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[1.2.400] Dojo Revamp - Printable Version

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[1.2.400] Dojo Revamp - Abysseon - 2011-08-25

MrHoodBlade Wrote:how about instead of super pineapplein broken temporary glove/belt, we just get a semi-broken, but really hard to obtain belt/glove...temp items freakin suck, if i get busy for a couple weeks and come back...oh wait...gotta get more equips...again.

I think that's their idea behind the time-limited rewards for dojo.

Keeps players coming back instead of forgetting about it once the desired items are obtained.

Now they just need to find a way to allow players to keep the previous potential when they get the same item again...


[1.2.400] Dojo Revamp - Eliul - 2011-08-25

Still got my regular black belt. Meh.


[1.2.400] Dojo Revamp - CarrionCrow - 2011-08-25

Abysseon Wrote:Now they just need to find a way to allow players to keep the previous potential when they get the same item again...
Those gloves do have set potential stats.


[1.2.400] Dojo Revamp - kremechoko - 2011-08-25

Okay, yea it's about how fast you do it.

When you enter dojo you have four options to choose from:
[Image: ml19J.jpg]
Easy, normal, hard, and challenge rankings.
I'm fairly certain the Challenge mode difficulty is dependent on your level, so I suppose that's fair for everyone...

Mobs/bosses don't drop pots or anything now.
You can buy all the pots/buffs you want during the pit stop
[Image: hHHoW.jpg]

However, the only cost to them is adding time.
[Image: 4ZUNW.jpg]
Example^, that recovers 50% of your HP but adds 5 seconds on your time.


[1.2.400] Dojo Revamp - Takebacker - 2011-08-25

OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

This is gonna be fuuuuuuuuuuuuuuuuuuuuuuuun. So glad i'm a buccaneer, can solo dojo as is right now, and won't need any pots. 1/1 is going to be SOOO unfair with no pots dropping though.


[1.2.400] Dojo Revamp - MetaSeraphim - 2011-08-25

Abysseon Wrote:Keeps players coming back instead of forgetting about it once the desired items are obtained.

If that is what they're going for it is a reward way of going about it.

kremechoko Wrote:However, the only cost to them is adding time.

Does that only matter during challenge mode?


[1.2.400] Dojo Revamp - kremechoko - 2011-08-25

MetaSeraphim Wrote:If that is what they're going for it is a reward way of going about it.



Does that only matter during challenge mode?
I was wondering that as well. Considering time only matters in challenge mode, I don't see the point on the other modes. Maybe there's something in the end for completing it fast? Not sure.


[1.2.400] Dojo Revamp - Dudewitbow - 2011-08-25

so dojo score is dependent on how fast its completed(possibly thats what it seems like to me), assuming the pots cost time. inb4 hackers cheat to get the gloves when it reaches gms


[1.2.400] Dojo Revamp - TrueBlitz - 2011-08-25

Takebacker Wrote:1/1 is going to be SOOO unfair with no pots dropping though.

Yeah, that's my only complain against Dojo. One simple mistake can leave you defenseless and unable to attack. Since Dojo Bosses and Normal Bosses are different, I was thinking they nerf 1/1 attacks into 100/100 or based on percentage? lol


[1.2.400] Dojo Revamp - Ryukiroku - 2011-08-25

Oh man... speed running Dojo. Sounds excellent. I half like the pot change... it'll make it an interesting twist that's for sure.


[1.2.400] Dojo Revamp - Eliseo - 2011-08-25

Arans with their combo drain.... So unfair.

As an Evan, I got MP recovery, but well, that could save me some seconds I guess. Oh well.


[1.2.400] Dojo Revamp - HellenzSin - 2011-08-25

Don't expect to get 1st-50th? place if you need drain-like skills to win. Bosses' hp were nerfed. Pretty much everything dies in 0.5-1.5 seconds.


[1.2.400] Dojo Revamp - kremechoko - 2011-08-25

HellenzSin Wrote:Don't expect to get 1st-50th? place if you need drain-like skills to win. Bosses' hp were nerfed. Pretty much everything dies in 0.5-1.5 seconds.

Like I said before, challenge mode's difficulty is dependent on your level, which is why it shouldn't have taken me like 10 seconds to defeat Mano at level 122.


[1.2.400] Dojo Revamp - Eliul - 2011-08-25

Assassinate, assassinate everywhere.


[1.2.400] Dojo Revamp - White - 2011-08-25

So, how does this work with teams? Or is dojo solo only now? If it's a team, is the time it took to kill the boss multiplied by the number of runners to give a more accurate account?

I'm sad that my phoenix can't solo the basically the first 25 rounds of dojo now though. Sad A 10m hp pap/mu gong is a joke nonetheless, that's like 3 seconds.


[1.2.400] Dojo Revamp - Takebacker - 2011-08-25

White Wrote:So, how does this work with teams? Or is dojo solo only now? If it's a team, is the time it took to kill the boss multiplied by the number of runners to give a more accurate account?

I'm sad that my phoenix can't solo the basically the first 25 rounds of dojo now though. Sad A 10m hp pap/mu gong is a joke nonetheless, that's like 3 seconds.

Watch pap and mu gong go up to 100m because we're both 190+ (or will be by the time this comes)


[1.2.400] Dojo Revamp - SwordStaker - 2011-08-25

Why do I feel like other things are gonna be bundled into this patch.


[1.2.400] Dojo Revamp - Aggravate - 2011-08-25

TrueBlitz Wrote:Yeah, that's my only complain against Dojo. One simple mistake can leave you defenseless and unable to attack. Since Dojo Bosses and Normal Bosses are different, I was thinking they nerf 1/1 attacks into 100/100 or based on percentage? lol

I wish. 1/1 sucks ass, and if you can't pot, you're almost likely to die. Now pots don't even drop. Tongue


[1.2.400] Dojo Revamp - White - 2011-08-25

Aggravate Wrote:I wish. 1/1 sucks ass, and if you can't pot, you're almost likely to die. Now pots don't even drop. Tongue

It's not as bad as all that, pap's hp was cut in half, there's not much time for him to 1/1.


[1.2.400] Dojo Revamp - HellenzSin - 2011-08-25

White Wrote:It's not as bad as all that, pap's hp was cut in half, there's not much time for him to 1/1.
kremechoko Wrote:Like I said before, challenge mode's difficulty is dependent on your level, which is why it shouldn't have taken me like 10 seconds to defeat Mano at level 122.
Depends on Pap's HP in hard mode, it seems.