, I don't understand o.0 Our rush only hits one target now? KMST 1.2.429 - Magicians this time - bast963 - 2012-05-11 It has applied stun in the code, just like Evan Illusion. KMST 1.2.429 - Magicians this time - Sonic - 2012-05-11 If anyone's interested, here's a video of I/L~ [video=youtube;zZHAdf-Wy4E]http://www.youtube.com/watch?v=zZHAdf-Wy4E[/video] KMST 1.2.429 - Magicians this time - donovan - 2012-05-11 Still has Magic Bolt. KMST 1.2.429 - Magicians this time - Raul - 2012-05-11 Decisively underwhelming. Just some more hits. They haven't made a new skill since Phantoms, and even that's questionable. KMST 1.2.429 - Magicians this time - Raph589 - 2012-05-11 Sonic Wrote:If anyone's interested, here's a video of I/L~ When did the hp bars get changed? I like it. KMST 1.2.429 - Magicians this time - Sonic - 2012-05-11 Raph589 Wrote:When did the hp bars get changed? I like it. They were changed in this patch~ |