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Pirate sound effects - Printable Version

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+---- Thread: Pirate sound effects (/showthread.php?tid=5197)

Pages: 1 2


Pirate sound effects - Dusk - 2008-11-12

When I advanced this morning and started putting points into my skills, I immediately felt annoyed by the sounds that were coming out of my attacks. The only other class I've felt this way for is Clerics/Priests/Bishops. All three classes seem to have similar chimey, ringing sound effects. Is this just a poor design choice, or are the Pirates actually using the Bishop sound effects by mistake? Or on purpose...


Pirate sound effects - Corn - 2008-11-12

It was by accident, lololol. I think Nexon had the sound on mute when they tested.


Pirate sound effects - ShadyPriest - 2008-11-12

They're glitched right now, and have the sounds of (gm) holy symbol, haste, and shining ray.


Pirate sound effects - DrRusty - 2008-11-12

The only one that really really bothers me is sommersault kick's HS noise Tongue


Pirate sound effects - Colyo - 2008-11-12

-turns off maples sound and listens to my own music-

just wait for the pricks to fix it, im sure theyll realize it soon enough.


Pirate sound effects - Cyadd - 2008-11-12

Colyo Wrote:-turns off maples sound and listens to my own music-

just wait for the pricks to fix it, im sure theyll realize it soon enough.

Page PG didn't have sound until this year I believe, Chin


Pirate sound effects - 0mgP1r4tes - 2008-11-12

Double Upper should have a sound byte of Ryu saying "Shoryuken"


Pirate sound effects - Blankout - 2008-11-12

The skill sounds are screwed up? :f6:

Hm...this makes me kind of glad I don't play with the Maplestory music on.


Pirate sound effects - Loose - 2008-11-13

Somersault sounds like fairy dust being sprinkled. It makes me feel good about myself. : )


Pirate sound effects - nannerz - 2008-11-13

DrRusty Wrote:The only one that really really bothers me is sommersault kick's HS noise Tongue

LOL no wonder it sounded so familiar. I hope they get fixed soon...I didn't even want a pirate originally and this is not giving me any incentive to level it past its current level of 12. Rolleyes


Pirate sound effects - Mark - 2008-11-13

I was wondering if these were the real sounds or not...

Thank god it isn't.


Pirate sound effects - Kaasoljoyyx - 2008-11-13

Dont think anyone mentioned that double shot is the sound of (gm) bless.

I "think" this is happening because when Pirate data first got added, wasn't there some talk about how the Job IDs matched those of a Super GMs? Nexon probably forgot to change the ID on everything but if that's the case, it doesn't seem like a huge thing to fix.


Pirate sound effects - Lugin - 2008-11-13

Actually, Double Fire sounds like Beginner's Recover.

Since I had both on my gunslinger, I could compare them.
Of course, GM Bless could use the same sound file...


Pirate sound effects - Nikkey - 2008-11-13

Cyadd Wrote:Page PG didn't have sound until this year I believe, Chin

We got it with 4th job.

[Image: 53676442sv4.png]

Anyway, I didn't really think that gms had sounds on their skills o.o What a waste, really, unless it's just pointing to another sound.


Pirate sound effects - Itay - 2008-11-13

Chief bandit's haste is same as a chief bandit's booster, however sins have it differently.


Pirate sound effects - MeowMixer - 2008-11-13

My original take on this was that they were trying to censor the gunshot sounds. >.<


Pirate sound effects - Granada - 2008-11-13

Double shot is the same sound as recovery lol >.<
Double stabs sound should fit nicely.


Pirate sound effects - summer - 2008-11-13

another thing that's lame with gunslingers:
you can't recharge the training bullets because they're "untradeable"


Pirate sound effects - Lugin - 2008-11-13

summer Wrote:another thing that's lame with gunslingers:
you can't recharge the training bullets because they're "untradeable"

But that's the way the subis given to thieves at first job work.


Pirate sound effects - Kaasoljoyyx - 2008-11-13

summer Wrote:another thing that's lame with gunslingers:
you can't recharge the training bullets because they're "untradeable"

That's how it should work. If you run through those bullets, you should be able to get enough mesos to buy a real set.

If not, then idk as almost everyone else would be able to.